# Mervamon

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FUfeSzCW70WUtKWqpl99W%2Fs114.png?alt=media&#x26;token=9429bb3f-b325-4244-8528-3382e590ecd1" alt="" width="563"><figcaption></figcaption></figure>

**Role:** **Crowd** **Control** (AOE / Multiple Target)&#x20;

**Element:** **Plant**&#x20;

**Attribute:** Virus ☣

**Awakening Group:** Control&#x20;

**Ability:** Damage Over Time (Poisoned), Control Status (Charmed)&#x20;

**Jogress Material:**

(**Minervamon** + **Rosemon**)

\
**Normal Skill (Night Stalker)**&#x20;

**Digivolution Energy: +10**

\- Attack the **designated enemy** and **1 other enemy** with the **highest ATK** stats, each dealing **100%** damage. And there is a **75% chance** to cause the target to gain 1 layer of **Poisoned** state, continuously losing HP every round for **3 rounds**.&#x20;

● (**Poisoned** - Continuous damage over time. Before taking action every round, the target will receive damage equal to **4%** of its **Maximum HP** and **not exceeding 40%** of the attacker's **ATK**. This effect can be stacked up to **10 layers**)

\
**Main Skill (Madness Merry-Go-Round DX)**&#x20;

**AP Consume: 5 AP**

**Digivolution Energy: +30**

\- Attacks **all enemies** **3 times**, each time dealing **40%** damage to the target, and has a **50% chance** to cause the target to gain 1 layer of **Poisoned** status, continuously losing HP each round for **3 rounds**. After attacking, there is a **100% chance** that the **main target** will receive an Action Restriction, falling into **Charmed**, lasting 1 round.

● (**Charmed** - Low level **control status** which causes the target to act abnormally. When being **Charmed**, the target will use **Normal Skill** to attack their own teammate instead)

**Digivolution** **Effect:** Final Damage Bonus **+40%**

**Sub Skill (Love Poison)**&#x20;

\- When attacking a **Poisoned** target, there is a 10% chance that the target will receive an Action Restriction, falling into **Charmed**, lasting 1 round.

**Passive Skill (Olympia Change)**&#x20;

\- **Entry Effect**: After entering the battlefield, her **Maximum HP** is increased by **+15%**. Before each action, she will gain a **Recovery Effect**, recovering **20%** ​​of her **lost HP**.

● (**Entry Effect** - The type of effect that triggered when the Digimon entered the field, override digivolve, or when going into a new wave)

● (**Recovery Effect:** Restore target's **HP** according to the **Healing Effectiveness** of the healer and the target)

**Breakthrough Skill Upgrade**

**1 Star (Madness Merry-Go-Round DX Lvl. 2)**

Poisoning chance **+20%**

Stats Boost: **50 SPD**

**2 Stars (Night Stalker Lvl. 2)**

Poisoning chance **+25%**&#x20;

Stats Boost: **1500 Debuff Rate**&#x20;

**3 Stars (Olympia Change Lvl. 2)**

Maximum HP **+10%.**&#x20;

Stats Boost: **100 SPD**&#x20;

**4 Stars (Love Poison Lvl. 2)**

Charm chance **+5%**&#x20;

Stats Boost: **1000 Debuff Rate**

**5 Stars (Olympia Change Lvl.3)**

HP recovery effect ratio **+15%**&#x20;

Stats Boost: **1000 Status Resistance**&#x20;

**6 Stars (Madness Merry-Go-Round DX Lvl. 3)**

Poisoning chance **+30%**

Stats Boost: **1500 Status Resistance**

&#x20;                    **20% Damage Reduction**
