Output (DPS) | Dark  | Virus
 | Virus | APT25 |  Beelzemon + Demon
 | APT25 |  Beelzemon + Demon
 Exclusive Microchip Core Effect: The halo effects that trigger based on the enemy’s element will ignore elemental attributes and will apply to all enemies at the same time.
  Exclusive Microchip Core Effect: The halo effects that trigger based on the enemy’s element will ignore elemental attributes and will apply to all enemies at the same time.
Suitable General Microchip Core:  Every time the user deals damage, increase own ATK by 2%, stacked up to 8 times, removed after attacking.
 Every time the user deals damage, increase own ATK by 2%, stacked up to 8 times, removed after attacking. 
Skills Translation
Normal Skill (Death Piercing) 



Single Target | EXE: +10 | Direct Damage + True Damage
- Attack a single enemy 3 times, dealing 50%, 75%, and 100% damage in sequence, and gain a Restore effect that heals HP equal to 100% of the damage dealt. 
- When this skill is actively used, gain 1 stack of  , and coordinate all allied Dark-element Digimon  to attack. , and coordinate all allied Dark-element Digimon  to attack.
Main Skill (Destiny Death Destruction) 



6 AP | Direct Damage | EXE: +30 | Single Target + AoE
Override Effect: Ogudomon X can perform another action after this skill is released.
- With a 100% base chance, remove all buffs from the target, then attack a single enemy 7 times, each hit dealing 80% damage. 
- Each time this skill deals damage, this skill’s final damage increases by 75%, stacking up to 7 times, lasting until the end of the current turn. 
- After attacking, with a 100% base chance, inflict Healing Reversal (healing dealt becomes 100% true damage) and Damage Reversal (50% of damage dealt is converted into healing) on the target for 2 turns. All effects of this skill ignore the target’s Effect Resistance. 
- If the attack deals fatal damage, devour the target’s data so it cannot be revived or Data Reconstructed. 
- Starting from the 2nd Round, this skill gains growth——after this skill knocks out a target, it can be cast again at no cost on the enemy with the lowest HP ratio, once per Round. 
- Starting from the 3rd Round, this skill gains growth again一一after casting this skill, gain 1 stack of  . When override, the extra turn gained from the Main Skill’s enhancement is upgraded to an early-action turn. . When override, the extra turn gained from the Main Skill’s enhancement is upgraded to an early-action turn.
- Starting from the 4th Round, this skill grows into its complete form —— Before dealing damage this skill has a 100% base chance to inflict a  on the target, lasting until the battle ends and additionally, with a 100% fixed chance, inflict 5 stacks of on the target, lasting until the battle ends and additionally, with a 100% fixed chance, inflict 5 stacks of mark on the target for 2 turns. mark on the target for 2 turns.
Sub Skill (Catedral) 



Active-Type Skill | AoE | EXE: +30
- Deal true damage to Ogudomon X equal to 25% of current HP, then attack all enemies, dealing 400% damage to each target. This skill ignores all buffs on targets, ignores 30% of the target’s Critical Resistance, ignores 100% of the target’s Toughness, ignores 20% Damage Reduction, and ignores 20% Final Damage Reduction. 
- Starting from the 3rd Round, this skill is enhanced: - After attacking, with a 100% fixed chance, inflict Precept on the main target for 1 turn, and gain 1 stack of  . .
- After attacking, additionally perform 1 Normal Skill attack on the main target. 
 
Passive Skill (Seven Sins Demon Lord) 



- Built-in Damage Increase +40%, Damage Reduction +40%. (Built-in stats also included when counting base stats) 
- For every 10,000 basic Attack, gain additional Maximum HP +1%, ATK +1%, DEF +2% (Up to a maximum of 800,000 Attack will be calculated). In PVE mode, when calculating the attack and defense bonuses, Ogudomon X will be considered as having at least 500,000 ATK. 
- Ogudomon X’s attacks cannot miss, and ignore the enemy’s Untargetable effect. Ignore Defense +75%. Final damage reduction from AoE attacks is reduced by 70%. Damage taken from a single instance will not exceed 45% of your Max HP. 
- Ogudmon X's Status Hit and Status Resistance will be increased by an amount equivalent to 10% of his Attack, up to a maximum of 35,000 points each. 
- At the start of battle, Ogudomon X gains 4 stacks of  . Each stack additionally increases your Attack by 7%, up to 7 stacks. While you have . Each stack additionally increases your Attack by 7%, up to 7 stacks. While you have , when you are designated as the main target by an enemy skill from a non-Dark element, consume 1 stack to nullify the skill’s damage and effects against you. , when you are designated as the main target by an enemy skill from a non-Dark element, consume 1 stack to nullify the skill’s damage and effects against you.
- Before Ogudomon X takes fatal damage, if it has 2 or more stacks of  , consume 2 stacks of , consume 2 stacks of to nullify this instance of fatal damage. to nullify this instance of fatal damage.
- When taking damage from Dark-element skills, gain a Max HP increase equal to 50% of your base Max HP, stacking up to 10 times. 
- Ogudomon X is not affected by Action Restriction effects. When it is inflicted with Action Prohibition, after cleansing its own state, it makes the inflictor gain the same Control state. This effect can trigger once per round. 
- While Ogudomon X is alive, Halo effects will trigger based on the elements present on the enemy field, and will apply to those elements:  Fire: Attack −25%, Damage Increase −25% Fire: Attack −25%, Damage Increase −25%
 Water: Healing Effect −50%, AP recovery −1 Water: Healing Effect −50%, AP recovery −1
 Earth: Defense −50%, Damage Reduction −25% Earth: Defense −50%, Damage Reduction −25%
 Wood: Final Damage Reduction −25%, Status Hit −10000 Wood: Final Damage Reduction −25%, Status Hit −10000
 Wind: Speed −600, Accuracy −20% Wind: Speed −600, Accuracy −20%
 Thunder: Final Damage Increase −25%, Critical Damage −50% Thunder: Final Damage Increase −25%, Critical Damage −50%
 Light: Status Resistance −10000, Critical Rate −25% Light: Status Resistance −10000, Critical Rate −25%
 
- At the start of each round, with a 100% fixed chance, Ogudomon X applies 1 stack of  mark to all enemies for 2 turns. This still takes effect even after Ogudomon X is defeated. mark to all enemies for 2 turns. This still takes effect even after Ogudomon X is defeated.
- X-Antibody Trait: Ogudomon X is inmune to Banish effects. 
Breakthrough Skill Upgrade
1 Star (Destiny Death Destruction Level 2)
AP cost −1, damage per hit +20%.
Breakthrough Stats Boost: 5% Crit Rate
2 Stars (Seven Sins Demon Level 2)
Damage Increase +10%, Damage Reduction +10%. The cap on damage taken from a single instance as a proportion of Max HP is reduced by 15%.
Breakthrough Stats Boost: 5% Crit Damage
Kernel Stats Boost: Damage Reduction +5%
3 Stars (Catedral Level 2)
The time when the active effect becomes enhanced is moved earlier by 1 round.
Breakthrough Stats Boost: 8% Crit Rate
Kernel Stats Boost: Damage Increase +5%
4 Stars (Seven Sins Demon Level 3)
Final damage taken from group attacks is further reduced by 30%. The number of times Control Rebound can trigger each Round +1.
Breakthrough Stats Boost: 10% Crit Damage
Kernel Stats Boost: Damage Reduction +5%
5 Stars (Destiny Death Destruction Level 3)
AP cost −1. The number of Rounds required for each growth stage of the skill −1.
Breakthrough Stats Boost: 10% Damage Increase
Kernel Stats Boost: Damage Reduction +5%
6 Stars (Seven Sins Demon Level 4)
At the start of battle, stacks of +3.
Breakthrough Stats Boost: 5% Damage Increase, 15% Damage Reduction
Kernel Stats Boost: Damage Increase +10%
Build Recommendation
Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fit your team better.
High Output Build

Sub Stats
Crit Damage +3 or +4
Crit Rate +1 or +2
ATK %
Main Stat Slot-IV Plugin
Crit Damage
5th Substat
Crit Damage +1
Core
 Weakness (If you're using debuff team)
 Weakness (If you're using debuff team)
Core Stats
ATK% + Crit Damage
Crit Damage + Crit Rate
Target Value
SPD +3000 to 4000
Crit Rate +140%
Crit Damage +450 to 500%
High Speed Mid Output Build

Sub Stats
SPD +3 or +4
Crit Damage +2 or +3
Crit Rate +1 or +2
Attack %
Main Stat Slot-IV Plugin
SPD
5th Stat
Crit Damage +1
Core
 Weakness (If you're using debuff team)
 Weakness (If you're using debuff team)
Core Stats
SPD | Crit Damage
SPD | Crit Rate
ATK % | Crit Rate
ATK % | Crit Damage
Value Recommendation
SPD +4500 ~ 5500
Crit Rate +140%
Crit Damage +350% ~ 400%
Mid SPD High Output Build

Sub Stats
Crit Damage +3 or +4
Crit Rate +1 or +2
ATK %
SPD +1
Main Stat Slot-IV Plugin
Crit Damage
5th Substat
Crit Damage +1
Core
 Weakness (If you're using debuff team)
 Weakness (If you're using debuff team)
Core Stats
SPD + Crit Damage
Crit Damage + Crit Rate
Crit Damage + ATK %
Target Value
SPD +3500 to 4000
Crit Rate +150%
Crit Damage +450 to 500%
Arts

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