# Jesmon GX

<figure><img src="/files/vIKBiq1J8gVgJfT1yXXw" alt=""><figcaption></figcaption></figure>

#### **Output (DPS) | Thunder** <img src="/files/RvjIeu0SCKwWxNh0AOW6" alt="" data-size="line"> **|** **Data**<img src="/files/qIWb1shunUov3gTjTreq" alt="" data-size="line"> **| APT25 | Jesmon + Gankoomon**

<img src="/files/GWfWACiAW1D0cTX43UBf" alt="hexin_dz24.png" data-size="line">  **Exclusive Microchip Core Effect:** After casting *<mark style="color:blue;">**Knight Invader**</mark>* skill for the first time, Jesmon GX can perform another action. The duration of ![](/files/YLy0jbGIXHIrdS8XZZZa)*<mark style="background-color:blue;">**Awakened Knight**</mark>* form **+1 round**.

**Suitable General Microchip Core:** <img src="/files/5epmUA1UcxI9vAOXiPPC" alt="hexin_dz24.png" data-size="line"> After the first attack of each action round, additional **+8%** of the initial damage will be dealt to the **Main Target** as *<mark style="color:purple;">**True Damage**</mark>*.

<details>

<summary>Color Coding System Explanation</summary>

<mark style="color:blue;">**Blue Text:**</mark> Skill name, weapon name, skill details, built-in stats bonus.

<mark style="color:red;">**Red Text:**</mark> Cleansable debuff or abnormal status.

<mark style="color:green;">**Green Text:**</mark> Dispellable buff or beneficial status.

<mark style="color:purple;">**Purple Text**</mark>**:** Unpreventable unique effect.

<mark style="color:orange;">**Orange Text**</mark>**:** Exclusive layer, undeletable green icons, stacks.

<mark style="background-color:red;">**Red Highlight:**</mark> Negative mark. Can be prevented by *Mark Immunity* or specific ability.

<mark style="background-color:green;">**Green Highlight:**</mark> Undispellable buff. Can be affected by *Delete* effect.

<mark style="background-color:orange;">**Orange Highlight:**</mark> Exclusive mark. Can’t be prevented by *Mark Immunity*.

<mark style="background-color:purple;">**Purple Highlight:**</mark> Negative halo. Unaffected by the enemy’s Status Resistance.

<mark style="background-color:blue;">**Blue Highlight:**</mark> Beneficial halo buff. Will remain active as long as the provider still survive and not Isolated.

**Basic Probability/Base Chance:** This effect will calculate *Status Hit vs Status Resistance*.

**Fixed Probability/Fixed Chance:** This effect doesn’t calculate *Status Hit vs Status Resistance*.

<mark style="color:red;">**Action Restriction:**</mark> The inflicted target still able to take an action, but with restricted skill or condition.

<mark style="color:red;">**Action Prohibition:**</mark> The inflicted target will be unable to take any action at all.

</details>

***

## <mark style="color:blue;">**Skills Translation**</mark>

#### <mark style="color:blue;">**Normal Skill Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Knight's Punishment)**</mark>* <img src="/files/ZwZXwqq1acezGbrJ2btt" alt="" data-size="line"><img src="/files/RvjIeu0SCKwWxNh0AOW6" alt="" data-size="line">

<mark style="color:blue;">AOE</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +10**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Direct Damage</mark>

* Attack **all enemies**, causing **100% damage** to each target.&#x20;
* After actively casting this skill, gain <img src="/files/dDtyWaMZnVC9L4anSJ0t" alt="" data-size="line"> *<mark style="background-color:green;">**Null Damage**</mark>* effect that would withstand ***(number of current*** <img src="/files/gEZs3Py3GALy8QeQgZrq" alt="" data-size="line"> *<mark style="color:orange;">**Tactical Armament**</mark>**&#x20;layers)*****&#x20;hits**, lasting for **1 round**.&#x20;

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="background-color:green;">(</mark>*<img src="/files/dDtyWaMZnVC9L4anSJ0t" alt="" data-size="line"> *<mark style="background-color:green;">**Null Damage: Nullify**</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">the</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">**damage**</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">from any</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">**direct damage attack**</mark><mark style="background-color:green;">.)</mark>*

*<mark style="color:orange;">(</mark>*<img src="/files/gEZs3Py3GALy8QeQgZrq" alt="" data-size="line"> *<mark style="color:orange;">**Tactical Armament**</mark><mark style="color:orange;">: Jesmon GX's</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**exclusive layer**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">that will increase Jesmon GX's</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**SPD +1000 per layer**</mark><mark style="color:orange;">. It also can be combined with other skills to produce special effects. Ine PVE mode, each layer will also provide</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**+15% Damage Increase**</mark><mark style="color:orange;">.)</mark>*

</details>

<figure><img src="/files/uP3AnGcEhimDNkrm892r" alt=""><figcaption><p><em>Attack <strong>all enemies</strong>, then gain <mark style="background-color:green;"><strong>Null Damage</strong></mark> based on the number of current <mark style="color:orange;"><strong>Tactical Armament</strong></mark> layers.</em></p></figcaption></figure>

***

#### <mark style="color:blue;">**Main Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Holy Fist Destruction)**</mark>* <img src="/files/Gdb4MFUktTeM0vOZ9TC0" alt="" data-size="line"><img src="/files/RvjIeu0SCKwWxNh0AOW6" alt="" data-size="line">

<mark style="color:blue;">**? AP**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Direct Damage</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +30**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Single Target</mark>

<mark style="color:blue;">**Override Effect:**</mark> *Jesmon GX can perform another action after releasing this skill. If the casted skill is Holy Fist Destruction, it will be considered as consuming **6 AP**.*

* Consume **all of your available AP**, removes **all abnormal statuses** from yourself and then impose **100% basic probability** to inflict <img src="/files/LeujKezGqGirmJfGF7K6" alt="" data-size="line"> <mark style="color:red;">**Recovery Block**</mark> debuff to the target, lasting for **2 rounds**. This effect <mark style="color:purple;">**ignores the target's Status Resistance**</mark>.
* Then, attack a **single target 9 times**, dealing **50% damage each time**. For every **1 AP consumed** to cast this skill, the damage is increased by **5% each**. When the consumed AP is **not less than 6**, this attack <mark style="color:purple;">**ignores all of the target's buffs**</mark> and launch a *<mark style="color:purple;">**Suppression**</mark>* effect on the target. This skill <mark style="color:purple;">**ignores 80% of the target's DEF**</mark>.
* When Jesmon GX has **3 layers of** <img src="/files/gEZs3Py3GALy8QeQgZrq" alt="" data-size="line"> *<mark style="color:orange;">**Tactical Armament**</mark>*, this skill becomes *<mark style="color:blue;">**Knight Invader**</mark>*, and **no AP** is required to launch it.
* *<mark style="color:blue;">**Knight Invader**</mark>*;
  * *After removing **all negative marks** (Including exclusive negative marks such as <mark style="background-color:orange;">**Death 13**</mark> and <mark style="background-color:orange;">**Final Duel**</mark>), adds* ![](/files/I6YbizfURTITaCAZZbPF)*<mark style="background-color:orange;">**Coercion**</mark> mark to a **single target** with a **100% fixed probability**, lasting for **2 rounds**. After that, deal **800% damage** to the target, with **additional**\*\* \*\*<mark style="color:purple;">**True Damage**</mark> to the **other enemies** equivalent to **50% of the initial damage**.*
  * *After casting <mark style="color:blue;">**Knight Invader**</mark>, Jesmon GX will gain* ![](/files/xgw9WVFeiuxSvr0elby7)*<mark style="background-color:blue;">**Awakened Knight**</mark> form, lasting for **2 rounds**.*
  * *The enemy can only choose Jesmon GX as the primary target once he is in* ![](/files/8vq5gswKteKXvKRAIxTU)*<mark style="background-color:blue;">**Awakened Knight**</mark> form. This skill consumes 3 layers of* <img src="/files/gEZs3Py3GALy8QeQgZrq" alt="" data-size="line"> *<mark style="color:orange;">**Tactical Armament**</mark>.*&#x20;

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="color:purple;">(</mark><mark style="color:purple;">**Suppression:**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">A special unpreventable effect that would</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**disable the target's Passive Skill**</mark><mark style="color:purple;">, but any trigger effect can be triggered normally.)</mark>*

*<mark style="background-color:orange;">(</mark>*<img src="/files/xCnM7BcovvUADgOueWSP" alt="" data-size="line"> *<mark style="background-color:orange;">**Coercion:**</mark> <mark style="background-color:orange;"></mark><mark style="background-color:orange;">Jesmon GX's</mark> <mark style="background-color:orange;"></mark><mark style="background-color:orange;">**exclusive mark**</mark> <mark style="background-color:orange;"></mark><mark style="background-color:orange;">that makes the inflicted target</mark> <mark style="background-color:orange;"></mark><mark style="background-color:orange;">**unable to gain any buff**</mark><mark style="background-color:orange;">, including</mark> <mark style="background-color:orange;"></mark><mark style="background-color:orange;">**undispellable buffs**</mark><mark style="background-color:orange;">. The target also</mark> <mark style="background-color:orange;"></mark><mark style="background-color:orange;">**unable to leave the battlefield**</mark><mark style="background-color:orange;">. Additionally, the</mark> <mark style="background-color:orange;"></mark><mark style="background-color:orange;">**Final Damage**</mark> <mark style="background-color:orange;"></mark><mark style="background-color:orange;">dealt to</mark> <mark style="background-color:orange;"></mark><mark style="background-color:orange;">**other targets aside from Jesmon GX**</mark> <mark style="background-color:orange;"></mark><mark style="background-color:orange;">will be reduced by</mark> <mark style="background-color:orange;"></mark><mark style="background-color:orange;">**-65%**</mark><mark style="background-color:orange;">.)</mark>*

*<mark style="color:purple;">(</mark><mark style="color:purple;">**True Damage:**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">When calculating the damage,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Crit Rate**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Crit Damage**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Damage Increase**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Damage Reduction**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Crit Resist**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Toughness**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">and</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**DEF**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">stats will not be counted, and subtract the amount of damage</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**directly**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">from the target's HP.)</mark>*

*<mark style="background-color:blue;">(</mark>*<img src="/files/u5ChQf0pPlvwwg4IXCI7" alt="" data-size="line"> *<mark style="background-color:blue;">**Awakened Knight**</mark><mark style="background-color:blue;">: Jesmon GX's</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**beneficial halo**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">that will make Jesmon GX</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**immune**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">against any</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**Action Restriction**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">or</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**Action Prohibition**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">control status. Any buff that Jesmon GX obtained</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**cannot be dispelled**</mark><mark style="background-color:blue;">, and Jesmon GX</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**will not leave the battlefield**</mark><mark style="background-color:blue;">.)</mark>*

</details>

<figure><img src="/files/sJ6g5oKYaqFSM7yz5qpj" alt=""><figcaption><p><em><mark style="color:blue;"><strong>Holy Fist Destruction:</strong></mark> Attack a <strong>single target 9 times</strong>.</em></p></figcaption></figure>

<figure><img src="/files/jYQR89KoTUa9BLNTL0Wt" alt=""><figcaption><p><em><mark style="color:blue;"><strong>Knight Invader:</strong></mark> Adds <mark style="background-color:orange;"><strong>Coercion</strong></mark> mark</em> <em>and deal <strong>direct damage</strong> to a <strong>single target</strong>, with <strong>additional</strong><strong> </strong><mark style="color:purple;"><strong>True Damage</strong></mark> to the <strong>other enemies</strong>.</em></p></figcaption></figure>

<figure><img src="/files/1RqQcM67zmFybeRjDZXR" alt=""><figcaption><p><em>Target inflicted with <mark style="background-color:orange;"><strong>Coercion</strong></mark> mark is <strong>unable to gain any buff including undispellable buff</strong>s, and unable to leave the battlefield.</em></p></figcaption></figure>

<figure><img src="/files/0FO1SBvhoyIGot8uqklx" alt=""><figcaption><p><em><mark style="background-color:blue;"><strong>Awakened Knight</strong></mark> makes Jesmon GX <strong>immune</strong> against any <strong>Action Restriction</strong> or <strong>Action Prohibition</strong> control status.</em></p></figcaption></figure>

<figure><img src="/files/YMVvjKbo3hQkZi2kmpiI" alt=""><figcaption><p><em>The enemy can only choose Jesmon GX as the primary target once he is in <mark style="background-color:blue;"><strong>Awakened Knight</strong></mark> form.</em></p></figcaption></figure>

***

#### <mark style="color:blue;">**Sub Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Endless Fists)**</mark>* <img src="/files/4UbwCsVne35PgNAjOnBU" alt="" data-size="line"><img src="/files/RvjIeu0SCKwWxNh0AOW6" alt="" data-size="line">

<mark style="color:blue;">**Condition-Based Skill**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Various Range</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**Direct Damage & True Damage**</mark>

* After Jesmon GX receives a **direct damage** from an **active attack**, he has **50% fixed probability** to **counterattack all enemies**, based on the **target range** of the skill that the attacker initially casted *(this attack <mark style="color:purple;">**ignores all of the target's buffs**</mark>)*.
* If he was attacked by **AOE skill**, use the *<mark style="color:blue;">**Fist Form**</mark>* to **counterattack**, with a **100% fixed probability** to <mark style="color:purple;">**dispel**</mark>**&#x20;2 buffs** from **all enemies**, and another **100% fixed probability** to **grant the dispelled buffs to himself**. Then, attack **all enemies**, dealing **80% damage** with **additional&#x20;***<mark style="color:purple;">**True Damage**</mark>* to the **initial target** equivalent to **10% of the target's Maximum HP** *(this damage will not exceeds **200% of Jesmon GX's ATK** stats)*.
* If he was attacked by **Single Target skill**, use the *<mark style="color:blue;">**Sword Form**</mark>* to **counterattack**, dealing **100% damage** to the **initial attacker**, and then **launch the attack again** on **3 random enemies**. **100% of the damage dealt** will be <mark style="color:purple;">**deducted**</mark> from the **target's Maximum HP**.
* After **any target** takes action for **4 times**, and Jesmon GX hasn't been **directly damaged** by **active attacks**, he will use *<mark style="color:blue;">**Fist Form**</mark>* and *<mark style="color:blue;">**Sword Form**</mark>* attacks on **all enemies at the same time**. The *<mark style="color:blue;">**Sword Form**</mark>* will attack a **random enemy target**.

<figure><img src="/files/ZX8oVFXBUj2PJMnAYTc1" alt=""><figcaption><p><em>If he was attacked by <strong>AOE skill</strong>, use the <mark style="color:blue;"><strong>Fist Form</strong></mark> to <strong>counterattack</strong>, dealing <strong>direct damage</strong> with <strong>additional</strong><strong> </strong><mark style="color:purple;"><strong>True Damage</strong></mark>, and a <strong>fixed probability</strong> to steal <strong>2 buffs</strong> from <strong>all enemies</strong>.</em></p></figcaption></figure>

<figure><img src="/files/Zx5gkxF99lMqO81NVVi3" alt=""><figcaption><p><em>If he was attacked by <strong>Single Target skill</strong>, use the <mark style="color:blue;"><strong>Sword Form</strong></mark> to <strong>counterattack</strong>, dealing <strong>damage</strong> to the <strong>attacker</strong> and <strong>random enemies</strong>. Then, <mark style="color:purple;"><strong>deduct</strong></mark> the <strong>target's Maximum HP</strong>.</em></p></figcaption></figure>

<figure><img src="/files/7hRMSy1eEnpZhlUs0Zcn" alt=""><figcaption><p><em>After <strong>any target</strong> takes action for <strong>4 times</strong>, and Jesmon GX hasn't been <strong>directly damaged</strong> by <strong>active attacks</strong>, he will use <mark style="color:blue;"><strong>Fist Form</strong></mark> and <mark style="color:blue;"><strong>Sword Form</strong></mark> attacks on <strong>all enemies at the same time</strong>. The <mark style="color:blue;"><strong>Sword Form</strong></mark> will attack a <strong>random enemy target</strong>.</em></p></figcaption></figure>

***

#### <mark style="color:blue;">**Passive Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Awakened Knight)**</mark>* <img src="/files/7ZplEOXnXxXVvEwiw1Z8" alt="" data-size="line"><img src="/files/RvjIeu0SCKwWxNh0AOW6" alt="" data-size="line">

* Built-in <mark style="color:blue;">**Damage Increase**</mark> & <mark style="color:blue;">**Damage Reduction +40%**</mark>.
* For every **10,000 basic ATK**, gain additional <mark style="color:blue;">**Maximum HP +1%**</mark>, <mark style="color:blue;">**ATK +1%**</mark>, <mark style="color:blue;">**DEF +2%**</mark> *(Up to a maximum of **800,000 ATK** will be calculated)*. In **PVE mode**, when calculating the bonus, Jesmon GX will be considered as having **at least 500,000 ATK**.
* <mark style="color:blue;">**Damage Limiter Ability:**</mark> A **single direct damage** taken by Jesmon GX **will not** exceed **45%** of **his Maximum HP**.
* Jesmon GX has **50% fixed probability** to gain *<mark style="color:blue;">**Fastest Legend**</mark>* ability in his **first action round**, <mark style="color:purple;">**ignoring his current SPD**</mark> and get to **take action first**.
* At the **start of the game**, gain **3 layers** of <img src="/files/gEZs3Py3GALy8QeQgZrq" alt="" data-size="line"> *<mark style="color:orange;">**Tactical Armament**</mark>*. After triggering the <mark style="color:blue;">**Sub Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Endless Fists)**</mark>*, Jesmon GX will gain **1 layer** of <img src="/files/gEZs3Py3GALy8QeQgZrq" alt="" data-size="line"> *<mark style="color:orange;">**Tactical Armament**</mark>*, which lasts for **1 round**, and can be stacked up to **3 layers**. Each layer of <img src="/files/gEZs3Py3GALy8QeQgZrq" alt="" data-size="line"> *<mark style="color:orange;">**Tactical Armament**</mark>* will increase Jesmon GX's <mark style="background-color:blue;">**SPD**</mark> by <mark style="background-color:blue;">**+1000**</mark>. In PvE, each layer additionally grants <mark style="color:orange;">**15%**</mark> <mark style="color:blue;">**Damage Increase**</mark>.
* **Before the start of each round**, Jesmon GX will gain ![](/files/4CwBgmAv806f29d8TWXI) *<mark style="color:orange;">**Light Shield**</mark>* protection. Before receiving **Fatal Damage**, he will **retain at least 1% HP** after taking all damage in the current action round. After the protection is triggered, **consume** the ![](/files/QTSCCa0xEK0p4EEV5AxF) *<mark style="color:orange;">**Light Shield**</mark>* layer to gain a *<mark style="color:green;">**Recovery Effect**</mark>* equivalent to **25% of Jesmon GX's Maximum HP**.
* <mark style="color:blue;">**X-Antibody Attribute:**</mark> Jesmon X is **immune** to <img src="/files/2L8DdLJORN3CD4XoM3ig" alt="" data-size="line"> *<mark style="color:red;">**Paralyzed**</mark>* status.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="color:orange;">(</mark>*<img src="/files/QIhn9UDpitkjJW6SUfKl" alt="" data-size="line"> *<mark style="color:orange;">**Light Shield**</mark><mark style="color:orange;">: Jesmon GX's</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**exclusive layer**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">that act as a form of</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**Fatal Protection**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">to the possessor.)</mark>*

*<mark style="color:green;">(</mark><mark style="color:green;">**Recovery Effect:**</mark> <mark style="color:green;"></mark><mark style="color:green;">A</mark> <mark style="color:green;"></mark><mark style="color:green;">**beneficial status**</mark> <mark style="color:green;"></mark><mark style="color:green;">that</mark> <mark style="color:green;"></mark><mark style="color:green;">**restores the target's HP**</mark> <mark style="color:green;"></mark><mark style="color:green;">according to the Healing Effectiveness of the healer and the target. This effect</mark> <mark style="color:green;"></mark><mark style="color:green;">**can be blocked**</mark> <mark style="color:green;"></mark><mark style="color:green;">by</mark> <mark style="color:green;"></mark><mark style="color:green;">**Recovery Block**</mark> <mark style="color:green;"></mark><mark style="color:green;">debuff, or</mark> <mark style="color:green;"></mark><mark style="color:green;">**be reversed**</mark> <mark style="color:green;"></mark><mark style="color:green;">by</mark> <mark style="color:green;"></mark><mark style="color:green;">**Recovery Reverse**</mark> <mark style="color:green;"></mark><mark style="color:green;">debuff.)</mark>*

*<mark style="background-color:green;">(</mark>*<img src="/files/dDtyWaMZnVC9L4anSJ0t" alt="" data-size="line"> *<mark style="background-color:green;">**Null Damage: Nullify**</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">the</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">**damage**</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">from any</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">**direct damage attack**</mark><mark style="background-color:green;">.)</mark>*

*<mark style="color:red;">(</mark>*<img src="/files/2L8DdLJORN3CD4XoM3ig" alt="" data-size="line"> *<mark style="color:red;">**Paralyzed:**</mark> <mark style="color:red;"></mark><mark style="color:red;">A type of</mark> <mark style="color:red;"></mark><mark style="color:red;">**Action Prohibition**</mark> <mark style="color:red;"></mark><mark style="color:red;">control status which makes the inflicted target</mark> <mark style="color:red;"></mark><mark style="color:red;">**completely unable to move**</mark> <mark style="color:red;"></mark><mark style="color:red;">and take any action</mark> <mark style="color:red;"></mark><mark style="color:red;">**until the duration ends**</mark><mark style="color:red;">.))</mark>*

</details>

<figure><img src="/files/e7AJQetAooH4NxgEgJMG" alt=""><figcaption><p><em>Gain <mark style="color:blue;"><strong>Fastest Legend</strong></mark> ability in his <strong>first action round</strong>, <mark style="color:purple;"><strong>ignoring his current SPD</strong></mark> and get to <strong>take action first</strong>.</em></p></figcaption></figure>

<figure><img src="/files/jKG3dxCu5tWtnAs15mvN" alt=""><figcaption><p><em>After triggering the <mark style="color:blue;"><strong>Sub Skill (Endless Fists)</strong></mark>, Jesmon GX will gain <strong>1 layer</strong> of <mark style="color:orange;"><strong>Tactical Armament</strong></mark>.</em></p></figcaption></figure>

<figure><img src="/files/03m7JIDdSj5m9EcD8djQ" alt=""><figcaption><p><em>Gain a <strong>Light Shield</strong> protection before the start of a big round. Get protection from <strong>Fatal Damage</strong> once, and then gain a <strong>Recovery Effect</strong>.</em></p></figcaption></figure>

<figure><img src="/files/VRGVO830l6DsHSAIxqke" alt=""><figcaption><p><em><mark style="color:blue;"><strong>Damage Limiter Ability:</strong></mark> A <strong>single direct damage</strong> taken by Jesmon GX <strong>will not</strong> exceed <strong>45%</strong> of <strong>his Maximum HP</strong>.</em></p></figcaption></figure>

<figure><img src="/files/dQ39IWP509zze9Cc1cby" alt=""><figcaption><p><em><mark style="color:blue;"><strong>X-Antibody Attribute:</strong></mark> Jesmon X is <strong>immune</strong> to </em> <em><mark style="color:red;"><strong>Paralyzed</strong></mark> status.</em></p></figcaption></figure>

***

### <mark style="background-color:blue;">**Breakthrough Skill Upgrade**</mark>

{% hint style="info" %}
Breakthrough recommendations:&#x20;

* **1 Star:** Unlock a lot of upgrade features such as microchips and awakening. Also guaranteed to counterattack using Sub Skill.
* **4 Stars:** Guaranteed to get *Fastest Legend* ability and take the first action.
* **6 Stars:** Give him full Damage Increase and Damage Reduction boost, unlocking his full damaging capability and improving his survivability.
  {% endhint %}

<mark style="color:blue;">**1 Star**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Endless Fists Level 2)**</mark>*

Probability to trigger counterattack **+50%**

<mark style="color:green;">Breakthrough Stats Boost: 5% Crit Rate</mark>

<mark style="color:blue;">**2 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Holy Fist Destruction Level 2)**</mark>*

Skill damage from each hit **+10%**. *Knight Invader* damage **+200%**

<mark style="color:green;">Breakthrough Stats Boost: 5% Crit Damage</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Reduction +5%</mark>&#x20;

<mark style="color:blue;">**3 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Endless Fists Level 3)**</mark>*

For AOE trigger, counterattack damage **+20%**, For Single Target trigger, counterattack damage **+50%**

<mark style="color:green;">Breakthrough Stats Boost: 8% Crit Rate</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Increase +5%</mark>&#x20;

<mark style="color:blue;">**4 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Awakened Knight Level 2)**</mark>*

Probability to gain *Fastest Legend* ability **+50%**

<mark style="color:green;">Breakthrough Stats Boost: 10% Crit Damage</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Reduction +5%</mark>

<mark style="color:blue;">**5 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Holy Fist Destruction Level 3)**</mark>*

Another **+25%** reduction on Final Damage dealt by target with *Coercion* mark to other target aside from Jesmon GX.

<mark style="color:green;">Breakthrough Stats Boost: 10% Damage Increase</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Reduction +5%</mark>

<mark style="color:blue;">**6 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Awakened Knight Level 3)**</mark>*

Built-in Damage Increase & Damage Reduction **+10%**. Damage Limiter ability ratio **-15%**. *(New damage limit: **not more than 30%** of his Maximum HP)*

<mark style="color:green;">Breakthrough Stats Boost: 5% Damage Increase, 15% Damage Reduction</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Increase +10%</mark>

<details>

<summary>Total Stats Boost (Output Role)</summary>

<mark style="color:green;">**Breakthrough Stats Boost:**</mark>&#x20;

* <mark style="color:green;">Crit Rate +13%</mark>
* <mark style="color:green;">Crit Damage +15%</mark>
* <mark style="color:green;">Damage Increase +15%</mark>
* <mark style="color:green;">Damage Reduction +15%</mark>

<mark style="color:purple;">**Kernel Boost**</mark> <mark style="color:purple;"></mark>*<mark style="color:purple;">(added after placing this Digimon on the Kernel Link feature)</mark>*<mark style="color:purple;">**:**</mark>

* <mark style="color:purple;">Damage Increase +15%</mark>
* <mark style="color:purple;">Damage Reduction +15%</mark>

</details>

***

### <mark style="color:blue;">Build Recommendation</mark>

***Digimon New Century** is a game where your **DPS unit** could act as a **Control unit**, and your **Support unit** could act as your **DPS unit**. They are so **expandable**. This recommendation only offers the basic look to how you could set this unit up, but don't be **so rigid**, try out your own **unique build**, it surely would fit your team better.*

{% tabs %}
{% tab title="PVP" %}
**Tank Build(Most Recommended)**

<figure><img src="/files/UkYalSpfXQW6zb6q5ogv" alt=""><figcaption></figcaption></figure>

<table><thead><tr><th width="135"></th><th>Damage Reduction Crit Resist Set (4)</th></tr></thead><tbody><tr><td>Sub Stats</td><td>SPD<br>Crit Rate<br>Crit Damage<br>ATK%</td></tr><tr><td>Main Stat<br>Slot-IV Plugin</td><td>SPD</td></tr><tr><td>5th Substat</td><td>Crit Resist+1</td></tr><tr><td>Core</td><td><img src="/files/6t2AFEri8bTIGrrrDdVo" alt="" data-size="line">Adhere(Reduce Damage from Active Single Target attacks)<br><img src="/files/u15sw3jSAflQmU5wIeG0" alt="" data-size="line">Giant Shield(Reduce Damage from Active AoE attacks)</td></tr><tr><td>Core Stats</td><td>SPD + Crit Rate</td></tr></tbody></table>

**Builds below are outdated:**

**SPD Focused Build (For 3 stars and below)**

<figure><img src="/files/6et2YnX2k6KLF0AJAEGH" alt=""><figcaption><p><em>Obtained from <strong>Beelzemon BM</strong> plugin dungeon.</em></p></figcaption></figure>

<table><thead><tr><th width="135"></th><th>Damage Increase Speed Set</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>SPD <strong>+3</strong> or <strong>+4</strong></p><p>Crit Damage <strong>+2</strong> or <strong>+3</strong></p><p>Crit Rate <strong>+1</strong> or <strong>+2</strong></p><p>Attack %</p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>SPD</td></tr><tr><td>5th Subtat</td><td>Crit Damage <strong>+1</strong></td></tr><tr><td>Core</td><td><p><picture><source srcset="/files/9igFMqIj1JdmjJrFytBr" media="(prefers-color-scheme: dark)"><img src="/files/vv13i2onkW065YgtU6dg" alt="" data-size="line"></picture> <strong>Weakness</strong> <em>(His Recovery Ban debuff will trigger this core's effect)</em></p><p><picture><source srcset="/files/L48T3B0IcvBe7sSmlkgf" media="(prefers-color-scheme: dark)"><img src="/files/rdGRLpcpZTXt6563cj0G" alt="" data-size="line"></picture> <strong>Assault</strong> <em>(Suitable if the enemy has buffs)</em></p><p><img src="/files/PmOPZVghhjsE9MPJPMZc" alt="" data-size="line"> <strong>Respite</strong> <em>(With his damage limiter ability, this core gives him more survivability)</em></p><p><img src="/files/xX5Cl7ASsRPtYtImL0Ey" alt="" data-size="line"> <strong>Verdict</strong> <em>(Increase counterattack damage)</em></p></td></tr><tr><td>Core Stats</td><td><p>SPD + Crit Damage</p><p>SPD + Crit Rate</p></td></tr><tr><td>Target Value</td><td><p>SPD <strong>+4000 to 5000</strong></p><p>Crit Rate <strong>+140%</strong></p><p>Crit Damage <strong>+300% to 380%</strong></p></td></tr></tbody></table>

**Mid SPD High Output Build (For 4 stars and above)**

<figure><img src="/files/9Sb46k7uJfo8mmPIJ8zZ" alt=""><figcaption><p><em>Obtained from <strong>Ordinemon</strong> plugin dungeon.</em></p></figcaption></figure>

<table><thead><tr><th width="136"></th><th>Damage Increase Burst Set (4)</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>Crit Damage <strong>+3</strong> or <strong>+4</strong></p><p>Crit Rate <strong>+1</strong> or <strong>+2</strong></p><p>ATK %</p><p>SPD <strong>+1</strong></p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>Crit Damage</td></tr><tr><td>5th Substat</td><td>Crit Damage <strong>+1</strong></td></tr><tr><td>Core</td><td><p><picture><source srcset="/files/9igFMqIj1JdmjJrFytBr" media="(prefers-color-scheme: dark)"><img src="/files/vv13i2onkW065YgtU6dg" alt="" data-size="line"></picture> <strong>Weakness</strong> <em>(His Recovery Ban debuff will trigger this core's effect)</em></p><p><picture><source srcset="/files/L48T3B0IcvBe7sSmlkgf" media="(prefers-color-scheme: dark)"><img src="/files/rdGRLpcpZTXt6563cj0G" alt="" data-size="line"></picture> <strong>Assault</strong> <em>(Suitable if the enemy has buffs)</em></p><p><img src="/files/PmOPZVghhjsE9MPJPMZc" alt="" data-size="line"> <strong>Respite</strong> <em>(With his damage limiter ability, this core gives him more survivability)</em></p><p><img src="/files/xX5Cl7ASsRPtYtImL0Ey" alt="" data-size="line"> <strong>Verdict</strong> <em>(Increase counterattack damage)</em></p></td></tr><tr><td>Core Stats</td><td><p>SPD + Crit Damage</p><p>Crit Damage + Crit Rate</p><p>Crit Damage + ATK %</p></td></tr><tr><td>Target Value</td><td><p>SPD <strong>+4500 to 5000</strong></p><p>Crit Rate <strong>+150%</strong></p><p>Crit Damage <strong>+450 to 500%</strong></p></td></tr></tbody></table>
{% endtab %}

{% tab title="PVE" %}
**Tank Build(Most Recommended)**

<figure><img src="/files/UkYalSpfXQW6zb6q5ogv" alt=""><figcaption></figcaption></figure>

<table><thead><tr><th width="135"></th><th>Damage Reduction Crit Resist Set (4)</th></tr></thead><tbody><tr><td>Sub Stats</td><td>SPD<br>Crit Rate<br>Crit Damage<br>ATK%</td></tr><tr><td>Main Stat<br>Slot-IV Plugin</td><td>SPD</td></tr><tr><td>5th Substat</td><td>Crit Resist+1</td></tr><tr><td>Core</td><td><img src="/files/6t2AFEri8bTIGrrrDdVo" alt="" data-size="line">Adhere(Reduce Damage against Active Single Target attacks)<br><img src="/files/u15sw3jSAflQmU5wIeG0" alt="" data-size="line">Giant Shield(Reduce Damage from Active AoE attacks)</td></tr><tr><td>Core Stats</td><td>SPD + Crit Rate</td></tr></tbody></table>

**Builds below are outdated:**

**High Output Build**

<figure><img src="/files/9Sb46k7uJfo8mmPIJ8zZ" alt=""><figcaption><p><em>Obtained from <strong>Ordinemon</strong> plugin dungeon.</em></p></figcaption></figure>

<table><thead><tr><th width="135"></th><th>Damage Increase Burst Set (4)</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>Crit Damage <strong>+3</strong> or <strong>+4</strong></p><p>Crit Rate <strong>+1</strong> or <strong>+2</strong></p><p>ATK %</p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>Crit Damage</td></tr><tr><td>5th Substat</td><td>Crit Damage <strong>+1</strong></td></tr><tr><td>Core</td><td><p><picture><source srcset="/files/9igFMqIj1JdmjJrFytBr" media="(prefers-color-scheme: dark)"><img src="/files/vv13i2onkW065YgtU6dg" alt="" data-size="line"></picture> <strong>Weakness</strong> <em>(His Recovery Ban debuff will trigger this core's effect)</em></p><p><picture><source srcset="/files/L48T3B0IcvBe7sSmlkgf" media="(prefers-color-scheme: dark)"><img src="/files/rdGRLpcpZTXt6563cj0G" alt="" data-size="line"></picture> <strong>Assault</strong> <em>(Suitable if the enemy has buffs)</em></p><p><img src="/files/PmOPZVghhjsE9MPJPMZc" alt="" data-size="line"> <strong>Respite</strong> <em>(With his damage limiter ability, this core gives him more survivability)</em></p><p><img src="/files/xX5Cl7ASsRPtYtImL0Ey" alt="" data-size="line"> <strong>Verdict</strong> <em>(Increase counterattack damage)</em></p></td></tr><tr><td>Core Stats</td><td><p>ATK% + Crit Damage</p><p>Crit Damage + Crit Rate</p></td></tr><tr><td>Target Value</td><td><p>SPD <strong>+3000 to 4000</strong></p><p>Crit Rate <strong>+140%</strong></p><p>Crit Damage <strong>+450 to 500%</strong></p></td></tr></tbody></table>
{% endtab %}

{% tab title="Remarks" %}

1. ~~If you're using him below 3 stars, it's best to focus a bit on his SPD, because you're not guaranteed to get the first action.~~&#x20;
2. ~~If you're using him 1-6 stars, you can go with full damage output, but still, give him some SPD to make sure you still get the first action when you're going against another Jesmon GX.~~&#x20;
3. ~~Jesmon GX can function properly even without his exclusive microchip core, but, having it would give a very significant difference.~~
   {% endtab %}
   {% endtabs %}

***

### <mark style="color:blue;">Arts</mark>

<figure><img src="/files/kv71sSMRQlnH4xRFIZAu" alt=""><figcaption></figcaption></figure>


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