# Barbamon X

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FfY702vZb93EMkEM6y5R0%2F640.gif?alt=media&#x26;token=e8c988a2-15a6-46f8-bca4-a30beec1eccd" alt=""><figcaption></figcaption></figure>

**Support (Auxiliary) | Dark** <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Ff8y02yZGPbGlVcfExCY9%2Felementdark.png?alt=media&#x26;token=8f9954f1-1a78-47d8-8043-a1f566272e52" alt="" data-size="line"> **| Virus**<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FcDlFNCz6gCvyn9tPDxDA%2Fvirus.png?alt=media&#x26;token=2ccfb83c-f97f-4bbe-b6b8-9e4d57a92c79" alt="virus.png" data-size="line"> **| APT25 | Barbamon x2**

<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Ftf6bKek4fIRAVNvlgqCf%2Fhexin_ty.png?alt=media&#x26;token=815f5d0a-2750-4591-a098-b03d0bcad135" alt="hexin_dz24.png" data-size="line">  **Exclusive Microchip Core Effect:** When entering the battle, **100% chance** to **randomly** obtaining 1 type of elemental *<mark style="background-color:purple;">**Crystal**</mark>* effect *(except for **Dark** element).*

**Suitable General Microchip Core:** <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FSl8MUT8gGcf7GXbo7aVB%2F7100700.png?alt=media&#x26;token=f399a298-8664-4989-a1dc-e5651ac698ee" alt="hexin_dz24.png" data-size="line"> When the attacked target's **SPD** is lower than the user, gain additional <mark style="background-color:blue;">**+1500 Effect Hit**</mark>.

<details>

<summary>Color Coding System Explanation</summary>

<mark style="color:blue;">**Blue Text:**</mark> Skill name, weapon name, skill details, built-in stats bonus.

<mark style="color:red;">**Red Text:**</mark> Cleansable debuff or abnormal status.

<mark style="color:green;">**Green Text:**</mark> Dispellable buff or beneficial status.

<mark style="color:purple;">**Purple Text**</mark>**:** Unpreventable unique effect.

<mark style="color:orange;">**Orange Text**</mark>**:** Exclusive layer, undeletable green icons, stacks.

<mark style="background-color:red;">**Red Highlight:**</mark> Negative mark. Can be prevented by *Mark Immunity* or specific ability.

<mark style="background-color:green;">**Green Highlight:**</mark> Undispellable buff. Can be affected by *Delete* effect.

<mark style="background-color:orange;">**Orange Highlight:**</mark> Exclusive mark. Can’t be prevented by *Mark Immunity*.

<mark style="background-color:purple;">**Purple Highlight:**</mark> Negative halo. Unaffected by the enemy’s Status Resistance.

<mark style="background-color:blue;">**Blue Highlight:**</mark> Beneficial halo buff. Will remain active as long as the provider still survive and not Isolated.

**Basic Probability/Base Chance:** This effect will calculate *Status Hit vs Status Resistance*.

**Fixed Probability/Fixed Chance:** This effect doesn’t calculate *Status Hit vs Status Resistance*.

<mark style="color:red;">**Action Restriction:**</mark> The inflicted target still able to take an action, but with restricted skill or condition.

<mark style="color:red;">**Action Prohibition:**</mark> The inflicted target will be unable to take any action at all.

</details>

***

## <mark style="color:blue;">**Skills Translation**</mark>

#### <mark style="color:blue;">**Normal Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Pandemonium Lost)**</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FqYsHZ2hQyDezGb23whsU%2Fx11901.png?alt=media&#x26;token=281e4447-3dfa-44e2-aa7b-ebcbf3edf394" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Ff8y02yZGPbGlVcfExCY9%2Felementdark.png?alt=media&#x26;token=8f9954f1-1a78-47d8-8043-a1f566272e52" alt="" data-size="line">&#x20;

<mark style="color:blue;">AOE</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**| +10 EXE |**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Direct Damage</mark>

Attacks **all targets**, dealing **80% damage** with a **50% chance** to inflict **2 random&#x20;**<mark style="color:red;">**debuffs**</mark>**,** which would last for **2 rounds**, ranging from:

* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FZLrwkdRLSMGCl9HmsnUN%2F101.png?alt=media&#x26;token=3ee17a1b-cae1-438b-901d-6cc3dbe253f7" alt="" data-size="line"> <mark style="color:red;">**ATK -20%**</mark>
* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FlRDbV1SIbLLnmfaWmUzj%2F114.png?alt=media&#x26;token=d6b2a9a8-64ed-4666-8ce2-88cbb3c4ec42" alt="" data-size="line"> <mark style="color:red;">**DEF -60%**</mark>
* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FW6x2hJG3j2yBbo48lOhr%2F113.png?alt=media&#x26;token=93f497e1-24b1-4c22-a3dc-7c04c688f80d" alt="" data-size="line"> <mark style="color:red;">**Damage Increase -20%**</mark>
* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FI72XNeu18UnhLufATIth%2F106.png?alt=media&#x26;token=42aeb660-d702-4fb8-8133-5fd2a4a6e586" alt="" data-size="line"> <mark style="color:red;">**Crit Rate -20%**</mark>
* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FsHagnnW5ZDGI75I9jrUB%2F107.png?alt=media&#x26;token=0b3164b9-26b8-412b-95be-e524e3837bb0" alt="" data-size="line"> <mark style="color:red;">**Crit Damage -50%**</mark>
* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FwKQ70vCsAPGD9jLlr0kM%2F104.png?alt=media&#x26;token=d8f11494-b975-407d-b368-67f6b43ddbcb" alt="" data-size="line"> <mark style="color:red;">**Hit Rate -20%**</mark>
* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F4klyg0Xo8hiDAPPgn9XZ%2F105.png?alt=media&#x26;token=2b83e934-f1c6-48d4-8edd-7b73b451f6ff" alt="" data-size="line"> <mark style="color:red;">**Evasion Rate -20%**</mark>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FBz0CqEruzAEsxbQUtC9G%2F640%20(1).gif?alt=media&#x26;token=add2ddfe-e094-4fff-b992-da48d167f64e" alt=""><figcaption><p><em>Showcase of Barbamon X's Normal Skill and it's effects.</em></p></figcaption></figure>

***

#### <mark style="color:blue;">**Main Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Seventh Jewelrize)**</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FCsnuVIbxWpFaw9axC3Rp%2Fx11903.png?alt=media&#x26;token=58836c2e-d18e-43c7-b2ac-10e4f1992423" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Ff8y02yZGPbGlVcfExCY9%2Felementdark.png?alt=media&#x26;token=8f9954f1-1a78-47d8-8043-a1f566272e52" alt="" data-size="line">

<mark style="color:blue;">**6 AP**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Direct Damage</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +50**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Single Target</mark>

After inflicting **2 layers** of <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FAabm5Nwy5cH9iYp8BbjH%2F10304.png?alt=media&#x26;token=2ea9285d-a7dd-4553-98f6-c6b73570474e" alt="" data-size="line"> *<mark style="background-color:red;">**Eclipse**</mark>* on the target, attack a **single target**, dealing **200% damage**, with a **70% chance** to inflict <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Fo1RGHvYGsxAJrnXJmhmK%2FCrystallized.png?alt=media&#x26;token=489c55da-757c-4ddf-a0c5-f7ed2dd176e9" alt="" data-size="line"> *<mark style="color:red;">**Crystallized**</mark>* lasting for **2 rounds**. Afterward, gain a *<mark style="background-color:purple;">**Crystal**</mark>* according to the target's corresponding Element *(There can only be **1&#x20;**<mark style="background-color:purple;">**Crystal**</mark> at a time. This skill cannot extract **Dark** element <mark style="background-color:purple;">**Crystal**</mark>).* Based on the *<mark style="background-color:purple;">**Crystal**</mark>*'s element, different *<mark style="background-color:purple;">**negative halo effects**</mark>* will be effective:

* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FeldMRt6Ac00YZ0bbRhDJ%2FBarba%20Fire%20Crystal.png?alt=media&#x26;token=e5897500-7fe1-4b92-8bfb-392625b4f02b" alt="" data-size="line"> *<mark style="background-color:purple;">Fire Crystal :</mark> <mark style="background-color:purple;"></mark><mark style="background-color:purple;">**ATK -20%, Damage Increase -20%**</mark>*
* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F5cE8YbOs7Hhh8MU3eXs6%2FBarba%20X%20Water.png?alt=media&#x26;token=7e00bdcb-a5cc-4763-b8c9-aca3ef2e90c4" alt="" data-size="line"> *<mark style="background-color:purple;">Water Crystal :</mark> <mark style="background-color:purple;"></mark><mark style="background-color:purple;">**-10 EXE and -1 AP after turn ends**</mark>*
* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FZREqPYIU5EHoV6os4O3u%2FBarba%20X%20Wind.png?alt=media&#x26;token=67deaf06-34b0-425c-8b50-b09aa8c66283" alt="" data-size="line"> *<mark style="background-color:purple;">Wind Crystal :</mark> <mark style="background-color:purple;"></mark><mark style="background-color:purple;">**SPD -300, Evasion Rate -30%**</mark>*
* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FckaM1wg88jTrpR3DwgVy%2FBarba%20X%20Earth.png?alt=media&#x26;token=041c16fd-0462-4688-889b-be67e8cd0b37" alt="" data-size="line"> *<mark style="background-color:purple;">Earth Crystal :</mark> <mark style="background-color:purple;"></mark><mark style="background-color:purple;">**DEF -40%, Damage Reduction -20%**</mark>*
* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FctS3YfHanIwTto0s5LnR%2FBarba%20X%20Light.png?alt=media&#x26;token=6d6511bd-dbee-4c55-8ec6-d2d966c99106" alt="" data-size="line"> *<mark style="background-color:purple;">Light Crystal :</mark> <mark style="background-color:purple;"></mark><mark style="background-color:purple;">**Shield Value Gained -25%, Healing Effectiveness -50%**</mark>*
* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FdCtpI2NKX3U0kraNCGgA%2FBarba%20X%20Thunder.png?alt=media&#x26;token=e1180c4a-ddc6-49e0-8935-a227ca25acef" alt="" data-size="line"> *<mark style="background-color:purple;">Thunder Crystal :</mark> <mark style="background-color:purple;"></mark><mark style="background-color:purple;">**Crit Rate -20%, Crit Damage -50%**</mark>*
* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FG7e9f2aK8y41jjhuWrO3%2FBarba%20X%20Plant.png?alt=media&#x26;token=f2073e5d-3574-4044-863c-88e24c747da1" alt="" data-size="line"> *<mark style="background-color:purple;">Plant Crystal :</mark><mark style="background-color:purple;">**Effect Hit -5000**</mark>*

<details>

<summary>Icons &#x26; Terms Explanation</summary>

<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FAabm5Nwy5cH9iYp8BbjH%2F10304.png?alt=media&#x26;token=2ea9285d-a7dd-4553-98f6-c6b73570474e" alt="" data-size="line"> *<mark style="background-color:red;">**Eclipse:**</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">After receiving any</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">**Dark**</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">element skill, the</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">**Status Resistance**</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">of the target with this</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">**negative mark**</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">will be reduced by</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">**15%**</mark><mark style="background-color:red;">. This mark can be stacked up to</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">**5 layers.**</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">When inflicted with this mark, there is a</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">**20% chances**</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">to</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">**ignore cleansing effect**</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">when trying to remove debuffs.</mark>*

<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Fo1RGHvYGsxAJrnXJmhmK%2FCrystallized.png?alt=media&#x26;token=489c55da-757c-4ddf-a0c5-f7ed2dd176e9" alt="" data-size="line"> *<mark style="color:red;">**Crystallized:**</mark>  <mark style="color:red;"></mark><mark style="color:red;">Targets with this</mark> <mark style="color:red;"></mark><mark style="color:red;">**debuff**</mark> <mark style="color:red;"></mark><mark style="color:red;">can only use active skills, their Sub Skill and Passive skill's</mark> <mark style="color:red;"></mark><mark style="color:red;">**passive effects**</mark> <mark style="color:red;"></mark><mark style="color:red;">will be</mark> <mark style="color:red;"></mark><mark style="color:red;">**disabled**</mark><mark style="color:red;">.</mark>*

</details>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FWlOc4KJjtGtSLfdBddHc%2F640%20(3).gif?alt=media&#x26;token=d903c535-3f9c-4544-ae91-d6ed69175e0d" alt=""><figcaption><p><em>Showcase of Barbamon X's Main Skill and it's effects.</em></p></figcaption></figure>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Fhj7QrZEaYke1IUpNQ73h%2F640%20(2).gif?alt=media&#x26;token=109a126e-7e37-4df1-8e62-52625396103f" alt=""><figcaption><p><em>Targets with <mark style="color:red;"><strong>Crystallized</strong></mark><strong> </strong><strong>status</strong> can only use active skills, while the passive effects from their <strong>Sub Skill</strong> and <strong>Passive skill</strong> will be <strong>disabled.</strong></em></p></figcaption></figure>

***

#### <mark style="color:blue;">**Sub Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Death Lure)**</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FYPNH6E2NRi4C3Jrj8HmC%2Fx11902.png?alt=media&#x26;token=48582ee6-bda1-4581-98bc-7f7c70b8711d" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Ff8y02yZGPbGlVcfExCY9%2Felementdark.png?alt=media&#x26;token=8f9954f1-1a78-47d8-8043-a1f566272e52" alt="" data-size="line">

<mark style="color:blue;">**4 AP**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Direct Damage</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +30**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Single Target</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**Active Skill**</mark>

<mark style="color:blue;">**Override Effect:**</mark> *Barbamon X can perform another action after this skill is released.*

* Attack a **single target**, dealing **200% damage**, with **100% chance** to **reduce** **-2 AP** from the target.&#x20;
* If the **target's AP** is reduced to **0** as the result of this skill, deal an additional *<mark style="color:purple;">**True Damage**</mark>* equivalent to **25% of Barbamon X's Max HP** *(This damage does not exceed **500%** of Barbamon X's ATK stat).*&#x20;
* Additional **100% chance** to inflict a random <mark style="color:red;">**Action Restriction**</mark> which lasts for **1 round**, ranging from <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FOPVN2vzZeydQJCZ3lwWl%2F207.png?alt=media&#x26;token=d2f81c79-9eb1-46ec-807e-ccad35677965" alt="" data-size="line"> *<mark style="color:red;">**Confused**</mark>*, <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FxipUo4aF97s9sMDD1GWv%2Fcharmed.png?alt=media&#x26;token=4898fc5b-02b9-426e-8c64-17f5764f95fa" alt="" data-size="line"> *<mark style="color:red;">**Charmed**</mark>*, or <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FSACZhuNQ5ZDRmIHspFCN%2F206.png?alt=media&#x26;token=ca05164d-b490-41f4-83f4-a42b12f90379" alt="" data-size="line"> *<mark style="color:red;">**Taunted**</mark>*.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="color:purple;">(</mark><mark style="color:purple;">**True Damage:**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">When calculating the damage,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Crit Rate**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Crit Damage**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Damage Increase**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Damage Reduction**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Crit Resist**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Toughness**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">and</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**DEF**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">stats will not be counted, and subtract the amount of damage</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**directly**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">from the target's HP.)</mark>*

*<mark style="color:red;">(</mark>*<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FxipUo4aF97s9sMDD1GWv%2Fcharmed.png?alt=media&#x26;token=4898fc5b-02b9-426e-8c64-17f5764f95fa" alt="" data-size="line"> *<mark style="color:red;">**Charmed**</mark><mark style="color:red;">: A type of</mark> <mark style="color:red;"></mark><mark style="color:red;">**Action Restriction**</mark> <mark style="color:red;"></mark><mark style="color:red;">control status, forcing the target to</mark> <mark style="color:red;"></mark><mark style="color:red;">**use Normal Skill to attack one random teammate**</mark> <mark style="color:red;"></mark><mark style="color:red;">when in action.)</mark>*

*<mark style="color:red;">(</mark>*<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FOPVN2vzZeydQJCZ3lwWl%2F207.png?alt=media&#x26;token=d2f81c79-9eb1-46ec-807e-ccad35677965" alt="" data-size="line"> *<mark style="color:red;">**Confused:**</mark> <mark style="color:red;"></mark><mark style="color:red;">A type of</mark> <mark style="color:red;"></mark><mark style="color:red;">**Action Restriction**</mark> <mark style="color:red;"></mark><mark style="color:red;">control status that cause the inflicted target to</mark> <mark style="color:red;"></mark><mark style="color:red;">**randomly attacking anyone**</mark> <mark style="color:red;"></mark><mark style="color:red;">regardless of allies or enemies using</mark> <mark style="color:red;"></mark><mark style="color:red;">**Normal Skill**</mark><mark style="color:red;">.)</mark>*

*<mark style="color:red;">(</mark>*<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FSACZhuNQ5ZDRmIHspFCN%2F206.png?alt=media&#x26;token=ca05164d-b490-41f4-83f4-a42b12f90379" alt="" data-size="line"> *<mark style="color:red;">**Taunted:**</mark> <mark style="color:red;"></mark><mark style="color:red;">A type of</mark> <mark style="color:red;"></mark><mark style="color:red;">**Action Restriction**</mark> <mark style="color:red;"></mark><mark style="color:red;">control status. When inflicted with</mark> <mark style="color:red;"></mark><mark style="color:red;">**Taunted**</mark> <mark style="color:red;"></mark><mark style="color:red;">status, the target can not attack anyone else aside from the inflictor using</mark> <mark style="color:red;"></mark><mark style="color:red;">**Normal Skill**</mark> <mark style="color:red;"></mark><mark style="color:red;">only.)</mark>*&#x20;

</details>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FVUswpOj6YHEaVBemU87D%2F640%20(4).gif?alt=media&#x26;token=0ef60dda-c8e1-4172-977c-3638edf73c46" alt=""><figcaption><p><em>Showcase of Barbamon X's Sub Skill and it's effects.</em></p></figcaption></figure>

***

#### <mark style="color:blue;">**Passive Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Dark Area)**</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FS6Q75wdtQIIAw1dMfrZV%2Fx11951.png?alt=media&#x26;token=07ead71a-5919-470a-b555-3caf09c0b4de" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Ff8y02yZGPbGlVcfExCY9%2Felementdark.png?alt=media&#x26;token=8f9954f1-1a78-47d8-8043-a1f566272e52" alt="" data-size="line">

* *<mark style="background-color:purple;">**Negative Halo:**</mark>* Barbamon X's presence will convert the enemy's field into a *<mark style="background-color:purple;">**Dark Area**</mark>*. When enemy target gain a buff in the *<mark style="background-color:purple;">**Dark Area**</mark>*, Barbamon X will gain <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FPTatx3KVhazV2a0vQAtV%2FBarba%20X%20Dark%20Flame%20Real.png?alt=media&#x26;token=789cabcb-48f1-4d28-994a-82fba3ee8599" alt="" data-size="line"> *<mark style="color:orange;">**Dark Flame**</mark>* layer corresponding to the number of buffs, which could be stacked for up to **5 layers**. Every layer of <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FPTatx3KVhazV2a0vQAtV%2FBarba%20X%20Dark%20Flame%20Real.png?alt=media&#x26;token=789cabcb-48f1-4d28-994a-82fba3ee8599" alt="" data-size="line"> *<mark style="color:orange;">**Dark Flame**</mark>* will reduce <mark style="background-color:purple;">**-2% Final Damage**</mark> for all enemies. &#x20;
* *<mark style="background-color:blue;">**Beneficial Halo:**</mark>* At the start of battle, Barbamon X will gain **1 layer** of <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FPTatx3KVhazV2a0vQAtV%2FBarba%20X%20Dark%20Flame%20Real.png?alt=media&#x26;token=789cabcb-48f1-4d28-994a-82fba3ee8599" alt="" data-size="line"> *<mark style="color:orange;">**Dark Flame**</mark>*. Every layer of <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FPTatx3KVhazV2a0vQAtV%2FBarba%20X%20Dark%20Flame%20Real.png?alt=media&#x26;token=789cabcb-48f1-4d28-994a-82fba3ee8599" alt="" data-size="line"> *<mark style="color:orange;">**Dark Flame**</mark>* will adds <mark style="background-color:blue;">**+6% Damage Reduction**</mark> for **all allies**.
* *<mark style="background-color:purple;">**Negative Halo:**</mark>* When targets with <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FAabm5Nwy5cH9iYp8BbjH%2F10304.png?alt=media&#x26;token=2ea9285d-a7dd-4553-98f6-c6b73570474e" alt="" data-size="line"> *<mark style="background-color:red;">**Eclipse**</mark>* mark completed their action within the *<mark style="background-color:purple;">**Dark Area**</mark>*, **one Dark element ally** with the **highest ATK stat** will perform a **follow up attack** by using their own <mark style="color:blue;">**Normal Skill**</mark> on the target **after they completed their action**.
* *<mark style="background-color:blue;">**Beneficial Halo:**</mark>* When Barbamon X is alive, **all Dark element allies** will gain <mark style="background-color:blue;">**+20% Damage Increase**</mark><mark style="background-color:blue;">.</mark>
* <mark style="color:blue;">**X-Antibody Attribute:**</mark> Barbamon X is immune to <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FGdFSyIUZ5nHbPNjhrfov%2F212.png?alt=media&#x26;token=02dcf3aa-206b-4fc3-8105-e52503cfcab9" alt="" data-size="line"> *<mark style="color:red;">**Paralyzed**</mark>* status.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="background-color:purple;">(</mark><mark style="background-color:purple;">**Negative Halo:**</mark> <mark style="background-color:purple;"></mark><mark style="background-color:purple;">A special negative effect towards the enemy.</mark>* *<mark style="background-color:purple;">This effect</mark> <mark style="background-color:purple;"></mark><mark style="background-color:purple;">**ignores**</mark> <mark style="background-color:purple;"></mark><mark style="background-color:purple;">the enemy's</mark> <mark style="background-color:purple;"></mark><mark style="background-color:purple;">**Status Resistance**</mark><mark style="background-color:purple;">.)</mark>*

*<mark style="color:orange;">(</mark>*<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FPTatx3KVhazV2a0vQAtV%2FBarba%20X%20Dark%20Flame%20Real.png?alt=media&#x26;token=789cabcb-48f1-4d28-994a-82fba3ee8599" alt="" data-size="line"> *<mark style="color:orange;">**Dark Flame:**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">Barbamon X's</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**exclusive layer**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">that provides</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**both**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">negative effects to the</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**enemies**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">and also beneficial effects to the</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**allies**</mark><mark style="color:orange;">.)</mark>*

*<mark style="background-color:blue;">(</mark><mark style="background-color:blue;">**Beneficial Halo:**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">A special buff effect towards the team.</mark>* *<mark style="background-color:blue;">This effect</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**will remain active**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">as long as the provider is</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**present**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">in the battle.)</mark>*

*<mark style="color:red;">(</mark>*<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FGdFSyIUZ5nHbPNjhrfov%2F212.png?alt=media&#x26;token=02dcf3aa-206b-4fc3-8105-e52503cfcab9" alt="" data-size="line"> *<mark style="color:red;">**Paralyzed:**</mark> <mark style="color:red;"></mark><mark style="color:red;">A type of</mark> <mark style="color:red;"></mark><mark style="color:red;">**Action Prohibition**</mark> <mark style="color:red;"></mark><mark style="color:red;">control status which makes the inflicted target</mark> <mark style="color:red;"></mark><mark style="color:red;">**completely unable to move**</mark> <mark style="color:red;"></mark><mark style="color:red;">and take any action</mark> <mark style="color:red;"></mark><mark style="color:red;">**until the duration ends**</mark><mark style="color:red;">.)</mark>*

</details>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FYWn2S9iU3nqyn61eecGN%2F640%20(7).gif?alt=media&#x26;token=52a9cf6f-3124-4fb2-9054-2ae58f8c78cf" alt=""><figcaption><p><em>Barbamon X's presence will convert the enemy's field into a <mark style="background-color:purple;"><strong>Dark Area</strong></mark>.</em> </p></figcaption></figure>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FeR8FlUM0MhJkiM3M83eu%2F640%20(6).gif?alt=media&#x26;token=f4c98f52-6901-437c-a061-c291c3b4a6e3" alt=""><figcaption><p><em>When enemy target gain a buff in the <mark style="background-color:purple;"><strong>Dark Area</strong></mark>, Barbamon X will gain <mark style="color:orange;"><strong>Dark Flame</strong></mark> layer corresponding to the number of buffs, which could be stacked for up to <strong>5 layers</strong>.</em></p></figcaption></figure>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FBn301HkOpNZQPSNOycXZ%2F640%20(8).gif?alt=media&#x26;token=fb40b701-facb-4d5e-bab8-db2f5660657f" alt=""><figcaption><p><em>When targets with <mark style="background-color:red;"><strong>Eclipse</strong></mark> mark completed their action within the <mark style="background-color:purple;"><strong>Dark Area</strong></mark>, <strong>one Dark element ally</strong> with the <strong>highest ATK stat</strong> will perform a <strong>follow up attack</strong> by using their own <mark style="color:blue;"><strong>Normal Skill</strong></mark> on the target <strong>after they completed their action</strong>.</em></p></figcaption></figure>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Fu19rxOX6aJNuKeWcqNIz%2F640%20(5).gif?alt=media&#x26;token=6e37ee76-f317-4264-84fc-66e288bc8cbe" alt=""><figcaption><p><em>When Barbamon X is alive, all <strong>Dark element allies</strong> will gain <mark style="background-color:blue;"><strong>+20% Damage Increase</strong></mark>.</em></p></figcaption></figure>

***

### <mark style="background-color:blue;">**Breakthrough Skill Upgrade**</mark>

{% hint style="info" %}
Breakthrough recommendations:&#x20;

* **1 Star:** Unlock a lot of upgrade features such as microchips and awakening. Also would guarantee to inflict *Crystallized* debuff.
* **2 Stars:** Making him a reliable Control unit.
* **6 Stars:** Giving him more survivability with full Damage Reduction stats upgrade, also would reduce AP consumption for both skills, making him more functional during later rounds in the battle.
  {% endhint %}

<mark style="color:blue;">**1 Star**</mark> *<mark style="color:blue;">**(Seventh Jewelrize Level 2) :**</mark>*

Additional **+30%** chance to inflict Crystallized debuff, AP consumption **-1**

<mark style="color:green;">Breakthrough Stats Boost: 1000 Status Resistance</mark>

<mark style="color:blue;">**2 Stars**</mark> *<mark style="color:blue;">**(Death Lure Level 2) :**</mark>*

Number of the target's AP that will be deducted **+2**

<mark style="color:green;">Breakthrough Stats Boost: 5% Damage Reduction</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Increase +5%</mark>&#x20;

<mark style="color:blue;">**3 Stars**</mark> *<mark style="color:blue;">**(Pandemonium Lost Level 2) :**</mark>*

The probability of inflicting random debuffs **+50%**

<mark style="color:green;">Breakthrough Stats Boost: 1500 Status Resistance</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Increase +5%</mark>

<mark style="color:blue;">**4 Stars**</mark> *<mark style="color:blue;">**(Dark Area Level 2) :**</mark>*

Number of Dark Flames gained on battle entry **+2**, with every layer of Dark Flame, **+1%** Final Damage reduction for the enemies.

<mark style="color:green;">Breakthrough Stats Boost: 5% Damage Reduction</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Increase +5%</mark>

<mark style="color:blue;">**5 Stars**</mark> *<mark style="color:blue;">**(Seventh Jewelrize Level 3) :**</mark>*

AP Consumption **-1**, **+10** EXE gained from each usage

<mark style="color:green;">Breakthrough Stats Boost: 10% Damage Reduction</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Increase +5%</mark>

<mark style="color:blue;">**6 Stars**</mark> *<mark style="color:blue;">**(Death Lure Level 3) :**</mark>*

AP Consumption **-1**, **+10 EXE** gained from each usage

<mark style="color:green;">Breakthrough Stats Boost: 150 SPD, 10% Damage Reduction</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Increase +10%</mark>

<details>

<summary>Total Stats Boost (Support Role)</summary>

<mark style="color:green;">**Breakthrough Stats Boost:**</mark>&#x20;

* <mark style="color:green;">Status Resistance +2500</mark>
* <mark style="color:green;">SPD +150</mark>
* <mark style="color:green;">Damage Reduction +30%</mark>

<mark style="color:purple;">**Kernel Boost**</mark> <mark style="color:purple;"></mark>*<mark style="color:purple;">(added after placing this Digimon on the Kernel Link feature)</mark>*<mark style="color:purple;">**:**</mark>

* <mark style="color:purple;">Damage Increase +30%</mark>

</details>

***

### <mark style="color:blue;">Build Recommendation</mark>

***Digimon New Century** is a game where your **DPS unit** could act as a **Control unit**, and your **Support unit** could act as your **DPS unit**. They are so **expandable**. This recommendation only offers the basic look to how you could set this unit up, but don't be **so rigid**, try out your own **unique build**, it surely would fit your team better.*

{% tabs %}
{% tab title="PVP" %}
**High SPD Mid Status Effect Build**

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FMYVzFglDqiEHVrPCuKh1%2FZwart%2002%20blessing%20sniper.png?alt=media&#x26;token=640548e6-26af-4144-aa49-d78f61007691" alt=""><figcaption><p><em>Obtained from Omegamon Zwart D plugin dungeon.</em></p></figcaption></figure>

<table><thead><tr><th width="135"></th><th>Blessing Sniper Set (4)</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>Status Hit <strong>+3</strong> or <strong>+4</strong></p><p>Speed <strong>+2</strong> or <strong>+3</strong></p><p>HP %</p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>Status Hit or SPD</td></tr><tr><td>5th Substat</td><td>Status Hit <strong>+1</strong></td></tr><tr><td>Core</td><td><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FdFzO3uvu5xLfArh3340x%2Finsight%20core.png?alt=media&#x26;token=6fb8eb72-11e9-4269-a82b-bcea3fc6bd21" alt="" data-size="line"> <strong>Insight</strong> <em>(If not enough Status Hit)</em></p><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FpkiLQ1ge56kX9TwayNWx%2Fcleanse%20core.png?alt=media&#x26;token=5809d162-e726-4e7f-a64d-ddd45bd4cfb5" alt="" data-size="line"> <strong>Cleanse</strong> <em>(If not enough Status Resistance)</em></p><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FQlypv1Cf8mQTqcwCbefU%2Fdecelerate%20core.png?alt=media&#x26;token=b4c62e16-8b92-4ad3-8886-2d671d3ab399" alt="" data-size="line"> <strong>Decelerate</strong> <em>(If not enough SPD)</em></p></td></tr><tr><td>Core Stats</td><td>Speed + Status Hit</td></tr><tr><td>Target Value</td><td><p>SPD <strong>+6000 to 6500</strong></p><p>Status Hit <strong>+35,000  to 60,000</strong></p></td></tr></tbody></table>

**Survivability Build**

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FNowRVXomNWVQv2AMgRcc%2F11%20New%20damage%20reduction%20toughness.png?alt=media&#x26;token=9b9d7606-0c77-4aac-9f00-2cefb439eb1f" alt=""><figcaption><p><em>Obtained by crafting.</em></p></figcaption></figure>

<table><thead><tr><th width="157"></th><th>Damage Reduction Toughness (4)</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>Status Hit <strong>+3</strong> or <strong>+4</strong></p><p>SPD <strong>+1</strong> or <strong>+2</strong></p><p>HP %</p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>SPD or Status Hit</td></tr><tr><td>5th Substat</td><td>Toughness <strong>+1</strong></td></tr><tr><td>Core</td><td><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FdFzO3uvu5xLfArh3340x%2Finsight%20core.png?alt=media&#x26;token=6fb8eb72-11e9-4269-a82b-bcea3fc6bd21" alt="" data-size="line"> <strong>Insight</strong> <em>(If not enough Status Hit)</em></p><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FpkiLQ1ge56kX9TwayNWx%2Fcleanse%20core.png?alt=media&#x26;token=5809d162-e726-4e7f-a64d-ddd45bd4cfb5" alt="" data-size="line"> <strong>Cleanse</strong> <em>(If not enough Status Resistance)</em></p><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FjKIIP7v884dkeuAXbByS%2Fadhere%20core.png?alt=media&#x26;token=4d557f4b-a1c5-4733-81fa-57fea32f5f32" alt="" data-size="line"> <strong>Adhere</strong> <em>(If not enough survivability)</em></p></td></tr><tr><td>Core Stats</td><td><p>Status Hit + HP %</p><p>SPD + Status Hit</p></td></tr><tr><td>Target Value</td><td><p>SPD <strong>+5000 to 6000</strong></p><p>Status Hit <strong>+35,000  to 50,000</strong></p><p>Toughness <strong>>150%</strong></p></td></tr></tbody></table>
{% endtab %}

{% tab title="PVE" %}
**High Precision Build**

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FPh0i5kzoDos7YXxYsn6b%2FZwart%2004%20blessing%20precision.png?alt=media&#x26;token=412d048c-0c29-40c8-86d5-dd413fb9ba2e" alt=""><figcaption><p><em>Obtained from Omegamon Zwart D plugin dungeon.</em></p></figcaption></figure>

<table><thead><tr><th width="135"></th><th>Blessing Precision (4)</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>Status Hit <strong>+3</strong> or <strong>+4</strong></p><p>Speed <strong>+2</strong> or <strong>+3</strong></p><p>HP %</p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>Status Hit</td></tr><tr><td>5th Substat</td><td>Status Hit <strong>+1</strong></td></tr><tr><td>Core</td><td><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FdFzO3uvu5xLfArh3340x%2Finsight%20core.png?alt=media&#x26;token=6fb8eb72-11e9-4269-a82b-bcea3fc6bd21" alt="" data-size="line"> <strong>Insight</strong> <em>(If not enough Status Hit)</em></p><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FDPb8FZD8GiAcvMx1SKgx%2Fenergy%20core.png?alt=media&#x26;token=0eb6e1d5-0467-47d8-b950-e351de6a08b8" alt="" data-size="line"> <strong>Digivolution</strong> <em>(If you need a quick battle)</em></p><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FFtMAmAUDY0uktX2qTWo5%2Faccumulation%20core.png?alt=media&#x26;token=db9ffaf3-3c92-41dd-9bdd-7677d8824ea9" alt="" data-size="line"> <strong>Accumulation</strong> <em>(If you need to constantly disabling the enemy)</em></p></td></tr><tr><td>Core Stats</td><td><p>Status Hit + HP %</p><p>SPD + Status Hit</p></td></tr><tr><td>Target Value</td><td><p>SPD <strong>+6000 to 6500</strong></p><p>Status Hit <strong>+35,000  to 60,000</strong></p></td></tr></tbody></table>
{% endtab %}

{% tab title="Remarks" %}

1. Barbamon X usually acts as **Dark team's enabler**, making the **highest Dark attacker** to launch **Normal Skill follow-up attack** after the enemy takes an action. For this reason, if you're not actually using Barbamon X for his ***Crystallized*** debuff or Control Status ability, it is best to choose **tanky build** for him, making sure he **lasts longer** in the battle.
2. **Dark** element units have their own **unique advantage** with the existence of ***Eclipse*** mark. For this reason, they don't need as much **Status Hit** compared to other elements.
3. Barbamon X doesn't really needs his exclusive microchip core to function properly, but having it **could** provide a **huge advantage**, especially if he gets ***Wind Crystal*** during Live PVP, which will reduce the enemy's **SPD** by **-300**.
   {% endtab %}
   {% endtabs %}

***

### <mark style="background-color:blue;">**Individual Crystallization Effect :**</mark>

This section will explain the specific effect when each of the mentioned Digimon got inflicted with Barbamon X's Crystallization. Besides disabling the target's Passive Skill, some Digimon's Sub Skill could also be affected, and some own the known effects are ;

1. **Ophanimon X's Eden's Lance** - Unable to negate Fatal Hit.
2. **Omegamon X's Brave Shield** - Will still trigger, but passive follow up attack effect is negated.
3. **Magnamon X Light Shield** - Will still trigger, even on 2nd turn.
4. **Beelzemon X's Seventh Full Cluster** skill will be negated.
5. **Jesmon X's Schwertflügel** skill - No Pursuit attacks. **Sword Spirits Fusion** - No Counterattack and healing, and will be unable to gain Sword Spirits.
6. **Dynasmon X's Dragon's Breath** : Can't counterattack when being hit.
7. **Gankoomon X's Tekken Seisai** : Unable to consume AP to cleanse Control Status.
8. **Hououmon X's Holy Feathers** : No feather healing and cleansing.
9. **MedievalDukemon's Magic Spear Strike** : Unable to be triggered.
10. **ShineGreymon BM's Shining Blast** : Unable to be triggered.
11. **Huanglongmon's Huang Hui** : Unable to be triggered.
12. **Susanoomon's Yakusa-no-Ikazuchi** : Still gives another turn, but can't gain Energy stacks
13. **Wargreymon X's Brave Tornado** : Still gives another turn, but his passive revive with the presence of Zhuqiaomon or Hououmon X in team will be disabled.
14. **GraceNovamon's** **All-purpose Armor** : Passive negated, can't gain another turn.
15. **Cherubimon Virtue X's** **Paradise Sanctuary** : True Damage will be disabled
16. **Alphamon's** **Extra-Dimensional Space** : Unable to enter Extra-Dimensional Space when receiving fatal damage
17. **Craniamon X's God Bless** : Unaffected unless Crystallization was inflicted during cooldown
18. **Imperialdramon PM's** **Knightship** : No Counterattack when receiving critical hit. However he would still be able to resurrect random dead allies.
19. **Chaosdramon** : When Chaosdramon being attacked, no longer able to counterattack and converts buffs into random debuffs.
20. **Barbamon X** : When your allies with Eclipse mark take their action, the enemy's Barbamon X no longer allowing the highest attacker from Dark element ally to follow up with Normal Skill

***

## <mark style="color:blue;">Arts</mark>

![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FGWrw7udsYY9VaecF4e4d%2F0.png?alt=media)

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Fc90DX4em4kAhJ7bsDUCa%2Fx119%20%231788.png?alt=media&#x26;token=fb8b98be-f8ed-4bc9-9008-cdca1a2a8c41" alt=""><figcaption></figcaption></figure>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FJ58oGzfmU0lEXm7RKfxl%2Fx119_show%20%2356.png?alt=media&#x26;token=1e2a4204-eb8e-4bf8-a312-2c1beeae71d1" alt=""><figcaption></figcaption></figure>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FJmpkVrCqiEsN7RVbeEg2%2Fx119_show.png?alt=media&#x26;token=e9b4a5e4-8418-494f-a173-3f03f04de36d" alt=""><figcaption></figcaption></figure>
