Last updated
Last updated
Output (DPS | Earth | Data | APT25 | Dynasmon x2
Exclusive Microchip Core Effect: Additional effects from using Normal Skill will no longer restricted to trigger only after performing combo attack.
Suitable General Microchip Core: When attacking a target who has a Shield, the Final Damage dealt will be increased by additional +12%.
Single Target | EXE: +10 | Direct Damage
6 AP | Direct Damage + True Damage | EXE: +30 | Single Target with Random Multi-Hit
Override Effect: Dynasmon X can perform another action after this skill is released.
Treat 200% DEF as ATK stats, attack a single enemy, causing 300% damage, and for every 1% lost HP from the target, increase the Final Damage by +1%. Additionally, for every 1% HP higher than Dynasmon X Maximum HP, it will add Damage Increase by +2% (up to +60% Damage Increase).
Then launch an additional attack on a random target, causing True Damage equivalent to 75% of the initial damage.
Condition-Based Skill | AOE | Direct Damage + True Damage
After receiving 2 direct damage, this skill will be activated;
Treat 200% DEF as ATK stats, attack all enemies, causing 120% damage to each target, with additional True Damage equal to 6% of the target's Maximum HP. (The damage does not exceed 200% of Dynasmon X's DEF stats) and it will not be affected by control status.
Dynasmon X will not be affected by any Ignore DEF effects.
Built-in Damage Reduction +30%. (Built-in stats also included when counting base stats)
Breakthrough recommendations:
1 Star: Unlock a lot of upgrade features such as microchips and awakening, and would only need to be attacked once to trigger his counterattack.
4 Stars: Increase his damaging capability for all of his attacks.
6 Stars: Give him full Damage Increase and Damage Reduction boost, also reducing AP consumption, enabling him to launch Dragon's Roar skill more often.
1 Star (Dragon's Breath Lvl. 2)
Number of attacks received to launch a counterattack -1
Breakthrough Stats Boost: 5% Crit Rate
2 Stars (Dragon's Gust Lvl. 2)
Skill damage increases +30%
Breakthrough Stats Boost: 5% Crit Damage
Kernel Stats Boost: Damage Reduction +5%
3 Stars (Dragon's Roar Lvl. 2)
Skill damage increases +75%
Breakthrough Stats Boost: 8% Crit Rate
Kernel Stats Boost: Damage Increase +5%
4 Stars (Dragon's Breath Lvl. 3)
Counterattack damage +15%, additional True Damage +2%
Breakthrough Stats Boost: 10% Crit Damage
Kernel Stats Boost: Damage Reduction +5%
5 Stars (X Dragon's Armor Lvl. 2)
Self Damage Reduction +10%, continuous round of Debuff Resistance +1
Breakthrough Stats Boost: 10% Damage Increase
Kernel Stats Boost: Damage Reduction +5%
6 Stars (Dragon's Roar Lvl. 3)
AP consumption -1, additional True Damage ratio +25% of the original damage
Breakthrough Stats Boost: 5% Damage Increase, 15% Damage Reduction
Kernel Stats Boost: Damage Increase +10%
Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fit your team better.
Max Output Build
Damage Increase Burst Set (4) | |
---|---|
Sub Stats | Crit Damage +3 or +4 Crit Rate DEF % |
Main Stat Slot-IV Plugin | Crit Damage |
5th Substat | Crit Damage +1 |
Core | |
Core Stats | Crit Damage + Crit Rate Crit Damage + DEF % |
Target Value | Crit Damage +450 to 500% Crit Rate +140% |
Treat 200% DEF as your ATK stats, and attack a single enemy, causing 120% damage. If this skill participates in a combo attack, it will grant Dynasmon X DEF +60%, which lasts for 2 rounds and additionally restores +1 AP to Dynasmon X.
When the Dynasmon X has Magnetization mark, when other allies with Magnetization mark are being attacked, it will also be regarded as Dynasmon X being attacked, and trigger this skill.
( Magnetization: The target with this mark, outside of their own action round, such as counterattack, and combo, the Damage Increase is increased by +15%, and the Damage Reduction is increased by +15%.)
Entry Effect: After entering the battlefield, Dynasmon X will gain an undispellable Debuff Resistance buff and will not be affected by any debuff type abnormal status, which lasts for 1 round. In addition, it also grants itself a Magnetization mark, which lasts for 2 rounds.
X-Antibody Attribute: Dynasmon X is immune to Recovery Block debuff.
( Debuff Resistance: A special undispellable buff that made the possessor unaffected by any debuff-type Abnormal Status.)
Weakness (If you're using debuff team)
Verdict (More damage from counterattacks, suitable if you're using him in Earth team)
Assault (Suitable if the enemy has buffs)