
Support (Auxiliary) | Fire | Virus
| APT25 | Megidramon x2
Exclusive Microchip Core Effect: The initial Heat Level of
Scorching Hell is +1 stack.
Suitable General Microchip Core: When the attacked target's SPD is lower than the user, gain additional +1500 Effect Hit.
Skills Translation
Normal Skill (Hell Howling) 



AOE | EXE: +10 | Indirect Damage
Attack all targets, dealing True Damage equivalent to 8% of the target's Maximum HP (This damage does not exceed 160% of Megidramon X's ATK stats), with 100% basic probability to inflict 1 layer of
Burning, lasting for 2 turns. This effect ignores the main target's Status Resistance.

Main Skill (Megiddo Flame) 



6 AP | Indirect Damage | EXE: +50 | AOE
Override Effect: When releasing this skill, the number of converted buff +2.
Attack all targets, dealing True Damage equivalent to 15% of the target's Maximum HP (This damage does not exceed 300% of Megidramon X's ATK stats), with 100% basic probability to convert 1 random buff into 1 layer of
Burning, lasting for 2 turns. The buff conversion will prioritize
Status Immunity.
After using this skill, grant all allies
ATK +20%,
Crit Rate +20%, both lasting for 3 turns.
For Fire element allies,
ATK +40%,
Crit Rate +40%, and additional
Crit Damage +50%.
There is a 100% basic probability to add 1 layer of
Burning to the target, lasting for 2 turns.

Sub Skill (Scorching Hell) 



Condition-Based Skill | Multiple Targets | Negative Halo
While Megidra X is alive, he will turn the enemy's field into
Scorching Hell, with the initial Heat Level of 1. For each defeated unit on the field (from both sides), there is a 100% basic probability to inflict 1 layer of
Burning on all enemies and raise the Heat Level of
Scorching Hell (can only be triggered once per action turn).
Grant the following effects according to the current Heat Level:
Level 1: Before each action round, there is a 100% fixed probability to inflict
Molten Armor mark to all enemies, lasting for 2 turns.
Level 2: Reduce the enemy's DEF by -40% and Damage Reduction by -20%.
Level 4: When the enemy's stack of
Burning is cleansed, deal True Damage to all enemies equivalent to 10% of the target's Maximum HP (This damage does not exceed 200% of Megidramon X's ATK stats), with 100% basic probability to inflict 1 layer of
Burning, lasting for 2 turns (can only be triggered once per round).
Level 6: Before each action round, there is a 100% fixed probability to inflict
Crystallized debuff, lasting for 1 turn.
Level 8: Before each action round, there is a 100% fixed probability to inflict
Silent status, lasting for 1 turn.


Passive Skill (Final Horn) 



Built-in Maximum HP+25%, Status Hit +5000 and DMG REDUC 25%. (Built-in stats also included when counting base stats)
When Megidramon X is defeated, reduce Heat Level by -1.
At the end of current round, if there are other surviving ally on the field, Megidramon X will revive himself and gain a Recovery Effect equivalent to 100% of Megidramon X's Maximum HP.
When the Heat Level of
Scorching Hell is reduced to 0, Megidramon X will no longer able to revive himself.
Negative Halo: When any enemy target receives a Fatal Damage, Megidramon X will deduct all of their remaining AP.
X-Antibody Attribute: Megidramon X is immune to
Frozen status.


Breakthrough Skill Upgrade
1 Star (Megiddo Flame Level 2)
Number of converted buff +1
Stats Boost : 1000 Status Resistance
2 Star (Hell Howling Level 2)
Number of inflicted Burning layer +1
Stats Boost : 5% Damage Reduction
3 Star (Megiddo Flame Level 3)
AP consumption -1, gained EXE +10
Stats Boost : 1500 Status Resistance
4 Star (Final Horn Level 2)
Built-in Maximum HP +10%, Status Hit +2500
Stats Boost : 5% Damage Reduction
5 Star (Megiddo Flame Level 4)
AP consumption -1, gained EXE+10
Stats Boost : 10% Damage Reduction
6 Star (Scorching Hell Level 2)
Initial Heat Level of Scorching Hell +1
Stats Boost : 150 SPD, 10% Damage Reduction
Build Recommendation
Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fit your team better.
High SPD, Balanced Status Hit & Resistance Build

Sub Stats
Status Resistance +3 or +4
SPD +2 or +3
Status Hit +1
Main Stat Slot-IV Plugin
SPD or Status Resistance
5th Substat
Status Hit +1 or Status Resistance +1
Core
Adhere (More survivability)
Iron Armor (More survivability)
Cleanse (If not enough Status Resistance)
Digivolution (For override support)
Core Stats
SPD + Status Hit
Status Resistance + SPD
Target Value
SPD +6500 to 7500
Status Hit +25,000 to 30,000
Status Resistance +45,000 to 55,000
Arts


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