
Support (Auxiliary) | Light | Virus
| APT25 | Dukemon x2
Exclusive Microchip Core Effect: In the Normal Skill, after an ally completes it's action, all allies will gain the
Life Enhancement layer.
Suitable General Microchip Core: When attacking a target who has a
Shield, the Final Damage dealt will be increased by additional +12%.
Skills Translation
Normal Skill (Sieg Saber) 



Single Target | +10 EXE | Direct Damage
Treat 25% of Maximum HP as ATK stat, attacks a single target, dealing 220% damage. Afterwards, gain 1 layer of
Life Enhancement.
When our ally completes an action, grant that ally with 1 layer of
Life Enhancement.


Main Skill (Final Elysion) 



Condition-Based Skill | Direct Damage | EXE: +10 | AOE | Cooldown: 4 Rounds
Must have 10 layers of
Gram's Lance to use this skill.
Treat 25% of Maximum HP as ATK stat, attacks all targets, dealing 620% damage.
After releasing this skill, gain another turn. This skill has 4 rounds cooldown period.
Additionally, this skill will ignore 40% DEF from the targets, and each time this skill is used, the value of ignored DEF will be increased by another +20%.

Sub Skill (Knight's Redemption) 



6 AP | Non-Attacking Active Skill | EXE: +50
Override Effect: After this skill is released, clear all abnormal statuses on all allies.
When our allies are hit by enemy attacks, Dukemon X gains 1 layer of
Aegis Shield (can only be triggered once per round for each ally).
When the number of accumulated
Aegis Shield reaches 4 layers, before an ally is hit by another active attacks, Dukemon X will grant an
Invincibility undispellable buff to all allies until the attack ends and entering the next action round.
Afterwards, remove all
Aegis Shield and cleanse 1 debuff from all allies and grant them Damage Reduction +20% halo buff, lasting for 2 rounds.
After releasing this skill, immediately gain 2 layers of
Aegis Shield. Afterwards, grant 5 layers of
Life Enhancement to all allies and increase the duration of normal buffs by 1 round.


Passive Skill (Holy Fusion Armor) 



Dukemon X is unable to cause critical hit.
Beneficial Halo: When Dukemon X is alive, provide +20% Damage Reduction, +15% Crit Resist and Maximum HP +20% to all allies.
Each changes in ally's HP value, whether the value is increased or reduced, Dukemon X will gain 1 layer of
Gram's Lance. Each stack will grant himself with +5% Damage Increase halo buff, and it can be stacked up to 10 layers, with a maximum of 1 layer per turn.
When
Gram's Lance reaches 10 layers, Dukemon X will enter
Holy Fusion Armor mode, becoming immune to Action Prohibition and Action Restrictions control status.
When entering a new round of battle, stacked
Gram's Lance will not be removed.
At the start of every Round, grant Dukemon X 1-hit
Mark Immunity.
X-Antibody Attribute: Dukemon X is immune to
Charmed status.


Breakthrough Skill Upgrade
1 Star (Knight's Redemption Level 2)
Number of gained Aegis Shield +2
Breakthrough Stats Boost : 1000 Status Resistance
2 Stars (Final Elysion Level 2)
Cooldown period -1 round
Breakthrough Stats Boost: 5% Damage Reduction
Kernel Stats Boost: Damage Increase +5%
3 Stars (Knight's Redemption Level 3)
AP consumption -1
Breakthrough Stats Boost: 1500 Status Resistance
Kernel Stats Boost: Damage Increase +5%
4 Stars (Holy Fusion Armor Level 2)
Additional Damage Reduction +5%, Crit Resist +5%
Breakthrough Stats Boost: 5% Damage Reduction
Kernel Stats Boost: Damage Increase +5%
5 Stars (Knight's Redemption Level 4)
Additional Damage Reduction buff +10%
Breakthrough Stats Boost: 10% Damage Reduction
Kernel Stats Boost: Damage Increase +5%
6 Stars (Holy Fusion Armor Level 3)
Number of Gram's Lance layer required to gain control status immunity -2
Breakthrough Stats Boost: 150 SPD, 10% Damage Reduction
Kernel Stats Boost: Damage Increase +10%
Build Recommendation
Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fit your team better.
Resilient Build

Sub Stats
Status Resistance +3 or +4
ATK % +1 or +2
SPD % +1 or +2
HP % +1
Main Stat Slot-IV Plugin
SPD or Status Resistance
5th Substat
Toughness +1
Core
Assault (If you use him for damage)
Solid Barrier (For more survivability)
Adhere (For more survivability)
Counterattack (Every time he counterattacks, he gains 1 layer of Life Enhancement. Good for fast battle)
Core Stats
SPD + HP %
Status Resistance + SPD
SPD + ATK %
Target Value
Status Resistance +40,000 to +45,000
SPD +4500 to +5500
Toughness >150%
Balanced Build

Sub Stats
SPD +2 or +3
ATK % +2 or +3
HP % +2 or +3
Status Resistance +2 or +3
Main Stat Slot-IV Plugin
SPD or Status Resistance
5th Substat
Status Resistance or Toughness +1
Core
Assault (If you use him for damage)
Solid Barrier (For more survivability)
Adhere (For more survivability)
Counterattack (Every time he counterattacks, he gains 1 layer of Life Enhancement. Good for fast battle)
Core Stats
SPD + HP %
Status Resistance + SPD
SPD + ATK %
Target Value
Status Resistance +40,000 to +45,000
SPD +4500 to +5500
Toughness >150%
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Arts



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