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Support (Auxiliary) | Water | Virus | APT25 | Leviamon x2

Exclusive Microchip Core Effect : At battle start, Leviamon X enters 【Devour Mode】 for 1 turn.

Suitable General Microchip Core: When the attacked target's SPD is lower than the user, gain additional +1500 Effect Hit.

Color Coding System Explanation

Blue Text: Skill name, weapon name, skill details, built-in stats bonus.

Red Text: Cleansable debuff or abnormal status.

Green Text: Dispellable buff or beneficial status.

Purple Text: Unpreventable unique effect.

Orange Text: Exclusive layer, undeletable green icons, stacks.

Red Highlight: Negative mark. Can be prevented by Mark Immunity or specific ability.

Green Highlight: Undispellable buff. Can be affected by Delete effect.

Orange Highlight: Exclusive mark. Can’t be prevented by Mark Immunity.

Purple Highlight: Negative halo. Unaffected by the enemy’s Status Resistance.

Blue Highlight: Beneficial halo buff. Will remain active as long as the provider still survive and not Isolated.

Yellow Highlight: Weather effects.

Basic Probability/Base Chance: This effect will calculate Status Hit vs Status Resistance.

Fixed Probability/Fixed Chance: This effect doesn’t calculate Status Hit vs Status Resistance.

Action Restriction: The inflicted target still able to take an action, but with restricted skill or condition.

Action Prohibition: The inflicted target will be unable to take any action at a


Skills Translation

Normal Skill (Rostrum Triadens)

AoE | +10 EXE | Direct Damage

  • Attacks a single enemy 3 times, each hit dealing 50% damage, then grants Leviamon X 2 stacks of Rising Tide.

  • When actively used, this skill has a 100% fixed chance to perform a combo with the 2 allies who have the highest Attack, granting them Attack +40% and Defense +75% for 2 turns.

Icons & Terms Explanation

Rising Tide: A unique stack for Water element Digimon. It can enable various bonus effects according to the number of layers. Can stack up to 10 layers.

Normal Skill effect display

Main Skill (Seventh Lightning)

Direct Damage | EXE: +40 | AoE

Override Effect: Before casting, dispels all buffs on all enemies, ignoring resistance.

  • Leviamon X inflicts HP-loss on self equal to 55% of current HP, then grants all Water allies 2 stacks of Rising Tide, then attacks all enemies 4 times, each hit dealing 100% damage. After each hit, additional effects trigger based on the element of other allies in the lineup (if a slot is empty, the Water effect triggers by default):

    • Fire: 100% Fixed chance to apply Molten Armor to the target for 2 turns; additionally, 100% base chance to apply 1 stack of Burning for 2 turns.

    • Wind: 100% Fixed chance to apply 3 stacks of Wind Blade to the target for 3 turns; additionally, grants all allies Speed +600 for 2 turns.

    • Earth: 100% Fixed chance to grant all allies Counter-attack for 2 turns; additionally, 100% base chance to Stun the target for 1 turn.

    • Thunder: 100% Fixed chance to apply Overload to the target for 2 turns; additionally, 100% base chance to inflict Paralyzed for 1 turn.

    • Light: 100% Fixed chance to apply Sacred Penalty to the target for 2 turns; additionally, restores 2 AP to all allies.

    • Dark: 100% Fixed chance to apply 2 stacks of Eclipse to the target for 2 turns; additionally, 100% base chance to inflict Attack -40% and Defense -75% for 2 turns.

    • Wood: 100% Fixed chance to apply Parasitic mark to the target for 2 turns; additionally, 100% base chance to apply 2 stacks of Poisoned for 2 turns.

    • Water: Removes 2 abnormal statuses and 1 negative mark from all allies, then grants them a Healing effect that restores HP equal to 15% of Leviamon X’s Max HP.

  • After casting this skill, Leviamon X enters 【Devour Mode】 for 1 turn; while in this state, enemies cannot gain any buffs, including undispellable buffs.

Icons & Terms Explanation

Rising Tide: A unique stack for Water element Digimon. It can enable various bonus effects according to the number of layers. Can stack up to 10 layers.

Molten Armor: When a target acquires this negative mark, when attacked by Fire element skills, the damage will be increased by +20%, and their Status Resistance to Burning effects is reduced by -40%.

Burning: A type of damage-related abnormal status that will deal continuous damage over time equivalent to 20% of the attacker's ATK stat before each turn. This effect can be stacked up to 5 layers.

Wind Blade: When the target with this negative mark is attacked by any Wind attribute skill, each layer of the Wind Blade mark will increase the chance of a combo by 6%. After the combo is triggered, all the opponent's Wind Blade layers will be removed.

Counter-attack: Target counters with its basic skill after being hit.

Stun: One of the Action Prohibition control statuses which makes the target unable to move and take any action.

Overload: When a target gets attacked by Thunder element skill, the target's allies who is inflicted with this negative mark would take 10% damage as well.

Paralyzed: A type of Action Prohibition control status which makes the inflicted target completely unable to move and take any action until the duration ends.

Sacred Penalty: A negative mark that would randomly dispel a buff from the target when being attacked by any Light element skill.

Eclipse: After receiving any Dark element skill, the Status Resistance of the target with this negative mark will be reduced by 15%. This mark can be stacked up to 5 layers. When inflicted with this mark, there is a 20% chances to ignore cleansing effect when trying to remove debuffs.

Parasitic mark: The target takes 50% more Poison damage; any existing Poison on it has a 50% fixed chance not to be removed.

Poisoned: A type of damage-related abnormal status that will deal continuous damage over time. Before taking action every round, the target will receive damage equivalent to 4% of its Maximum HP and not exceeding 80% of the inflictor's ATK stats. This effect can be stacked up to 10 layers.

Demonstration of the effects of water, thunder , fire and wood elements
Empty slots are considered water element teammates.
Effects of light , dark , earth and wind elements are displayed

Sub Skill (Deep-Sea Ambush)

Passive Sub Skill | Cooldown: 2 Turns

  • Before taking fatal damage, Leviamon X survives with at least 1% HP for the rest of the current turn and enters 【Submerge Form】, becoming immune to all damage and enemy skill effects. At the start of his next turn, exits 【Submerge Form】 and consumes all AP; each 1 AP consumed restores 10% Max HP. Cooldown 2 turns; can trigger 2 times per battle.

  • Each buff on the field not granted on Leviamon X grants 1 stack of Envy, with a maximum of 20 stacks. At 20 stacks, when Leviamon X uses his Main Skill he deals true damage equal to 100% of his missing HP to all enemies (this damage cannot exceed 1000% of his Attack) and, with 100% base chance, deduct the enemy AP equal to his current AP. All Envy stacks are then cleared and 1 extra use of 【Submerge Form】 is restored.

Certain number of layers of [Envy] - When using Main skills, it will cause true damage to the opponent's health and deduct the opponent's AP - clear the jealousy layer
Enter Submerge Form when fatally wounded + Submerge Form is immune to damage and skill effects + Recover health based on AP

Passive Skill (Lord of Sea and Sky)

  • Built-in Status Hit +25,000, Status Resistance +25,000, Damage Reduction +40%. (Built-in stats also included when counting base stats)

  • For every 5,000 basic DEF stats, increase Maximum HP +1%, Attack +1% and Defense+2%, calculated up to maximum of 400,000 DEF. In PVE mode, when calculating Attack and Defenese, Leviamon X will be considered as having at least 250,000 DEF.

  • For each ally (excluding himself) Leviamon X gains Speed +300; if the ally is Water, the bonus is +500.

  • While Leviamon X is on the field, all allies gain Damage Increase +25% and Damage Reduction +25%; Water allies additionally gain Final Damage +25% and ignore 50% of the target’s Defense.

  • For every stack of Rising Tide on himself: Healing Bonus +10%, Toughness +20%.

  • Leviamon X is immune to Banish.

Comparison - Damage to teammates with and without Leviamon X
Comparison - With and Without Leviamon X Teammate Damage Reduction
Not affected by banish

Breakthrough Skill Upgrade

Breakthrough recommendations:

1 Star (Seventh Lightning Level 2) :

EXE +10; Rising Tide stacks granted +2.

Stats Boost: 1000 Status Resistance

2 Stars (Lord of Sea and Sky Level 2) :

Status Hit +10000, Status Res +10000, Damage Reduction +10%.

Stats Boost: 5% Damage Reduction

3 Stars (Deep-Sea Ambush Level 2) :

Cooldown of 【Submerge Form】 -1 turn.

Stats Boost: 1500 Status Resistance

4 Stars (Seventh Lightning Level 3) :

EXE +10; duration of 【Devour Mode】 +1 turn.

Stats Boost: 5% Damage Reduction

5 Stars (Deep-Sea Ambush Level 3) :

Envy gained per external buff +1; true-damage ratio +50%.

Stats Boost: 10% Damage Reduction

6 Stars (Lord of Sea and Sky Level 3) :

Speed per ally +100; Speed per Water ally +150

Stats Boost: 150 SPD

10% Damage Reduction


Build Recommendation

Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fit your team better.

Hybrid SPD & Status resistance Build

Obtained from Gankoomon X plugin dungeon.
Blessing Sniper Set (2) + Quick Blessing Set (2)

Sub Stats

SPD +3 or +4

Status Hit +1 or +2

Main Stat Slot-IV Plugin

Status Hit + SPD

5th Substat

Status Hit +1

Core

Combo (If using combo team)

Healing Bonus (Provide more recovery ratio when switching pitch)

Cleanse (If not enough Status Resistance)

Core Stats

SPD + HP %

SPD + Status Hit

Target Value

SPD +7200 to 8500

Status Hit +45,000 to 60,000


Arts

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