# LordKnightmon X

<figure><img src="/files/XSpFp0BNhHpJxm5VoKMC" alt=""><figcaption></figcaption></figure>

#### **Output (DPS) |** **Wind** <img src="/files/z3R1K0eLYRDNT6a9nRlI" alt="" data-size="line"> **|** **Virus**<img src="/files/U8ZJjl3it00TiJN8r08B" alt="virus.png" data-size="line"> **| APT25 | LordKnightmon x2**

<img src="/files/GWfWACiAW1D0cTX43UBf" alt="hexin_ty.png" data-size="line"> **Exclusive Microchip Core Effect:** At the **start of battle**, gain <img src="/files/2gijkde3TIRiaNeHYDNN" alt="" data-size="line"> <mark style="color:green;">**Crit Rate +20%**</mark>, which lasts for **2 rounds**. If your SPD exceeds **5000**, gain additional buff <img src="/files/kT8HX1UILGHeYetP8C1V" alt="" data-size="line"> <mark style="color:green;">**ATK +20%**</mark>, lasting for **2 rounds**. If your SPD exceeds **7000**, gain additional buff <img src="/files/joMqW1zWXpSVcJxE8iVA" alt="" data-size="line"> <mark style="color:green;">**Crit Damage +50%**</mark>, lasting for **2 rounds**.

**Suitable General Microchip Core:** <img src="/files/B1UqtRU4IuwrzcC8WMlF" alt="hexin_dz24.png" data-size="line"> Every time the user deals damage, increase own <mark style="background-color:blue;">**ATK**</mark> by <mark style="background-color:blue;">**2%**</mark>, stacked up to **8 times**, removed after attacking.&#x20;

<details>

<summary>Color Coding System Explanation</summary>

<mark style="color:blue;">**Blue Text:**</mark> Skill name, weapon name, skill details, built-in stats bonus.

<mark style="color:red;">**Red Text:**</mark> Cleansable debuff or abnormal status.

<mark style="color:green;">**Green Text:**</mark> Dispellable buff or beneficial status.

<mark style="color:purple;">**Purple Text**</mark>**:** Unpreventable unique effect.

<mark style="color:orange;">**Orange Text**</mark>**:** Exclusive layer, undeletable green icons, stacks.

<mark style="background-color:red;">**Red Highlight:**</mark> Negative mark. Can be prevented by *Mark Immunity* or specific ability.

<mark style="background-color:green;">**Green Highlight:**</mark> Undispellable buff. Can be affected by *Delete* effect.

<mark style="background-color:orange;">**Orange Highlight:**</mark> Exclusive mark. Can’t be prevented by *Mark Immunity*.

<mark style="background-color:purple;">**Purple Highlight:**</mark> Negative halo. Unaffected by the enemy’s Status Resistance.

<mark style="background-color:blue;">**Blue Highlight:**</mark> Beneficial halo buff. Will remain active as long as the provider still survive and not Isolated.

**Basic Probability/Base Chance:** This effect will calculate *Status Hit vs Status Resistance*.

**Fixed Probability/Fixed Chance:** This effect doesn’t calculate *Status Hit vs Status Resistance*.

<mark style="color:red;">**Action Restriction:**</mark> The inflicted target still able to take an action, but with restricted skill or condition.

<mark style="color:red;">**Action Prohibition:**</mark> The inflicted target will be unable to take any action at all.

</details>

***

## <mark style="color:blue;">**Skills Translation**</mark>

#### <mark style="color:blue;">**Normal Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Lord of Fraternity)**</mark>* <img src="/files/aLSoBStECbzk0o1LjQuq" alt="" data-size="line"><img src="/files/z3R1K0eLYRDNT6a9nRlI" alt="" data-size="line">

<mark style="color:blue;">Single Target Multi-Hit</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +10**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Direct Damage</mark>

* Attacks a **single** target **5 times**, dealing **30% damage each**, with a **100% fixed chance** to inflict **2 layers of** <img src="/files/D92tnkoqsJQSAqVePThZ" alt="" data-size="line"> *<mark style="background-color:red;">**Wind Blade**</mark>* marks, lasting for **3 turns**.&#x20;
* **Outside** of self's turn, this skill is **enhanced** and becomes *<mark style="color:blue;">**Noblesse of Rouge**</mark>*:
  * *Attacks a **single target**, dealing **300% damage**. This skill <mark style="color:purple;">**ignores the target's**</mark>* <img src="/files/n1y1bqRXjXRkhwZUDC1f" alt="virus.png" data-size="line"> *<mark style="color:green;">**Invincibility**</mark> and* <img src="/files/aJq9Mx30r6Xft4zsAnmA" alt="virus.png" data-size="line"> *<mark style="color:green;">**Shield**</mark>. After using this skill, grant self **1 layer of*** <img src="/files/U8V5yuerdSrtVbkV0f7X" alt="" data-size="line"> *<mark style="color:orange;">**Music Scale**</mark>.*

<details>

<summary>Icons &#x26; Terms Explanation</summary>

<img src="/files/D92tnkoqsJQSAqVePThZ" alt="" data-size="line"> *<mark style="color:red;background-color:red;">**Wind Blade:**</mark> <mark style="color:red;background-color:red;"></mark><mark style="color:red;background-color:red;">When the target with this</mark> <mark style="color:red;background-color:red;"></mark><mark style="color:red;background-color:red;">**negative mark**</mark> <mark style="color:red;background-color:red;"></mark><mark style="color:red;background-color:red;">is attacked by any</mark> <mark style="color:red;background-color:red;"></mark><mark style="color:red;background-color:red;">**Wind**</mark> <mark style="color:red;background-color:red;"></mark><mark style="color:red;background-color:red;">attribute skill, each layer of the</mark> <mark style="color:red;background-color:red;"></mark><mark style="color:red;background-color:red;">**Wind Blade**</mark> <mark style="color:red;background-color:red;"></mark><mark style="color:red;background-color:red;">mark will increase the chance of a combo by</mark> <mark style="color:red;background-color:red;"></mark><mark style="color:red;background-color:red;">**6%**</mark><mark style="color:red;background-color:red;">. After the combo is triggered, all the opponent's</mark> <mark style="color:red;background-color:red;"></mark><mark style="color:red;background-color:red;">**Wind Blade**</mark> <mark style="color:red;background-color:red;"></mark><mark style="color:red;background-color:red;">layers will be removed.</mark>*

*<mark style="color:green;">(</mark>*<img src="/files/n1y1bqRXjXRkhwZUDC1f" alt="" data-size="line"> *<mark style="color:green;">**Invincibility:**</mark> <mark style="color:green;"></mark><mark style="color:green;">A unique buff in which the possessor</mark> <mark style="color:green;"></mark><mark style="color:green;">**won't take any damage**</mark> <mark style="color:green;"></mark><mark style="color:green;">while still inside this mode.)</mark>*

*<mark style="color:orange;">(</mark>*<img src="/files/U8V5yuerdSrtVbkV0f7X" alt="" data-size="line"> *<mark style="color:orange;">**Music Scale**</mark><mark style="color:orange;">: LordKnightmon X's</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**exclusive layer**</mark><mark style="color:orange;">. Can be combined with other skills to produce</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**special effects**</mark><mark style="color:orange;">.)</mark>*

</details>

<figure><img src="/files/WSUvD4WIEuosNSp3kePU" alt=""><figcaption><p><em>Showcase of Normal Skill <mark style="color:blue;"><strong>Lord of Fraternity</strong></mark>.</em></p></figcaption></figure>

<figure><img src="/files/qI70NDRKsD82FVtn7HAS" alt=""><figcaption><p><em>Showcase of Normal Skill <mark style="color:blue;"><strong>Noblesse of Rouge</strong></mark>. Activated when LordKnightmon X triggers outside of self turn attack.</em></p></figcaption></figure>

***

#### <mark style="color:blue;">**Main Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Rose Hurricane)**</mark>* <img src="/files/DoOSIqBZ9VvH2V4eHKMB" alt="" data-size="line"><img src="/files/z3R1K0eLYRDNT6a9nRlI" alt="" data-size="line">

<mark style="color:blue;">**6 AP**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Direct Damage</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +30**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Random Target Multi-Hit</mark> <mark style="color:blue;"></mark>*<mark style="color:blue;">(considered as Single Target)</mark>*

<mark style="color:blue;">**Override Effect:**</mark> *Final Damage Bonus **+30%**.*

* Attack the selected target and random targets **15 times**, dealing **50% damage each**, with a **100% fixed chance** to inflict **2 layers of** <img src="/files/D92tnkoqsJQSAqVePThZ" alt="" data-size="line"> *<mark style="background-color:red;">**Wind Blade**</mark>* marks, lasting for **3 turns**.
* After triggering <img src="/files/NkrHdkizGmSbjMruVM2p" alt="" data-size="line"> *<mark style="background-color:blue;">**Gorgeous Dance**</mark>*, this skill is enhanced to *<mark style="color:blue;">**Kyukyoku Sentotsuken Grand Roserio**</mark>*:&#x20;
  * *Attack a **single target 10 times**, dealing **60%** damage each, with a **100% fixed chance** to inflict **1 layers of*** <img src="/files/D92tnkoqsJQSAqVePThZ" alt="" data-size="line"> *<mark style="background-color:red;">**Wind Blade**</mark> marks, lasting for **3 turns**. This skill <mark style="color:purple;">**ignores all buffs**</mark> on the target. After using this skill, **remove all enhancement**.*

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="background-color:blue;">(</mark>*<img src="/files/NkrHdkizGmSbjMruVM2p" alt="" data-size="line"> *<mark style="background-color:blue;">**Gorgeous Dance:**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">Immediately gain</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**additional turn**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">and enhanced</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**Main Skill**</mark><mark style="background-color:blue;">.)</mark>*

</details>

<figure><img src="/files/x4pbU9nTqtIN3RPhMV8N" alt=""><figcaption><p><em>Showcase of Main Skill <mark style="color:blue;"><strong>Rose Hurricane</strong></mark>.</em></p></figcaption></figure>

<figure><img src="/files/nbQrkyETKckzOLo1dj6Q" alt=""><figcaption><p><em>After triggering <mark style="background-color:blue;"><strong>Gorgeous Dance</strong></mark>, this skill is enhanced to <mark style="color:blue;"><strong>Kyukyoku Sentotsuken Grand Roserio</strong></mark>.</em></p></figcaption></figure>

***

#### <mark style="color:blue;">**Sub Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Rose Petals)**</mark>* <img src="/files/jvtSuOOeAtVFlQOdg07U" alt="" data-size="line"><img src="/files/z3R1K0eLYRDNT6a9nRlI" alt="" data-size="line">

<mark style="color:blue;">**Passive Sub Skill**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Limit: x1 Per Round</mark>

*<mark style="color:purple;">**Entry Effect:**</mark>* After entering battle, gain **1 layer** of <img src="/files/U8V5yuerdSrtVbkV0f7X" alt="" data-size="line"> *<mark style="color:orange;">**Music Scale**</mark>*, each layer granting <mark style="background-color:blue;">**SPD +1000**</mark>, with a maximum of **7 layers** can be stacked.

After **any character's turn ends**, if LordKnightmon X's **SPD** exceeds **9999** or if his <img src="/files/U8V5yuerdSrtVbkV0f7X" alt="" data-size="line"> *<mark style="color:orange;">**Music Scale**</mark>* reaches **3 layers**, trigger **1 random effect** from the following *(afterward remove all* <img src="/files/U8V5yuerdSrtVbkV0f7X" alt="" data-size="line"> *<mark style="color:orange;">**Music Scale**</mark>)*; this skill can only trigger **once per round**.&#x20;

* <img src="/files/YQdhEr9Z0KPKNvlXUNMn" alt="" data-size="line"> *<mark style="background-color:blue;">**Thrusting Sword:**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">Gain</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**DEF Penetration**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">effect, ignoring</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**50% DEF**</mark><mark style="background-color:blue;">, lasting for</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**1 turn**</mark><mark style="background-color:blue;">.</mark>*
* <img src="/files/dDtyWaMZnVC9L4anSJ0t" alt="" data-size="line"> *<mark style="background-color:blue;">**Rose Shield:**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">Gain</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**1-hit Null Damage**</mark><mark style="background-color:blue;">, lasting for</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**1 turn**</mark><mark style="background-color:blue;">.</mark>*
* <img src="/files/NkrHdkizGmSbjMruVM2p" alt="" data-size="line"> *<mark style="background-color:blue;">**Gorgeous Dance:**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">Immediately gain</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**additional turn**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">and enhanced</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**Main Skill**</mark><mark style="background-color:blue;">.</mark>*

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="color:purple;">(</mark><mark style="color:purple;">**Entry Effect:**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">The type of effect that is triggered when the Digimon</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**enters the field**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**overrides digivolve**</mark><mark style="color:purple;">, or goes into a</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**new wave**</mark><mark style="color:purple;">.)</mark>*

*<mark style="background-color:green;">(</mark>*<img src="/files/dDtyWaMZnVC9L4anSJ0t" alt="" data-size="line"> *<mark style="background-color:green;">**Null Damage: Nullify**</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">the</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">**damage**</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">from any</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">**direct damage attack**</mark><mark style="background-color:green;">.)</mark>*

</details>

<figure><img src="/files/a3oF54scseJO2ynFOFkL" alt=""><figcaption><p><em><mark style="color:purple;"><strong>Entry Effect:</strong></mark> After entering battle, gain <strong>1 layer</strong> of <mark style="color:orange;"><strong>Music Scale</strong></mark>.</em></p></figcaption></figure>

<figure><img src="/files/rli3PyVgLqYIBS8Ej8sR" alt=""><figcaption><p><em>After triggering <mark style="background-color:blue;"><strong>Gorgeous Dance</strong></mark>, immediately gain <strong>additional turn</strong> and <mark style="color:blue;"><strong>Kyukyoku Sentotsuken Grand Roserio</strong></mark></em> <em>skill.</em></p></figcaption></figure>

***

#### <mark style="color:blue;">**Passive Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Battlefield Musician)**</mark>* <img src="/files/jkEpap8ldRkbupgkVdk1" alt="" data-size="line"><img src="/files/z3R1K0eLYRDNT6a9nRlI" alt="" data-size="line">

* Built-in <mark style="color:blue;">**ATK +40%**</mark>*. (Built-in stats also included when counting **base stats**)*
* **Within** self's turn, LordKnightmon X gains <mark style="background-color:blue;">**Damage Increase +30%**</mark>, **outside** of self's turn, <mark style="background-color:blue;">**Damage Reduction +30%**</mark>.&#x20;
* LordKnightmon X has a **40% additional chance** to **combo** with allies *(not influenced by **Attribute** and **Element**)*.&#x20;
* At the start of the battle, LordKnightmon X gains **1-time** <img src="/files/2ZsoyYuYqXewdGZXSHW5" alt="" data-size="line"> *<mark style="background-color:green;">**Control Resistance**</mark>* lasting for **2 turns**; additionally, he also gains <img src="/files/NyzTLozQUA8EKvly41ZX" alt="" data-size="line"> *<mark style="color:green;">**Stealth**</mark>* which lasts permanently.
* *<mark style="background-color:blue;">**Beneficial Halo:**</mark>* When LordKnightmon X is **on the field**, all **Wind** element allies gain <mark style="background-color:blue;">**+20% Damage Increase**</mark>.
* <mark style="color:blue;">**X-Antibody Attribute**</mark> : LordKnightmon X is immune to <img src="/files/TI2AElqb3T0wpn4DfSh9" alt="" data-size="line"> *<mark style="color:red;">**Silent**</mark>* status

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="background-color:green;">(</mark>*<img src="/files/2ZsoyYuYqXewdGZXSHW5" alt="" data-size="line"> *<mark style="background-color:green;">**Control Resistance:**</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">A special</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">**undispellable buff**</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">that completely</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">**resist**</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">any type of</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">**Control Status**</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">from the opponent throughout the duration of this buff.)</mark>*

*<mark style="color:green;">(</mark>*<img src="/files/NyzTLozQUA8EKvly41ZX" alt="" data-size="line"> *<mark style="color:green;">**Stealth:**</mark> <mark style="color:green;"></mark><mark style="color:green;">A</mark> <mark style="color:green;"></mark><mark style="color:green;">**buff**</mark> <mark style="color:green;"></mark><mark style="color:green;">that</mark> <mark style="color:green;"></mark><mark style="color:green;">**prevents the possessor to be targetted**</mark> <mark style="color:green;"></mark><mark style="color:green;">by the enemy for as long as there is</mark> <mark style="color:green;"></mark><mark style="color:green;">**other available target**</mark> <mark style="color:green;"></mark><mark style="color:green;">on the field. When</mark> <mark style="color:green;"></mark><mark style="color:green;">**all remaining targets**</mark> <mark style="color:green;"></mark><mark style="color:green;">are under the</mark> <mark style="color:green;"></mark><mark style="color:green;">**Stealth**</mark> <mark style="color:green;"></mark><mark style="color:green;">status, the enemy would be</mark> <mark style="color:green;"></mark><mark style="color:green;">**allowed to target**</mark> <mark style="color:green;"></mark><mark style="color:green;">either one of them.)</mark>*

*<mark style="background-color:blue;">(</mark><mark style="background-color:blue;">**Beneficial Halo:**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">A special buff effect towards the team.</mark>* *<mark style="background-color:blue;">This effect</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**will remain active**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">as long as the provider is</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**present**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">in the battle.)</mark>*

*<mark style="color:red;">(</mark>*<img src="/files/TI2AElqb3T0wpn4DfSh9" alt="" data-size="line"> *<mark style="color:red;">**Silent**</mark><mark style="color:red;">: A type of</mark> <mark style="color:red;"></mark><mark style="color:red;">**Action Restriction**</mark> <mark style="color:red;"></mark><mark style="color:red;">control status,</mark> <mark style="color:red;"></mark><mark style="color:red;">**disabling all skills aside from Normal Skill**</mark><mark style="color:red;">. This status also</mark> <mark style="color:red;"></mark><mark style="color:red;">**deactivate any passive effect**</mark> <mark style="color:red;"></mark><mark style="color:red;">from the disabled skills.)</mark>*

</details>

<figure><img src="/files/Nx98EQpcsBa0OOtxpkmK" alt=""><figcaption><p><em>At the start of the battle, gains</em> <em><mark style="background-color:green;"><strong>Control Resistance</strong></mark> and <mark style="color:green;"><strong>Stealth</strong></mark> which lasts permanently.</em></p></figcaption></figure>

<figure><img src="/files/PgQDR7ZY3g1Ae2FfRQSc" alt=""><figcaption><p><em><mark style="background-color:blue;"><strong>Beneficial Halo:</strong></mark> When LordKnightmon X is <strong>on the field</strong>, all <strong>Wind</strong> element allies gain <mark style="background-color:blue;"><strong>+20% Damage Increase</strong></mark>.</em></p></figcaption></figure>

***

### <mark style="background-color:blue;">**Breakthrough Skill Upgrade**</mark>

{% hint style="info" %}
Breakthrough recommendations:&#x20;

* **1 star:** Unlock a lot of upgrade features such as microchips and awakening. Also would guarantee to gain extra action after stacking enough *Music Scale*.
* **4 stars:** Main Skill consumes 2 less AP, which means by the time he gains extra action, he would have enough AP to launch the enhanced Main Skill instead of Normal Skill.
* **5 Stars:** *Thrusting Sword* lasts for another turn meaning his next skill would also deal more damage.
* **6 Stars:** Unlock his full damaging capability with full Damage Increase and Damage Reduction boost from breakthrough and Kernel.
  {% endhint %}

<mark style="color:blue;">**1 Star**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Rose Petals Level 2)**</mark>*

**+1** effect triggered, **guaranteed** to include *Gorgeous Dance*

<mark style="color:green;">Stats Boost: 5% Crit Rate</mark>

<mark style="color:blue;">**2 Star**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Rose Hurricane Level 2)**</mark>*

AP consumption **-1**, damage per hit **+5%**

<mark style="color:green;">Stats Boost: 5% Crit Damage</mark>

<mark style="color:blue;">**3 Star**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Battlefield Musician Level 2)**</mark>*

Built-in Damage Increase **+10%**, Damage Reduction **+10%**

<mark style="color:green;">Stats Boost: 8% Crit Rate</mark>

<mark style="color:blue;">**4 Star**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Rose Hurricane Level 3)**</mark>*

AP consumption **-1**, damage per hit **+5%**

<mark style="color:green;">Stats Boost: 10% Crit Damage</mark>

<mark style="color:blue;">**5 Star**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Rose Petals Level 3)**</mark>*

**+1** effect triggered, *Thrusting Sword* lasts for additional **+1** turn

<mark style="color:green;">Stats Boost: 10% Damage Increase</mark>

<mark style="color:blue;">**6 Star**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Battlefield Musician level 2)**</mark>*

Built-in ATK **+20%**, *Control Resistance* lasts for additional **+1** hit.

<mark style="color:green;">Stats Boost: 5% Damage Increase, 15% Damage Reduction</mark>

***

### <mark style="color:blue;">Build Recommendation</mark>

***Digimon New Century** is a game where your **DPS unit** could act as a **Control unit**, and your **Support unit** could act as your **DPS unit**. They are so **expandable**. This recommendation only offers the basic look to how you could set this unit up, but don't be **so rigid**, try out your own **unique build**, it surely would fit your team better.*

{% tabs %}
{% tab title="PVE" %}
**High Output Build**

<figure><img src="/files/9Sb46k7uJfo8mmPIJ8zZ" alt=""><figcaption><p><em>Obtained from <strong>Ordinemon</strong> plugin dungeon.</em></p></figcaption></figure>

<table><thead><tr><th width="135"></th><th>Damage Increase Burst Set (4)</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>Crit Damage <strong>+3</strong> or <strong>+4</strong></p><p>Crit Rate <strong>+1</strong> or <strong>+2</strong></p><p>ATK %</p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>Crit Damage</td></tr><tr><td>5th Substat</td><td>Crit Damage <strong>+1</strong></td></tr><tr><td>Core</td><td><p><img src="/files/xX5Cl7ASsRPtYtImL0Ey" alt="" data-size="line"> <strong>Verdict</strong> <em>(+15% Damage Increase outside of his active turn)</em></p><p><picture><source srcset="/files/L48T3B0IcvBe7sSmlkgf" media="(prefers-color-scheme: dark)"><img src="/files/rdGRLpcpZTXt6563cj0G" alt="" data-size="line"></picture> <strong>Assault</strong> <em>(Suitable if the enemy has buffs)</em></p><p><picture><source srcset="/files/lSB3C5XYDKgiVlJjOFoD" media="(prefers-color-scheme: dark)"><img src="/files/8Tdh5zyfQWnjzHfxSUeX" alt="" data-size="line"></picture> <strong>Persuit</strong> <em>(Suitable for multi-hits)</em></p></td></tr><tr><td>Core Stats</td><td><p>ATK% + Crit Damage</p><p>Crit Damage + Crit Rate</p></td></tr><tr><td>Target Value</td><td><p>SPD <strong>+4000 to 5000</strong></p><p>Crit Rate <strong>+140%</strong></p><p>Crit Damage <strong>+450 to 500%</strong></p></td></tr></tbody></table>
{% endtab %}

{% tab title="PVP" %}
**High Speed Mid Output Build**

<figure><img src="/files/6et2YnX2k6KLF0AJAEGH" alt=""><figcaption><p><em>Obtained from <strong>Beelzemon BM</strong> plugin dungeon.</em></p></figcaption></figure>

<table><thead><tr><th width="125"></th><th>Damage Increase Speed Set</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>SPD <strong>+3</strong> or <strong>+4</strong></p><p>Crit Damage <strong>+2</strong> or <strong>+3</strong></p><p>Crit Rate <strong>+1</strong> or <strong>+2</strong></p><p>ATK %</p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>SPD</td></tr><tr><td>5th Substat</td><td>Crit Damage <strong>+1</strong></td></tr><tr><td>Core</td><td><p><img src="/files/xX5Cl7ASsRPtYtImL0Ey" alt="" data-size="line"> <strong>Verdict</strong> <em>(+15% Damage Increase outside of his active turn)</em></p><p><picture><source srcset="/files/L48T3B0IcvBe7sSmlkgf" media="(prefers-color-scheme: dark)"><img src="/files/rdGRLpcpZTXt6563cj0G" alt="" data-size="line"></picture> <strong>Assault</strong> <em>(Suitable if the enemy has buffs)</em></p><p><picture><source srcset="/files/lSB3C5XYDKgiVlJjOFoD" media="(prefers-color-scheme: dark)"><img src="/files/8Tdh5zyfQWnjzHfxSUeX" alt="" data-size="line"></picture> <strong>Persuit</strong> <em>(Suitable for multi-hits)</em></p></td></tr><tr><td>Core Stats</td><td><p>SPD + Crit Damage</p><p>SPD + Crit Rate</p></td></tr><tr><td>Target Value</td><td><p>SPD <strong>+6000 to 7000</strong></p><p>Crit Rate <strong>+140%</strong></p><p>Crit Damage <strong>+300% to 380%</strong></p></td></tr></tbody></table>

**Mid Speed High Output Build**

<figure><img src="/files/9Sb46k7uJfo8mmPIJ8zZ" alt=""><figcaption><p><em>Obtained from <strong>Ordinemon</strong> plugin dungeon.</em></p></figcaption></figure>

<table><thead><tr><th width="137"></th><th>Damage Increase Burst Set (4)</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>Crit Damage <strong>+3</strong> or <strong>+4</strong></p><p>Crit Rate <strong>+1</strong> or <strong>+2</strong></p><p>Attack %</p><p>SPD <strong>+1</strong></p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>Crit Damage</td></tr><tr><td>5th Substat</td><td>Crit Damage <strong>+1</strong></td></tr><tr><td>Core</td><td><p><img src="/files/xX5Cl7ASsRPtYtImL0Ey" alt="" data-size="line"> <strong>Verdict</strong> <em>(+15% Damage Increase outside of his active turn)</em></p><p><picture><source srcset="/files/L48T3B0IcvBe7sSmlkgf" media="(prefers-color-scheme: dark)"><img src="/files/rdGRLpcpZTXt6563cj0G" alt="" data-size="line"></picture> <strong>Assault</strong> <em>(Suitable if the enemy has buffs)</em></p><p><picture><source srcset="/files/lSB3C5XYDKgiVlJjOFoD" media="(prefers-color-scheme: dark)"><img src="/files/8Tdh5zyfQWnjzHfxSUeX" alt="" data-size="line"></picture> <strong>Persuit</strong> <em>(Suitable for multi-hits)</em></p></td></tr><tr><td>Core Stats</td><td><p>SPD + Crit Damage</p><p>Crit Damage + Crit Rate</p><p>Crit Damage + ATK %</p></td></tr><tr><td>Target Value</td><td><p>SPD <strong>+4500 to 5500</strong></p><p>Crit Rate <strong>+150%</strong></p><p>Crit Damage <strong>+450 to 500%</strong></p></td></tr></tbody></table>
{% endtab %}

{% tab title="Remarks" %}

1. Best to be used alongside **active attacking** allies.
2. LordKnightmon X could function properly even without his exclusive microchip core, but using it would give a **very significant** difference.
   {% endtab %}
   {% endtabs %}

***

### <mark style="color:blue;">Arts</mark>

![](/files/0de42ruSdTb7rZeBGqbw)

<figure><img src="/files/KNNHCcbVEGPmyARplzpl" alt=""><figcaption></figcaption></figure>


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://dnccodex.gitbook.io/digimon-new-century-ultra-codex/skills-translation/digimon-by-rarity/x-antibody/lordknightmon-x.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
