
Support (Auxiliary) | Water | Virus | APT25 | Leviamon x2
Exclusive Microchip Core Effect : At battle start, Leviamon X enters
【Devour Mode】 for 1 turn.
Suitable General Microchip Core: When the attacked target's SPD is lower than the user, gain additional +1500 Effect Hit.
Skills Translation
Normal Skill (Rostrum Triadens) 



AoE | +10 EXE | Direct Damage
Attacks a single enemy 3 times, each hit dealing 50% damage, then grants Leviamon X 2 stacks of
Rising Tide.
When actively used, this skill has a 100% fixed chance to perform a combo with the 2 allies who have the highest Attack, granting them
Attack +40% and
Defense +75% for 2 turns.

Main Skill (Seventh Lightning) 



Direct Damage | EXE: +40 | AoE
Override Effect: Before casting, dispels all buffs on all enemies, ignoring resistance.
Leviamon X inflicts HP-loss on self equal to 55% of current HP, then grants all
Water allies 2 stacks of
Rising Tide, then attacks all enemies 4 times, each hit dealing 100% damage. After each hit, additional effects trigger based on the element of other allies in the lineup (if a slot is empty, the
Water effect triggers by default):
Fire: 100% Fixed chance to apply
Molten Armor to the target for 2 turns; additionally, 100% base chance to apply 1 stack of
Burning for 2 turns.
Wind: 100% Fixed chance to apply 3 stacks of
Wind Blade to the target for 3 turns; additionally, grants all allies
Speed +600 for 2 turns.
Earth: 100% Fixed chance to grant all allies
Counter-attack for 2 turns; additionally, 100% base chance to
Stun the target for 1 turn.
Thunder: 100% Fixed chance to apply
Overload to the target for 2 turns; additionally, 100% base chance to inflict
Paralyzed for 1 turn.
Light: 100% Fixed chance to apply
Sacred Penalty to the target for 2 turns; additionally, restores 2 AP to all allies.
Dark: 100% Fixed chance to apply 2 stacks of
Eclipse to the target for 2 turns; additionally, 100% base chance to inflict
Attack -40% and
Defense -75% for 2 turns.
Wood: 100% Fixed chance to apply
Parasitic mark to the target for 2 turns; additionally, 100% base chance to apply 2 stacks of
Poisoned for 2 turns.
Water: Removes 2 abnormal statuses and 1 negative mark from all allies, then grants them a Healing effect that restores HP equal to 15% of Leviamon X’s Max HP.
After casting this skill, Leviamon X enters
【Devour Mode】 for 1 turn; while in this state, enemies cannot gain any buffs, including undispellable buffs.



Sub Skill (Deep-Sea Ambush) 



Passive Sub Skill | Cooldown: 2 Turns
Before taking fatal damage, Leviamon X survives with at least 1% HP for the rest of the current turn and enters
【Submerge Form】, becoming immune to all damage and enemy skill effects. At the start of his next turn, exits
【Submerge Form】 and consumes all AP; each 1 AP consumed restores 10% Max HP. Cooldown 2 turns; can trigger 2 times per battle.
Each buff on the field not granted on Leviamon X grants 1 stack of
Envy, with a maximum of 20 stacks. At 20 stacks, when Leviamon X uses his Main Skill he deals true damage equal to 100% of his missing HP to all enemies (this damage cannot exceed 1000% of his Attack) and, with 100% base chance, deduct the enemy AP equal to his current AP. All Envy stacks are then cleared and 1 extra use of
【Submerge Form】 is restored.


Passive Skill (Lord of Sea and Sky) 



Built-in Status Hit +25,000, Status Resistance +25,000, Damage Reduction +40%. (Built-in stats also included when counting base stats)
For every 5,000 basic DEF stats, increase Maximum HP +1%, Attack +1% and Defense+2%, calculated up to maximum of 400,000 DEF. In PVE mode, when calculating Attack and Defenese, Leviamon X will be considered as having at least 250,000 DEF.
For each ally (excluding himself) Leviamon X gains Speed +300; if the ally is
Water, the bonus is +500.
While Leviamon X is on the field, all allies gain Damage Increase +25% and Damage Reduction +25%;
Water allies additionally gain Final Damage +25% and ignore 50% of the target’s Defense.
For every stack of
Rising Tide on himself: Healing Bonus +10%, Toughness +20%.
Leviamon X is immune to Banish.



Breakthrough Skill Upgrade
1 Star (Seventh Lightning Level 2) :
EXE +10; Rising Tide stacks granted +2.
Stats Boost: 1000 Status Resistance
2 Stars (Lord of Sea and Sky Level 2) :
Status Hit +10000, Status Res +10000, Damage Reduction +10%.
Stats Boost: 5% Damage Reduction
3 Stars (Deep-Sea Ambush Level 2) :
Cooldown of 【Submerge Form】 -1 turn.
Stats Boost: 1500 Status Resistance
4 Stars (Seventh Lightning Level 3) :
EXE +10; duration of 【Devour Mode】 +1 turn.
Stats Boost: 5% Damage Reduction
5 Stars (Deep-Sea Ambush Level 3) :
Envy gained per external buff +1; true-damage ratio +50%.
Stats Boost: 10% Damage Reduction
6 Stars (Lord of Sea and Sky Level 3) :
Speed per ally +100; Speed per Water ally +150
Stats Boost: 150 SPD
10% Damage Reduction
Build Recommendation
Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fit your team better.
Hybrid SPD & Status resistance Build

Sub Stats
SPD +3 or +4
Status Hit +1 or +2
Main Stat Slot-IV Plugin
Status Hit + SPD
5th Substat
Status Hit +1
Core
Combo (If using combo team)
Healing Bonus (Provide more recovery ratio when switching pitch)
Cleanse (If not enough Status Resistance)
Core Stats
SPD + HP %
SPD + Status Hit
Target Value
SPD +7200 to 8500
Status Hit +45,000 to 60,000
Arts


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