# Dukemon X

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FNP4kXYi5xzulxgx7sh4w%2F640.gif?alt=media&#x26;token=dfaa0742-e7ce-4082-a31b-892ef8905845" alt=""><figcaption></figcaption></figure>

**Support (Auxiliary) | Light** <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FjwdSnqHr1WVtzBvLEgGI%2Felementlight.png?alt=media&#x26;token=86cafac3-1a44-4c32-a5e1-d5c8c206d04f" alt="" data-size="line"> **| Virus**<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FcDlFNCz6gCvyn9tPDxDA%2Fvirus.png?alt=media&#x26;token=2ccfb83c-f97f-4bbe-b6b8-9e4d57a92c79" alt="virus.png" data-size="line"> **| APT25 | Dukemon x2**

<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Ftf6bKek4fIRAVNvlgqCf%2Fhexin_ty.png?alt=media&#x26;token=815f5d0a-2750-4591-a098-b03d0bcad135" alt="hexin_dz24.png" data-size="line">  **Exclusive Microchip Core Effect:** In the <mark style="color:blue;">**Normal Skill**</mark>, after an ally completes it's action, all allies will gain the <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F6wfs5pcPM1NncnU67ITu%2FDuke%20X%20Life%20Enhancement.png?alt=media&#x26;token=04ad9252-d9a1-4d00-8878-96ddd3a0f542" alt="" data-size="line"> *<mark style="color:orange;">**Life Enhancement**</mark>* layer.&#x20;

**Suitable General Microchip Core:** <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FeqPvquptj4WPhKu5SSxX%2F7100300.png?alt=media&#x26;token=cc38108d-bad6-4c40-85e0-7cb9337469fa" alt="hexin_dz24.png" data-size="line"> When attacking a target who has a <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FZvh895xDFoy4mCkrpwGs%2F17.png?alt=media&#x26;token=2a5c06c7-2e6c-4a2d-bdc6-f54cece34fc5" alt="" data-size="line"> <mark style="color:green;">**Shield**</mark>, the **Final Damage** dealt will be increased by additional **+12%**.&#x20;

<details>

<summary>Color Coding System Explanation</summary>

<mark style="color:blue;">**Blue Text:**</mark> Skill name, weapon name, skill details, built-in stats bonus.

<mark style="color:red;">**Red Text:**</mark> Cleansable debuff or abnormal status.

<mark style="color:green;">**Green Text:**</mark> Dispellable buff or beneficial status.

<mark style="color:purple;">**Purple Text**</mark>**:** Unpreventable unique effect.

<mark style="color:orange;">**Orange Text**</mark>**:** Exclusive layer, undeletable green icons, stacks.

<mark style="background-color:red;">**Red Highlight:**</mark> Negative mark. Can be prevented by *Mark Immunity* or specific ability.

<mark style="background-color:green;">**Green Highlight:**</mark> Undispellable buff. Can be affected by *Delete* effect.

<mark style="background-color:orange;">**Orange Highlight:**</mark> Exclusive mark. Can’t be prevented by *Mark Immunity*.

<mark style="background-color:purple;">**Purple Highlight:**</mark> Negative halo. Unaffected by the enemy’s Status Resistance.

<mark style="background-color:blue;">**Blue Highlight:**</mark> Beneficial halo buff. Will remain active as long as the provider still survive and not Isolated.

**Basic Probability/Base Chance:** This effect will calculate *Status Hit vs Status Resistance*.

**Fixed Probability/Fixed Chance:** This effect doesn’t calculate *Status Hit vs Status Resistance*.

<mark style="color:red;">**Action Restriction:**</mark> The inflicted target still able to take an action, but with restricted skill or condition.

<mark style="color:red;">**Action Prohibition:**</mark> The inflicted target will be unable to take any action at all.

</details>

## <mark style="color:blue;">**Skills Translation**</mark>&#x20;

#### <mark style="color:blue;">**Normal Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Sieg Saber)**</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FD1YkyJst7gF8HbN3sKuQ%2Fx12201.png?alt=media&#x26;token=89ecc52b-1bff-4663-bb4d-ac87582ccea4" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FjwdSnqHr1WVtzBvLEgGI%2Felementlight.png?alt=media&#x26;token=86cafac3-1a44-4c32-a5e1-d5c8c206d04f" alt="" data-size="line">

<mark style="color:blue;">Single Target</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**| +10 EXE |**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Direct Damage</mark>

* Treat **25% of Maximum HP** **as ATK** **stat**, attacks a **single target**, dealing **220% damage**. Afterwards, gain **1 layer** of <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F6wfs5pcPM1NncnU67ITu%2FDuke%20X%20Life%20Enhancement.png?alt=media&#x26;token=04ad9252-d9a1-4d00-8878-96ddd3a0f542" alt="" data-size="line"> *<mark style="color:orange;">**Life Enhancement**</mark>*.
* When our ally completes an action, grant that ally with **1 layer** of <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F6wfs5pcPM1NncnU67ITu%2FDuke%20X%20Life%20Enhancement.png?alt=media&#x26;token=04ad9252-d9a1-4d00-8878-96ddd3a0f542" alt="" data-size="line"> *<mark style="color:orange;">**Life Enhancement**</mark>*.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="color:orange;">(</mark>*<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F6wfs5pcPM1NncnU67ITu%2FDuke%20X%20Life%20Enhancement.png?alt=media&#x26;token=04ad9252-d9a1-4d00-8878-96ddd3a0f542" alt="" data-size="line"> *<mark style="color:orange;">**Life Enhancement**</mark><mark style="color:orange;">: Each layer will increase possessor's Maximum HP by additional</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**+5%**</mark><mark style="color:orange;">, and can be stacked up to</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**20 layers**</mark><mark style="color:orange;">.)</mark>*

</details>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FPOv2gzgQcwy27mdpm0K8%2F640%20(1).gif?alt=media&#x26;token=77c95661-5bf8-4d30-aa52-b365422955ea" alt=""><figcaption><p><em>Showcase of Dukemon X's <mark style="color:blue;"><strong>Sieg Saber</strong></mark> and it's effect.</em></p></figcaption></figure>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Fv0mIuyHI7WQBrSUeCWb0%2F640%20(2).gif?alt=media&#x26;token=edb4ef43-fab7-4a36-b777-f698d454b66a" alt=""><figcaption><p><em>When our ally completes an action, grant that ally with <strong>1 layer</strong> of <mark style="color:orange;"><strong>Life Enhancement</strong></mark>.</em></p></figcaption></figure>

***

#### <mark style="color:blue;">**Main Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Final Elysion)**</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FINMYoVsbUWpSA48w6JXa%2Fx12203.png?alt=media&#x26;token=a2f8d2aa-1ea1-4110-8aea-3bc8c2118722" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FjwdSnqHr1WVtzBvLEgGI%2Felementlight.png?alt=media&#x26;token=86cafac3-1a44-4c32-a5e1-d5c8c206d04f" alt="" data-size="line">

<mark style="color:blue;">**Condition-Based Skill**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Direct Damage</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +10**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">AOE</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**| Cooldown: 4 Rounds**</mark>

* Must have **10 layers** of <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F12P8oC0OhH9WLiYhdDBn%2FDuke%20X%20Gram&#x27;s%20Lance.png?alt=media&#x26;token=041d881f-c402-4eb3-8a56-51f15e932ddf" alt="" data-size="line"> *<mark style="color:orange;">**Gram's Lance**</mark>* to use this skill.&#x20;
* Treat **25% of Maximum HP** **as ATK** **stat**, attacks **all targets**, dealing **620% damage**.
* After releasing this skill, <mark style="color:purple;">**gain another turn**</mark>. This skill has **4 rounds cooldown period**.
* Additionally, this skill will <mark style="color:purple;">**ignore 40% DEF**</mark> from the targets, and each time this skill is used, the value of **ignored DEF** will be increased by another **+20%**.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="color:orange;">(</mark>*<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F12P8oC0OhH9WLiYhdDBn%2FDuke%20X%20Gram&#x27;s%20Lance.png?alt=media&#x26;token=041d881f-c402-4eb3-8a56-51f15e932ddf" alt="" data-size="line"> *<mark style="color:orange;">**Gram's Lance**</mark><mark style="color:orange;">: Dukemon X's</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**exclusive layer**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">which could be stacked up to maximum</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**10 layers**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">to unlock and enhance his</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**offensive capability**</mark><mark style="color:orange;">.)</mark>*

</details>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FjwDYDZbrrMlZhOLB4E5S%2F640%20(3).gif?alt=media&#x26;token=f36e63b2-17bd-41f3-bbcc-d742cbec57b1" alt=""><figcaption><p><em>Showcase of Dukemon X's <mark style="color:blue;"><strong>Final Elysion</strong></mark> skill and it's effect.</em></p></figcaption></figure>

***

#### <mark style="color:blue;">**Sub Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Knight's Redemption)**</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FpdvbIvzMKwRLXfP1jXmn%2Fx12202.png?alt=media&#x26;token=d6e91243-acc2-422d-a81f-e554780a4485" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FjwdSnqHr1WVtzBvLEgGI%2Felementlight.png?alt=media&#x26;token=86cafac3-1a44-4c32-a5e1-d5c8c206d04f" alt="" data-size="line">

<mark style="color:blue;">**6 AP**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Non-Attacking Active Skill</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +50**</mark>

<mark style="color:blue;">**Override Effect:**</mark> *After this skill is released, clear all abnormal statuses on all allies.*

* When our allies are **hit by enemy attacks**, Dukemon X gains **1 layer** of <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FQIrXiXtHEDdtuftY2SwD%2FDuke%20X%20Aegis%20Shield.png?alt=media&#x26;token=46100b5a-fda6-481b-a880-4818eeb33e79" alt="" data-size="line"> *<mark style="color:orange;">**Aegis Shield**</mark>* *(can only be triggered once per round for each ally)*.&#x20;
* When the number of accumulated <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FQIrXiXtHEDdtuftY2SwD%2FDuke%20X%20Aegis%20Shield.png?alt=media&#x26;token=46100b5a-fda6-481b-a880-4818eeb33e79" alt="" data-size="line"> *<mark style="color:orange;">**Aegis Shield**</mark>* reaches **4 layer**s, before an ally is hit by another **active attacks**, Dukemon X will grant an <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FSSwEaRVAITYi27CbNaoA%2FDuke%20X%20Invincibility.png?alt=media&#x26;token=e1f60a96-0c88-43f0-b384-759717a3b3c3" alt="" data-size="line"> *<mark style="background-color:green;">**Invincibility**</mark>* **undispellable buff** to **all allies** until the attack **ends and entering the next action round**.
* Afterwards, remove all <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FQIrXiXtHEDdtuftY2SwD%2FDuke%20X%20Aegis%20Shield.png?alt=media&#x26;token=46100b5a-fda6-481b-a880-4818eeb33e79" alt="" data-size="line"> *<mark style="color:orange;">**Aegis Shield**</mark>* and cleanse **1 debuff** from **all allies** and grant them <mark style="background-color:blue;">**Damage Reduction +20%**</mark> **halo buff**, lasting for **2 rounds**.
* After releasing this skill, immediately gain **2 layers** of <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FQIrXiXtHEDdtuftY2SwD%2FDuke%20X%20Aegis%20Shield.png?alt=media&#x26;token=46100b5a-fda6-481b-a880-4818eeb33e79" alt="" data-size="line"> *<mark style="color:orange;">**Aegis Shield**</mark>*. Afterwards, grant **5 layers** of <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F6wfs5pcPM1NncnU67ITu%2FDuke%20X%20Life%20Enhancement.png?alt=media&#x26;token=04ad9252-d9a1-4d00-8878-96ddd3a0f542" alt="" data-size="line"> *<mark style="color:orange;">**Life Enhancement**</mark>* to **all allies** and <mark style="color:purple;">**increase the duration of normal buffs**</mark> by **1 round**.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="color:orange;">(</mark>*<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FQIrXiXtHEDdtuftY2SwD%2FDuke%20X%20Aegis%20Shield.png?alt=media&#x26;token=46100b5a-fda6-481b-a880-4818eeb33e79" alt="" data-size="line"> *<mark style="color:orange;">**Aegis Shield**</mark><mark style="color:orange;">: Dukemon X's</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**exclusive layer**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">which could be stacked up to maximum</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**4 layers**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">to trigger his</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**defensive capability**</mark><mark style="color:orange;">.)</mark>*

*<mark style="background-color:green;">(</mark>*<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FSSwEaRVAITYi27CbNaoA%2FDuke%20X%20Invincibility.png?alt=media&#x26;token=e1f60a96-0c88-43f0-b384-759717a3b3c3" alt="" data-size="line"> *<mark style="background-color:green;">**Invincibility**</mark><mark style="background-color:green;">: A type of</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">**undispellable buff**</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">which would block any damage until it's duration ends.)</mark>*

</details>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FNxBS1Rn50ioTCrCoMir5%2F640%20(4).gif?alt=media&#x26;token=0b69c221-f266-4169-8ad4-cbf63e987650" alt=""><figcaption><p><em>Showcase of Dukemon X granting <mark style="background-color:green;"><strong>Invincibility</strong></mark>y after obtaining <strong>4 layers</strong> of <mark style="color:orange;"><strong>Aegis Shield</strong></mark>.</em></p></figcaption></figure>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FUwbPGFSYjaI9Pw7VMQLX%2F640%20(5).gif?alt=media&#x26;token=9d26552a-2199-4039-aba6-e1cbab6730b5" alt=""><figcaption><p><em>After releasing this skill, immediately gain <strong>2 layers</strong> of <mark style="color:orange;"><strong>Aegis Shield</strong></mark>. Afterwards, grant <strong>5 layers</strong> of  <mark style="color:orange;"><strong>Life Enhancement</strong></mark> to <strong>all allies</strong> and <mark style="color:purple;"><strong>increase the duration of normal buffs</strong></mark>.</em></p></figcaption></figure>

***

#### <mark style="color:blue;">**Passive Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Holy Fusion Armor)**</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Fz8N2q5EE91vuwelEjmYd%2Fx12251.png?alt=media&#x26;token=179131c0-cb76-480a-9507-95bfccd308a2" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FjwdSnqHr1WVtzBvLEgGI%2Felementlight.png?alt=media&#x26;token=86cafac3-1a44-4c32-a5e1-d5c8c206d04f" alt="" data-size="line">

* Dukemon X is <mark style="color:purple;">**unable to cause critical hit**</mark>.
* *<mark style="background-color:blue;">**Beneficial Halo:**</mark>* When Dukemon X is alive, provide <mark style="background-color:blue;">**+20% Damage Reduction**</mark>, <mark style="background-color:blue;">**+15% Crit Resist**</mark> and <mark style="background-color:blue;">**Maximum HP +20%**</mark> to **all allies**.
* **Each changes** in ally's **HP value**, whether the value is **increased** or **reduced**, Dukemon X will gain **1 layer** of <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F12P8oC0OhH9WLiYhdDBn%2FDuke%20X%20Gram&#x27;s%20Lance.png?alt=media&#x26;token=041d881f-c402-4eb3-8a56-51f15e932ddf" alt="" data-size="line"> *<mark style="color:orange;">**Gram's Lance**</mark>*. Each stack will grant **himself** with <mark style="background-color:blue;">**+5% Damage Increase**</mark> halo buff, and it can be stacked up to 1**0 layers**, with a maximum of **1 layer per turn**.
* When <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F12P8oC0OhH9WLiYhdDBn%2FDuke%20X%20Gram&#x27;s%20Lance.png?alt=media&#x26;token=041d881f-c402-4eb3-8a56-51f15e932ddf" alt="" data-size="line"> *<mark style="color:orange;">**Gram's Lance**</mark>* reaches **10 layers**, Dukemon X will enter <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Fi2ZYNlGc80gQKxAahyt3%2FDuke%20X%20Holy%20Fusion%20Armor.png?alt=media&#x26;token=38532805-6a3c-44b7-90f5-2ee77a6ad308" alt="" data-size="line">*<mark style="background-color:blue;">**Holy Fusion Armor**</mark>* mode, becoming **immune** to <mark style="color:red;">**Action Prohibition**</mark> and <mark style="color:red;">**Action Restrictions**</mark> control status.
* When entering a new round of battle, stacked <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F12P8oC0OhH9WLiYhdDBn%2FDuke%20X%20Gram&#x27;s%20Lance.png?alt=media&#x26;token=041d881f-c402-4eb3-8a56-51f15e932ddf" alt="" data-size="line"> *<mark style="color:orange;">**Gram's Lance**</mark>* **will not be removed**.
* At the **start** of **every Round**, grant Dukemon X  **1-hit** <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FHbyC516jKo2jZanZ3K4b%2FMark%20Resistance%20Permanent.png?alt=media&#x26;token=06d7bb65-fb8f-44f7-a813-b191d68d8e4c" alt="" data-size="line"> *<mark style="background-color:green;">**Mark Immunity**</mark>*.
* <mark style="color:blue;">**X-Antibody Attribute:**</mark> Dukemon X is **immune** to <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FxipUo4aF97s9sMDD1GWv%2Fcharmed.png?alt=media&#x26;token=4898fc5b-02b9-426e-8c64-17f5764f95fa" alt="" data-size="line"> *<mark style="color:red;">**Charmed**</mark>* status.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="color:purple;">(</mark><mark style="color:purple;">**Unable To Cause Critical Hit:**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">When calculating the damage, ignore</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Crit Rate**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Crit Damage**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Crit Resist**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">and</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Toughness**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">stats. However, the damage still could be affected by</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Damage Increase**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">and</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Damage Reduction**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">stats.)</mark>*

*<mark style="background-color:blue;">(</mark><mark style="background-color:blue;">**Beneficial Halo:**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">A special buff effect towards the team.</mark>* *<mark style="background-color:blue;">This effect</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**will remain active**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">as long as the provider is</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**present**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">in the battle.)</mark>*

*<mark style="color:orange;">(</mark>*<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F12P8oC0OhH9WLiYhdDBn%2FDuke%20X%20Gram&#x27;s%20Lance.png?alt=media&#x26;token=041d881f-c402-4eb3-8a56-51f15e932ddf" alt="" data-size="line"> *<mark style="color:orange;">**Gram's Lance**</mark><mark style="color:orange;">: Dukemon X's</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**exclusive layer**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">which could be stacked up to maximum</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**10 layers**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">to unlock and enhance his</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**offensive capability**</mark><mark style="color:orange;">.)</mark>*

*<mark style="background-color:blue;">(</mark>*<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Fi2ZYNlGc80gQKxAahyt3%2FDuke%20X%20Holy%20Fusion%20Armor.png?alt=media&#x26;token=38532805-6a3c-44b7-90f5-2ee77a6ad308" alt="" data-size="line"> *<mark style="background-color:blue;">**Holy Fusion Armor**</mark><mark style="background-color:blue;">: Dukemon X's</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**beneficial halo**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">which would make him</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**immune**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">to</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**Action Restriction**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">and</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**Action Prohibition**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">control status.)</mark>*

*<mark style="background-color:green;">(</mark>*<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FHbyC516jKo2jZanZ3K4b%2FMark%20Resistance%20Permanent.png?alt=media&#x26;token=06d7bb65-fb8f-44f7-a813-b191d68d8e4c" alt="" data-size="line"> *<mark style="background-color:green;">**Mark Immunity**</mark><mark style="background-color:green;">: A type of</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">**undispellable buff**</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">which would block any attempt to inflict the possessor with any</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">**Negative Mark.**</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">This buff will not prevent any</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">**exclusive mark**</mark><mark style="background-color:green;">.)</mark>*

*<mark style="color:red;">(</mark>*<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FxipUo4aF97s9sMDD1GWv%2Fcharmed.png?alt=media&#x26;token=4898fc5b-02b9-426e-8c64-17f5764f95fa" alt="" data-size="line"> *<mark style="color:red;">**Charmed**</mark><mark style="color:red;">: A type of</mark> <mark style="color:red;"></mark><mark style="color:red;">**Action Restriction**</mark> <mark style="color:red;"></mark><mark style="color:red;">control status, forcing the target to</mark> <mark style="color:red;"></mark><mark style="color:red;">**use Normal Skill to attack one random teammate**</mark> <mark style="color:red;"></mark><mark style="color:red;">when in action.)</mark>*

</details>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FztQKW1jeRSQosx7Gwa84%2F640%20(7).gif?alt=media&#x26;token=3d1d4dee-f139-4779-a364-5bac51106cc5" alt=""><figcaption><p><em>Dukemon X will gain <strong>1 layer</strong> of </em> <em><mark style="color:orange;"><strong>Gram's Lance</strong></mark> after ally's HP value is reduced.</em></p></figcaption></figure>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FLTZ3IbHPTpOb7vkMBXpl%2F640%20(8).gif?alt=media&#x26;token=d83c1943-fa80-43d0-ab5c-bfaee57a3860" alt=""><figcaption><p><em>Dukemon X will gain <mark style="color:orange;"><strong>Gram's Lance</strong></mark> layers after ally's HP values are increased. When <mark style="color:orange;"><strong>Gram's Lance</strong></mark> reaches <strong>10 layers</strong>, Dukemon X will gain <mark style="color:orange;"><strong>Holy Fusion Armor</strong></mark> mode, becoming <strong>immune</strong> to <mark style="color:red;"><strong>Action Prohibition</strong></mark> and <mark style="color:red;"><strong>Action Restrictions</strong></mark> control status.</em></p></figcaption></figure>

***

### <mark style="background-color:blue;">**Breakthrough Skill Upgrade**</mark>

{% hint style="info" %}
Breakthrough recommendations:&#x20;

* **1 Star:** Unlock a lot of upgrade features such as microchips and awakening. It will also influence how soon would you get his Invincibility
* **2 Stars:** Reduce the cooldown period for his Final Elysion attack, which means you could probably save your EXE by not having to override just to activate the skill again.&#x20;
* **5 Stars:** Makes him a very reliable survivability support for your team.
* **6 Stars:** Giving him more survivability with full Damage Reduction stats upgrade and less requirement to gain his control status immunity ability.
  {% endhint %}

<mark style="color:blue;">**1  Star**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Knight's Redemption Level 2)**</mark>*

Number of gained *Aegis Shield* **+2**

<mark style="color:green;">Breakthrough Stats Boost : 1000 Status Resistance</mark>

<mark style="color:blue;">**2 Stars**</mark> *<mark style="color:blue;">**(Final Elysion Level 2)**</mark>*

Cooldown period **-1 round**

<mark style="color:green;">Breakthrough Stats Boost: 5% Damage Reduction</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Increase +5%</mark>&#x20;

<mark style="color:blue;">**3 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Knight's Redemption Level 3)**</mark>*

AP consumption **-1**

<mark style="color:green;">Breakthrough Stats Boost: 1500 Status Resistance</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Increase +5%</mark>

<mark style="color:blue;">**4 Stars**</mark> *<mark style="color:blue;">**(Holy Fusion Armor Level 2)**</mark>*

Additional Damage Reduction **+5%**, Crit Resist **+5%**

<mark style="color:green;">Breakthrough Stats Boost: 5% Damage Reduction</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Increase +5%</mark>

<mark style="color:blue;">**5 Stars**</mark> *<mark style="color:blue;">**(Knight's Redemption Level 4)**</mark>*

Additional Damage Reduction buff **+10%**

<mark style="color:green;">Breakthrough Stats Boost: 10% Damage Reduction</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Increase +5%</mark>

<mark style="color:blue;">**6 Stars**</mark> *<mark style="color:blue;">**(Holy Fusion Armor Level 3)**</mark>*

Number of *Gram's Lance* layer required to gain control status immunity **-2**

<mark style="color:green;">Breakthrough Stats Boost: 150 SPD, 10% Damage Reduction</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Increase +10%</mark>

<details>

<summary>Total Stats Boost (Support Role)</summary>

<mark style="color:green;">**Breakthrough Stats Boost:**</mark>&#x20;

* <mark style="color:green;">Status Resistance +2500</mark>
* <mark style="color:green;">SPD +150</mark>
* <mark style="color:green;">Damage Reduction +30%</mark>

<mark style="color:purple;">**Kernel Boost**</mark> <mark style="color:purple;"></mark>*<mark style="color:purple;">(added after placing this Digimon on the Kernel Link feature)</mark>*<mark style="color:purple;">**:**</mark>

* <mark style="color:purple;">Damage Increase +30%</mark>

</details>

***

### <mark style="color:blue;">Build Recommendation</mark>

***Digimon New Century** is a game where your **DPS unit** could act as a **Control unit**, and your **Support unit** could act as your **DPS unit**. They are so **expandable**. This recommendation only offers the basic look to how you could set this unit up, but don't be **so rigid**, try out your own **unique build**, it surely would fit your team better.*

{% tabs %}
{% tab title="PVP & PVE" %}
**Resilient Build**

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FM9tFpvgLH0D1mmjMWzp2%2Fdamage%20increase%20toughness.png?alt=media&#x26;token=7e290fca-d5dd-4459-bfe4-380867d37799" alt=""><figcaption><p><em>Obtained from <strong>Gankoomon X</strong> plugin dungeon.</em></p></figcaption></figure>

<table><thead><tr><th width="138"></th><th>Damage Increase Toughness (4)</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>Status Resistance <strong>+3</strong> or <strong>+4</strong></p><p>ATK % <strong>+1</strong> or <strong>+2</strong></p><p>SPD % <strong>+1</strong> or <strong>+2</strong></p><p>HP % <strong>+1</strong></p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>SPD or Status Resistance</td></tr><tr><td>5th Substat</td><td>Toughness <strong>+1</strong></td></tr><tr><td>Core</td><td><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F6BUZ58oXThBExhTscoEZ%2Fassault%20core.png?alt=media&#x26;token=f50ea76d-5dad-472e-ad77-0016fb862470" alt="" data-size="line"> <strong>Assault</strong> <em>(If you use him for damage)</em></p><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F6gBTMVCDTPdk2pibumKZ%2Fsolid%20barrier%20core.png?alt=media&#x26;token=4aa605cf-bbb1-4299-8886-22cb348c7988" alt="" data-size="line"> <strong>Solid Barrier</strong> <em>(For more survivability)</em></p><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FjKIIP7v884dkeuAXbByS%2Fadhere%20core.png?alt=media&#x26;token=4d557f4b-a1c5-4733-81fa-57fea32f5f32" alt="" data-size="line"> <strong>Adhere</strong> <em>(For more survivability)</em></p><p><picture><source srcset="broken-reference" media="(prefers-color-scheme: dark)"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FVgXwuC5YfpuFkIOY8PvW%2Fcounterattack%20core.png?alt=media&#x26;token=6337790e-2b30-4131-a24f-8897dbf58a12" alt="" data-size="line"></picture> <strong>Counterattack</strong> <em>(Every time he counterattacks, he gains 1 layer of Life Enhancement. Good for fast battle)</em></p></td></tr><tr><td>Core Stats</td><td><p>SPD + HP %</p><p>Status Resistance + SPD</p><p>SPD + ATK %</p></td></tr><tr><td>Target Value</td><td><p>Status Resistance <strong>+40,000</strong> to <strong>+45,000</strong></p><p>SPD <strong>+4500</strong> to <strong>+5500</strong></p><p>Toughness <strong>>150%</strong></p></td></tr></tbody></table>

**Balanced Build**

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F3eqA7NAai9QpjYB7TC9u%2FBeelze%2002%20damage%20increase%20warrior.png?alt=media&#x26;token=a7f16567-7b62-4715-b8a7-ce52f4b9b574" alt=""><figcaption><p><em>Obtained from <strong>Beelzemon BM</strong> plugin dungeon.</em></p></figcaption></figure>

<table><thead><tr><th width="136"></th><th>Damage Increase Warrior Set (4)</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>SPD <strong>+2</strong> or <strong>+3</strong></p><p>ATK % <strong>+2</strong> or <strong>+3</strong></p><p>HP % <strong>+2</strong> or <strong>+3</strong></p><p>Status Resistance <strong>+2</strong> or <strong>+3</strong></p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>SPD or Status Resistance</td></tr><tr><td>5th Substat</td><td>Status Resistance or Toughness <strong>+1</strong></td></tr><tr><td>Core</td><td><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F6BUZ58oXThBExhTscoEZ%2Fassault%20core.png?alt=media&#x26;token=f50ea76d-5dad-472e-ad77-0016fb862470" alt="" data-size="line"> <strong>Assault</strong> <em>(If you use him for damage)</em></p><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F6gBTMVCDTPdk2pibumKZ%2Fsolid%20barrier%20core.png?alt=media&#x26;token=4aa605cf-bbb1-4299-8886-22cb348c7988" alt="" data-size="line"> <strong>Solid Barrier</strong> <em>(For more survivability)</em></p><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FjKIIP7v884dkeuAXbByS%2Fadhere%20core.png?alt=media&#x26;token=4d557f4b-a1c5-4733-81fa-57fea32f5f32" alt="" data-size="line"> <strong>Adhere</strong> <em>(For more survivability)</em></p><p><picture><source srcset="broken-reference" media="(prefers-color-scheme: dark)"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FVgXwuC5YfpuFkIOY8PvW%2Fcounterattack%20core.png?alt=media&#x26;token=6337790e-2b30-4131-a24f-8897dbf58a12" alt="" data-size="line"></picture> <strong>Counterattack</strong> <em>(Every time he counterattacks, he gains 1 layer of Life Enhancement. Good for fast battle)</em></p></td></tr><tr><td>Core Stats</td><td><p>SPD + HP %</p><p>Status Resistance + SPD</p><p>SPD + ATK %</p></td></tr><tr><td>Target Value</td><td><p>Status Resistance <strong>+40,000</strong> to <strong>+45,000</strong></p><p>SPD <strong>+4500</strong> to <strong>+5500</strong></p><p>Toughness <strong>>150%</strong></p></td></tr></tbody></table>

hhh
{% endtab %}

{% tab title="Remark" %}

1. Dukemon X doesn't need to be **too fast**. His main purpose is for his *Invincibility*. You would want that Invincibility to be granted **when the enemy's main DPS is attacking**. If you're too fast, you might waste the *Invincibility* for a Support's attack. He is a unit that needs some time to build up during the match, especially when you're using the **Resilient build**. Give him some SPD, but not too fast.
2. Dukemon X also able to get *Life Enhancement* layer from **outside of active turn**.
3. Due to being **unable to deal critical hit**, Dukemon X's attack will ignore the target's **Toughness** and **Crit Resist** stats.
4. He can be used as secondary DPS. You can increase his damage by using damage increasing microchips, his damage is still influenced by that. Also, the more often you use his ***Final Elysion***, the more **ignore DEF** effect that you will get.
5. You can reset ***Final Elysion*** cooldown period by overriding him. If you're using him for damage, best strategy would be to farm **600 EXE** and use ***Final Elysion*** **4 consecutive times**.
6. HP to ATK conversion will not exceed **2.8 times ATK stat**
7. If you're using him for damage, you can use this talent build:

   ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Fm4Mt8u5IUpKbuhNIqf23%2F1.jpeg?alt=media)
   {% endtab %}
   {% endtabs %}

***

### <mark style="color:blue;">Arts</mark>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FcOU9QrotvKYXOOAnXka8%2Fx122.png?alt=media&#x26;token=c1de3baf-bc83-4699-8c26-7aa137e722af" alt=""><figcaption></figcaption></figure>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FCbsHJzlSoxss2fZpsvUw%2Fx122_show%20%236.png?alt=media&#x26;token=4cbe1414-40ee-4f26-99ad-f3140ca3c6cc" alt=""><figcaption></figcaption></figure>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FTYvX7LLLesXWzZZjLGYu%2Fx122_show.png?alt=media&#x26;token=d918b470-4c3c-4026-b679-03af45784cf2" alt=""><figcaption></figcaption></figure>


---

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Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
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