# Duftmon X

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FHApPP1lVXwNiwU8IpHJW%2F640.gif?alt=media&#x26;token=f255cdb6-ce85-43c9-a950-6244c81d3850" alt=""><figcaption></figcaption></figure>

**Output (DPS) | Earth** <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FAn7JuwhPaehPo47ERkQn%2Felementearth.png?alt=media&#x26;token=ffe169cd-b827-4a79-8940-e8313515f262" alt="" data-size="line"> **| Data**<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FMZUFi7MJ8hs6WxNteXZE%2Fdata.png?alt=media&#x26;token=e7b0f677-3621-4322-b5ad-99679194b6b6" alt="data.png" data-size="line"> **| APT25 | Duftmon x2**

<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Ftf6bKek4fIRAVNvlgqCf%2Fhexin_ty.png?alt=media&#x26;token=815f5d0a-2750-4591-a098-b03d0bcad135" alt="hexin_dz24.png" data-size="line">  **Exclusive Microchip Core Effect:** Before taking your first action, gain additional <mark style="color:green;">**+4 AP**</mark>.

**Suitable General Microchip Core:** <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FeqPvquptj4WPhKu5SSxX%2F7100300.png?alt=media&#x26;token=cc38108d-bad6-4c40-85e0-7cb9337469fa" alt="hexin_dz24.png" data-size="line"> When attacking a target who has a <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FZvh895xDFoy4mCkrpwGs%2F17.png?alt=media&#x26;token=2a5c06c7-2e6c-4a2d-bdc6-f54cece34fc5" alt="" data-size="line"> <mark style="color:green;">**Shield**</mark>, the **Final Damage** dealt will be increased by additional **+12%**.&#x20;

<details>

<summary>Color Coding System Explanation</summary>

<mark style="color:blue;">**Blue Text:**</mark> Skill name, weapon name, skill details, built-in stats bonus.

<mark style="color:red;">**Red Text:**</mark> Cleansable debuff or abnormal status.

<mark style="color:green;">**Green Text:**</mark> Dispellable buff or beneficial status.

<mark style="color:purple;">**Purple Text**</mark>**:** Unpreventable unique effect.

<mark style="color:orange;">**Orange Text**</mark>**:** Exclusive layer, undeletable green icons, stacks.

<mark style="background-color:red;">**Red Highlight:**</mark> Negative mark. Can be prevented by *Mark Immunity* or specific ability.

<mark style="background-color:green;">**Green Highlight:**</mark> Undispellable buff. Can be affected by *Delete* effect.

<mark style="background-color:orange;">**Orange Highlight:**</mark> Exclusive mark. Can’t be prevented by *Mark Immunity*.

<mark style="background-color:purple;">**Purple Highlight:**</mark> Negative halo. Unaffected by the enemy’s Status Resistance.

<mark style="background-color:blue;">**Blue Highlight:**</mark> Beneficial halo buff. Will remain active as long as the provider still survive and not Isolated.

**Basic Probability/Base Chance:** This effect will calculate *Status Hit vs Status Resistance*.

**Fixed Probability/Fixed Chance:** This effect doesn’t calculate *Status Hit vs Status Resistance*.

<mark style="color:red;">**Action Restriction:**</mark> The inflicted target still able to take an action, but with restricted skill or condition.

<mark style="color:red;">**Action Prohibition:**</mark> The inflicted target will be unable to take any action at all.

</details>

***

## <mark style="color:blue;">**Skills Translation**</mark>

#### <mark style="color:blue;">**Normal Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Eine Billion)**</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FbNWwBpfX5dpb7yVMtGbr%2Fx11401.png?alt=media&#x26;token=5551900f-e130-46ec-91b6-8c64416cd110" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FAn7JuwhPaehPo47ERkQn%2Felementearth.png?alt=media&#x26;token=ffe169cd-b827-4a79-8940-e8313515f262" alt="" data-size="line">

<mark style="color:blue;">Single Target Multi-Hit</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +10**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Direct Damage</mark>

* Attack a **single enemy 10 times**, causing **20% damage** each.

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FcHmK1oMogx3aESNpn9te%2F640%20(1).gif?alt=media&#x26;token=82c7359f-0cdd-4e6a-9e30-ed338dc20698" alt=""><figcaption><p><em>Attack a <strong>single enemy 10 times</strong>.</em></p></figcaption></figure>

***

#### <mark style="color:blue;">**Main Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Aussterben)**</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FZdaYXxytprSYrSq8RZ5l%2Fx11403.png?alt=media&#x26;token=a94bb47a-147d-4ca7-b94e-166d7a6f5dca" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FAn7JuwhPaehPo47ERkQn%2Felementearth.png?alt=media&#x26;token=ffe169cd-b827-4a79-8940-e8313515f262" alt="" data-size="line">

<mark style="color:blue;">**10 AP**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Direct Damage</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +30**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Single Target</mark>

<mark style="color:blue;">**Override Effect:**</mark> *When casting this skill, gain **Final Damage** bonus **+30%**.*

* Attack a **single enemy**, causing **550% damage**, this damage <mark style="color:purple;">**ignores the target's**</mark> <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FwjvdAKGKe9it6CIlxoy1%2FInvincibility.png?alt=media&#x26;token=04d9193d-44c5-4ac2-943f-8958f5de5c22" alt="virus.png" data-size="line"> *<mark style="color:green;">**Invincibility**</mark>* and <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FZvh895xDFoy4mCkrpwGs%2F17.png?alt=media&#x26;token=2a5c06c7-2e6c-4a2d-bdc6-f54cece34fc5" alt="virus.png" data-size="line"> <mark style="color:green;">**Shield**</mark>.&#x20;
* Before attacking, plant a *<mark style="color:blue;">**Seed of Destruction**</mark>* on the target, and the target that is given the mark will have their *<mark style="color:green;">**Recovery Effec**</mark>*<mark style="color:green;">**t**</mark> received reduced by **-70%**.&#x20;
* After the marked target completed their action, the *<mark style="color:blue;">**Seed of Destruction**</mark>* will **detonate**, dealing **100% +&#x20;*****(the HP percentage that the target already lost x 20)%*****&#x20;damage** to **all enemies**. When the target is **defeated**, the *<mark style="color:blue;">**Seed of Destruction**</mark>* will **detonate** in advance.
* When the *<mark style="color:blue;">**Seed of Destruction**</mark>* **detonates**, Duftmon X will gain **AP value** equivalent to ***(Total number of targets affected by the explosion x 1)***.
* If Duftmon X is defeated, all of the *<mark style="color:blue;">**Seed of Destruction**</mark>* marks will also **disappear**.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="color:green;">(</mark>*<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FwjvdAKGKe9it6CIlxoy1%2FInvincibility.png?alt=media&#x26;token=04d9193d-44c5-4ac2-943f-8958f5de5c22" alt="" data-size="line"> *<mark style="color:green;">**Invincibility:**</mark> <mark style="color:green;"></mark><mark style="color:green;">A unique buff in which the possessor</mark> <mark style="color:green;"></mark><mark style="color:green;">**won't take any damage**</mark> <mark style="color:green;"></mark><mark style="color:green;">while still inside this mode.)</mark>*

*<mark style="color:green;">(</mark><mark style="color:green;">**Recovery Effect:**</mark> <mark style="color:green;"></mark><mark style="color:green;">A</mark> <mark style="color:green;"></mark><mark style="color:green;">**beneficial status**</mark> <mark style="color:green;"></mark><mark style="color:green;">that</mark> <mark style="color:green;"></mark><mark style="color:green;">**restores the target's HP**</mark> <mark style="color:green;"></mark><mark style="color:green;">according to the Healing Effectiveness of the healer and the target. This effect</mark> <mark style="color:green;"></mark><mark style="color:green;">**can be blocked**</mark> <mark style="color:green;"></mark><mark style="color:green;">by</mark> <mark style="color:green;"></mark><mark style="color:green;">**Recovery Block**</mark> <mark style="color:green;"></mark><mark style="color:green;">debuff, or</mark> <mark style="color:green;"></mark><mark style="color:green;">**be reversed**</mark> <mark style="color:green;"></mark><mark style="color:green;">by</mark> <mark style="color:green;"></mark><mark style="color:green;">**Recovery Reverse**</mark> <mark style="color:green;"></mark><mark style="color:green;">debuff.)</mark>*

</details>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Fp98reDHxS77GhueY04Ky%2F640%20(2).gif?alt=media&#x26;token=61a39dc0-367a-4b59-99fb-b5d7f2c9310b" alt=""><figcaption><p><em>Before attacking, plant a <mark style="color:blue;"><strong>Seed of Destruction</strong></mark> on the target, and the target will have their <mark style="color:green;"><strong>Recovery Effect</strong></mark> received reduced. After the marked target completed their action, the <mark style="color:blue;"><strong>Seed of Destruction</strong></mark> will <strong>detonate</strong>.</em> </p></figcaption></figure>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FcoQn6X2lmeEDYDsjwc4H%2F640%20(3).gif?alt=media&#x26;token=cbbeb8b3-d7a6-4876-8132-7b622a4092ae" alt=""><figcaption><p><em>When the target is <strong>defeated</strong>, the <mark style="color:blue;"><strong>Seed of Destruction</strong></mark> will <strong>detonate</strong> in advance.</em></p></figcaption></figure>

***

#### <mark style="color:blue;">**Sub Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Brown Nebel)**</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F4LOq9EB4yEHoHY5HTyVq%2Fx11402.png?alt=media&#x26;token=9ecedf93-c60c-429d-8723-8dd18d7aaa10" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FAn7JuwhPaehPo47ERkQn%2Felementearth.png?alt=media&#x26;token=ffe169cd-b827-4a79-8940-e8313515f262" alt="" data-size="line">

<mark style="color:blue;">**Passive Sub Skill**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Limit: x2 Per Round</mark>&#x20;

* When receiving a **critical hit**, there is a **40% chance** of activating *<mark style="color:blue;">**Brown Nebel**</mark>* ability to deflect the enemy's attack in the current action round, <mark style="color:purple;">reducing the</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Crit Damage**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">received to only</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**120%**</mark>. This effect can be triggered **twice** in a **single round**.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="color:blue;">(</mark><mark style="color:blue;">**Brown Nebel**</mark><mark style="color:blue;">: Duftmon X's</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**exclusive ability**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">which</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**deflects**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">the enemy's attack in current action round, reducing the</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**Critical Damage**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">received to only</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**120%**</mark><mark style="color:blue;">.)</mark>*

</details>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F0CqhqWqdS6dr7gwyTZlH%2F640%20(4).gif?alt=media&#x26;token=8ab4333a-89de-4651-a089-536f1679ed98" alt=""><figcaption><p><em>Deflect the enemy's attack in the current action round, <mark style="color:purple;">reducing the</mark><mark style="color:purple;"> </mark><mark style="color:purple;"><strong>Crit Damage</strong></mark><mark style="color:purple;"> </mark><mark style="color:purple;">received to only</mark><mark style="color:purple;"> </mark><mark style="color:purple;"><strong>120%</strong></mark>.</em></p></figcaption></figure>

***

#### <mark style="color:blue;">**Passive Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Royal Strategy)**</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F9w5z1cF3UqBNkWtKWHtw%2Fx11451.png?alt=media&#x26;token=9d21390a-b85c-425c-a29d-b30f53004ca6" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FAn7JuwhPaehPo47ERkQn%2Felementearth.png?alt=media&#x26;token=ffe169cd-b827-4a79-8940-e8313515f262" alt="" data-size="line">

* *<mark style="color:purple;">**Entry Effect:**</mark>* After entering the battlefield, Duftmon X will gain additional <mark style="color:green;">**+4 AP**</mark> and gain a **halo** <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Fv4kFtHcS80EgxkERewGU%2FErlang%20BM%20Wind%20Field%20Default.png?alt=media&#x26;token=32163d45-b251-49de-97d4-c5df2cfac4b3" alt="" data-size="line"> <mark style="background-color:blue;">**SPD +400**</mark> buff, lasting for **2 rounds**.
* For every **100 SPD**, Duftmon X will gain additional <mark style="color:blue;">**+0.5% ATK**</mark>, <mark style="color:blue;">**+1.5% Crit Damage**</mark>, <mark style="color:blue;">**+0.5% Damage Increase**</mark>, and <mark style="color:blue;">**+0.5% Damage Reduction**</mark> *(up to a maximum of **6000 SPD** will be counted). (Built-in stats also included when counting **base stats**)*
* <mark style="color:blue;">**X-Antibody Attribute:**</mark> Duftmon X is **immune** to <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FI5nyqCDeX5eyJCVIao3w%2FPetrified.png?alt=media&#x26;token=1184ad08-f37e-4632-8004-350f81da0381" alt="" data-size="line"> *<mark style="color:red;">**Petrified**</mark>* status.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="color:purple;">(</mark><mark style="color:purple;">**Entry Effect:**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">The type of effect that is triggered when the Digimon</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**enters the field**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**override digivolve**</mark><mark style="color:purple;">, or goes into a</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**new wave**</mark><mark style="color:purple;">)</mark>*

*<mark style="color:red;">(</mark>*<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FI5nyqCDeX5eyJCVIao3w%2FPetrified.png?alt=media&#x26;token=1184ad08-f37e-4632-8004-350f81da0381" alt="" data-size="line"> *<mark style="color:red;">**Petrified**</mark><mark style="color:red;">: A type of</mark> <mark style="color:red;"></mark><mark style="color:red;">**Action Prohibition**</mark> <mark style="color:red;"></mark><mark style="color:red;">control status which makes the inflicted target</mark> <mark style="color:red;"></mark><mark style="color:red;">**completely unable to move**</mark> <mark style="color:red;"></mark><mark style="color:red;">and take any action</mark> <mark style="color:red;"></mark><mark style="color:red;">**until the duration ends**</mark><mark style="color:red;">.)</mark>*

</details>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Fzhasq6SU1vLc6w17EuYb%2F640%20(5).gif?alt=media&#x26;token=967f5ca5-0ca7-4442-9372-8d2dd5d00538" alt=""><figcaption><p><em>After entering the battlefield, Duftmon X will gain additional <mark style="color:green;"><strong>+4 AP</strong></mark> and gain an undispellable <mark style="background-color:green;"><strong>SPD +400</strong></mark> buff.</em></p></figcaption></figure>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FzqHRUstgQuR9c1EsnJB4%2F640%20(6).gif?alt=media&#x26;token=1bef2a69-9211-4aa1-95c4-f9ca8edf0fdf" alt=""><figcaption><p><em>For every <strong>100 SPD</strong>, Duftmon X will gain additional <mark style="color:blue;"><strong>ATK</strong></mark>, <mark style="color:blue;"><strong>Crit Damage</strong></mark>, <mark style="color:blue;"><strong>Damage Increase</strong></mark>, and <mark style="color:blue;"><strong>Damage Reduction</strong></mark>.</em></p></figcaption></figure>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FriNywUJe1fNRgkKR6lZT%2F640%20(7).gif?alt=media&#x26;token=1e5eb1ad-85ad-4888-a117-88afb5ad69e1" alt=""><figcaption><p><em>For every <strong>100 SPD</strong>, Duftmon X will gain additional <mark style="color:blue;"><strong>ATK</strong></mark>, <mark style="color:blue;"><strong>Crit Damage</strong></mark>, <mark style="color:blue;"><strong>Damage Increase</strong></mark>, and <mark style="color:blue;"><strong>Damage Reduction</strong></mark>.</em></p></figcaption></figure>

***

### <mark style="background-color:blue;">**Breakthrough Skill Upgrade**</mark>

{% hint style="info" %}
Breakthrough recommendations:&#x20;

* **1 Star:** Unlock a lot of upgrade features such as microchips and awakening. Also would increase the stats that he would receive from SPD conversion.
* **3 Stars:** Higher probability to deflect critical hit.
* **5 Stars:** Additional probability to deflect critical hit.
* **6 Stars:** Give him full Damage Increase and Damage Reduction boost, also providing extra SPD buff during entry.
  {% endhint %}

<mark style="color:blue;">**1 Star**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Royal Strategy Level 2)**</mark>*

SPD requirement **-40**

<mark style="color:green;">Breakthrough Stats Boost: 5% Crit Rate</mark>

<mark style="color:blue;">**2 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Aussterben Level 2)**</mark>*

Skill damage **+50%**. *Seed of Destruction*'s *Recovery Effect* reduction **+20%**.

<mark style="color:green;">Breakthrough Stats Boost: 5% Crit Damage</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Reduction +5%</mark>&#x20;

<mark style="color:blue;">**3 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Brown Nebel Level 2)**</mark>*

Activation chance **+35%**.

<mark style="color:green;">Breakthrough Stats Boost: 8% Crit Rate</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Increase +5%</mark>&#x20;

<mark style="color:blue;">**4 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Aussterben Level 3)**</mark>*

Skill damage **+50%**. AP gains **+1**.

<mark style="color:green;">Breakthrough Stats Boost: 10% Crit Damage</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Reduction +5%</mark>

<mark style="color:blue;">**5 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Brown Nebel Level 3)**</mark>*

Limit of activation **+1**

<mark style="color:green;">Breakthrough Stats Boost: 10% Damage Increase</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Reduction +5%</mark>

<mark style="color:blue;">**6 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Royal Strategy Level 3)**</mark>*

When entering battlefield, SPD **+200**.

<mark style="color:green;">Breakthrough Stats Boost: 5% Damage Increase, 15% Damage Reduction</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Increase +10%</mark>

<details>

<summary>Total Stats Boost (Output Role)</summary>

<mark style="color:green;">**Breakthrough Stats Boost:**</mark>&#x20;

* <mark style="color:green;">Crit Rate +13%</mark>
* <mark style="color:green;">Crit Damage +15%</mark>
* <mark style="color:green;">Damage Increase +15%</mark>
* <mark style="color:green;">Damage Reduction +15%</mark>

<mark style="color:purple;">**Kernel Boost**</mark> <mark style="color:purple;"></mark>*<mark style="color:purple;">(added after placing this Digimon on the Kernel Link feature)</mark>*<mark style="color:purple;">**:**</mark>

* <mark style="color:purple;">Damage Increase +15%</mark>
* <mark style="color:purple;">Damage Reduction +15%</mark>

</details>

***

### <mark style="color:blue;">Build Recommendation</mark>

***Digimon New Century** is a game where your **DPS unit** could act as a **Control unit**, and your **Support unit** could act as your **DPS unit**. They are so **expandable**. This recommendation only offers the basic look to how you could set this unit up, but don't be **so rigid**, try out your own **unique build**, it surely would fit your team better.*

{% tabs %}
{% tab title="PVE" %}
**High Output Build**

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F7kn2eAA9auIvyB3O2E9O%2FOrdenimon%2004%20damage%20increase%20burst.png?alt=media&#x26;token=5cefc60f-1b3b-410e-8f14-4d1f7d37ffc0" alt=""><figcaption><p><em>Obtained from <strong>Ordinemon</strong> plugin dungeon.</em></p></figcaption></figure>

<table><thead><tr><th width="135"></th><th>Damage Increase Burst Set (4)</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>Crit Damage <strong>+3</strong> or <strong>+4</strong></p><p>Crit Rate <strong>+1</strong> or <strong>+2</strong></p><p>ATK %</p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>Crit Damage</td></tr><tr><td>5th Substat</td><td>Crit Damage <strong>+1</strong></td></tr><tr><td>Core</td><td><p><picture><source srcset="broken-reference" media="(prefers-color-scheme: dark)"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FVOZqU6nMKGC7dtzXSi3q%2FWeakness%20core.png?alt=media&#x26;token=8ab40e5b-1587-4a3c-96c0-fd9c2959b48c" alt="" data-size="line"></picture> <strong>Weakness</strong> <em>(If you're using debuff team)</em></p><p><picture><source srcset="broken-reference" media="(prefers-color-scheme: dark)"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F6BUZ58oXThBExhTscoEZ%2Fassault%20core.png?alt=media&#x26;token=f50ea76d-5dad-472e-ad77-0016fb862470" alt="" data-size="line"></picture> <strong>Assault</strong> <em>(Suitable if the enemy has buffs)</em></p><p><picture><source srcset="broken-reference" media="(prefers-color-scheme: dark)"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FT4QN36Mf0ilbDJ8Yoncu%2Fpursuit%20core.png?alt=media&#x26;token=915f38ad-929f-4ef6-b8fb-8786dc1fd197" alt="" data-size="line"></picture> <strong>Persuit</strong> <em>(Suitable for multi-hits)</em></p></td></tr><tr><td>Core Stats</td><td><p>ATK% + Crit Damage</p><p>Crit Damage + Crit Rate</p></td></tr><tr><td>Target Value</td><td><p>SPD <strong>+4500 to 5000</strong></p><p>Crit Rate <strong>+140%</strong></p><p>Crit Damage <strong>+450 to 500%</strong></p></td></tr></tbody></table>
{% endtab %}

{% tab title="PVP" %}
**High Speed Mid Output Build**

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F55n8imYTKHP2rF9kuXQq%2FBeelze%2003%20damage%20increase%20speed.png?alt=media&#x26;token=88e32194-2975-472c-b218-27aef167a930" alt=""><figcaption><p><em>Obtained from <strong>Beelzemon BM</strong> plugin dungeon.</em></p></figcaption></figure>

<table><thead><tr><th width="125"></th><th>Damage Increase Speed Set</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>SPD <strong>+3</strong> or <strong>+4</strong></p><p>Crit Damage <strong>+2</strong> or <strong>+3</strong></p><p>Crit Rate <strong>+1</strong> or <strong>+2</strong></p><p>Attack %</p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>SPD</td></tr><tr><td>5th Substat</td><td>Crit Damage <strong>+1</strong></td></tr><tr><td>Core</td><td><p><picture><source srcset="broken-reference" media="(prefers-color-scheme: dark)"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FpkiLQ1ge56kX9TwayNWx%2Fcleanse%20core.png?alt=media&#x26;token=5809d162-e726-4e7f-a64d-ddd45bd4cfb5" alt="" data-size="line"></picture> <strong>Cleanse</strong> <em>(To prevent Control Status)</em></p><p><picture><source srcset="broken-reference" media="(prefers-color-scheme: dark)"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F6BUZ58oXThBExhTscoEZ%2Fassault%20core.png?alt=media&#x26;token=f50ea76d-5dad-472e-ad77-0016fb862470" alt="" data-size="line"></picture> <strong>Assault</strong> <em>(Suitable if the enemy has buffs)</em></p><p><picture><source srcset="broken-reference" media="(prefers-color-scheme: dark)"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FVOZqU6nMKGC7dtzXSi3q%2FWeakness%20core.png?alt=media&#x26;token=8ab40e5b-1587-4a3c-96c0-fd9c2959b48c" alt="" data-size="line"></picture> <strong>Weakness</strong> <em>(If you're using debuff team)</em></p></td></tr><tr><td>Core Stats</td><td><p>SPD + Crit Damage</p><p>SPD + Crit Rate</p></td></tr><tr><td>Target Value</td><td><p>SPD <strong>+5500 to 6500</strong></p><p>Crit Rate <strong>+140%</strong></p><p>Crit Damage <strong>+300% to 380%</strong></p></td></tr></tbody></table>

**Mid Speed High Output Build**

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F7kn2eAA9auIvyB3O2E9O%2FOrdenimon%2004%20damage%20increase%20burst.png?alt=media&#x26;token=5cefc60f-1b3b-410e-8f14-4d1f7d37ffc0" alt=""><figcaption><p><em>Obtained from <strong>Ordinemon</strong> plugin dungeon.</em></p></figcaption></figure>

<table><thead><tr><th width="137"></th><th>Damage Increase Burst Set (4)</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>Crit Damage <strong>+3</strong> or <strong>+4</strong></p><p>Crit Rate <strong>+1</strong> or <strong>+2</strong></p><p>ATK %</p><p>SPD <strong>+1</strong></p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>Crit Damage</td></tr><tr><td>5th Substat</td><td>Crit Damage <strong>+1</strong></td></tr><tr><td>Core</td><td><p><picture><source srcset="broken-reference" media="(prefers-color-scheme: dark)"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FpkiLQ1ge56kX9TwayNWx%2Fcleanse%20core.png?alt=media&#x26;token=5809d162-e726-4e7f-a64d-ddd45bd4cfb5" alt="" data-size="line"></picture> <strong>Cleanse</strong> <em>(To prevent Control Status)</em></p><p><picture><source srcset="broken-reference" media="(prefers-color-scheme: dark)"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F6BUZ58oXThBExhTscoEZ%2Fassault%20core.png?alt=media&#x26;token=f50ea76d-5dad-472e-ad77-0016fb862470" alt="" data-size="line"></picture> <strong>Assault</strong> <em>(Suitable if the enemy has buffs)</em></p><p><picture><source srcset="broken-reference" media="(prefers-color-scheme: dark)"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FVOZqU6nMKGC7dtzXSi3q%2FWeakness%20core.png?alt=media&#x26;token=8ab40e5b-1587-4a3c-96c0-fd9c2959b48c" alt="" data-size="line"></picture> <strong>Weakness</strong> <em>(If you're using debuff team)</em></p></td></tr><tr><td>Core Stats</td><td><p>SPD + Crit Damage</p><p>Crit Damage + Crit Rate</p><p>Crit Damage + ATK %</p></td></tr><tr><td>Target Value</td><td><p>SPD <strong>+5000 to 6000</strong></p><p>Crit Rate <strong>+150%</strong></p><p>Crit Damage <strong>+450 to 500%</strong></p></td></tr></tbody></table>
{% endtab %}

{% tab title="Remarks" %}

1. For his SPD conversion, **after breakthrough 1 star**, the **maximum stats boosts** that you can get is **+50% ATK**, **+150% Crit Damage**, **+50% Damage Increase** and **+50% Damage Reduction**. Hence, the only reason why you should give him **more than 6000 SPD** is so that he **moves before the enemy**. You **will not gain** any more stats after you **exceed 6000 SPD**.
2. When calculating the damage from *Seed of Destruction* detonation, it will calculate the **overall HP lost** for that target, including lost HP because of the damage dealt by **everyone else in your team**.
3. Duftmon X's exclusive microchip core could help him to overcome **AP deduction effect** from your enemy, such as from MetalGarurumon X and Barbamon X. It will only works once, which is before your take your first active turn.
   {% endtab %}
   {% endtabs %}

***

### <mark style="color:blue;">Arts</mark>

![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FLrQwYa4vq4jXma0GQDdO%2F0.png?alt=media)

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FFH60dKs1N2LxEkSHrs6D%2Fx114%20%231266.png?alt=media&#x26;token=cbdb5f08-d49b-4201-a11e-ef3c7e51bb35" alt=""><figcaption></figcaption></figure>
