Support (Auxiliary) | Thunder | Virus
| APT25 | Omegamon Alter S(BlitzGreymon+ CressGarurumon+ Jogress Tube) + Omegamon Alter S
Soulstone
Exclusive Microchip Core Effect : If there are allies of Thunder, Fire, or Light elements on our side other than Omegamon Alter S
, at battle start grant our whole team the effects of
【Thunder Shield】, 【Flame Cloak】,
【Holy Sword】, respectively.
Suitable General Microchip Core: When removing Abnormal Status from any ally, grant an additional +2500 Status Resistance buff, lasting for 2 rounds.
Skills Translation
Normal Skill (Sword Cannon Combo) 



AoE | +10 EXE | Direct Damage
Attack a single enemy 2 times, each hit deals 75% damage.
When this skill is actively used, grants all team the following buffs:
Attack +30%,
Defense +75%, for 2 turns.
Main Skill (Miracle Knight) 



Omegamon Alter S
can choose one of three different Main Skills to cast:
Main Skill (Garuru Sword)



5 AP | Direct Damage | EXE: +40 | Single Target
Override Effect: The extra action turn becomes an advance action turn.
Apply
to all enemies with a 100% fixed chance, for 2 turns, then attack all enemies, dealing 240% damage, and then apply the
to all enemies with a 100% fixed chance, for 2 turns. After casting, grant all the team a recovery effect that restores HP equal to 20% of each target’s Max HP.
The first time a Main Skill is used in each round, Omegamon Alter S
gains 1 extra action turn.
Main Skill (Grey Cannon)



5 AP | Direct Damage | EXE: +50 | Single Target
Override Effect: The extra action turn becomes an advance action turn.
Deals true damage to all enemies equal to 15% of Omegamon Alter S
's Max HP (this damage does not exceed 300% of Omegamon Alter S
's Attack), and apply the
to all enemies with a 100% fixed chance, for 2 turns. Also, with a 100% base chance, apply 2 stacks of Burn to all enemies, for 2 turns.
The first time a Main Skill is used in each round, Omegamon Alter S
gains 1 extra action turn.
Main Skill (Holy Blessing)



5 AP | Direct Damage | EXE: +50 | Single Target
Select 1 ally to cast this skill. After casting, cleanse all abnormal statuses from all the team, additionally remove all negative marks from the selected target, and grant them
and , for 2 turns.
The first time a Main Skill is used in each round, Omegamon Alter S
gains 1 extra action turn.
Sub Skill (Savior) 



True Damage | EXE: +50 | AoE | Active Skill
When Omegamon Alter S
casts Garuru Sword, Brave Cannon, or Holy Blessing, it will gains the element marks
【Thunder】,
【Fire】,
【Light】, respectively.
When Omegamon Alter S
has two element buffs, consume the marks in combination to trigger the following effects (this skill is treated as a passive attached to the Main Skill):
【Thunder】
【Fire】: With a 100% fixed chance, apply the
to 1 random enemy target, for 2 turns.
【Thunder】
【Light】: Grant all the team
【Thunder Shield】, for 2 turns. A target with
【Thunder Shield】 cannot take more than 75% of its Max HP from a single instance of damage.
【Fire】
【Light】: Grant all the team
【Holy Sword】, for 2 turns. A target with
【Holy Sword】, when attacking, ignores the target's
Invincibility and
Shields buffs.
【Thunder】
【Thunder】: Restore +2 AP to all the team and grant them 【Winged Boots】, which gives Speed +600, for 2 turns.
【Fire】
【Fire】: Grant all the team 【Flame Cloak】, for 1 turn. A target with 【Flame Cloak】 takes 50% less True Damage.
【Light】
【Light】: for 1 random defeated ally, and restore HP equal to 50% of its Max HP.
Passive Skill (Elemental Affinity) 



Built-in Status Hit +25,000, Status Resistance +25,000, Damage Reduction +40%. (Built-in stats also included when counting base stats)
For every 5,000 basic DEF stats, increase Maximum HP +1%, Attack +1% and Defense+2%, calculated up to maximum of 400,000 DEF. In PVE mode, when calculating Attack and Defenese, Omegamon Alter S
will be considered as having at least 250,000 DEF.
Based on the number of Thunder, Fire, and Light elemental allies on our side, activate the aura of the element with the most allies:
Thunder Element: Damage Increase +15%, Damage Reduction +15%, Final Damage Increase +15%, Final Damage Reduction +15%, and not affected by the
.
Fire Element: Damage Increase +30%, Attack +30%, Crit Rate +15%, Crit Damage +40%, and not affected by AP deduction effects.
Light Element: Damage Reduction +30%, Defense +70%, Crit Resistance +15%, Thougness +40%, and not affected by action-restricting statuses.
For each Thunder, Fire, or Light elemental ally on our side, Omegamon Alter S
gains Final Damage Reduction +12% and Speed +250.
Omegamon Alter S
is not affected by Banish effects.
Breakthrough Skill Upgrade
1 Star (Miracle Knight Level 2) :
AP cost -1, EXE provided by the skill +10.
Stats Boost: 1000 Status Resistance
2 Stars (Elemental Affinity Level 2) :
Status Hit +10000, Status Resistance +10000, Damage Reduction +10%.
Stats Boost: 5% Damage Reduction
3 Stars (Savior Level 2) :
Number of targets inflicted with Seal +1; the damage cap provided by 【Thunder Shield】 is reduced by 25%; 【Holy Sword】 additionally ignores the Full Resistance to damage state; restore +2 AP, Speed granted by 【Winged Boots】 +200; 【Flame Cloak】 duration +1 turn; Data Reconstruction heal amount +50%.
Stats Boost: 1500 Status Resistance
4 Stars (Miracle Knight Level 3) :
AP cost -1; Garuru Sword heal percentage +10%; Brave Cannon damage percentage +5%
Stats Boost: 5% Damage Reduction
5 Stars (Elemental Affinity Level 3) :
Aura attribute ratios +10%; for each Thunder, Fire, or Light element, Omegamon AS gains Final Damage Reduction +6% and Speed +100.
Stats Boost: 10% Damage Reduction
6 Stars (Miracle Knight Level 4) :
AP cost -1; Control Resistance and Negative Mark Immunity duration +1 turn.
Stats Boost: 150 SPD
10% Damage Reduction
Build Recommendation
Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fit your team better.
Hybrid SPD & Status resistance Build

Sub Stats
SPD +3 or +4
Status Resistance +1 or +2
Defense% +1 or +2
Main Stat Slot-IV Plugin
Status Resistance or SPD
5th Substat
Status Resistance +1
Core
Combo (If using combo team)
Healing Bonus (Provide more recovery ratio when switching pitch)
Cleanse (If not enough Status Resistance)
Core Stats
SPD + HP %
SPD + Status Hit
Target Value
SPD +7200 to 8500
Status Hit +45,000 to 60,000
Arts

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