Last updated
Last updated
Exclusive Microchip Core Effect: The number of Rising Tide layers required to launch Sub Skill (Metal Storm) is reduced by -4.
Single Target | +10 EXE | Direct Damage
6 AP | Direct Damage | EXE: +50 | AOE
Override Effect: MetalGarurumon X can perform another action after this skill is released.
Condition-Based Skill | Single Target | Direct Damage
Then, convert 2 random abnormal statuses from all allies into a random buff status (the priority for transformation goes to Control Status).
Beneficial Halo: When MetalGarurumon X survives, he increases all allies' Crit Rate and Maximum HP by +10%. This effect increases to +20% for Water element Digimon.
Built-in Status Hit +5000, Evasion Rate +25%, Damage Reduction +25%.
Breakthrough recommendations:
1 Star: Unlock a lot of upgrade features such as microchips and awakening. It will also guarantee to inflict Absolute Zero mark.
4 Stars: Will make him as a very reliable buffer.
5 Stars: Reduced AP consumption meaning he could launch Main Skill more often, and would also deduct more AP from the target.
6 Stars: Making him as a very crucial Support for Water team.
1 Star (Cocytus Breath Level 2):
Possibility of Absolute Zero mark +30%, chance of inflicting debuff +25%
Stats Boost: 1000 Status Resistance
2 Stars (Joint Shooting Level 2):
The number of allies attacking in coordinated attack +1, the layers Rising Tide given to oneself +2
Stats Boost: 5% Damage Reduction
3 Stars (Metal Storm Level 2):
The number of Abnormal Status converted +2
Stats Boost: 1500 Status Resistance
4 Stars (Armed Link Level 2):
Crit Rate provided by the halo +5%. For Water element teammates, additional Crit Rate +10%.
Self Debuff Hit +2500, Evasion Rate +10%
Stats Boost: 5% Damage Reduction
5 Stars (Cocytus Breath Level 3):
AP consumption -1, AP reduction +1 after launching Garuru Tomahawk Missile
Stats Boost: 10% Damage Reduction
6 Stars (Armed Link Level 3)
Metal Frenzy will provide an additional +1 Rising Tide each round for Water element teammates with additional Damage Increase and Damage Reduction +5%
Stats Boost: 150 SPD
10% Damage Reduction
Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fit your team better.
Damage Reduction Crit Resist Build
Damage Reduction Crit Resist (4) | |
---|---|
Sub Stats | HP % +2 or +3 SPD +2 ATK +1 Status Resistance % +1 |
Main Stat Slot-IV Plugin | SPD or Status Resistance |
5th Substat | Crit Resist +1 |
Core | |
Core Stats | SPD + HP % SPD + Status Resistance |
Target Value | SPD +6500 to 7500 Crit Resist 130 to 150% Status Resistance +35,000 to 45,000 |
Toughness Damage Reduction Build
Damage Reduction Toughness (4) | |
---|---|
Sub Stats | Status Hit +3 or +4 SPD +1 or +2 HP % |
Main Stat Slot-IV Plugin | SPD or Status Hit |
5th Substat | Toughness +1 |
Core | |
Core Stats | SPD + HP % SPD + Status Hit SPD + Status Resistance |
Target Value | SPD +5000 to 6000 Status Hit +25,000 to 50,000 Toughness >150% |
Suitable General Microchip Core: When the attacked target's SPD is lower than the user, gain additional +1500 Effect Hit.
Attack a single enemy, causing 100% damage, and add 1 layer of Rising Tide to himself.
This attack has a 100% fixed probability of cooperating with another teammate with the highest ATK stats to launch a coordinated attack and while buffing the teammate with ATK +20%, Crit Rate +20%, and Crit Damage +50%, lasting for 2 rounds.
( Rising Tide: A unique stack for Water element Digimon. It can enable various bonus effects according to the number of layers. Can stack up to 10 layers.)
Attacks all enemies, causing 125% damage to each target, and has a 70% fixed chance to inflict the target with Absolute Zero mark, lasting for 2 rounds.
If the targets inflicted with Absolute Zero msrk consumes AP, there will be a 75% fixed probability that they will be inflicted with ATK +40% lasting for 2 rounds, and an additional AP will be deducted.
After releasing this skill, if MetalGarurumon X has 10 layers of Rising Tide, launch a pursuit single target attack, Garuru Tomahawk Missile, dealing an extra 250% damage to the Main Target, and deduct target's AP by -2 points.
( Absolute Zero: An exclusive mark of MetalGarurumon X's exclusive negative mark, which can cause various special effects when the enemy consumes AP.)
MetalGarurumon X can activate this skill with 6 or more layers of Rising Tide.
Consumes 6 layers of Rising Tide, with a 100% fixed probability, dispel all buffs on the designated target, and then attacks a single enemy, causing 200% damage.
Beneficial Halo: Each layer of Rising Tide on MetalGarurumon X will provide +5% Toughness to all allies and can be stacked up to 10 layers.
Beneficial Halo: When Rising Tide reaches 10 layers, Metal Frenzy halo buff will be given to all our Water element allies to increase their Damage Increase and Damage Reduction by +10% and gain 1 layer of Rising Tide before each round of action, which lasts for 2 rounds. This effect has a cooldown duration of 2 rounds.
Whenever MetalGarurumon X successfully dodges an attack, he will add 1 layer of Rising Tide to himself.
Outside of MetalGarurumon X's active turn, if any teammate gains Rising Tide, MetalGarurumon X will also get the same number of Rising Tide layers.
At the beginning of the battle, MetalGarurumon X gains 10 layers of Rising Tide.
When a teammate perform his first action, MetalGarurumon X will immediately gain SPD bonus equivalent to (80 x number of Rising Tide layers).
X-Antibody Attribute: MetalGarurumon X is immune to Silent status.
( Metal Frenzy: MetalGarurumon X's Halo buffs only for Water element allies. When this buff is available, increase the possessor's Damage Increase and Damage Reduction by +10% and gain 1 layer of Rising Tide before each round of action, which lasts for 2 rounds.)
( Silent: A type of Action Restriction control status, disabling all skills aside from Normal Skill. This status also deactivate any passive effect from the disabled skills.)
Combo (If using combo team)
Adhere (More survivability)
Resolute (More survivability)
Cleanse (If not enough Status Resistance)
Accumulation (More AP gives more chances to inflict Isolated mark)
Combo (If using combo team)
Adhere (More survivability)
Resolute (More survivability)
Cleanse (If not enough Status Resistance)
Accumulation (More AP gives more chances to inflict Isolated mark)