> For the complete documentation index, see [llms.txt](https://dnccodex.gitbook.io/digimon-new-century-ultra-codex/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://dnccodex.gitbook.io/digimon-new-century-ultra-codex/skills-translation/digimon-by-rarity/x-antibody/beelstarmon-x.md).

# Beelstarmon X

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F00qmJUWbyfGxSi4Z5REX%2F640%20(4).gif?alt=media&amp;token=e4a16ac1-e583-4e70-afc8-de81f7f1cbe6" alt=""><figcaption></figcaption></figure>

**Output (DPS) | Dark** <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FiozX6T1GP70bKpsKNDCP%2Felementdark.png?alt=media&amp;token=3fed36e4-1e03-4458-96fe-f446a35ef9ef" alt="" data-size="line"> **| Virus**<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FCCCF5icqgCFLlbgel5CN%2Fvirus.png?alt=media&amp;token=543c9c73-456e-495c-b648-2050994c12cf" alt="" data-size="line"> **| APT25 | Beelstarmon x2**

<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Ftf6bKek4fIRAVNvlgqCf%2Fhexin_ty.png?alt=media&amp;token=815f5d0a-2750-4591-a098-b03d0bcad135" alt="hexin_dz24.png" data-size="line">  **Exclusive Microchip Core Effect:** In a single round, the number of times to activate *<mark style="color:purple;">**Telekinesis**</mark>* **+4** *(Maximum 6 **times** per round before 2 stars breakthrough, 7 **times** per round at 6 stars breakthrough)*.

**Suitable General Microchip Core:** <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F3et7YCgy5qztcfXDo8JV%2F7100100.png?alt=media&amp;token=bf6fd212-61f5-4cd3-9731-ca2b3ec45c4b" alt="hexin_dz24.png" data-size="line"> After the first attack of each action round, additional **+8%** of the initial damage will be dealt to the **Main Target** as *<mark style="color:purple;">**True Damage**</mark>*.

<details>

<summary>Color Coding System Explanation</summary>

<mark style="color:blue;">**Blue Text:**</mark> Skill name, weapon name, skill details, built-in stats bonus.

<mark style="color:red;">**Red Text:**</mark> Cleansable debuff or abnormal status.

<mark style="color:green;">**Green Text:**</mark> Dispellable buff or beneficial status.

<mark style="color:purple;">**Purple Text**</mark>**:** Unpreventable unique effect.

<mark style="color:orange;">**Orange Text**</mark>**:** Exclusive layer, undeletable green icons, stacks.

<mark style="background-color:red;">**Red Highlight:**</mark> Negative mark. Can be prevented by *Mark Immunity* or specific ability.

<mark style="background-color:green;">**Green Highlight:**</mark> Undispellable buff. Can be affected by *Delete* effect.

<mark style="background-color:orange;">**Orange Highlight:**</mark> Exclusive mark. Can’t be prevented by *Mark Immunity*.

<mark style="background-color:purple;">**Purple Highlight:**</mark> Negative halo. Unaffected by the enemy’s Status Resistance.

<mark style="background-color:blue;">**Blue Highlight:**</mark> Beneficial halo buff. Will remain active as long as the provider still survive and not Isolated.

**Basic Probability/Base Chance:** This effect will calculate *Status Hit vs Status Resistance*.

**Fixed Probability/Fixed Chance:** This effect doesn’t calculate *Status Hit vs Status Resistance*.

<mark style="color:red;">**Action Restriction:**</mark> The inflicted target still able to take an action, but with restricted skill or condition.

<mark style="color:red;">**Action Prohibition:**</mark> The inflicted target will be unable to take any action at all.

</details>

***

## <mark style="color:blue;">**Skills Translation**</mark>

#### <mark style="color:blue;">**Normal Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Double Claw)**</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FrhbM0M7ZnVzaumewRBly%2Fx13301.png?alt=media&amp;token=fc39e85c-a31f-498b-b308-d2d8ec0662ee" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FiozX6T1GP70bKpsKNDCP%2Felementdark.png?alt=media&amp;token=3fed36e4-1e03-4458-96fe-f446a35ef9ef" alt="" data-size="line">

<mark style="color:blue;">Single Target</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +10**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Direct Damage</mark>

* Attack a **single target** **twice**, dealing **100% damage** each time, with **100% base probability** to reduce the target's <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Fnk5l3fua0HAlyheir55N%2F114.png?alt=media&amp;token=a308d1ba-d383-4949-b036-b1bd24401868" alt="" data-size="line"> <mark style="color:red;">**DEF**</mark> by <mark style="color:red;">**-60%**</mark>, lasting for **2 rounds**.&#x20;
* This effect <mark style="color:purple;">**ignores the target's Status Resistance**</mark>. Then add **2 layers** of <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F9EmtHFwpZeNa2Bg2juep%2FBeelstar%20Fly%20Bullets%20Permanent.png?alt=media&amp;token=20fed95b-a8b9-4abf-a23b-d7175c601ba6" alt="" data-size="line"> *<mark style="color:orange;">**Fly Bullet**</mark>* to yourself.

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FRLnoN7c3XWY5VvpE6KcK%2F6405-ezgif.com-optimize.gif?alt=media&amp;token=5431bb3c-3f0d-4767-a7ef-0608d2bd7188" alt=""><figcaption><p><em>Attack a <strong>single target</strong></em> <em><strong>twice</strong>, with <strong>100% base probability</strong> to reduce the target's <mark style="color:red;"><strong>DEF</strong></mark> by <mark style="color:red;"><strong>-60%</strong></mark>, lasting for <strong>2 rounds</strong></em></p></figcaption></figure>

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="color:orange;">(</mark>*<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F9EmtHFwpZeNa2Bg2juep%2FBeelstar%20Fly%20Bullets%20Permanent.png?alt=media&amp;token=20fed95b-a8b9-4abf-a23b-d7175c601ba6" alt="" data-size="line"> *<mark style="color:orange;">**Fly Bullet**</mark><mark style="color:orange;">: A type of</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**exclusive layer**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">which indicates</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**how many times**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">can Beelstarmon X trigger her Sub Skill</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**Fly Bullets: Segundo**</mark><mark style="color:orange;">)</mark>*

</details>

***

#### <mark style="color:blue;">**Main Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Distancia Cero)**</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FlygYR7btiPZW1DKEoVhq%2Fx13303.png?alt=media&amp;token=424e7315-8808-49db-b697-cd98671ddb5e" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FiozX6T1GP70bKpsKNDCP%2Felementdark.png?alt=media&amp;token=3fed36e4-1e03-4458-96fe-f446a35ef9ef" alt="" data-size="line">

<mark style="color:blue;">**6 AP**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Direct Damage + True Damage</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +20**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Single Target</mark>

<mark style="color:blue;">**Override Effect:**</mark> *Beelstarmon X can perform another action after this skill is released.*

* With **100% fixed probability**, inflict the target with **2 layers** of <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FAabm5Nwy5cH9iYp8BbjH%2F10304.png?alt=media&amp;token=2ea9285d-a7dd-4553-98f6-c6b73570474e" alt="" data-size="line"> *<mark style="background-color:red;">**Eclipse**</mark>*, which lasts for **2 rounds**, and gain **6 layers** of <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F9EmtHFwpZeNa2Bg2juep%2FBeelstar%20Fly%20Bullets%20Permanent.png?alt=media&amp;token=20fed95b-a8b9-4abf-a23b-d7175c601ba6" alt="" data-size="line"> *<mark style="color:orange;">**Fly Bullet**</mark>* for herself. Then, attack a **single target**, dealing **350% damage**.
* After casting this skill, the target will be given <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FvT4TdoSYhsQUfzDfzfXj%2FBeelstar%20Death%2013%20Permanent.png?alt=media&amp;token=cae6bafd-a96f-4043-b005-ea26c816fead" alt="" data-size="line"> *<mark style="background-color:orange;">**Death 13**</mark>* mark with a **fixed probability** of **100%**, which lasts for **13 rounds**.
* Every time the target is attacked **directly** or attacked **outside of turn** *(such as counterattack or coordinated attack)*, the duration of <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FvT4TdoSYhsQUfzDfzfXj%2FBeelstar%20Death%2013%20Permanent.png?alt=media&amp;token=cae6bafd-a96f-4043-b005-ea26c816fead" alt="" data-size="line"> *<mark style="background-color:orange;">**Death 13**</mark>* mark is reduced by **-1 round** *(up tp **3 times maximum** per each **individual action round**)*.
* When the <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FvT4TdoSYhsQUfzDfzfXj%2FBeelstar%20Death%2013%20Permanent.png?alt=media&amp;token=cae6bafd-a96f-4043-b005-ea26c816fead" alt="" data-size="line"> *<mark style="background-color:orange;">**Death 13**</mark>* mark duration is reduced to **0 round**, the target will be given *<mark style="color:purple;">**Execute**</mark>* effect.
* At the same time, **3 phantoms are generated**, and each phantom will cause **50% of the original damage** to the target as *<mark style="color:purple;">**True Damage**</mark>*.
* For each **enemy target on the field**, the **final damage** of this skill is **increased by +20%**.
* After a target with <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FvT4TdoSYhsQUfzDfzfXj%2FBeelstar%20Death%2013%20Permanent.png?alt=media&amp;token=cae6bafd-a96f-4043-b005-ea26c816fead" alt="" data-size="line"> *<mark style="background-color:orange;">**Death 13**</mark>* mark is defeated, it cannot be **revived** or undergoes *<mark style="color:purple;">**Data Reconfiguration**</mark>* effect.
* When this skill directly defeats a target, it will give the <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FvT4TdoSYhsQUfzDfzfXj%2FBeelstar%20Death%2013%20Permanent.png?alt=media&amp;token=cae6bafd-a96f-4043-b005-ea26c816fead" alt="" data-size="line"> *<mark style="background-color:orange;">**Death 13**</mark>* mark to the **remaining enemy targets** with a **fixed probability of 50%**.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="background-color:red;">(</mark>*<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FAabm5Nwy5cH9iYp8BbjH%2F10304.png?alt=media&amp;token=2ea9285d-a7dd-4553-98f6-c6b73570474e" alt="" data-size="line"> *<mark style="background-color:red;">**Eclipse:**</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">After receiving any</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">**Dark**</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">element skill, the</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">**Status Resistance**</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">of the target with this</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">**negative mark**</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">will be reduced by</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">**15%**</mark><mark style="background-color:red;">. This mark can be stacked up to</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">**5 layers.**</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">When inflicted with this mark, there is a</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">**20% chances**</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">to</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">**ignore cleansing effect**</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">when trying to remove debuffs.)</mark>*

*<mark style="background-color:orange;">(</mark>*<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FvT4TdoSYhsQUfzDfzfXj%2FBeelstar%20Death%2013%20Permanent.png?alt=media&amp;token=cae6bafd-a96f-4043-b005-ea26c816fead" alt="" data-size="line"> *<mark style="background-color:orange;">**Death 13:**</mark> <mark style="background-color:orange;"></mark><mark style="background-color:orange;">Beelstarmon X's</mark> <mark style="background-color:orange;"></mark><mark style="background-color:orange;">**exclusive negative mark**</mark><mark style="background-color:orange;">. It will kill the target</mark> <mark style="background-color:orange;"></mark><mark style="background-color:orange;">**at the end of it's duration**</mark><mark style="background-color:orange;">. This mark</mark> <mark style="background-color:orange;"></mark><mark style="background-color:orange;">**will be removed**</mark> <mark style="background-color:orange;"></mark><mark style="background-color:orange;">when</mark> <mark style="background-color:orange;"></mark><mark style="background-color:orange;">**Beelstarmon X is defeated**</mark><mark style="background-color:orange;">. This mark will not be removed when Beelstarmon X is</mark> <mark style="background-color:orange;"></mark><mark style="background-color:orange;">**Banished**</mark><mark style="background-color:orange;">. When Beelstarmon X is defeated, any previous target who was</mark> <mark style="background-color:orange;"></mark><mark style="background-color:orange;">**defeated with this mark**</mark> <mark style="background-color:orange;"></mark><mark style="background-color:orange;">can be</mark> <mark style="background-color:orange;"></mark><mark style="background-color:orange;">**revived normally**</mark><mark style="background-color:orange;">.)</mark>*

*<mark style="color:purple;">(</mark><mark style="color:purple;">**Execute:**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">The target is</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**defeated instantly**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">regardless of HP amount or fatal protection. In a PVE battle, the target</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**will not be defeated**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">immediately, but will be dealt</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**True Damage**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">equal to</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**2000% of the caster's ATK**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">stats.)</mark>*

*<mark style="color:purple;">(</mark><mark style="color:purple;">**True Damage:**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">When calculating the damage,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Crit Rate**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Crit Damage**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Damage Increase**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Damage Reduction**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Crit Resist**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Toughness**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">and</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**DEF**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">stats will not be counted, and subtract the amount of damage</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**directly**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">from the target's HP)</mark>*

*<mark style="color:purple;">(</mark><mark style="color:purple;">**Data Reconfiguration:**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">The type of effect that will allow the target to</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**return**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">to the battlefield</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**despite**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">being inflicted with any</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Revive Prohibition**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">effect.)</mark>*

</details>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F6BZZU7Stow6Lt0ZIjN63%2F640%20(6).gif?alt=media&amp;token=6ca55602-1599-4662-b933-1c27c3c640f2" alt=""><figcaption><p><em>Attack a <strong>single target</strong>, dealing <strong>350% damage</strong>.</em></p></figcaption></figure>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F4iwpDbToywayNFSgQQxG%2F640%20(7).gif?alt=media&amp;token=8959f8f8-73b2-4704-b291-30b42d36ece3" alt=""><figcaption><p><em>When the <mark style="background-color:orange;"><strong>Death 13</strong></mark> mark duration is reduced to <strong>0 round</strong>, the target will be given <mark style="color:purple;"><strong>Execute</strong></mark> effect.</em></p></figcaption></figure>

***

#### *<mark style="color:blue;">**Sub Skill (Fly Bullets: Segundo)**</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Fo51hRE60oP5LpDF8ArKN%2Fx13302.png?alt=media&amp;token=97749124-374d-4304-bd44-015d8fb0e87d" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FiozX6T1GP70bKpsKNDCP%2Felementdark.png?alt=media&amp;token=3fed36e4-1e03-4458-96fe-f446a35ef9ef" alt="" data-size="line">

<mark style="color:blue;">**Condition-Based Skill**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">AOE</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**Direct Damage**</mark>

* Whenever an enemy target gains a **buff** *(including **undispellable buffs**)*, consume **1 layer** of <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F9EmtHFwpZeNa2Bg2juep%2FBeelstar%20Fly%20Bullets%20Permanent.png?alt=media&amp;token=20fed95b-a8b9-4abf-a23b-d7175c601ba6" alt="" data-size="line"> *<mark style="color:orange;">**Fly Bullet**</mark>* to activate this effect, dealing **77% damage to all enemies** and <mark style="color:purple;">**reducing the duration**</mark> of their **buffs** by **-1 round**.
* Whenever an enemy target gains an **Abnormal Status**, consume  **1 layer** of <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F9EmtHFwpZeNa2Bg2juep%2FBeelstar%20Fly%20Bullets%20Permanent.png?alt=media&amp;token=20fed95b-a8b9-4abf-a23b-d7175c601ba6" alt="" data-size="line"> *<mark style="color:orange;">**Fly Bullet**</mark>* to activate this effect, dealing **77% damage to all enemies** and <mark style="color:purple;">**increasing the duration**</mark> of their **debuff-type** **Abnormal Status** by **+1 round**.
* At the beginning of the battle, gain **1 layer** of <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F9EmtHFwpZeNa2Bg2juep%2FBeelstar%20Fly%20Bullets%20Permanent.png?alt=media&amp;token=20fed95b-a8b9-4abf-a23b-d7175c601ba6" alt="" data-size="line"> *<mark style="color:orange;">**Fly Bullet**</mark>*, up to maximum of **6 layers**, and inflict the **fastest enemy** target with <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FvT4TdoSYhsQUfzDfzfXj%2FBeelstar%20Death%2013%20Permanent.png?alt=media&amp;token=cae6bafd-a96f-4043-b005-ea26c816fead" alt="" data-size="line"> *<mark style="background-color:orange;">**Death 13**</mark>* mark with a **fixed probability** of **100%**, which lasts for **13 rounds**.&#x20;

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FNqBFBNEaLWDi5xGDnfzB%2F6408-ezgif.com-resize.gif?alt=media&amp;token=5d6377bc-8a68-4c41-94f5-0661b45c2e4d" alt=""><figcaption><p><em>Whenever an enemy target gains a <strong>buff</strong> (including <strong>undispellable buffs</strong>), activate this effect, dealing <strong>damage to all enemies</strong> and <strong>reducing the duration</strong> of their <strong>buff</strong> by <strong>-1 round</strong>.</em></p></figcaption></figure>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FcY5vXzMsaykIxqyFqLoK%2F6409-ezgif.com-resize.gif?alt=media&amp;token=645b71bd-98ca-4521-8334-36fd209104eb" alt=""><figcaption><p><em>Whenever an enemy target gains an <strong>Abnormal Status</strong>, activate this effect, dealing <strong>damage to all enemies</strong> and <strong>increasing the duration</strong> of their <strong>debuff-type Abnormal Status</strong> by <strong>+1 round</strong>.</em></p></figcaption></figure>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FhRmzHLMkt82PUM8tsuAe%2F64010-ezgif.com-resize.gif?alt=media&amp;token=7abf83d2-2f7b-498b-83ec-69a8b3034453" alt=""><figcaption><p><em>At the beginning of the battle, gain <mark style="color:orange;"><strong>Fly Bullet</strong></mark> layers, and inflict the fastest enemy target with <mark style="background-color:orange;"><strong>Death 13</strong></mark> mark.</em></p></figcaption></figure>

***

#### <mark style="color:blue;">**Passive Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(The Avengers)**</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F9KeiEd8NdcOsUFUSkkLr%2Fx13351.png?alt=media&amp;token=fab510fb-401b-4d7f-9217-31fd0adbbd20" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FiozX6T1GP70bKpsKNDCP%2Felementdark.png?alt=media&amp;token=3fed36e4-1e03-4458-96fe-f446a35ef9ef" alt="" data-size="line">

• Built-in <mark style="color:blue;">**Damage Increase +40%**</mark>, <mark style="color:blue;">**Damage Reduction +40%**</mark>. *(Built-in stats also included when counting **base stats**)*

* For every **10,000 basic ATK**, gain additional <mark style="color:blue;">**Maximum HP +1%**</mark>, <mark style="color:blue;">**ATK +1%**</mark>, <mark style="color:blue;">**DEF +2%**</mark> *(Up to a maximum of **800,000 ATK** will be calculated)*. In **PVE mode**, when calculating the bonus, Beelstarmon X will be considered as having **at least 500,000 ATK**.
* **Reduce** the **Final Damage** of **single target attack** taken by Beelstarmon X by **-50%**.
* **Increase** the **SPD buffs** gained by Beelstarmon X from other teammates by **+50%** but the **maximum SPD** of Beelstarmon X in a battle does not exceed **7777**.
* When Beelstarmon X is attacking, <mark style="color:purple;">**ignores the enemy's**</mark> <mark style="color:purple;">**Stealth**</mark> <mark style="color:purple;">**effect**</mark>.
* When Beelstarmon X takes a critical hit, there is **100% fixed probability** to activate her *<mark style="color:blue;">**Telekinesis**</mark>* ability which **deflects** the enemy's attack in current action round, <mark style="color:purple;">reducing the</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Crit Damage**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">received to only</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**120%**</mark>. This effect can be triggered **twice** in a **single round**.
* <mark style="color:blue;">**X-Antibody Attribute:**</mark> Beelstarmon X is not affected <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FsoPYMX8JFGLWsBX9Sq5u%2Fsilent.png?alt=media&amp;token=a262d00c-b2b0-4453-8d40-2f6d6190a9d0" alt="" data-size="line"> *<mark style="color:red;">**Silent**</mark>* status. Beelstarmon X also **unaffected by any** **Abnormal Status** or **Negative Mark** until the end of **her first action**.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="color:red;">(</mark>*<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FsoPYMX8JFGLWsBX9Sq5u%2Fsilent.png?alt=media&amp;token=a262d00c-b2b0-4453-8d40-2f6d6190a9d0" alt="" data-size="line"> *<mark style="color:red;">**Silent**</mark><mark style="color:red;">: A type of</mark> <mark style="color:red;"></mark><mark style="color:red;">**Action Restriction**</mark> <mark style="color:red;"></mark><mark style="color:red;">control status,</mark> <mark style="color:red;"></mark><mark style="color:red;">**disabling all skills aside from Normal Skill**</mark><mark style="color:red;">. This status also</mark> <mark style="color:red;"></mark><mark style="color:red;">**deactivate any passive effect**</mark> <mark style="color:red;"></mark><mark style="color:red;">from the disabled skills.)</mark>*

*<mark style="color:blue;">(</mark><mark style="color:blue;">**Telekinesis**</mark><mark style="color:blue;">: Beelstarmon X's</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**exclusive ability**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">which</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**deflects**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">the enemy's attack in current action round, reducing the</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**Critical Damage**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">received to only</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**120%**</mark><mark style="color:blue;">.)</mark>*

</details>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FodEQudE0MtisA0ZiiDAu%2F64011-ezgif.com-resize.gif?alt=media&amp;token=dafb9a88-0027-4ad5-8d38-d78cd010183b" alt=""><figcaption><p><em>I<mark style="color:purple;">gnores the enemy's</mark><mark style="color:purple;"> </mark><mark style="color:purple;"><strong>Stealth</strong></mark><mark style="color:purple;"> </mark><mark style="color:purple;">effect</mark>.</em></p></figcaption></figure>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FOeXOTdtL6Gg9Ks6mLPzu%2F64012-ezgif.com-resize.gif?alt=media&amp;token=8f2713ca-fc3d-43b0-af48-bed9dfac47ef" alt=""><figcaption><p><em>Beelstarmon X is not affected by any <mark style="color:red;"><strong>Silent</strong></mark> effect.</em></p></figcaption></figure>

***

### <mark style="background-color:blue;">**Breakthrough Skill Upgrade**</mark>

{% hint style="info" %}
Breakthrough recommendations:&#x20;

* **1 Star:** Unlock a lot of upgrade features such as microchips and awakening. Also guaranteed to inflict *Death 13* mark.
* **3 Stars**: Probability to gain more *Fly Bullets* stacks at the start of the match, hence she could trigger more Sub Skill.
* **6 Stars:** Give her full Damage Increase and Damage Reduction boost, also giving her the ability to end the duration of almost all type buffs with just a single Sub Skill trigger.
  {% endhint %}

<mark style="color:blue;">**1 Star**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Distancia Cero Level 2)**</mark>*

AP consumption **-1**, probability to inflict *Death 13* mark **+50%**&#x20;

<mark style="color:green;">Breakthrough Stats Boost: 5% Crit Rate</mark>

<mark style="color:blue;">**2 Stars**</mark> *<mark style="color:blue;">**(The Avengers Level 2)**</mark>*

Limit to trigger *Telekinesis* **+1 times** in a round.

<mark style="color:green;">Breakthrough Stats Boost: 5% Crit Damage</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Reduction +5%</mark>

<mark style="color:blue;">**3 Stars**</mark> *<mark style="color:blue;">**(Fly Bullets: Segundo Level 2)**</mark>*

Minimum number of *Fly Bullet* layers obtained on battle start is **+2**

<mark style="color:green;">Breakthrough Stats Boost: 8% Crit Rate</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Increase +5%</mark>

<mark style="color:blue;">**4 Stars**</mark> *<mark style="color:blue;">**(Distancia Cero Level 3)**</mark>*

Skill damage **+50%** AP consumption **-1**

<mark style="color:green;">Breakthrough Stats Boost: 10% Crit Damage</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Reduction +5%</mark>

<mark style="color:blue;">**5 Stars**</mark> *<mark style="color:blue;">**(The Avengers Level 3)**</mark>*

Built-in Damage Increase **+10%**, Damage Reduction **+10%**, additional **+50%** SPD buff bonus gained from other teammates.

<mark style="color:green;">Breakthrough Stats Boost: 10% Damage Increase</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Reduction +5%</mark>

<mark style="color:blue;">**6 Stars**</mark> *<mark style="color:blue;">**(Fly Bullets: Segundo Level 3)**</mark>*

Increase the duration of target's debuff-type Abnormal Status by **+1 round**, reduce the duration of target's buffs by **-1 round**

<mark style="color:green;">Breakthrough Stats Boost: 5% Damage Increase, 15% Damage Reduction</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Increase +10%</mark>

<details>

<summary>Total Stats Boost (Output Role)</summary>

<mark style="color:green;">**Breakthrough Stats Boost:**</mark>&#x20;

* <mark style="color:green;">Crit Rate +13%</mark>
* <mark style="color:green;">Crit Damage +15%</mark>
* <mark style="color:green;">Damage Increase +15%</mark>
* <mark style="color:green;">Damage Reduction +15%</mark>

<mark style="color:purple;">**Kernel Boost**</mark> <mark style="color:purple;"></mark>*<mark style="color:purple;">(added after placing this Digimon on the Kernel Link feature)</mark>*<mark style="color:purple;">**:**</mark>

* <mark style="color:purple;">Damage Increase +15%</mark>
* <mark style="color:purple;">Damage Reduction +15%</mark>

</details>

***

### <mark style="color:blue;">Build Recommendation</mark>

***Digimon New Century** is a game where your **DPS unit** could act as a **Control unit**, and your **Support unit** could act as your **DPS unit**. They are so **expandable**. This recommendation only offers the basic look to how you could set this unit up, but don't be **so rigid**, try out your own **unique build**, it surely would fit your team better.*

{% tabs %}
{% tab title="PVE" %}
**High Output Build**

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F7kn2eAA9auIvyB3O2E9O%2FOrdenimon%2004%20damage%20increase%20burst.png?alt=media&amp;token=5cefc60f-1b3b-410e-8f14-4d1f7d37ffc0" alt=""><figcaption><p><em>Obtained from <strong>Ordinemon</strong> plugin dungeon</em></p></figcaption></figure>

<table><thead><tr><th width="135"></th><th>Damage Increase Burst Set (4)</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>Crit Damage <strong>+3</strong> or <strong>+4</strong></p><p>Crit Rate <strong>+1</strong> or <strong>+2</strong></p><p>ATK %</p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>Crit Damage</td></tr><tr><td>5th Substat</td><td>Crit Damage <strong>+1</strong></td></tr><tr><td>Core</td><td><p><picture><source srcset="/files/9igFMqIj1JdmjJrFytBr" media="(prefers-color-scheme: dark)"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FVOZqU6nMKGC7dtzXSi3q%2FWeakness%20core.png?alt=media&amp;token=8ab40e5b-1587-4a3c-96c0-fd9c2959b48c" alt="" data-size="line"></picture> <strong>Weakness</strong> <em>(If you're using debuff team)</em></p><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FRh8ZkYQ06LMNH9uY1l6F%2Fverdict%20core.png?alt=media&amp;token=0e514e63-ec9e-4936-85ac-36473ff506ff" alt="" data-size="line"> <strong>Verdict</strong> <em>(If you're using her alongside Barbamon X)</em></p><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FOLJ22zFqhwyRrdd6afey%2Fresolute%20core.png?alt=media&amp;token=10ee51cf-ad93-463f-a058-7c30e3dab3ed" alt="" data-size="line"> <strong>Resolute</strong> <em>(If you're using tank team)</em></p></td></tr><tr><td>Core Stats</td><td><p>ATK% + Crit Damage</p><p>Crit Damage + Crit Rate</p></td></tr><tr><td>Target Value</td><td><p>SPD <strong>+3000 to 4000</strong></p><p>Crit Rate <strong>+140%</strong></p><p>Crit Damage <strong>+450 to 500%</strong></p></td></tr></tbody></table>
{% endtab %}

{% tab title="PVP" %}
**High Speed Mid Output Build**

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F55n8imYTKHP2rF9kuXQq%2FBeelze%2003%20damage%20increase%20speed.png?alt=media&amp;token=88e32194-2975-472c-b218-27aef167a930" alt=""><figcaption><p><em>Obtained from <strong>Beelzemon BM</strong> plugin dungeon</em></p></figcaption></figure>

<table><thead><tr><th width="156"></th><th>Damage Increase Speed Set</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>SPD <strong>+3</strong> or <strong>+4</strong></p><p>Crit Damage <strong>+2</strong> or <strong>+3</strong></p><p>Crit Rate <strong>+1</strong> or <strong>+2</strong></p><p>Attack %</p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>SPD</td></tr><tr><td>5th Stat</td><td>Crit Damage <strong>+1</strong></td></tr><tr><td>Core</td><td><p><picture><source srcset="/files/9igFMqIj1JdmjJrFytBr" media="(prefers-color-scheme: dark)"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FVOZqU6nMKGC7dtzXSi3q%2FWeakness%20core.png?alt=media&amp;token=8ab40e5b-1587-4a3c-96c0-fd9c2959b48c" alt="" data-size="line"></picture> <strong>Weakness</strong> <em>(If you're using debuff team)</em></p><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FRh8ZkYQ06LMNH9uY1l6F%2Fverdict%20core.png?alt=media&amp;token=0e514e63-ec9e-4936-85ac-36473ff506ff" alt="" data-size="line"> <strong>Verdict</strong> <em>(If you're using her alongside Barbamon X)</em></p><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FOLJ22zFqhwyRrdd6afey%2Fresolute%20core.png?alt=media&amp;token=10ee51cf-ad93-463f-a058-7c30e3dab3ed" alt="" data-size="line"> <strong>Resolute</strong> <em>(If you're using tank team)</em></p></td></tr><tr><td>Core Stats</td><td><p>SPD | Crit Damage</p><p>SPD | Crit Rate</p><p>ATK % | Crit Rate</p><p>ATK % | Crit Damage</p></td></tr><tr><td>Value Recommendation</td><td><p>SPD <strong>+4500 ~ 5500</strong></p><p>Crit Rate <strong>+140%</strong></p><p>Crit Damage <strong>+350% ~ 400%</strong></p></td></tr></tbody></table>

**Mid SPD High Output Build**

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F7kn2eAA9auIvyB3O2E9O%2FOrdenimon%2004%20damage%20increase%20burst.png?alt=media&amp;token=5cefc60f-1b3b-410e-8f14-4d1f7d37ffc0" alt=""><figcaption><p><em>Obtained from <strong>Ordinemon</strong> plugin dungeon</em></p></figcaption></figure>

<table><thead><tr><th width="135"></th><th>Damage Increase Burst Set (4)</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>Crit Damage <strong>+3</strong> or <strong>+4</strong></p><p>Crit Rate <strong>+1</strong> or <strong>+2</strong></p><p>ATK %</p><p>SPD <strong>+1</strong></p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>Crit Damage</td></tr><tr><td>5th Substat</td><td>Crit Damage <strong>+1</strong></td></tr><tr><td>Core</td><td><p><picture><source srcset="/files/9igFMqIj1JdmjJrFytBr" media="(prefers-color-scheme: dark)"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FVOZqU6nMKGC7dtzXSi3q%2FWeakness%20core.png?alt=media&amp;token=8ab40e5b-1587-4a3c-96c0-fd9c2959b48c" alt="" data-size="line"></picture> <strong>Weakness</strong> <em>(If you're using debuff team)</em></p><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FRh8ZkYQ06LMNH9uY1l6F%2Fverdict%20core.png?alt=media&amp;token=0e514e63-ec9e-4936-85ac-36473ff506ff" alt="" data-size="line"> <strong>Verdict</strong> <em>(If you're using her alongside Barbamon X)</em></p><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FOLJ22zFqhwyRrdd6afey%2Fresolute%20core.png?alt=media&amp;token=10ee51cf-ad93-463f-a058-7c30e3dab3ed" alt="" data-size="line"> <strong>Resolute</strong> <em>(If you're using tank team)</em></p></td></tr><tr><td>Core Stats</td><td><p>SPD + Crit Damage</p><p>Crit Damage + Crit Rate</p><p>Crit Damage + ATK %</p></td></tr><tr><td>Target Value</td><td><p>SPD <strong>+3500 to 4000</strong></p><p>Crit Rate <strong>+150%</strong></p><p>Crit Damage <strong>+450 to 500%</strong></p></td></tr></tbody></table>
{% endtab %}

{% tab title="Remarks" %}

1. As soon as Beelstarmon X makes her **first active move**, she will be **vulnerable** to any abnormal status and negative marks. It is **not recommended** to make her **too fast**.
2. ***Death 13*** mark has the ability to inflict ***Execute*** effect as long as the duration is reduced to **0**, doesn't matter how much damage you dealt. With this in mind, you just need to make sure she **stays in the battle** for as long as she can, hence, a **tanky build** is also recommended.
3. Beelstarmon X doesn't need her exclusive microchip core to function properly, but having it could increase her survivability.
   {% endtab %}
   {% endtabs %}

***

### <mark style="color:blue;">Arts</mark>

![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FuxrDqiGBFL3EW1LFsvTi%2Fx133_301.png?alt=media\&token=4148b16b-f804-4f6d-ac16-306695df41f3)

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Fa7fNi9WwT8R0VRKSr8o6%2Fx133.png?alt=media&amp;token=1ce5f994-c4cd-46f0-b34a-2d409fec4499" alt=""><figcaption></figcaption></figure>
