
Crowd Control (CC) | Water  | Virus
 | Virus  | APT25 | SkullMammonX2
 | APT25 | SkullMammonX2
Exclusive Microchip Core Effect: The Main skill ignores enemy Status Resistance, it will always inflict  and AP deduction.
and AP deduction.
Suitable General Microchip Core:  When the attacked target's SPD is lower than the user, gain additional +1500 Effect Hit.
 When the attacked target's SPD is lower than the user, gain additional +1500 Effect Hit.
Skills Translation
Normal Skill (Spiral Bone) 



Single Target | EXE: +20 | True Damage
- Attack all enemies, dealing 75% damage, and additionally deals true damage equal to 75% of your Defense, then grant all allied Water-element Digimon 2 stacks of  , and additionally grant yourself 2 stacks of , and additionally grant yourself 2 stacks of . .
- When this skill is actively used, grant all allies 1 time of  Complete Damage Resistance for 2 turns. Complete Damage Resistance for 2 turns.

Main Skill (Giant Crush Bone) 



Direct Damage + True Damage | EXE: +30 | Single Target
Override Effect: casting this skill does not require  , and after casting deduct 200 EXE from the enemy.
, and after casting deduct 200 EXE from the enemy.
- Can be activated when you have 6 or more stacks of  . .
- Consume 6 stacks of  , then with a 100% base chance remove all buff states from the target before attacking it, deal 500% damage to the target, and additionally deals true damage equal to 500% of your Defense, and with a 100% base chance inflict two Prohibited Action statuses so the target, both , then with a 100% base chance remove all buff states from the target before attacking it, deal 500% damage to the target, and additionally deals true damage equal to 500% of your Defense, and with a 100% base chance inflict two Prohibited Action statuses so the target, both and and for 1 turn; afterward, replenish 4 stacks of for 1 turn; afterward, replenish 4 stacks of to all allied Water-element except yourself, and grant all allied Earth-element the to all allied Water-element except yourself, and grant all allied Earth-element the for 2 turns. When cast on a target already under a control-type abnormal status, before the attack hits, with a 100% base chance apply an Action Restriction status, inflict for 2 turns. When cast on a target already under a control-type abnormal status, before the attack hits, with a 100% base chance apply an Action Restriction status, inflict for 1 turn, and deduct 4 AP from the target. for 1 turn, and deduct 4 AP from the target.
- After casting this skill, you gain 1 additional action turn (this effect can trigger only once per round). 


Sub Skill (Survival Instinct) 



Condition Based Passive Skill
- At the start of your turn, gain a healing effect that restores HP equal to 50% of your missing HP. 
- At the end of your turn, if your AP is 4 or higher, deduct 4 AP from yourself and restore 1 AP to all allied Digimon except yourself. 


Passive Skill (Primeval Guardian) 



- Built-in Status Hit +25,000, Status Resistance +25,000, Damage Reduction +40%. (Built-in stats also included when counting base stats) 
- For every 5,000 Defense, gains +1% Max HP, +1% ATK, and +2% DEF with a maximum of 400,000 Defense calculated. In PvE, when calculating Attack and Defense bonuses, it is considered that SkullMammon X has at least 250,000 Defense. 
- SkullMammon X is always untargetable and takes 35% of the damage to allies. It cannot be defeated if the enemy's primary attack target is not SkullMammon X, and it retains at least 1% of its Health after taking damage during its current turn. 
- While SkullMammon X is on the field, all allies gain an Halo bonus, Damage Reduction +25%, Final Damage Reduction +25%, Defense +75%, and reduce true damage taken by 30%. 
- At the start of battle, gain 6 stacks of  , and grant our Water-element and Earth-element Digimon , and grant our Water-element and Earth-element Digimon so they cannot be given negative marks and cannot be Knocked Up or Banished, lasting 1 turn. so they cannot be given negative marks and cannot be Knocked Up or Banished, lasting 1 turn.
- After any allied Earth-element or Water-element Digmon acts, SkullMammon X gains  , increasing its speed +9999 for 1 turn (this effect can activate once per round). , increasing its speed +9999 for 1 turn (this effect can activate once per round).
- X-Antibody Trait: SkullMammon X is inmune to defense-ignoring effects. 




Breakthrough Skill Upgrade
1 Star (Giant Crush Bone Level 2)
Required and consumed  stacks -2
 stacks -2
Breakthrough Stats Boost: SPD +50
2 Stars (Primeval Guardian Level 2)
Damage Reduction +10%, Status Hit +10000, Status Resistance +10000
Breakthrough Stats Boost: Status Hit +1000
Kernel Stats Boost: Damage Increase +5%
3 Stars (Survival Instinct Level 2)
Healing ratio +25%; AP restored to allies +1
Breakthrough Stats Boost: SPD +100
Kernel Stats Boost: Damage Increase +5%
4 Stars (Primeval Guardian Level 3)
Damage share ratio +15%; our side’s true damage reduction ratio +10%
Breakthrough Stats Boost: Status Hit +1500
Kernel Stats Boost: Damage Increase +5%
5 Stars (Giant Crush Bone Level 3)
Duration of the inflicted Prohibited Action statuses +1 turn
Breakthrough Stats Boost: Status Resistance +2500
Kernel Stats Boost: Damage Increase +5%
6 Stars (Primeval Guardian Level 4)
Starting  stacks +4, duration of  and  +1 turn
 stacks +4, duration of  and  +1 turn
Breakthrough Stats Boost: Damage Reduction +20%
Kernel Stats Boost: Damage Reduction +10%
Build Recommendation
Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fit your team better.
High Status Resistance Build

Sub Stats
Status Resistance +3 or +4
Status Hit +1 Speed
Main Stat Slot-IV Plugin
Status Resistance
5th Substat
Status Resistance +1
Core
 Adhere (More survivability)
 Adhere (More survivability)
 Cleanse (If not enough Status Resistance)
 Cleanse (If not enough Status Resistance)
 Digivolution (For override support)
 Digivolution (For override support)
Core Stats
Status Resistance + Status Hit
Target Value
Status Resistance +60,000 to 70,000
Status Hit +20,000 to 25,000
Only if Not Speed Water or Earth Ally


Sub Stats
Status Hit +3 or +4
Speed +2 or +3
Defense %
Main Stat Slot-IV Plugin
Status Hit or SPD
5th Substat
Status Hit +1
Core
 Insight (If not enough Status Hit)
 Insight (If not enough Status Hit)
 Cleanse (If not enough Status Resistance)
 Cleanse (If not enough Status Resistance)
 Accumulation (If you haven't reach 5 stars and need more AP)
 Accumulation (If you haven't reach 5 stars and need more AP)
Core Stats
Speed + Status Hit
Target Value
SPD +7000 to 7500
Status Hit +40,000 to 50,000
High Precision Build

Sub Stats
Status Hit +3 or +4
Speed +2 or +3
HP %
Main Stat Slot-IV Plugin
Status Hit
5th Substat
Status Hit +1
Core
 Insight (If not enough Status Hit)
 Insight (If not enough Status Hit)
 Accumulation (If you haven't reach 5 stars and need more AP)
 Accumulation (If you haven't reach 5 stars and need more AP)
Core Stats
Status Hit + HP %
SPD + Status Hit
Target Value
SPD +6000 to 6500
Status Hit +45,000 to 60,000
Arts

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