# Omegamonˢᵖ

<figure><img src="/files/EdJVyQbqeBumLUngExtF" alt=""><figcaption></figcaption></figure>

**Output (DPS) | Light** <img src="/files/OTVcg0BZxfEfQ0wW7rJy" alt="" data-size="line"> **| Vaccine**<img src="/files/BHyTFxndLeNrjK4xCwGG" alt="" data-size="line">**| APT25**

**Materials:** Omegamon(WarGreymon + MetalGarurumon + Jogress Tube)  + Omegamon*ˢᵖ* Soulstone

<img src="/files/ls6nyadP0cH4KBHDkAmc" alt="" data-size="line"> **Exclusive Microchip Core Effect:** The AP consumption of **all&#x20;**<mark style="color:blue;">**Main Skills**</mark> will be **reduced by -1 AP**

**Suitable General Microchip Core:** <img src="/files/dcwL4nSv5Dv1OFQOl2PJ" alt="hexin_dz24.png" data-size="line"> When attacking a target who has a <img src="/files/aJq9Mx30r6Xft4zsAnmA" alt="" data-size="line"> <mark style="color:green;">**Shield**</mark>, the **Final Damage** dealt will be increased by additional **+12%**.

<details>

<summary>Color Coding System Explanation</summary>

<mark style="color:blue;">**Blue Text:**</mark> Skill name, weapon name, skill details, built-in stats bonus.

<mark style="color:red;">**Red Text:**</mark> Cleansable debuff or abnormal status.

<mark style="color:green;">**Green Text:**</mark> Dispellable buff or beneficial status.

<mark style="color:purple;">**Purple Text**</mark>**:** Unpreventable unique effect.

<mark style="color:orange;">**Orange Text**</mark>**:** Exclusive layer, undeletable green icons, stacks.

<mark style="background-color:red;">**Red Highlight:**</mark> Negative mark. Can be prevented by *Mark Immunity* or specific ability.

<mark style="background-color:green;">**Green Highlight:**</mark> Undispellable buff. Can be affected by *Delete* effect.

<mark style="background-color:orange;">**Orange Highlight:**</mark> Exclusive mark. Can’t be prevented by *Mark Immunity*.

<mark style="background-color:purple;">**Purple Highlight:**</mark> Negative halo. Unaffected by the enemy’s Status Resistance.

<mark style="background-color:blue;">**Blue Highlight:**</mark> Beneficial halo buff. Will remain active as long as the provider still survive and not Isolated.

**Basic Probability/Base Chance:** This effect will calculate *Status Hit vs Status Resistance*.

**Fixed Probability/Fixed Chance:** This effect doesn’t calculate *Status Hit vs Status Resistance*.

<mark style="color:red;">**Action Restriction:**</mark> The inflicted target still able to take an action, but with restricted skill or condition.

<mark style="color:red;">**Action Prohibition:**</mark> The inflicted target will be unable to take any action at all.

</details>

***

## <mark style="color:blue;">**Skills Translation**</mark>

#### <mark style="color:blue;">**Normal Skill**</mark>**&#x20;***<mark style="color:blue;">**(Grey Sword & Garuru Cannon)**</mark>* <img src="/files/VOLDtLV0qtRZiMuCpzrh" alt="" data-size="line"><img src="/files/OTVcg0BZxfEfQ0wW7rJy" alt="" data-size="line">

<mark style="color:blue;">Single Target</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +10**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;">Direct Damage</mark>

* Attacks a **single** enemy, dealing **100% damage**. This skill <mark style="color:purple;">**ignores 75% of the target’s DEF**</mark>, as well as <img src="/files/n1y1bqRXjXRkhwZUDC1f" alt="virus.png" data-size="line"> *<mark style="color:green;">**Invincibility**</mark>* and <img src="/files/aJq9Mx30r6Xft4zsAnmA" alt="virus.png" data-size="line"> <mark style="color:green;">**Shields**</mark> buffs.
* When this skill is triggered during Omegamon <img src="/files/G8Vyc4EVlMfaMOXvr2Nf" alt="" data-size="original">'s turn, it deals an **additional 150% damage**, with a **100% base chance** to reduce the target's ![](/files/FRFlM38o0rh87GE24Jmt) <mark style="color:red;">**SPD**</mark> by <mark style="color:red;">**-200**</mark>, lasting for **2 turns**.
* If the target is already inflicted with ![](/files/moybjiBuI7xf9alR2FhY) *<mark style="color:red;">**Frozen**</mark>* status, there is a **100% base chance** to <mark style="color:purple;">**remove all**</mark> <mark style="color:purple;">**of the target's remaining AP**</mark>.
* When an ally **actively attacks**, Omegamon <img src="/files/G8Vyc4EVlMfaMOXvr2Nf" alt="" data-size="original"> has a **100% fixed chance** to launch a **coordinate** **attack** alongside that ally.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="color:green;">(</mark>*<img src="/files/n1y1bqRXjXRkhwZUDC1f" alt="" data-size="line"> *<mark style="color:green;">**Invincibility**</mark><mark style="color:green;">: A type of</mark>* *<mark style="color:green;">**normal buff**</mark>* *<mark style="color:green;">which would block any damage until it's duration ends.)</mark>*

*<mark style="color:red;">(</mark>*<img src="/files/KbD0aOnKmNb6ELYF6dv7" alt="vaccine].png" data-size="line"> *<mark style="color:red;">**Frozen:**</mark> <mark style="color:red;"></mark><mark style="color:red;">A type of</mark> <mark style="color:red;"></mark><mark style="color:red;">**Action Prohibition**</mark> <mark style="color:red;"></mark><mark style="color:red;">control status which makes the inflicted target</mark> <mark style="color:red;"></mark><mark style="color:red;">**completely unable to move**</mark> <mark style="color:red;"></mark><mark style="color:red;">and take any action</mark> <mark style="color:red;"></mark><mark style="color:red;">**until the duration ends**</mark><mark style="color:red;">.)</mark>*

</details>

<figure><img src="/files/DWzYJykLvxbmSzmmTSJx" alt=""><figcaption><p><em>This skill <mark style="color:purple;">ignores the target's</mark></em> <em><mark style="color:green;"><strong>Invincibility</strong></mark><mark style="color:green;"> </mark><mark style="color:green;">and</mark><mark style="color:green;"> </mark><mark style="color:green;"><strong>Shields</strong></mark></em></p></figcaption></figure>

<figure><img src="/files/MW5J2J5kDce55UigW1gZ" alt=""><figcaption><p><em>When an ally <strong>actively attacks</strong>, Omegamonˢᵖ has <strong>fixed chance</strong> to launch a <strong>coordinated attack</strong></em></p></figcaption></figure>

<figure><img src="/files/OXny7bz4piNG33u1PKWr" alt=""><figcaption><p><em>If the target is <mark style="color:red;"><strong>Frozen</strong></mark> there is a <strong>base chance to</strong><strong> </strong><mark style="color:purple;"><strong>remove all of the target's remaining AP</strong></mark><strong>.</strong></em></p></figcaption></figure>

***

#### <mark style="color:blue;">**Main Skill**</mark>**&#x20;***<mark style="color:blue;">**(Omni-Knight)**</mark>* <img src="/files/lGhDkzq8wjBIVRzbK0YT" alt="" data-size="line"><img src="/files/OTVcg0BZxfEfQ0wW7rJy" alt="" data-size="line">

<mark style="color:blue;">**Multi-Selection Skill**</mark>

* Omegamon <img src="/files/G8Vyc4EVlMfaMOXvr2Nf" alt="" data-size="original"> can choose **one of three** different <mark style="color:blue;">**Main Skills**</mark> to cast at the moment you use this skill.

#### <mark style="color:blue;">**Main Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Full Power Barrage)**</mark>* <img src="/files/MES1qcnX1Fn4Ao22KSRp" alt="" data-size="line"><img src="/files/OTVcg0BZxfEfQ0wW7rJy" alt="" data-size="line">

<mark style="color:blue;">**6 AP**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;">Direct Damage</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +40**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;">Multi Target</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;">**Active Skill**</mark>

<mark style="color:blue;">**Override Effect:**</mark> *After casting the skill, removes all <mark style="color:red;">**abnormal status**</mark> from **all allies***.

* Attacks **all enemies**, dealing **200% damage**. There is a **100% base chance** to inflict ![](/files/moybjiBuI7xf9alR2FhY) *<mark style="color:red;">**Frozen**</mark>* status on them, lasting for **1 turn**. For the **main target**, the inflicted ![](/files/moybjiBuI7xf9alR2FhY) *<mark style="color:red;">**Frozen**</mark>* status will last for **2 turns**.
* If the <mark style="color:red;">**Action Prohibition**</mark> **fails** to be inflicted or if the ![](/files/moybjiBuI7xf9alR2FhY) *<mark style="color:red;">**Frozen**</mark>* status is **removed**, there is a **100% base chance** to <mark style="color:purple;">**reduce the target's AP by -4**</mark>.
* **After** casting the skill, Omegamon <img src="/files/G8Vyc4EVlMfaMOXvr2Nf" alt="" data-size="original"> will gain <img src="/files/38mmf4HqIeBHWkSNC2ZX" alt="" data-size="line"> *<mark style="background-color:blue;">**Power of Friendship**</mark>* that will grant *<mark style="background-color:blue;">**Beneficial Halo**</mark>* to all allies.
* The **first time** Omegamon <img src="/files/G8Vyc4EVlMfaMOXvr2Nf" alt="" data-size="original"> uses **this skill**, there is a **50% fixed chance** to gain an **additional action**.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="background-color:blue;">(</mark>*<img src="/files/38mmf4HqIeBHWkSNC2ZX" alt="" data-size="line"> *<mark style="background-color:blue;">**Power of Friendship:**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">While Omegamonˢᵖ is</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**on the battlefield**</mark><mark style="background-color:blue;">,</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**all allies**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">receive</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**Damage Reduction +15%**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">and</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**DEF +40%**</mark><mark style="background-color:blue;">.)</mark>*

*<mark style="background-color:blue;">(</mark><mark style="background-color:blue;">**Beneficial Halo:**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">A special buff effect towards the team.</mark>* *<mark style="background-color:blue;">This effect</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**will remain active**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">as long as the provider is</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**present**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">in the battle.)</mark>*

</details>

<figure><img src="/files/N3bMgYEQqLETb9sm0xxH" alt=""><figcaption><p><em>If the <mark style="color:red;"><strong>Frozen</strong></mark></em> <em><strong>status fails</strong> to be inflicted, or if the effect is <strong>removed, there is a base chance to reduce the target's AP.</strong></em></p></figcaption></figure>

#### <mark style="color:blue;">**Main Skill**</mark> *<mark style="color:blue;">**(Ultimate Sword Slash)**</mark>* <img src="/files/luvTGYuwUPUmVJ8vqWLq" alt="" data-size="line"><img src="/files/OTVcg0BZxfEfQ0wW7rJy" alt="" data-size="line">

<mark style="color:blue;">**6 AP**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;">Direct Damage</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +40**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;">Multi Target</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;">**Active Skill**</mark>

<mark style="color:blue;">**Override Effect:**</mark> *After casting the skill, removes all <mark style="color:red;">**abnormal status**</mark> from **all allies***.

* There is a **100% base chance** to inflict <img src="/files/34RjDVdMBLXNOPUJMBlb" alt="" data-size="line"> *<mark style="color:red;">**Crystallized**</mark>* debuff on **all enemies**, lasting until the **end** of their **current action**.
* Grants **all allies** with these buffs which last until **the end of the battle**:
  * ![](/files/wGdAS7eNIse9B3lBfHjJ) <mark style="color:green;">**Damage Increase +20%**</mark>
  * ![](/files/J7rvuV3ypxdOgIuntNvw) <mark style="color:green;">**ATK**</mark> <mark style="color:green;">**+30%**</mark>
  * ![](/files/kyKhLS34epTxmMb47WvD) <mark style="color:green;">**Crit Rate +20%**</mark>
  * ![](/files/w50PvNykAVrwclpvvOb1) <mark style="color:green;">**Crit Damage +50%**</mark>
* After that, Omegamon <img src="/files/G8Vyc4EVlMfaMOXvr2Nf" alt="" data-size="original"> attacks **all enemies**, dealing **350% damage**. For each **1%** that an **enemy's HP** **exceeds** Omegamon <img src="/files/G8Vyc4EVlMfaMOXvr2Nf" alt="" data-size="original">'s HP, the damage will be **increased** by **+2%** *(up to a **maximum** of **60% Damage Increase**)*.
* After casting the skill, Omegamon <img src="/files/G8Vyc4EVlMfaMOXvr2Nf" alt="" data-size="original"> gains ![](/files/6zmWyLe5FIMHFprmNTlr) *<mark style="background-color:blue;">**Power of Courage**</mark>* that will grant *<mark style="background-color:blue;">**Beneficial Halo**</mark>* to all allies.
* The **first time** Omegamon <img src="/files/G8Vyc4EVlMfaMOXvr2Nf" alt="" data-size="original"> uses **this skill**, there is a **50% fixed chance** to gain an **additional action**.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="color:red;">(</mark>*<img src="/files/34RjDVdMBLXNOPUJMBlb" alt="" data-size="line"> *<mark style="color:red;">**Crystallized:**</mark>* *<mark style="color:red;">Targets with this debuff can only use active skills, their Sub Skill and Passive skill's</mark>* *<mark style="color:red;">**passive effects**</mark>* *<mark style="color:red;">will be</mark>* *<mark style="color:red;">**disabled**</mark><mark style="color:red;">)</mark>*

*<mark style="background-color:blue;">(</mark>*![](/files/6zmWyLe5FIMHFprmNTlr) *<mark style="background-color:blue;">**Power of Courage**</mark>*<mark style="background-color:blue;">**:**</mark> *<mark style="background-color:blue;">While Omegamonˢᵖ is on the battlefield, all allies receive</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**Damage Increase +15%**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">and</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**ATK +15%**</mark><mark style="background-color:blue;">.)</mark>*

</details>

<figure><img src="/files/uOuvEmAyGg2A1tiTJnAz" alt=""><figcaption><p><em>This skill has a base chance to inflict <mark style="color:red;">Crystallized</mark> debuff. After that, buff all allies and attack all enemies.</em></p></figcaption></figure>

#### <mark style="color:blue;">**Main Skill**</mark> *<mark style="color:blue;">**(Courageous Savior)**</mark>* <img src="/files/JQsWaDT11f0C1pZDorvz" alt="" data-size="line"><img src="/files/OTVcg0BZxfEfQ0wW7rJy" alt="" data-size="line">

<mark style="color:blue;">**6 AP**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;">Single Target</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +40**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;">Non-Attacking Active Skill</mark>

<mark style="color:blue;">**Override Effect:**</mark> *After casting the skill, removes all <mark style="color:red;">**abnormal status**</mark> from **all allies***.

* Selects any **ally** except Omegamon <img src="/files/G8Vyc4EVlMfaMOXvr2Nf" alt="" data-size="original"> himself and grants the ally with ![](/files/Ze8Epk3LHva9BcJhjija) *<mark style="color:orange;">**Energy Infusion**</mark>* layer. This allows the **target** to perform **one override** **skill** without **any EXE cost** before their **next turn**. If the target is **currently defeated**, the target will undergoes *<mark style="color:purple;">**Data Reconfiguration**</mark>* effect, allowing them to **return** to the battlefield with **100% of their max HP**. After that, they are also granted ![](/files/Ze8Epk3LHva9BcJhjija) *<mark style="color:orange;">**Energy Infusion**</mark>*.
* After casting the skill, grants **all allies** with these buffs which last until **the end of the battle**:
  * ![](/files/cQ1cIsZpg6PAuwDJxcWt) <mark style="color:green;">**Damage Reduction +20%**</mark>
  * ![](/files/KiBkE45TH3wyWtwQhqBt) <mark style="color:green;">**DEF +60%**</mark>
  * ![](/files/Wp0WVzT6q46WP99BdmWz) <mark style="color:green;">**Crit Resist +20%**</mark>
  * ![](/files/SAHk9AMiuBBcxGnht3K3) <mark style="color:green;">**Toughness +50%**</mark>
* After casting the skill, Omegamon gains ![](/files/FPub5cu8jKsaWGH2PPmW) *<mark style="background-color:blue;">**Final Power**</mark>* that will grant *<mark style="background-color:blue;">**Beneficial Halo**</mark>* to all allies.
* The **first time** Omegamon <img src="/files/G8Vyc4EVlMfaMOXvr2Nf" alt="" data-size="original"> uses **this skill**, there is a **50% fixed chance** to gain an **additional action**.

<figure><img src="/files/lWIncBX9j0uk96WkwYmd" alt=""><figcaption><p><em><strong>All allies</strong> receive a <mark style="color:green;"><strong>Damage Reduction +20%</strong></mark>, <mark style="color:green;"><strong>DEF +60%</strong></mark>, <mark style="color:green;"><strong>Crit Resist +20%</strong></mark>, and <mark style="color:green;"><strong>Toughness +50%</strong></mark>, grants one ally with <mark style="color:orange;"><strong>Energy Infusion</strong></mark><strong>, and have a fixed chance to gain an additional action.</strong></em></p></figcaption></figure>

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="color:orange;">(</mark>*![](/files/Ze8Epk3LHva9BcJhjija) *<mark style="color:orange;">**Energy Infusion**</mark><mark style="color:orange;">**:**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">An exclusive layer that allows the</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**target**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">to perform</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**one Override**</mark>* *<mark style="color:orange;">**skill**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">without</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**any EXE cost**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">before their</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**next turn**</mark>*<mark style="color:orange;">.</mark>*<mark style="color:orange;">)</mark>*

*<mark style="color:purple;">(</mark><mark style="color:purple;">**Data Reconfiguration:**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">The type of effect that will allow the target to</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**return**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">to the battlefield</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**despite**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">being inflicted with any</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Revive Prohibition**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">effect.)</mark>*

*<mark style="background-color:blue;">(</mark>*![](/files/FPub5cu8jKsaWGH2PPmW) *<mark style="background-color:blue;">**Final Power:**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">Omegamonˢᵖ's</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**exclusive layer**</mark><mark style="background-color:blue;">. While he is</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**on the battlefield**</mark><mark style="background-color:blue;">,</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**all allies**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">receive</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**Crit Resist +10%**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">and</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**Toughness +40%**</mark><mark style="background-color:blue;">.)</mark>*

</details>

***

#### <mark style="color:blue;">**Sub Skill**</mark> *<mark style="color:blue;">**(**</mark><mark style="color:blue;">**Courage, Friendship, and Victory)**</mark>* <img src="/files/q3vsGtO6ltN9leHxyUea" alt="" data-size="line"> <img src="/files/OTVcg0BZxfEfQ0wW7rJy" alt="" data-size="line">

<mark style="color:blue;">**Non-Attacking Sub Skill**</mark>

* Omegamon <img src="/files/G8Vyc4EVlMfaMOXvr2Nf" alt="" data-size="original"> is **immune** to <mark style="color:purple;">**dispel**</mark>**&#x20;effects**.
* After casting **one of the&#x20;**<mark style="color:blue;">**Main Skills**</mark>, Omegamon <img src="/files/G8Vyc4EVlMfaMOXvr2Nf" alt="" data-size="original"> gains **one** of the **following powers that grant** *<mark style="background-color:blue;">**Beneficial Halo**</mark>**:***
  * <img src="/files/38mmf4HqIeBHWkSNC2ZX" alt="" data-size="line"> *<mark style="background-color:blue;">**Power of Friendship**</mark>:* While Omegamon <img src="/files/G8Vyc4EVlMfaMOXvr2Nf" alt="" data-size="original"> is **on the battlefield**, **all allies** receive <mark style="background-color:blue;">**Damage Reduction +15%**</mark> and <mark style="background-color:blue;">**DEF +40%**</mark>.
  * ![](/files/6zmWyLe5FIMHFprmNTlr) *<mark style="background-color:blue;">**Power of Courage**</mark>:* While Omegamon <img src="/files/G8Vyc4EVlMfaMOXvr2Nf" alt="" data-size="original"> is **on the battlefield**, **all allies** receive <mark style="background-color:blue;">**Damage Increases +15%**</mark>, and their <mark style="background-color:blue;">**ATK +15%**</mark>.
  * ![](/files/FPub5cu8jKsaWGH2PPmW) *<mark style="background-color:blue;">**Final Power**</mark>:* While Omegamon <img src="/files/G8Vyc4EVlMfaMOXvr2Nf" alt="" data-size="original"> is **on the battlefield**, **all allies** receive <mark style="background-color:blue;">**Crit Resist +10%**</mark> and <mark style="background-color:blue;">**Toughness +40%**</mark>.
* If Omegamon <img src="/files/G8Vyc4EVlMfaMOXvr2Nf" alt="" data-size="original"> possesses **all three powers simultaneously**, after his turn, **all allies** are granted with **one hit** <img src="/files/dDtyWaMZnVC9L4anSJ0t" alt="" data-size="line"> *<mark style="background-color:green;">**Null Damage**</mark>* and **1-hit** <img src="/files/2ZsoyYuYqXewdGZXSHW5" alt="" data-size="line"> *<mark style="background-color:green;">**Control Resistance**</mark>*, lasting for **2 turns**.
* During Omegamon <img src="/files/G8Vyc4EVlMfaMOXvr2Nf" alt="" data-size="original">'s **action turn**, he will activate *<mark style="color:blue;">**Savior's Protection**</mark>*, granting **all allies** with <img src="/files/n1y1bqRXjXRkhwZUDC1f" alt="" data-size="line"> *<mark style="color:green;">**Invincibility**</mark>***.**

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="background-color:green;">(</mark>*<img src="/files/dDtyWaMZnVC9L4anSJ0t" alt="" data-size="line"> *<mark style="background-color:green;">**Null Damage: Nullify**</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">the</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">**damage**</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">from any</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">**direct damage attack**</mark><mark style="background-color:green;">.)</mark>*

*<mark style="background-color:green;">(</mark>*<img src="/files/2ZsoyYuYqXewdGZXSHW5" alt="" data-size="line"> *<mark style="background-color:green;">**Control Resistance:**</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">Completely</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">**resist**</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">any type of</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">**Control Status**</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">from the opponent throughout the duration of this buff.)</mark>*

*<mark style="color:green;">(</mark>*<img src="/files/n1y1bqRXjXRkhwZUDC1f" alt="" data-size="line"> *<mark style="color:green;">**Invincibility**</mark><mark style="color:green;">: A type of</mark> <mark style="color:green;"></mark><mark style="color:green;">**buff**</mark> <mark style="color:green;"></mark><mark style="color:green;">which would block any damage until it's duration ends.)</mark>*

</details>

<figure><img src="/files/iIrRclZ0ncb3Nvo3Bmwr" alt=""><figcaption><p><em>If Omegamonˢᵖ possesses <strong>all three powers simultaneously</strong>, after his turn, <strong>all allies</strong> are granted with <mark style="background-color:green;"><strong>Null Damage</strong></mark><strong> </strong><strong>and</strong><strong> </strong><mark style="background-color:green;"><strong>Control Resistance</strong></mark></em></p></figcaption></figure>

<figure><img src="/files/i2XbmvnvnjBMPSMpaUvj" alt=""><figcaption><p><em>During Omegamonˢᵖ's <strong>action turn,</strong> he will activate <mark style="color:blue;"><strong>Savior's Protection</strong></mark>, granting all allies with <mark style="color:green;"><strong>Invincibility</strong></mark><strong>.</strong></em></p></figcaption></figure>

***

#### <mark style="color:blue;">**Passive Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Savior)**</mark>* <img src="/files/D9GPnqxfK15MFr805fUw" alt="" data-size="line"><img src="/files/OTVcg0BZxfEfQ0wW7rJy" alt="" data-size="line">

* Built-in <mark style="color:blue;">**Damage Increase**</mark> <mark style="color:blue;">**+40%**</mark>, <mark style="color:blue;">**Damage Reduction +40%**</mark>.
* For every **10,000 ATK** , Omegamon <img src="/files/G8Vyc4EVlMfaMOXvr2Nf" alt="" data-size="original"> gains <mark style="color:blue;">**HP +1%**</mark> , <mark style="color:blue;">**ATK +1%**</mark> , and <mark style="color:blue;">**DEF +2%**</mark>, up to a **maximum** of **800,000 ATK**.
* Omegamon <img src="/files/G8Vyc4EVlMfaMOXvr2Nf" alt="" data-size="original">'s <mark style="color:blue;">**Status Hit**</mark> and <mark style="color:blue;">**Status Resistance**</mark> will be **increased** by an amount equivalent to **10% of his ATK**, up to a **maximum of 35,000 points each**.
* At the start of each battle round, Omegamon <img src="/files/G8Vyc4EVlMfaMOXvr2Nf" alt="" data-size="original"> **gains** ![](/files/25VWP8esXXxqeTNV843Z) *<mark style="color:orange;">**Salvation Shield**</mark>*. When taking **Fatal Damage**, Omegamon <img src="/files/G8Vyc4EVlMfaMOXvr2Nf" alt="" data-size="original"> is protected by ![](/files/25VWP8esXXxqeTNV843Z) *<mark style="color:orange;">**Salvation Shield**</mark>*, ensuring that after **taking damage** during the **current turn**, he will retain at least **1% of his HP**. Afterward, Omegamon <img src="/files/G8Vyc4EVlMfaMOXvr2Nf" alt="" data-size="original">'s HP is **reset** to the **initial amount** when he gained the ![](/files/25VWP8esXXxqeTNV843Z) *<mark style="color:orange;">**Salvation Shield**</mark>*, and Omegamon <img src="/files/G8Vyc4EVlMfaMOXvr2Nf" alt="" data-size="original"> will gain ![](/files/rlQeAdid2Jub9V72hmRv) *<mark style="background-color:green;">**Invincibility**</mark>*, lasting for **1 turn**. This effect has a **3-turn** **cooldown**.
* Omegamon <img src="/files/G8Vyc4EVlMfaMOXvr2Nf" alt="" data-size="original"> is **immune** to <img src="/files/KbD0aOnKmNb6ELYF6dv7" alt="" data-size="line"> *<mark style="color:red;">**Frozen**</mark>* status.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="color:orange;">(</mark>*![](/files/25VWP8esXXxqeTNV843Z) *<mark style="color:orange;">**Salvation Shield**</mark><mark style="color:orange;">**:**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">Omegamonˢᵖ's</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**exclusive layer**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">that serves as a form of</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**Fatal Protection**</mark><mark style="color:orange;">. This layer will record Omegamonˢᵖ's</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**current HP as he receives this layer**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">at the start of each battle round. When taking Fatal Damage, Omegamonˢᵖ will be</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**protected**</mark><mark style="color:orange;">, and will</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**restore his HP**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">to the value when he receives this layer.)</mark>*

*<mark style="background-color:green;">(</mark>*<img src="/files/ggxKOpWQkanyuLx6U5ey" alt="" data-size="line"> *<mark style="background-color:green;">**Invincibility**</mark><mark style="background-color:green;">: A type of</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">**undispellable buff**</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">which would block any damage until it's duration ends.)</mark>*

</details>

<figure><img src="/files/DGExdFXLPfnkLz4AwmAj" alt=""><figcaption><p><em>Omegamonˢᵖ is <strong>immune</strong> to <mark style="color:red;"><strong>Frozen</strong></mark> status.</em></p></figcaption></figure>

<figure><img src="/files/Q1IhVY9c340kEi49C03o" alt=""><figcaption><p><em>At the start of round, Omegamonˢᵖ <strong>gains</strong><strong> </strong><mark style="color:orange;"><strong>Salvation Shield.</strong></mark> Before taking <strong>fatal damage,</strong> Omegamonˢᵖ is protected by <mark style="color:orange;"><strong>Salvation Shield.</strong></mark></em></p></figcaption></figure>

***

### <mark style="background-color:blue;">**Breakthrough Skill Upgrade**</mark>

{% hint style="info" %}
Breakthrough recommendations:&#x20;

* **1 star:** Usable enough for most PVE contents, recommended for newbies.
* **3 stars:** Reduce AP consumption so that he could use multiple Main Skill during Round 1.
* **6 Stars:** Enable him to refresh his fatal protection every round.
  {% endhint %}

<mark style="color:blue;">**1**</mark>**&#x20;**<mark style="color:blue;">**Star**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Omni-Knight Level 2)**</mark>*

AP consumption **-1**; Chance to gain extra action turn **+50%**

<mark style="color:green;">Stats Boost : 5% Crit Rate</mark>

<mark style="color:blue;">**2 Stars**</mark>**&#x20;***<mark style="color:blue;">**(**</mark><mark style="color:blue;">**Courage, Friendship, and Victory Level 2)**</mark>*

All beneficial status bonus from all halo buffs increased by **+10%**

<mark style="color:green;">Stats Boost : 5% Crit Damage</mark>

<mark style="color:blue;">**3 Stars**</mark>**&#x20;***<mark style="color:blue;">**(**</mark><mark style="color:blue;">**Omni-Knight Level 3)**</mark>*

AP consumption **-1**; EXE **+10**

<mark style="color:green;">Stats Boost : 8% Crit Rate</mark>

<mark style="color:blue;">**4 Stars**</mark> *<mark style="color:blue;">**(**</mark><mark style="color:blue;">**Savior Level 2)**</mark>*

Built-in Damage Increase **+10%**; Damage Reduction **+10%**

<mark style="color:green;">Stats Boost : 10% Crit Damage</mark>

<mark style="color:blue;">**5 Stars**</mark>**&#x20;***<mark style="color:blue;">**(**</mark><mark style="color:blue;">**Courage, Friendship, and Victory Level 3)**</mark>*

Null Damage and Control Resistance can take another **+1** hit.

<mark style="color:green;">Stats Boost : 10% Damage Increase</mark>

<mark style="color:blue;">**6 Stars**</mark>**&#x20;***<mark style="color:blue;">**(**</mark><mark style="color:blue;">**Savior Level 3)**</mark>*

Cooldown of *Shield of Salvation* **-1**; Duration of *Invincibility* **+1**

<mark style="color:green;">Stats Boost : 5% Damage Increase, 15% Damage Reduction</mark>

***

### <mark style="color:blue;">Build Recommendation</mark>

***Digimon New Century** is a game where your **DPS unit** could act as a **Control unit**, and your **Support unit** could act as your **DPS unit**. They are so **expandable**. This recommendation only offers the basic look to how you could set this unit up, but don't be **so rigid**, try out your own **unique build**, it surely would fit your team better.*

{% tabs %}
{% tab title="PVE" %}
**High Output Build**

<figure><img src="/files/lDsQnJaV7WDDu2u5cujZ" alt=""><figcaption></figcaption></figure>

<table><thead><tr><th width="135"></th><th>Damage Increase Burst Set (4)</th></tr></thead><tbody><tr><td>Sub Stats</td><td>SPD<br>HP%<br>EFFECT HIT</td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>SPD</td></tr><tr><td>5th Substat</td><td>HP%/Toughness</td></tr><tr><td>Core</td><td>Energy Core<br>Cashback Core</td></tr><tr><td>Core Stats</td><td>SPD+HP%</td></tr><tr><td>Target Value</td><td>SPD <strong>+5000 to 6000+</strong></td></tr></tbody></table>
{% endtab %}

{% tab title="PVP" %}
**High Speed Mid Output Build**

<figure><img src="/files/6et2YnX2k6KLF0AJAEGH" alt=""><figcaption><p><em>Obtained from <strong>Beelzemon BM</strong> plugin dungeon.</em></p></figcaption></figure>

<table><thead><tr><th width="125"></th><th>Damage Increase Speed Set</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>SPD <strong>+3</strong> or <strong>+4</strong></p><p>Crit Damage <strong>+2</strong> or <strong>+3</strong></p><p>Crit Rate <strong>+1</strong> or <strong>+2</strong></p><p>Attack %</p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>SPD</td></tr><tr><td>5th Substat</td><td>Crit Damage <strong>+1</strong></td></tr><tr><td>Core</td><td><p><picture><source srcset="/files/LESSxbCQxQhED6l8qJwU" media="(prefers-color-scheme: dark)"><img src="/files/xogpnjaqKVA5vjStqUy3" alt="" data-size="line"></picture> <strong>Cleanse</strong> <em>(To prevent Control Status)</em></p><p><picture><source srcset="/files/L48T3B0IcvBe7sSmlkgf" media="(prefers-color-scheme: dark)"><img src="/files/rdGRLpcpZTXt6563cj0G" alt="" data-size="line"></picture> <strong>Assault</strong> <em>(Suitable if the enemy has buffs)</em></p><p><picture><source srcset="/files/9igFMqIj1JdmjJrFytBr" media="(prefers-color-scheme: dark)"><img src="/files/vv13i2onkW065YgtU6dg" alt="" data-size="line"></picture> <strong>Weakness</strong> <em>(If you're using debuff team)</em></p></td></tr><tr><td>Core Stats</td><td><p>SPD + Crit Damage</p><p>SPD + Crit Rate</p></td></tr><tr><td>Target Value</td><td><p>SPD <strong>+6000 to 6500</strong></p><p>Crit Rate <strong>+140%</strong></p><p>Crit Damage <strong>+300% to 380%</strong></p></td></tr></tbody></table>

**Mid Speed High Output Build**

<figure><img src="/files/9Sb46k7uJfo8mmPIJ8zZ" alt=""><figcaption><p><em>Obtained from <strong>Ordinemon</strong> plugin dungeon.</em></p></figcaption></figure>

<table><thead><tr><th width="137"></th><th>Damage Increase Burst Set (4)</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>Crit Damage <strong>+3</strong> or <strong>+4</strong></p><p>Crit Rate <strong>+1</strong> or <strong>+2</strong></p><p>Attack %</p><p>SPD <strong>+1</strong></p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>Crit Damage</td></tr><tr><td>5th Substat</td><td>Crit Damage <strong>+1</strong></td></tr><tr><td>Core</td><td><p><picture><source srcset="/files/LESSxbCQxQhED6l8qJwU" media="(prefers-color-scheme: dark)"><img src="/files/xogpnjaqKVA5vjStqUy3" alt="" data-size="line"></picture> <strong>Cleanse</strong> <em>(To prevent Control Status)</em></p><p><picture><source srcset="/files/L48T3B0IcvBe7sSmlkgf" media="(prefers-color-scheme: dark)"><img src="/files/rdGRLpcpZTXt6563cj0G" alt="" data-size="line"></picture> <strong>Assault</strong> <em>(Suitable if the enemy has buffs)</em></p><p><picture><source srcset="/files/9igFMqIj1JdmjJrFytBr" media="(prefers-color-scheme: dark)"><img src="/files/vv13i2onkW065YgtU6dg" alt="" data-size="line"></picture> <strong>Weakness</strong> <em>(If you're using debuff team)</em></p></td></tr><tr><td>Core Stats</td><td><p>SPD + Crit Damage</p><p>Crit Damage + Crit Rate</p><p>Crit Damage + ATK %</p></td></tr><tr><td>Target Value</td><td><p>SPD <strong>+4500 to 5000</strong></p><p>Crit Rate <strong>+150%</strong></p><p>Crit Damage <strong>+450 to 500%</strong></p></td></tr></tbody></table>
{% endtab %}

{% tab title="Remarks" %}

1. Omegamon <img src="/files/G8Vyc4EVlMfaMOXvr2Nf" alt="" data-size="original"> is **very vulnerable** to a few other Control Status, hence for **PVP**, SPD + Status Resistance build is very recommended, or at least, use **Cleanse core** for him.
2. At **3 stars** and using Omegamon <img src="/files/G8Vyc4EVlMfaMOXvr2Nf" alt="" data-size="original">'s exclusive microchip core, he would be able to launch **all 3 Main Skills** during Round 1.
3. Not recommended to be used as primary DPS. He is more of a supporting DPS.
   {% endtab %}
   {% endtabs %}

***

### <mark style="color:blue;">Arts</mark>

<figure><img src="/files/McSI8AEPvdP8HRNfNZOw" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/VVVKiCTkoh8z5trveRwn" alt=""><figcaption></figcaption></figure>


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