
Support (Auxiliary) | Light
| Virus
| APT25 | Dukemon x2
Exclusive Microchip Core Effect: In the Normal Skill, after an ally completes it's action, all allies will gain the
Life Enhancement layer.
Suitable General Microchip Core:
When attacking a target who has a
Shield, the Final Damage dealt will be increased by additional +12%.
Color Coding System Explanation
Blue Text: Skill name, weapon name, skill details, built-in stats bonus.
Red Text: Cleansable debuff or abnormal status.
Green Text: Dispellable buff or beneficial status.
Purple Text: Unpreventable unique effect.
Orange Text: Exclusive layer, undeletable green icons, stacks.
Red Highlight: Negative mark. Can be prevented by Mark Immunity or specific ability.
Green Highlight: Undispellable buff. Can be affected by Delete effect.
Orange Highlight: Exclusive mark. Can’t be prevented by Mark Immunity.
Purple Highlight: Negative halo. Unaffected by the enemy’s Status Resistance.
Blue Highlight: Beneficial halo buff. Will remain active as long as the provider still survive and not Isolated.
Basic Probability/Base Chance: This effect will calculate Status Hit vs Status Resistance.
Fixed Probability/Fixed Chance: This effect doesn’t calculate Status Hit vs Status Resistance.
Action Restriction: The inflicted target still able to take an action, but with restricted skill or condition.
Action Prohibition: The inflicted target will be unable to take any action at all.
Skills Translation
Normal Skill (Sieg Saber) 



Single Target | +10 EXE | Direct Damage
Treat 25% of Maximum HP as ATK stat, attacks a single target, dealing 220% damage. Afterwards, gain 1 layer of
Life Enhancement.When our ally completes an action, grant that ally with 1 layer of
Life Enhancement.
Icons & Terms Explanation
(
Life Enhancement: Each layer will increase possessor's Maximum HP by additional +5%, and can be stacked up to 20 layers.)


Main Skill (Final Elysion) 



Condition-Based Skill | Direct Damage | EXE: +10 | AOE | Cooldown: 4 Rounds
Must have 10 layers of
Gram's Lance to use this skill. Treat 25% of Maximum HP as ATK stat, attacks all targets, dealing 620% damage.
After releasing this skill, gain another turn. This skill has 4 rounds cooldown period.
Additionally, this skill will ignore 40% DEF from the targets, and each time this skill is used, the value of ignored DEF will be increased by another +20%.
Icons & Terms Explanation
(
Gram's Lance: Dukemon X's exclusive layer which could be stacked up to maximum 10 layers to unlock and enhance his offensive capability.)

Sub Skill (Knight's Redemption) 



6 AP | Non-Attacking Active Skill | EXE: +50
Override Effect: After this skill is released, clear all abnormal statuses on all allies.
When our allies are hit by enemy attacks, Dukemon X gains 1 layer of
Aegis Shield (can only be triggered once per round for each ally). When the number of accumulated
Aegis Shield reaches 4 layers, before an ally is hit by another active attacks, Dukemon X will grant an
Invincibility undispellable buff to all allies until the attack ends and entering the next action round.Afterwards, remove all
Aegis Shield and cleanse 1 debuff from all allies and grant them Damage Reduction +20% halo buff, lasting for 2 rounds.After releasing this skill, immediately gain 2 layers of
Aegis Shield. Afterwards, grant 5 layers of
Life Enhancement to all allies and increase the duration of normal buffs by 1 round.
Icons & Terms Explanation
(
Aegis Shield: Dukemon X's exclusive layer which could be stacked up to maximum 4 layers to trigger his defensive capability.)
(
Invincibility: A type of undispellable buff which would block any damage until it's duration ends.)


Passive Skill (Holy Fusion Armor) 



Dukemon X is unable to cause critical hit.
Beneficial Halo: When Dukemon X is alive, provide +20% Damage Reduction, +15% Crit Resist and Maximum HP +20% to all allies.
Each changes in ally's HP value, whether the value is increased or reduced, Dukemon X will gain 1 layer of
Gram's Lance. Each stack will grant himself with +5% Damage Increase halo buff, and it can be stacked up to 10 layers, with a maximum of 1 layer per turn.When
Gram's Lance reaches 10 layers, Dukemon X will enter
Holy Fusion Armor mode, becoming immune to Action Prohibition and Action Restrictions control status.When entering a new round of battle, stacked
Gram's Lance will not be removed.At the start of every Round, grant Dukemon X 1-hit
Mark Immunity.X-Antibody Attribute: Dukemon X is immune to
Charmed status.
Icons & Terms Explanation
(Unable To Cause Critical Hit: When calculating the damage, ignore Crit Rate, Crit Damage, Crit Resist and Toughness stats. However, the damage still could be affected by Damage Increase and Damage Reduction stats.)
(Beneficial Halo: A special buff effect towards the team. This effect will remain active as long as the provider is present in the battle.)
(
Gram's Lance: Dukemon X's exclusive layer which could be stacked up to maximum 10 layers to unlock and enhance his offensive capability.)
(
Holy Fusion Armor: Dukemon X's beneficial halo which would make him immune to Action Restriction and Action Prohibition control status.)
(
Mark Immunity: A type of undispellable buff which would block any attempt to inflict the possessor with any Negative Mark. This buff will not prevent any exclusive mark.)
(
Charmed: A type of Action Restriction control status, forcing the target to use Normal Skill to attack one random teammate when in action.)


Breakthrough Skill Upgrade
Breakthrough recommendations:
1 Star: Unlock a lot of upgrade features such as microchips and awakening. It will also influence how soon would you get his Invincibility
2 Stars: Reduce the cooldown period for his Final Elysion attack, which means you could probably save your EXE by not having to override just to activate the skill again.
5 Stars: Makes him a very reliable survivability support for your team.
6 Stars: Giving him more survivability with full Damage Reduction stats upgrade and less requirement to gain his control status immunity ability.
1 Star (Knight's Redemption Level 2)
Number of gained Aegis Shield +2
Breakthrough Stats Boost : 1000 Status Resistance
2 Stars (Final Elysion Level 2)
Cooldown period -1 round
Breakthrough Stats Boost: 5% Damage Reduction
Kernel Stats Boost: Damage Increase +5%
3 Stars (Knight's Redemption Level 3)
AP consumption -1
Breakthrough Stats Boost: 1500 Status Resistance
Kernel Stats Boost: Damage Increase +5%
4 Stars (Holy Fusion Armor Level 2)
Additional Damage Reduction +5%, Crit Resist +5%
Breakthrough Stats Boost: 5% Damage Reduction
Kernel Stats Boost: Damage Increase +5%
5 Stars (Knight's Redemption Level 4)
Additional Damage Reduction buff +10%
Breakthrough Stats Boost: 10% Damage Reduction
Kernel Stats Boost: Damage Increase +5%
6 Stars (Holy Fusion Armor Level 3)
Number of Gram's Lance layer required to gain control status immunity -2
Breakthrough Stats Boost: 150 SPD, 10% Damage Reduction
Kernel Stats Boost: Damage Increase +10%
Total Stats Boost (Support Role)
Breakthrough Stats Boost:
Status Resistance +2500
SPD +150
Damage Reduction +30%
Kernel Boost (added after placing this Digimon on the Kernel Link feature):
Damage Increase +30%
Build Recommendation
Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fit your team better.
Resilient Build

Sub Stats
Status Resistance +3 or +4
ATK % +1 or +2
SPD % +1 or +2
HP % +1
Main Stat Slot-IV Plugin
SPD or Status Resistance
5th Substat
Toughness +1
Core
Assault (If you use him for damage)
Solid Barrier (For more survivability)
Adhere (For more survivability)
Counterattack (Every time he counterattacks, he gains 1 layer of Life Enhancement. Good for fast battle)
Core Stats
SPD + HP %
Status Resistance + SPD
SPD + ATK %
Target Value
Status Resistance +40,000 to +45,000
SPD +4500 to +5500
Toughness >150%
Balanced Build

Sub Stats
SPD +2 or +3
ATK % +2 or +3
HP % +2 or +3
Status Resistance +2 or +3
Main Stat Slot-IV Plugin
SPD or Status Resistance
5th Substat
Status Resistance or Toughness +1
Core
Assault (If you use him for damage)
Solid Barrier (For more survivability)
Adhere (For more survivability)
Counterattack (Every time he counterattacks, he gains 1 layer of Life Enhancement. Good for fast battle)
Core Stats
SPD + HP %
Status Resistance + SPD
SPD + ATK %
Target Value
Status Resistance +40,000 to +45,000
SPD +4500 to +5500
Toughness >150%
hhh
Dukemon X doesn't need to be too fast. His main purpose is for his Invincibility. You would want that Invincibility to be granted when the enemy's main DPS is attacking. If you're too fast, you might waste the Invincibility for a Support's attack. He is a unit that needs some time to build up during the match, especially when you're using the Resilient build. Give him some SPD, but not too fast.
Dukemon X also able to get Life Enhancement layer from outside of active turn.
Due to being unable to deal critical hit, Dukemon X's attack will ignore the target's Toughness and Crit Resist stats.
He can be used as secondary DPS. You can increase his damage by using damage increasing microchips, his damage is still influenced by that. Also, the more often you use his Final Elysion, the more ignore DEF effect that you will get.
You can reset Final Elysion cooldown period by overriding him. If you're using him for damage, best strategy would be to farm 600 EXE and use Final Elysion 4 consecutive times.
HP to ATK conversion will not exceed 2.8 times ATK stat
If you're using him for damage, you can use this talent build:

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