# Minervamon X

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Fo4wGVa5me6G0v73EZRCx%2F640.gif?alt=media&#x26;token=9c934a15-dc85-4db6-8e1d-287b50e151d6" alt=""><figcaption></figcaption></figure>

**Output (DPS) | Nature** <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F4wzK9TOPQZioDhL3UcDk%2Felementwood.png?alt=media&#x26;token=af2fbec8-e162-4828-972c-e55b8fdd05eb" alt="" data-size="line"> **|** **Virus**<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FTNP2bwe1brjUkb2EETMw%2Fvirus.png?alt=media&#x26;token=4ad6fb58-f6df-4adb-bb41-2013efd7f4ca" alt="" data-size="line"> **| APT25 | Minervamon x2**

<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Ftf6bKek4fIRAVNvlgqCf%2Fhexin_ty.png?alt=media&#x26;token=815f5d0a-2750-4591-a098-b03d0bcad135" alt="hexin_ty.png" data-size="line"> **Exclusive Microchip Core Effect:** After taking a **non-critical hit**, there is a **33% fixed probability** of cleansing **1 random&#x20;**<mark style="color:red;">**Control Status**</mark> from herself. This effect can be triggered **once every round**.

**Suitable General Microchip Core:** <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FmzdqPyeGApMyGbE76Z9e%2F7100200.png?alt=media&#x26;token=7fa40468-0ab4-42b4-baa2-229f0d541371" alt="hexin_dz24.png" data-size="line"> Every time the user deals damage, increase own <mark style="background-color:blue;">**ATK**</mark> by <mark style="background-color:blue;">**2%**</mark>, stacked up to **8 times**, removed after attacking.&#x20;

<details>

<summary>Color Coding System Explanation</summary>

<mark style="color:blue;">**Blue Text:**</mark> Skill name, weapon name, skill details, built-in stats bonus.

<mark style="color:red;">**Red Text:**</mark> Cleansable debuff or abnormal status.

<mark style="color:green;">**Green Text:**</mark> Dispellable buff or beneficial status.

<mark style="color:purple;">**Purple Text**</mark>**:** Unpreventable unique effect.

<mark style="color:orange;">**Orange Text**</mark>**:** Exclusive layer, undeletable green icons, stacks.

<mark style="background-color:red;">**Red Highlight:**</mark> Negative mark. Can be prevented by *Mark Immunity* or specific ability.

<mark style="background-color:green;">**Green Highlight:**</mark> Undispellable buff. Can be affected by *Delete* effect.

<mark style="background-color:orange;">**Orange Highlight:**</mark> Exclusive mark. Can’t be prevented by *Mark Immunity*.

<mark style="background-color:purple;">**Purple Highlight:**</mark> Negative halo. Unaffected by the enemy’s Status Resistance.

<mark style="background-color:blue;">**Blue Highlight:**</mark> Beneficial halo buff. Will remain active as long as the provider still survive and not Isolated.

**Basic Probability/Base Chance:** This effect will calculate *Status Hit vs Status Resistance*.

**Fixed Probability/Fixed Chance:** This effect doesn’t calculate *Status Hit vs Status Resistance*.

<mark style="color:red;">**Action Restriction:**</mark> The inflicted target still able to take an action, but with restricted skill or condition.

<mark style="color:red;">**Action Prohibition:**</mark> The inflicted target will be unable to take any action at all.

</details>

***

## <mark style="color:blue;">**Skills Translation**</mark>

#### <mark style="color:blue;">**Normal Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Sacred Cannon)**</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FFL6JN9p3FSHHXgk2tqXW%2Fx10501.png?alt=media&#x26;token=4bbf3fd2-6359-4e84-bf64-872dd69b18ef" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F4wzK9TOPQZioDhL3UcDk%2Felementwood.png?alt=media&#x26;token=af2fbec8-e162-4828-972c-e55b8fdd05eb" alt="" data-size="line">

<mark style="color:blue;">Single Target</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +10**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Direct Damage</mark>

* Attacks a **single enemy**, causing **130% damage**, and has a **100% fixed probability** to <mark style="color:purple;">**dispel**</mark>**&#x20;1 buff** from the target.

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FWCQMOBQY1WfAh8bSrcOL%2F640%20(1).gif?alt=media&#x26;token=bdf8a9db-ed91-4c9b-981c-2f3cf524634f" alt=""><figcaption><p><em>Attacks a <strong>single enemy</strong> and has a <strong>fixed probability</strong> to <mark style="color:purple;"><strong>dispel</strong></mark><strong> </strong><strong>buff</strong> from the target.</em></p></figcaption></figure>

***

#### <mark style="color:blue;">**Main Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Manic Merry-Go-Round)**</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FLLT0HyTGjXc1G7azB15I%2Fx10503.png?alt=media&#x26;token=7f11bf22-f92b-4d4a-adeb-59ea28d4c6a3" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F4wzK9TOPQZioDhL3UcDk%2Felementwood.png?alt=media&#x26;token=af2fbec8-e162-4828-972c-e55b8fdd05eb" alt="" data-size="line">

<mark style="color:blue;">**5 AP**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Direct Damage Multi-Hit</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +20**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">AOE</mark>

<mark style="color:blue;">**Override Effect:**</mark> *Final Damage Bonus **+40%**.*

* Attack **all targets** **4 times**, each dealing **55% damage**.
* After the attack, deal *<mark style="color:purple;">**True Damage**</mark>* to all **enemies inflicted with** <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FXYBEiV5WQu8ZkvEOoIrk%2FPoisoned.png?alt=media&#x26;token=cfc84a87-eef6-4fe4-a193-f6d3ce5e7284" alt="" data-size="line"> *<mark style="color:red;">**Poisoned**</mark>* equivalent to *(**4%** of the **target's Maximum HP** x the number of* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FXYBEiV5WQu8ZkvEOoIrk%2FPoisoned.png?alt=media&#x26;token=cfc84a87-eef6-4fe4-a193-f6d3ce5e7284" alt="" data-size="line"> *<mark style="color:red;">**Poisoned**</mark> stack on that target)*. This damage does not exceed **400% of Minervamon X's ATK** stats.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="color:purple;">**True Damage:**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">When calculating the damage,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Crit Rate**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Crit Damage**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Damage Increase**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Damage Reduction**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Crit Resist**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Toughness**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">and</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**DEF**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">stats will not be counted, and subtract the amount of damage</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**directly**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">from the target's HP.)</mark>*

*<mark style="color:red;">(</mark>*<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FXYBEiV5WQu8ZkvEOoIrk%2FPoisoned.png?alt=media&#x26;token=cfc84a87-eef6-4fe4-a193-f6d3ce5e7284" alt="" data-size="line"> *<mark style="color:red;">**Poisoned:**</mark> <mark style="color:red;"></mark><mark style="color:red;">A type of</mark> <mark style="color:red;"></mark><mark style="color:red;">**damage-related abnormal status**</mark> <mark style="color:red;"></mark><mark style="color:red;">that will deal</mark> <mark style="color:red;"></mark><mark style="color:red;">**continuous damage over time**</mark><mark style="color:red;">. Before taking action every round, the target will receive damage equivalent to</mark> <mark style="color:red;"></mark><mark style="color:red;">**4%**</mark> <mark style="color:red;"></mark><mark style="color:red;">of its</mark> <mark style="color:red;"></mark><mark style="color:red;">**Maximum HP**</mark> <mark style="color:red;"></mark><mark style="color:red;">and</mark> <mark style="color:red;"></mark><mark style="color:red;">**not exceeding 40%**</mark> <mark style="color:red;"></mark><mark style="color:red;">of the inflictor's</mark> <mark style="color:red;"></mark><mark style="color:red;">**ATK**</mark> <mark style="color:red;"></mark><mark style="color:red;">stats. This effect can be stacked up to</mark> <mark style="color:red;"></mark><mark style="color:red;">**10 layers**</mark><mark style="color:red;">.)</mark>*

</details>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FbpI4aneCetgs98dTKKfu%2F640%20(2).gif?alt=media&#x26;token=cb358fdc-6195-421f-a282-7dbf39d57808" alt=""><figcaption><p><em>Attack <strong>all targets</strong></em> <em><strong>4 times</strong>.</em></p></figcaption></figure>

***

#### <mark style="color:blue;">**Sub Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Haunted Hair : Ulula)**</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FwxnVzF0cxmSUVXH2okhn%2Fx10502.png?alt=media&#x26;token=528c8849-b038-4f6f-a41c-48c73537a238" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F4wzK9TOPQZioDhL3UcDk%2Felementwood.png?alt=media&#x26;token=af2fbec8-e162-4828-972c-e55b8fdd05eb" alt="" data-size="line">

<mark style="color:blue;">**Passive Sub Skill**</mark>

* <mark style="color:purple;">**Ignore**</mark> <mark style="color:purple;">**50% of the enemy's DEF**</mark> when dealing a **critical strike**. When attacking a <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FXYBEiV5WQu8ZkvEOoIrk%2FPoisoned.png?alt=media&#x26;token=cfc84a87-eef6-4fe4-a193-f6d3ce5e7284" alt="" data-size="line"> *<mark style="color:red;">**Poisoned**</mark>* target, <mark style="color:purple;">**ignore additional 15% of the enemy's DEF**</mark>**.**

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FBtecjVki13aqBBWxwndN%2F640%20(3).gif?alt=media&#x26;token=de375efe-9111-4f38-a6b7-7fe7f6f14242" alt=""><figcaption><p><em><mark style="color:purple;"><strong>Ignore the enemy's DEF</strong></mark> when dealing a <strong>critical strike</strong>. When attacking a <mark style="color:red;"><strong>Poisoned</strong></mark></em> <em>target, <mark style="color:purple;"><strong>ignore additional DEF</strong></mark><strong>.</strong></em></p></figcaption></figure>

***

#### <mark style="color:blue;">**Passive Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Haunted Hair : Serpens)**</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Fvp1Isa0scs4x9j0fjjnu%2Fx10551.png?alt=media&#x26;token=e78ec3f5-6556-4754-b2a5-c29584e33d29" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F4wzK9TOPQZioDhL3UcDk%2Felementwood.png?alt=media&#x26;token=af2fbec8-e162-4828-972c-e55b8fdd05eb" alt="" data-size="line">

* Built-in <mark style="color:blue;">**Damage Increase +40%**</mark>*. (Built-in stats also included when counting **base stats**)*
* <mark style="color:blue;">**Damage Limiter Ability:**</mark> A **single direct damage** taken by Minervamon X **will not** exceed **45%** of **her Maximum HP**.
* Minervamon X has the ability to <mark style="color:purple;">**absorb**</mark>**&#x20;20% of the damage dealt** as a *<mark style="color:green;">**Recovery Effect**</mark>* for herself.
* Each attack have **50% basic probability** to inflict **1 stack** of <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FXYBEiV5WQu8ZkvEOoIrk%2FPoisoned.png?alt=media&#x26;token=cfc84a87-eef6-4fe4-a193-f6d3ce5e7284" alt="" data-size="line"> *<mark style="color:red;">**Poisoned**</mark>*, lasting for **3 turns**, this effect <mark style="color:purple;">**ignores the target's Status Resistance**</mark>.
* *<mark style="background-color:blue;">**Beneficial Halo:**</mark>* While Minervamon X is **alive**, grant all allies with <mark style="background-color:blue;">**Status Hit +1500**</mark>.
* <mark style="color:blue;">**X-Antibody Attribute:**</mark> Minervamon X is **immune** to <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FsoPYMX8JFGLWsBX9Sq5u%2Fsilent.png?alt=media&#x26;token=a262d00c-b2b0-4453-8d40-2f6d6190a9d0" alt="" data-size="line"> *<mark style="color:red;">**Silent**</mark>* status.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="color:green;">(</mark><mark style="color:green;">**Recovery Effect:**</mark> <mark style="color:green;"></mark><mark style="color:green;">A</mark> <mark style="color:green;"></mark><mark style="color:green;">**beneficial status**</mark> <mark style="color:green;"></mark><mark style="color:green;">that</mark> <mark style="color:green;"></mark><mark style="color:green;">**restores the target's HP**</mark> <mark style="color:green;"></mark><mark style="color:green;">according to the Healing Effectiveness of the healer and the target. This effect</mark> <mark style="color:green;"></mark><mark style="color:green;">**can be blocked**</mark> <mark style="color:green;"></mark><mark style="color:green;">by</mark> <mark style="color:green;"></mark><mark style="color:green;">**Recovery Block**</mark> <mark style="color:green;"></mark><mark style="color:green;">debuff, or</mark> <mark style="color:green;"></mark><mark style="color:green;">**be reversed**</mark> <mark style="color:green;"></mark><mark style="color:green;">by</mark> <mark style="color:green;"></mark><mark style="color:green;">**Recovery Reverse**</mark> <mark style="color:green;"></mark><mark style="color:green;">debuff.)</mark>*

*<mark style="background-color:blue;">(</mark><mark style="background-color:blue;">**Beneficial Halo:**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">A special buff effect towards the team.</mark>* *<mark style="background-color:blue;">This effect</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**will remain active**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">as long as the provider is</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**present**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">in the battle.)</mark>*

*<mark style="color:red;">(</mark>*<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FsoPYMX8JFGLWsBX9Sq5u%2Fsilent.png?alt=media&#x26;token=a262d00c-b2b0-4453-8d40-2f6d6190a9d0" alt="" data-size="line"> *<mark style="color:red;">**Silent**</mark><mark style="color:red;">: A type of</mark> <mark style="color:red;"></mark><mark style="color:red;">**Action Restriction**</mark> <mark style="color:red;"></mark><mark style="color:red;">control status,</mark> <mark style="color:red;"></mark><mark style="color:red;">**disabling all skills aside from Normal Skill**</mark><mark style="color:red;">. This status also</mark> <mark style="color:red;"></mark><mark style="color:red;">**deactivate any passive effect**</mark> <mark style="color:red;"></mark><mark style="color:red;">from the disabled skills.)</mark>*

</details>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F5iWtEkpAcJozviHSTjzq%2F640%20(4).gif?alt=media&#x26;token=3841c3e5-9eb5-43e1-adbb-9cead1d6cd7c" alt=""><figcaption><p><em><mark style="color:blue;"><strong>Damage Limiter Ability:</strong></mark> A <strong>single direct damage</strong> taken by Minervamon X <strong>will not</strong> exceed <strong>45%</strong> of <strong>her Maximum HP</strong>. Minervamon X also has the ability to <mark style="color:purple;"><strong>absorb</strong></mark><strong> </strong><strong>the damage dealt</strong> as a <mark style="color:green;"><strong>Recovery Effect</strong></mark> for herself.</em></p></figcaption></figure>

***

### <mark style="background-color:blue;">**Breakthrough Skill Upgrade**</mark>

{% hint style="info" %}
Breakthrough recommendations:&#x20;

* **1 Star:** Unlock a lot of upgrade features such as microchips and awakening.&#x20;
* **4 Stars:** Reduced AP consumption meaning she could activate her Main Skill more often.
* **6 Stars:** Give him full Damage Increase and Damage Reduction boost, unlocking his full damaging capability and improving his survivability.
  {% endhint %}

<mark style="color:blue;">**1 Star**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Manic Merry-Go-Round Level 2)**</mark>*

Increases damage **+10%** for each strike.

<mark style="color:green;">Stats Boost : 5% Crit Rate</mark>

<mark style="color:blue;">**2 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Haunted Hair : Ulula Level 2)**</mark>*

Ignore DEF ratio against Poisoned targets **+15%**

<mark style="color:green;">Stats Boost : 5% Crit Damage</mark>

<mark style="color:blue;">**3 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Sacred Cannon Level 2)**</mark>*

Damage **+20%**, the number of buffs dispelled **+1**

<mark style="color:green;">Stats Boost : 8% Crit Rate</mark>

<mark style="color:blue;">**4 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Manic Merry-Go-Round Level 3)**</mark>*

AP consumption **-1**, Digivolution Energy gained **+10**

<mark style="color:green;">Stats Boost : 10% Crit Damage</mark>

<mark style="color:blue;">**5 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Haunted Hair : Ulula Level 3)**</mark>*

Ignore DEF ratio **+20%** when dealing critical hits

<mark style="color:green;">Stats Boost : 10% Damage Increase</mark>

<mark style="color:blue;">**6 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Haunted Hair : Serpens Level 2)**</mark>*

Additional Damage Increase **+15%**, maximum direct damage taken at a single time will not exceed **30%** of her Maximum HP

<mark style="color:green;">Stats Boost : 5% Damage Increase, 15% Damage Reduction</mark>

***

### <mark style="color:blue;">Build Recommendation</mark>

***Digimon New Century** is a game where your **DPS unit** could act as a **Control unit**, and your **Support unit** could act as your **DPS unit**. They are so **expandable**. This recommendation only offers the basic look to how you could set this unit up, but don't be **so rigid**, try out your own **unique build**, it surely would fit your team better.*

{% tabs %}
{% tab title="PVE" %}
**High Output Build**

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F7kn2eAA9auIvyB3O2E9O%2FOrdenimon%2004%20damage%20increase%20burst.png?alt=media&#x26;token=5cefc60f-1b3b-410e-8f14-4d1f7d37ffc0" alt=""><figcaption><p><em>Obtained from <strong>Ordinemon</strong> plugin dungeon.</em></p></figcaption></figure>

<table><thead><tr><th width="135"></th><th>Damage Increase Burst Set (4)</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>Crit Damage <strong>+3</strong> or <strong>+4</strong></p><p>Crit Rate <strong>+1</strong> or <strong>+2</strong></p><p>ATK %</p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>Crit Damage</td></tr><tr><td>5th Substat</td><td>Crit Damage <strong>+1</strong></td></tr><tr><td>Core</td><td><p><picture><source srcset="broken-reference" media="(prefers-color-scheme: dark)"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FVOZqU6nMKGC7dtzXSi3q%2FWeakness%20core.png?alt=media&#x26;token=8ab40e5b-1587-4a3c-96c0-fd9c2959b48c" alt="" data-size="line"></picture> <strong>Weakness</strong> <em>(She could inflict Poisoned by herself, which would increase her damage)</em></p><p><picture><source srcset="broken-reference" media="(prefers-color-scheme: dark)"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F6BUZ58oXThBExhTscoEZ%2Fassault%20core.png?alt=media&#x26;token=f50ea76d-5dad-472e-ad77-0016fb862470" alt="" data-size="line"></picture> <strong>Assault</strong> <em>(Suitable if the enemy has buffs)</em></p><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FBPare7K6RnaMBcvM1IED%2Frespite%20core.png?alt=media&#x26;token=da5e1ac3-1523-4533-97de-2461d730a96d" alt="" data-size="line"> <strong>Respite</strong> <em>(With his damage limiter ability, this core gives her more survivability)</em></p></td></tr><tr><td>Core Stats</td><td><p>ATK% + Crit Damage</p><p>Crit Damage + Crit Rate</p></td></tr><tr><td>Target Value</td><td><p>SPD <strong>+3000 to 4000</strong></p><p>Crit Rate <strong>+140%</strong></p><p>Crit Damage <strong>+450 to 500%</strong></p></td></tr></tbody></table>
{% endtab %}

{% tab title="PVP" %}
**SPD Focused Build (For 3 stars and below)**

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F55n8imYTKHP2rF9kuXQq%2FBeelze%2003%20damage%20increase%20speed.png?alt=media&#x26;token=88e32194-2975-472c-b218-27aef167a930" alt=""><figcaption><p><em>Obtained from <strong>Beelzemon BM</strong> plugin dungeon.</em></p></figcaption></figure>

<table><thead><tr><th width="135"></th><th>Damage Increase Speed Set</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>SPD <strong>+3</strong> or <strong>+4</strong></p><p>Crit Damage <strong>+2</strong> or <strong>+3</strong></p><p>Crit Rate <strong>+1</strong> or <strong>+2</strong></p><p>Attack %</p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>SPD</td></tr><tr><td>5th Subtat</td><td>Crit Damage <strong>+1</strong></td></tr><tr><td>Core</td><td><p><picture><source srcset="broken-reference" media="(prefers-color-scheme: dark)"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FVOZqU6nMKGC7dtzXSi3q%2FWeakness%20core.png?alt=media&#x26;token=8ab40e5b-1587-4a3c-96c0-fd9c2959b48c" alt="" data-size="line"></picture> <strong>Weakness</strong> <em>(She could inflict Poisoned by herself, which would increase her damage)</em></p><p><picture><source srcset="broken-reference" media="(prefers-color-scheme: dark)"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F6BUZ58oXThBExhTscoEZ%2Fassault%20core.png?alt=media&#x26;token=f50ea76d-5dad-472e-ad77-0016fb862470" alt="" data-size="line"></picture> <strong>Assault</strong> <em>(Suitable if the enemy has buffs)</em></p><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FBPare7K6RnaMBcvM1IED%2Frespite%20core.png?alt=media&#x26;token=da5e1ac3-1523-4533-97de-2461d730a96d" alt="" data-size="line"> <strong>Respite</strong> <em>(With his damage limiter ability, this core gives her more survivability)</em></p></td></tr><tr><td>Core Stats</td><td><p>SPD + Crit Damage</p><p>SPD + Crit Rate</p></td></tr><tr><td>Target Value</td><td><p>SPD <strong>+5500 to 6500</strong></p><p>Crit Rate <strong>+140%</strong></p><p>Crit Damage <strong>+300% to 380%</strong></p></td></tr></tbody></table>

**Mid SPD High Output Build (For 4 stars and above)**

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F7kn2eAA9auIvyB3O2E9O%2FOrdenimon%2004%20damage%20increase%20burst.png?alt=media&#x26;token=5cefc60f-1b3b-410e-8f14-4d1f7d37ffc0" alt=""><figcaption><p><em>Obtained from <strong>Ordinemon</strong> plugin dungeon.</em></p></figcaption></figure>

<table><thead><tr><th width="136"></th><th>Damage Increase Burst Set (4)</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>Crit Damage <strong>+3</strong> or <strong>+4</strong></p><p>Crit Rate <strong>+1</strong> or <strong>+2</strong></p><p>ATK %</p><p>SPD <strong>+1</strong></p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>Crit Damage</td></tr><tr><td>5th Substat</td><td>Crit Damage <strong>+1</strong></td></tr><tr><td>Core</td><td><p><picture><source srcset="broken-reference" media="(prefers-color-scheme: dark)"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FVOZqU6nMKGC7dtzXSi3q%2FWeakness%20core.png?alt=media&#x26;token=8ab40e5b-1587-4a3c-96c0-fd9c2959b48c" alt="" data-size="line"></picture> <strong>Weakness</strong> <em>(She could inflict Poisoned by herself, which would increase her damage)</em></p><p><picture><source srcset="broken-reference" media="(prefers-color-scheme: dark)"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F6BUZ58oXThBExhTscoEZ%2Fassault%20core.png?alt=media&#x26;token=f50ea76d-5dad-472e-ad77-0016fb862470" alt="" data-size="line"></picture> <strong>Assault</strong> <em>(Suitable if the enemy has buffs)</em></p><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FBPare7K6RnaMBcvM1IED%2Frespite%20core.png?alt=media&#x26;token=da5e1ac3-1523-4533-97de-2461d730a96d" alt="" data-size="line"> <strong>Respite</strong> <em>(With his damage limiter ability, this core gives her more survivability)</em></p></td></tr><tr><td>Core Stats</td><td><p>SPD + Crit Damage</p><p>Crit Damage + Crit Rate</p><p>Crit Damage + ATK %</p></td></tr><tr><td>Target Value</td><td><p>SPD <strong>+4500 to 5000</strong></p><p>Crit Rate <strong>+150%</strong></p><p>Crit Damage <strong>+450 to 500%</strong></p></td></tr></tbody></table>
{% endtab %}

{% tab title="Remarks" %}

1. Minervamon X is one of only a few AOE DPS from X-Antibody category. Due to this, sometimes she could be useful in certain PVE stages where AOE attacks would have an advantage.
2. Minervamon X is one of the earliest batch of X-Antibody, and sadly, due to this reason, she is pretty much no longer worthy to be your main DPS.
3. Minervamon X could function properly without her exclusive microchip core, but having it would give a slight advantage to her. The difference wouldn't be too significant, because the Control Status cleansing only has 33% fixed probability, but it's better than nothing.
   {% endtab %}
   {% endtabs %}

***

### <mark style="color:blue;">Arts</mark>

![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F7p9J6dZTZRkB5gyUik8l%2F0.png?alt=media)

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Fs5mTXfQxGW9hDM27nlQl%2Fx105.png?alt=media&#x26;token=7f202505-1bd2-48e6-9e61-ff452161b327" alt=""><figcaption></figcaption></figure>
