
Output (DPS) | Light | Vaccine
| APT25
Materials: Omegamon(WarGreymon + MetalGarurumon + Jogress Tube) + Omegamonˢᵖ Soulstone
Exclusive Microchip Core Effect: The AP consumption of all Main Skills will be reduced by -1 AP
Suitable General Microchip Core: When attacking a target who has a
Shield, the Final Damage dealt will be increased by additional +12%.
Skills Translation
Normal Skill (Grey Sword & Garuru Cannon) 



Single Target | EXE: +10 | Direct Damage
Attacks a single enemy, dealing 100% damage. This skill ignores 75% of the target’s DEF, as well as
Invincibility and
Shields buffs.
When this skill is triggered during Omegamon
's turn, it deals an additional 150% damage, with a 100% base chance to reduce the target's
SPD by -200, lasting for 2 turns.
If the target is already inflicted with
Frozen status, there is a 100% base chance to remove all of the target's remaining AP.
When an ally actively attacks, Omegamon
has a 100% fixed chance to launch a coordinate attack alongside that ally.



Main Skill (Omni-Knight) 



Multi-Selection Skill
Omegamon
can choose one of three different Main Skills to cast at the moment you use this skill.
Main Skill (Full Power Barrage) 



6 AP | Direct Damage | EXE: +40 | Multi Target | Active Skill
Override Effect: After casting the skill, removes all abnormal status from all allies.
Attacks all enemies, dealing 200% damage. There is a 100% base chance to inflict
Frozen status on them, lasting for 1 turn. For the main target, the inflicted
Frozen status will last for 2 turns.
If the Action Prohibition fails to be inflicted or if the
Frozen status is removed, there is a 100% base chance to reduce the target's AP by -4.
After casting the skill, Omegamon
will gain
Power of Friendship that will grant Beneficial Halo to all allies.
The first time Omegamon
uses this skill, there is a 50% fixed chance to gain an additional action.

Main Skill (Ultimate Sword Slash) 



6 AP | Direct Damage | EXE: +40 | Multi Target | Active Skill
Override Effect: After casting the skill, removes all abnormal status from all allies.
There is a 100% base chance to inflict
Crystallized debuff on all enemies, lasting until the end of their current action.
Grants all allies with these buffs which last until the end of the battle:
Damage Increase +20%
ATK +30%
Crit Rate +20%
Crit Damage +50%
After that, Omegamon
attacks all enemies, dealing 350% damage. For each 1% that an enemy's HP exceeds Omegamon
's HP, the damage will be increased by +2% (up to a maximum of 60% Damage Increase).
After casting the skill, Omegamon
gains
Power of Courage that will grant Beneficial Halo to all allies.
The first time Omegamon
uses this skill, there is a 50% fixed chance to gain an additional action.

Main Skill (Courageous Savior) 



6 AP | Single Target | EXE: +40 | Non-Attacking Active Skill
Override Effect: After casting the skill, removes all abnormal status from all allies.
Selects any ally except Omegamon
himself and grants the ally with
Energy Infusion layer. This allows the target to perform one override skill without any EXE cost before their next turn. If the target is currently defeated, the target will undergoes Data Reconfiguration effect, allowing them to return to the battlefield with 100% of their max HP. After that, they are also granted
Energy Infusion.
After casting the skill, grants all allies with these buffs which last until the end of the battle:
Damage Reduction +20%
DEF +60%
Crit Resist +20%
Toughness +50%
After casting the skill, Omegamon gains
Final Power that will grant Beneficial Halo to all allies.
The first time Omegamon
uses this skill, there is a 50% fixed chance to gain an additional action.

Sub Skill (Courage, Friendship, and Victory)



Non-Attacking Sub Skill
Omegamon
is immune to dispel effects.
After casting one of the Main Skills, Omegamon
gains one of the following powers that grant Beneficial Halo:
Power of Friendship: While Omegamon
is on the battlefield, all allies receive Damage Reduction +15% and DEF +40%.
Power of Courage: While Omegamon
is on the battlefield, all allies receive Damage Increases +15%, and their ATK +15%.
Final Power: While Omegamon
is on the battlefield, all allies receive Crit Resist +10% and Toughness +40%.
If Omegamon
possesses all three powers simultaneously, after his turn, all allies are granted with one hit
Null Damage and 1-hit
Control Resistance, lasting for 2 turns.
During Omegamon
's action turn, he will activate Savior's Protection, granting all allies with
Invincibility.


Passive Skill (Savior) 



Built-in Damage Increase +40%, Damage Reduction +40%.
For every 10,000 ATK , Omegamon
gains HP +1% , ATK +1% , and DEF +2%, up to a maximum of 800,000 ATK.
Omegamon
's Status Hit and Status Resistance will be increased by an amount equivalent to 10% of his ATK, up to a maximum of 35,000 points each.
At the start of each battle round, Omegamon
gains
Salvation Shield. When taking Fatal Damage, Omegamon
is protected by
Salvation Shield, ensuring that after taking damage during the current turn, he will retain at least 1% of his HP. Afterward, Omegamon
's HP is reset to the initial amount when he gained the
Salvation Shield, and Omegamon
will gain
Invincibility, lasting for 1 turn. This effect has a 3-turn cooldown.
Omegamon
is immune to
Frozen status.


Breakthrough Skill Upgrade
1 Star (Omni-Knight Level 2)
AP consumption -1; Chance to gain extra action turn +50%
Stats Boost : 5% Crit Rate
2 Stars (Courage, Friendship, and Victory Level 2)
All beneficial status bonus from all halo buffs increased by +10%
Stats Boost : 5% Crit Damage
3 Stars (Omni-Knight Level 3)
AP consumption -1; EXE +10
Stats Boost : 8% Crit Rate
4 Stars (Savior Level 2)
Built-in Damage Increase +10%; Damage Reduction +10%
Stats Boost : 10% Crit Damage
5 Stars (Courage, Friendship, and Victory Level 3)
Null Damage and Control Resistance can take another +1 hit.
Stats Boost : 10% Damage Increase
6 Stars (Savior Level 3)
Cooldown of Shield of Salvation -1; Duration of Invincibility +1
Stats Boost : 5% Damage Increase, 15% Damage Reduction
Build Recommendation
Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fit your team better.
High Output Build

Sub Stats
Crit Damage +3 or +4
Crit Rate +1 or +2
ATK %
Main Stat Slot-IV Plugin
Crit Damage
5th Substat
Crit Damage +1
Core
Weakness (Will deal more damage due to Crystalized and Frozen)
Assault (Suitable if the enemy has buffs)
Cleanse (To prevent Control Status)
Core Stats
ATK% + Crit Damage
Crit Damage + Crit Rate
Target Value
SPD +4000 to 5000
Crit Rate +140%
Crit Damage +450 to 500%
Arts


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