
Support (Auxiliary) | Water
| Data
| APT25 | MetalGarurumon x2


Exclusive Microchip Core Effect: The number of
Rising Tide layers required to launch Sub Skill (Metal Storm) is reduced by -4.
Suitable General Microchip Core: When the attacked target's SPD is lower than the user, gain additional +1500 Effect Hit.
Skills Translation
Normal Skill (Joint Shooting) 



Single Target | +10 EXE | Direct Damage
Attack a single enemy, causing 100% damage, and add 1 layer of
Rising Tide to himself.
This attack has a 100% fixed probability of cooperating with another teammate with the highest ATK stats to launch a coordinated attack and while buffing the teammate with
ATK +20%,
Crit Rate +20%, and
Crit Damage +50%, lasting for 2 rounds.

Main Skill (Cocytus Breath) 



6 AP | Direct Damage | EXE: +50 | AOE
Override Effect: MetalGarurumon X can perform another action after this skill is released.
Attacks all enemies, causing 125% damage to each target, and has a 70% fixed chance to inflict the target with
Absolute Zero mark, lasting for 2 rounds.
If the targets inflicted with
Absolute Zero msrk consumes AP, there will be a 75% fixed probability that they will be inflicted with
ATK +40% lasting for 2 rounds, and an additional AP will be deducted.
After releasing this skill, if MetalGarurumon X has 10 layers of
Rising Tide, launch a pursuit single target attack, Garuru Tomahawk Missile, dealing an extra 250% damage to the Main Target, and deduct target's AP by -2 points.

Sub Skill (Metal Storm) 



Condition-Based Skill | Single Target | Direct Damage
MetalGarurumon X can activate this skill with 6 or more layers of
Rising Tide.
Consumes 6 layers of
Rising Tide, with a 100% fixed probability, dispel all buffs on the designated target, and then attacks a single enemy, causing 200% damage.
Then, convert 2 random abnormal statuses from all allies into a random buff status (the priority for transformation goes to Control Status).

Passive Skill (Armed Link) 



Beneficial Halo: When MetalGarurumon X survives, he increases all allies' Crit Rate and Maximum HP by +10%. This effect increases to +20% for Water element Digimon.
Beneficial Halo: Each layer of
Rising Tide on MetalGarurumon X will provide +5% Toughness to all allies and can be stacked up to 10 layers.
Beneficial Halo: When
Rising Tide reaches 10 layers,
Metal Frenzy halo buff will be given to all our Water element allies to increase their Damage Increase and Damage Reduction by +10% and gain 1 layer of
Rising Tide before each round of action, which lasts for 2 rounds. This effect has a cooldown duration of 2 rounds.
Built-in Status Hit +5000, Evasion Rate +25%, Damage Reduction +25%.
Whenever MetalGarurumon X successfully dodges an attack, he will add 1 layer of
Rising Tide to himself.
Outside of MetalGarurumon X's active turn, if any teammate gains
Rising Tide, MetalGarurumon X will also get the same number of
Rising Tide layers.
At the beginning of the battle, MetalGarurumon X gains 10 layers of
Rising Tide.
When a teammate perform his first action, MetalGarurumon X will immediately gain SPD bonus equivalent to (80 x number of
Rising Tide layers).
X-Antibody Attribute: MetalGarurumon X is immune to
Silent status.




Breakthrough Skill Upgrade
1 Star (Cocytus Breath Level 2):
Possibility of Absolute Zero mark +30%, chance of inflicting debuff +25%
Stats Boost: 1000 Status Resistance
2 Stars (Joint Shooting Level 2):
The number of allies attacking in coordinated attack +1, the layers Rising Tide given to oneself +2
Stats Boost: 5% Damage Reduction
3 Stars (Metal Storm Level 2):
The number of Abnormal Status converted +2
Stats Boost: 1500 Status Resistance
4 Stars (Armed Link Level 2):
Crit Rate provided by the halo +5%. For Water element teammates, additional Crit Rate +10%.
Self Debuff Hit +2500, Evasion Rate +10%
Stats Boost: 5% Damage Reduction
5 Stars (Cocytus Breath Level 3):
AP consumption -1, AP reduction +1 after launching Garuru Tomahawk Missile
Stats Boost: 10% Damage Reduction
6 Stars (Armed Link Level 3)
Metal Frenzy will provide an additional +1 Rising Tide each round for Water element teammates with additional Damage Increase and Damage Reduction +5%
Stats Boost: 150 SPD
10% Damage Reduction
Build Recommendation
Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fit your team better.
Damage Reduction Crit Resist Build

Sub Stats
HP % +2 or +3
SPD +2
ATK +1
Status Resistance % +1
Main Stat Slot-IV Plugin
SPD or Status Resistance
5th Substat
Crit Resist +1
Core
Combo (If using combo team)
Adhere (More survivability)
Resolute (More survivability)
Cleanse (If not enough Status Resistance)
Accumulation (More AP gives more chances to inflict Isolated mark)
Core Stats
SPD + HP %
SPD + Status Resistance
Target Value
SPD +6500 to 7500
Crit Resist 130 to 150%
Status Resistance +35,000 to 45,000
Toughness Damage Reduction Build

Sub Stats
Status Hit +3 or +4
SPD +1 or +2
HP %
Main Stat Slot-IV Plugin
SPD or Status Hit
5th Substat
Toughness +1
Core
Combo (If using combo team)
Adhere (More survivability)
Resolute (More survivability)
Cleanse (If not enough Status Resistance)
Accumulation (More AP gives more chances to inflict Isolated mark)
Core Stats
SPD + HP %
SPD + Status Hit
SPD + Status Resistance
Target Value
SPD +5000 to 6000
Status Hit +25,000 to 50,000
Toughness >150%
Arts


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