Last updated
Last updated
Exclusive Microchip Core Effect: After casting Knight Invader skill for the first time, Jesmon GX can perform another action. The duration of Awakened Knight form +1 round.
AOE | EXE: +10 | Direct Damage
Attack all enemies, causing 100% damage to each target.
? AP | Direct Damage | EXE: +30 | Single Target
Override Effect: Jesmon GX can perform another action after releasing this skill. If the casted skill is Holy Fist Destruction, it will be considered as consuming 6 AP.
Then, attack a single target 9 times, dealing 50% damage each time. For every 1 AP consumed to cast this skill, the damage is increased by 5% each. When the consumed AP is not less than 6, this attack ignores all of the target's buffs and launch a Suppression effect on the target. This skill ignores 80% of the target's DEF.
Knight Invader;
Condition-Based Skill | Various Range | Direct Damage & True Damage
After Jesmon GX receives a direct damage from an active attack, he has 50% fixed probability to counterattack all enemies, based on the target range of the skill that the attacker initially casted (this attack ignores all of the target's buffs).
If he was attacked by AOE skill, use the Fist Form to counterattack, with a 100% fixed probability to dispel 2 buffs from all enemies, and another 100% fixed probability to grant the dispelled buffs to himself. Then, attack all enemies, dealing 80% damage with additional True Damage to the initial target equivalent to 10% of the target's Maximum HP (this damage will not exceeds 200% of Jesmon GX's ATK stats).
If he was attacked by Single Target skill, use the Sword Form to counterattack, dealing 100% damage to the initial attacker, and then launch the attack again on 3 random enemies. 100% of the damage dealt will be deducted from the target's Maximum HP.
After any target takes action for 4 times, and Jesmon GX hasn't been directly damaged by active attacks, he will use Fist Form and Sword Form attacks on all enemies at the same time. The Sword Form will attack a random enemy target.
Built-in Damage Increase & Damage Reduction +40%.
For every 10,000 basic ATK, gain additional Maximum HP +1%, ATK +1%, DEF +2% (Up to a maximum of 800,000 ATK will be calculated). In PVE mode, when calculating the bonus, Jesmon GX will be considered as having at least 500,000 ATK.
Damage Limiter Ability: A single direct damage taken by Jesmon GX will not exceed 45% of his Maximum HP.
Jesmon GX has 50% fixed probability to gain Fastest Legend ability in his first action round, ignoring his current SPD and get to take action first.
Breakthrough recommendations:
1 Star: Unlock a lot of upgrade features such as microchips and awakening. Also guaranteed to counterattack using Sub Skill.
4 Stars: Guaranteed to get Fastest Legend ability and take the first action.
6 Stars: Give him full Damage Increase and Damage Reduction boost, unlocking his full damaging capability and improving his survivability.
1 Star (Endless Fists Level 2)
Probability to trigger counterattack +50%
Breakthrough Stats Boost: 5% Crit Rate
2 Stars (Holy Fist Destruction Level 2)
Skill damage from each hit +10%. Knight Invader damage +200%
Breakthrough Stats Boost: 5% Crit Damage
Kernel Stats Boost: Damage Reduction +5%
3 Stars (Endless Fists Level 3)
For AOE trigger, counterattack damage +20%, For Single Target trigger, counterattack damage +50%
Breakthrough Stats Boost: 8% Crit Rate
Kernel Stats Boost: Damage Increase +5%
4 Stars (Awakened Knight Level 2)
Probability to gain Fastest Legend ability +50%
Breakthrough Stats Boost: 10% Crit Damage
Kernel Stats Boost: Damage Reduction +5%
5 Stars (Holy Fist Destruction Level 3)
Another +25% reduction on Final Damage dealt by target with Coercion mark to other target aside from Jesmon GX.
Breakthrough Stats Boost: 10% Damage Increase
Kernel Stats Boost: Damage Reduction +5%
6 Stars (Awakened Knight Level 3)
Built-in Damage Increase & Damage Reduction +10%. Damage Limiter ability ratio -15%. (New damage limit: not more than 30% of his Maximum HP)
Breakthrough Stats Boost: 5% Damage Increase, 15% Damage Reduction
Kernel Stats Boost: Damage Increase +10%
Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fit your team better.
High Output Build
Damage Increase Burst Set (4) | |
---|---|
Sub Stats | Crit Damage +3 or +4 Crit Rate +1 or +2 ATK % |
Main Stat Slot-IV Plugin | Crit Damage |
5th Substat | Crit Damage +1 |
Core | |
Core Stats | ATK% + Crit Damage Crit Damage + Crit Rate |
Target Value | SPD +3000 to 4000 Crit Rate +140% Crit Damage +450 to 500% |
Suitable General Microchip Core: After the first attack of each action round, additional +8% of the initial damage will be dealt to the Main Target as True Damage.
After actively casting this skill, gain Null Damage effect that would withstand (number of current Tactical Armament layers) hits, lasting for 1 round.
( Null Damage: Nullify the damage from any direct damage attack.)
( Tactical Armament: Jesmon GX's exclusive layer that will increase Jesmon GX's SPD +1000 per layer. It also can be combined with other skills to produce special effects. Ine PVE mode, each layer will also provide +15% Damage Increase.)
Consume all of your available AP, removes all abnormal statuses from yourself and then impose 100% basic probability to inflict Recovery Block debuff to the target, lasting for 2 rounds. This effect ignores the target's Status Resistance.
When Jesmon GX has 3 layers of Tactical Armament, this skill becomes Knight Invader, and no AP is required to launch it.
After removing all negative marks (Including exclusive negative marks such as Death 13 and Final Duel), adds Coercion mark to a single target with a 100% fixed probability, lasting for 2 rounds. After that, deal 800% damage to the target, with additional True Damage to the other enemies equivalent to 50% of the initial damage.
After casting Knight Invader, Jesmon GX will gain Awakened Knight form, lasting for 2 rounds.
The enemy can only choose Jesmon GX as the primary target once he is in Awakened Knight form. This skill consumes 3 layers of Tactical Armament.
( Coercion: Jesmon GX's exclusive mark that makes the inflicted target unable to gain any buff, including undispellable buffs. The target also unable to leave the battlefield. Additionally, the Final Damage dealt to other targets aside from Jesmon GX will be reduced by -65%.)
( Awakened Knight: Jesmon GX's beneficial halo that will make Jesmon GX immune against any Action Restriction or Action Prohibition control status. Any buff that Jesmon GX obtained cannot be dispelled, and Jesmon GX will not leave the battlefield.)
At the start of the game, gain 3 layers of Tactical Armament. After triggering the Sub Skill (Endless Fists), Jesmon GX will gain 1 layer of Tactical Armament, which lasts for 1 round, and can be stacked up to 3 layers. Each layer of Tactical Armament will increase Jesmon GX's SPD by +1000.
Before the start of each round, Jesmon GX will gain Light Shield protection. Before receiving Fatal Damage, he will retain at least 1% HP after taking all damage in the current action round. After the protection is triggered, consume the Light Shield layer to gain a Recovery Effect equivalent to 25% of Jesmon GX's Maximum HP.
X-Antibody Attribute: Jesmon X is immune to Paralyzed status.
( Light Shield: Jesmon GX's exclusive layer that act as a form of Fatal Protection to the possessor.)
( Null Damage: Nullify the damage from any direct damage attack.)
( Paralyzed: A type of Action Prohibition control status which makes the inflicted target completely unable to move and take any action until the duration ends.))
Weakness (His Recovery Ban debuff will trigger this core's effect)
Assault (Suitable if the enemy has buffs)
Respite (With his damage limiter ability, this core gives him more survivability)
Verdict (Increase counterattack damage)
Weakness (His Recovery Ban debuff will trigger this core's effect)
Assault (Suitable if the enemy has buffs)
Respite (With his damage limiter ability, this core gives him more survivability)
Verdict (Increase counterattack damage)
Weakness (His Recovery Ban debuff will trigger this core's effect)
Assault (Suitable if the enemy has buffs)
Respite (With his damage limiter ability, this core gives him more survivability)
Verdict (Increase counterattack damage)