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Output (DPS) | Thunder | Data | APT25 | Jesmon + Gankoomon

Exclusive Microchip Core Effect: After casting Knight Invader skill for the first time, Jesmon GX can perform another action. The duration of Awakened Knight form +1 round.

Suitable General Microchip Core: After the first attack of each action round, additional +8% of the initial damage will be dealt to the Main Target as True Damage.

Color Coding System Explanation

Blue Text: Skill name, weapon name, skill details, built-in stats bonus.

Red Text: Cleansable debuff or abnormal status.

Green Text: Dispellable buff or beneficial status.

Purple Text: Unpreventable unique effect.

Orange Text: Exclusive layer, undeletable green icons, stacks.

Red Highlight: Negative mark. Can be prevented by Mark Immunity or specific ability.

Green Highlight: Undispellable buff. Can be affected by Delete effect.

Orange Highlight: Exclusive mark. Can’t be prevented by Mark Immunity.

Purple Highlight: Negative halo. Unaffected by the enemy’s Status Resistance.

Blue Highlight: Beneficial halo buff. Will remain active as long as the provider still survive and not Isolated.

Basic Probability/Base Chance: This effect will calculate Status Hit vs Status Resistance.

Fixed Probability/Fixed Chance: This effect doesn’t calculate Status Hit vs Status Resistance.

Action Restriction: The inflicted target still able to take an action, but with restricted skill or condition.

Action Prohibition: The inflicted target will be unable to take any action at all.


Skills Translation

Normal Skill Skill (Knight's Punishment)

AOE | EXE: +10 | Direct Damage

  • Attack all enemies, causing 100% damage to each target.

  • After actively casting this skill, gain Null Damage effect that would withstand (number of current Tactical Armament layers) hits, lasting for 1 round.

Icons & Terms Explanation

( Null Damage: Nullify the damage from any direct damage attack.)

( Tactical Armament: Jesmon GX's exclusive layer that will increase Jesmon GX's SPD +1000 per layer. It also can be combined with other skills to produce special effects. Ine PVE mode, each layer will also provide +15% Damage Increase.)

Attack all enemies, then gain Null Damage based on the number of current Tactical Armament layers.

Main Skill (Holy Fist Destruction)

? AP | Direct Damage | EXE: +30 | Single Target

Override Effect: Jesmon GX can perform another action after releasing this skill. If the casted skill is Holy Fist Destruction, it will be considered as consuming 6 AP.

  • Consume all of your available AP, removes all abnormal statuses from yourself and then impose 100% basic probability to inflict Recovery Block debuff to the target, lasting for 2 rounds. This effect ignores the target's Status Resistance.

  • Then, attack a single target 9 times, dealing 50% damage each time. For every 1 AP consumed to cast this skill, the damage is increased by 5% each. When the consumed AP is not less than 6, this attack ignores all of the target's buffs and launch a Suppression effect on the target. This skill ignores 80% of the target's DEF.

  • When Jesmon GX has 3 layers of Tactical Armament, this skill becomes Knight Invader, and no AP is required to launch it.

  • Knight Invader;

    • After removing all negative marks (Including exclusive negative marks such as Death 13 and Final Duel), adds Coercion mark to a single target with a 100% fixed probability, lasting for 2 rounds. After that, deal 800% damage to the target, with additional True Damage to the other enemies equivalent to 50% of the initial damage.

    • After casting Knight Invader, Jesmon GX will gain Awakened Knight form, lasting for 2 rounds.

    • The enemy can only choose Jesmon GX as the primary target once he is in Awakened Knight form. This skill consumes 3 layers of Tactical Armament.

Icons & Terms Explanation

(Suppression: A special unpreventable effect that would disable the target's Passive Skill, but any trigger effect can be triggered normally.)

( Coercion: Jesmon GX's exclusive mark that makes the inflicted target unable to gain any buff, including undispellable buffs. The target also unable to leave the battlefield. Additionally, the Final Damage dealt to other targets aside from Jesmon GX will be reduced by -65%.)

(True Damage: When calculating the damage, Crit Rate, Crit Damage, Damage Increase, Damage Reduction, Crit Resist, Toughness and DEF stats will not be counted, and subtract the amount of damage directly from the target's HP.)

( Awakened Knight: Jesmon GX's beneficial halo that will make Jesmon GX immune against any Action Restriction or Action Prohibition control status. Any buff that Jesmon GX obtained cannot be dispelled, and Jesmon GX will not leave the battlefield.)

Holy Fist Destruction: Attack a single target 9 times.
Knight Invader: Adds Coercion mark and deal direct damage to a single target, with additional True Damage to the other enemies.
Target inflicted with Coercion mark is unable to gain any buff including undispellable buffs, and unable to leave the battlefield.
Awakened Knight makes Jesmon GX immune against any Action Restriction or Action Prohibition control status.
The enemy can only choose Jesmon GX as the primary target once he is in Awakened Knight form.

Sub Skill (Endless Fists)

Condition-Based Skill | Various Range | Direct Damage & True Damage

  • After Jesmon GX receives a direct damage from an active attack, he has 50% fixed probability to counterattack all enemies, based on the target range of the skill that the attacker initially casted (this attack ignores all of the target's buffs).

  • If he was attacked by AOE skill, use the Fist Form to counterattack, with a 100% fixed probability to dispel 2 buffs from all enemies, and another 100% fixed probability to grant the dispelled buffs to himself. Then, attack all enemies, dealing 80% damage with additional True Damage to the initial target equivalent to 10% of the target's Maximum HP (this damage will not exceeds 200% of Jesmon GX's ATK stats).

  • If he was attacked by Single Target skill, use the Sword Form to counterattack, dealing 100% damage to the initial attacker, and then launch the attack again on 3 random enemies. 100% of the damage dealt will be deducted from the target's Maximum HP.

  • After any target takes action for 4 times, and Jesmon GX hasn't been directly damaged by active attacks, he will use Fist Form and Sword Form attacks on all enemies at the same time. The Sword Form will attack a random enemy target.

If he was attacked by AOE skill, use the Fist Form to counterattack, dealing direct damage with additional True Damage, and a fixed probability to steal 2 buffs from all enemies.
If he was attacked by Single Target skill, use the Sword Form to counterattack, dealing damage to the attacker and random enemies. Then, deduct the target's Maximum HP.
After any target takes action for 4 times, and Jesmon GX hasn't been directly damaged by active attacks, he will use Fist Form and Sword Form attacks on all enemies at the same time. The Sword Form will attack a random enemy target.

Passive Skill (Awakened Knight)

  • Built-in Damage Increase & Damage Reduction +40%.

  • For every 10,000 basic ATK, gain additional Maximum HP +1%, ATK +1%, DEF +2% (Up to a maximum of 800,000 ATK will be calculated). In PVE mode, when calculating the bonus, Jesmon GX will be considered as having at least 500,000 ATK.

  • Damage Limiter Ability: A single direct damage taken by Jesmon GX will not exceed 45% of his Maximum HP.

  • Jesmon GX has 50% fixed probability to gain Fastest Legend ability in his first action round, ignoring his current SPD and get to take action first.

  • At the start of the game, gain 3 layers of Tactical Armament. After triggering the Sub Skill (Endless Fists), Jesmon GX will gain 1 layer of Tactical Armament, which lasts for 1 round, and can be stacked up to 3 layers. Each layer of Tactical Armament will increase Jesmon GX's SPD by +1000.

  • Before the start of each round, Jesmon GX will gain Light Shield protection. Before receiving Fatal Damage, he will retain at least 1% HP after taking all damage in the current action round. After the protection is triggered, consume the Light Shield layer to gain a Recovery Effect equivalent to 25% of Jesmon GX's Maximum HP.

  • X-Antibody Attribute: Jesmon X is immune to Paralyzed status.

Icons & Terms Explanation

( Light Shield: Jesmon GX's exclusive layer that act as a form of Fatal Protection to the possessor.)

(Recovery Effect: A beneficial status that restores the target's HP according to the Healing Effectiveness of the healer and the target. This effect can be blocked by Recovery Block debuff, or be reversed by Recovery Reverse debuff.)

( Null Damage: Nullify the damage from any direct damage attack.)

( Paralyzed: A type of Action Prohibition control status which makes the inflicted target completely unable to move and take any action until the duration ends.))

Gain Fastest Legend ability in his first action round, ignoring his current SPD and get to take action first.
After triggering the Sub Skill (Endless Fists), Jesmon GX will gain 1 layer of Tactical Armament.
Gain a Light Shield protection before the start of a big round. Get protection from Fatal Damage once, and then gain a Recovery Effect.
Damage Limiter Ability: A single direct damage taken by Jesmon GX will not exceed 45% of his Maximum HP.
X-Antibody Attribute: Jesmon X is immune to Paralyzed status.

Breakthrough Skill Upgrade

Breakthrough recommendations:

  • 1 Star: Unlock a lot of upgrade features such as microchips and awakening. Also guaranteed to counterattack using Sub Skill.

  • 4 Stars: Guaranteed to get Fastest Legend ability and take the first action.

  • 6 Stars: Give him full Damage Increase and Damage Reduction boost, unlocking his full damaging capability and improving his survivability.

1 Star (Endless Fists Level 2)

Probability to trigger counterattack +50%

Breakthrough Stats Boost: 5% Crit Rate

2 Stars (Holy Fist Destruction Level 2)

Skill damage from each hit +10%. Knight Invader damage +200%

Breakthrough Stats Boost: 5% Crit Damage

Kernel Stats Boost: Damage Reduction +5%

3 Stars (Endless Fists Level 3)

For AOE trigger, counterattack damage +20%, For Single Target trigger, counterattack damage +50%

Breakthrough Stats Boost: 8% Crit Rate

Kernel Stats Boost: Damage Increase +5%

4 Stars (Awakened Knight Level 2)

Probability to gain Fastest Legend ability +50%

Breakthrough Stats Boost: 10% Crit Damage

Kernel Stats Boost: Damage Reduction +5%

5 Stars (Holy Fist Destruction Level 3)

Another +25% reduction on Final Damage dealt by target with Coercion mark to other target aside from Jesmon GX.

Breakthrough Stats Boost: 10% Damage Increase

Kernel Stats Boost: Damage Reduction +5%

6 Stars (Awakened Knight Level 3)

Built-in Damage Increase & Damage Reduction +10%. Damage Limiter ability ratio -15%. (New damage limit: not more than 30% of his Maximum HP)

Breakthrough Stats Boost: 5% Damage Increase, 15% Damage Reduction

Kernel Stats Boost: Damage Increase +10%

Total Stats Boost (Output Role)

Breakthrough Stats Boost:

  • Crit Rate +13%

  • Crit Damage +15%

  • Damage Increase +15%

  • Damage Reduction +15%

Kernel Boost (added after placing this Digimon on the Kernel Link feature):

  • Damage Increase +15%

  • Damage Reduction +15%


Build Recommendation

Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fit your team better.

High Output Build

Obtained from Ordinemon plugin dungeon.
Damage Increase Burst Set (4)

Sub Stats

Crit Damage +3 or +4

Crit Rate +1 or +2

ATK %

Main Stat Slot-IV Plugin

Crit Damage

5th Substat

Crit Damage +1

Core

Weakness (His Recovery Ban debuff will trigger this core's effect)

Assault (Suitable if the enemy has buffs)

Respite (With his damage limiter ability, this core gives him more survivability)

Verdict (Increase counterattack damage)

Core Stats

ATK% + Crit Damage

Crit Damage + Crit Rate

Target Value

SPD +3000 to 4000

Crit Rate +140%

Crit Damage +450 to 500%


Arts

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