Last updated
Last updated
Output (DPS) | Light | Vaccine| APT25
Materials: WarGreymon + MetalGarurumon + Jogress Tube + Omegamonˢᵖ Soulstone
Exclusive Microchip Core Effect: The AP consumption of all Main Skills will be reduced by -1 AP
Single Target | EXE: +10 | Direct Damage
Multi-Selection Skill
6 AP | Direct Damage | EXE: +40 | Multi Target | Active Skill
Override Effect: After casting the skill, removes all abnormal status from all allies.
6 AP | Direct Damage | EXE: +40 | Multi Target | Active Skill
Override Effect: After casting the skill, removes all abnormal status from all allies.
Grants all allies with these buffs which last until the end of the battle:
6 AP | Single Target | EXE: +40 | Non-Attacking Active Skill
Override Effect: After casting the skill, removes all abnormal status from all allies.
After casting the skill, grants all allies with these buffs which last until the end of the battle:
Non-Attacking Sub Skill
Built-in Damage Increase +40%, Damage Reduction +40%.
Breakthrough recommendations:
1 star: Usable enough for most PVE contents, recommended for newbies.
3 stars: Reduce AP consumption so that he could use multiple Main Skill during Round 1.
6 Stars: Enable him to refresh his fatal protection every round.
1 Star (Omni-Knight Level 2)
AP consumption -1; Chance to gain extra action turn +50%
Stats Boost : 5% Crit Rate
2 Stars (Courage, Friendship, and Victory Level 2)
All beneficial status bonus from all halo buffs increased by +10%
Stats Boost : 5% Crit Damage
3 Stars (Omni-Knight Level 3)
AP consumption -1; EXE +10
Stats Boost : 8% Crit Rate
4 Stars (Savior Level 2)
Built-in Damage Increase +10%; Damage Reduction +10%
Stats Boost : 10% Crit Damage
5 Stars (Courage, Friendship, and Victory Level 3)
Null Damage and Control Resistance can take another +1 hit.
Stats Boost : 10% Damage Increase
6 Stars (Savior Level 3)
Cooldown of Shield of Salvation -1; Duration of Invincibility +1
Stats Boost : 5% Damage Increase, 15% Damage Reduction
Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fit your team better.
High Output Build
Damage Increase Burst Set (4) | |
---|---|
Sub Stats | Crit Damage +3 or +4 Crit Rate +1 or +2 ATK % |
Main Stat Slot-IV Plugin | Crit Damage |
5th Substat | Crit Damage +1 |
Core | |
Core Stats | ATK% + Crit Damage Crit Damage + Crit Rate |
Target Value | SPD +4000 to 5000 Crit Rate +140% Crit Damage +450 to 500% |
Suitable General Microchip Core: When attacking a target who has a Shield, the Final Damage dealt will be increased by additional +12%.
Attacks a single enemy, dealing 100% damage. This skill ignores 75% of the target’s DEF, as well as Invincibility and Shields buffs.
When this skill is triggered during Omegamon 's turn, it deals an additional 150% damage, with a 100% base chance to reduce the target's SPD by -200, lasting for 2 turns.
If the target is already inflicted with Frozen status, there is a 100% base chance to remove all of the target's remaining AP.
When an ally actively attacks, Omegamon has a 100% fixed chance to launch a coordinate attack alongside that ally.
( Invincibility: A type of normal buff which would block any damage until it's duration ends.)
( Frozen: A type of Action Prohibition control status which makes the inflicted target completely unable to move and take any action until the duration ends.)
Omegamon can choose one of three different Main Skills to cast at the moment you use this skill.
Attacks all enemies, dealing 200% damage. There is a 100% base chance to inflict Frozen status on them, lasting for 1 turn. For the main target, the inflicted Frozen status will last for 2 turns.
If the Action Prohibition fails to be inflicted or if the Frozen status is removed, there is a 100% base chance to reduce the target's AP by -4.
After casting the skill, Omegamon will gain Power of Friendship that will grant Beneficial Halo to all allies.
The first time Omegamon uses this skill, there is a 50% fixed chance to gain an additional action.
( Power of Friendship: While Omegamonˢᵖ is on the battlefield, all allies receive Damage Reduction +15% and DEF +40%.)
There is a 100% base chance to inflict Crystallized debuff on all enemies, lasting until the end of their current action.
Damage Increase +20%
ATK +30%
Crit Rate +20%
Crit Damage +50%
After that, Omegamon attacks all enemies, dealing 350% damage. For each 1% that an enemy's HP exceeds Omegamon 's HP, the damage will be increased by +2% (up to a maximum of 60% Damage Increase).
After casting the skill, Omegamon gains Power of Courage that will grant Beneficial Halo to all allies.
The first time Omegamon uses this skill, there is a 50% fixed chance to gain an additional action.
( Crystallized: Targets with this debuff can only use active skills, their Sub Skill and Passive skill's passive effects will be disabled)
( Power of Courage: While Omegamonˢᵖ is on the battlefield, all allies receive Damage Increase +15% and ATK +15%.)
Selects any ally except Omegamon himself and grants the ally with Energy Infusion layer. This allows the target to perform one override skill without any EXE cost before their next turn. If the target is currently defeated, the target will undergoes Data Reconfiguration effect, allowing them to return to the battlefield with 100% of their max HP. After that, they are also granted Energy Infusion.
Damage Reduction +20%
DEF +60%
Crit Resist +20%
Toughness +50%
After casting the skill, Omegamon gains Final Power that will grant Beneficial Halo to all allies.
The first time Omegamon uses this skill, there is a 50% fixed chance to gain an additional action.
( Energy Infusion: An exclusive layer that allows the target to perform one Override skill without any EXE cost before their next turn.)
( Final Power: Omegamonˢᵖ's exclusive layer. While he is on the battlefield, all allies receive Crit Resist +10% and Toughness +40%.)
Omegamon is immune to dispel effects.
After casting one of the Main Skills, Omegamon gains one of the following powers that grant Beneficial Halo:
Power of Friendship: While Omegamon is on the battlefield, all allies receive Damage Reduction +15% and DEF +40%.
Power of Courage: While Omegamon is on the battlefield, all allies receive Damage Increases +15%, and their ATK +15%.
Final Power: While Omegamon is on the battlefield, all allies receive Crit Resist +10% and Toughness +40%.
If Omegamon possesses all three powers simultaneously, after his turn, all allies are granted with one hit Null Damage and 1-hit Control Resistance, lasting for 2 turns.
During Omegamon 's action turn, he will activate Savior's Protection, granting all allies with Invincibility.
( Null Damage: Nullify the damage from any direct damage attack.)
( Control Resistance: Completely resist any type of Control Status from the opponent throughout the duration of this buff.)
( Invincibility: A type of buff which would block any damage until it's duration ends.)
For every 10,000 ATK , Omegamon gains HP +1% , ATK +1% , and DEF +2%, up to a maximum of 800,000 ATK.
Omegamon 's Status Hit and Status Resistance will be increased by an amount equivalent to 10% of his ATK, up to a maximum of 35,000 points each.
At the start of each battle round, Omegamon gains Salvation Shield. When taking Fatal Damage, Omegamon is protected by Salvation Shield, ensuring that after taking damage during the current turn, he will retain at least 1% of his HP. Afterward, Omegamon 's HP is reset to the initial amount when he gained the Salvation Shield, and Omegamon will gain Invincibility, lasting for 1 turn. This effect has a 3-turn cooldown.
Omegamon is immune to Frozen status.
( Salvation Shield: Omegamonˢᵖ's exclusive layer that serves as a form of Fatal Protection. This layer will record Omegamonˢᵖ's current HP as he receives this layer at the start of each battle round. When taking Fatal Damage, Omegamonˢᵖ will be protected, and will restore his HP to the value when he receives this layer.)
( Invincibility: A type of undispellable buff which would block any damage until it's duration ends.)
Weakness (Will deal more damage due to Crystalized and Frozen)
Assault (Suitable if the enemy has buffs)
Cleanse (To prevent Control Status)
Cleanse (To prevent Control Status)
Assault (Suitable if the enemy has buffs)
Weakness (If you're using debuff team)
Cleanse (To prevent Control Status)
Assault (Suitable if the enemy has buffs)
Weakness (If you're using debuff team)
Omegamon is very vulnerable to a few other Control Status, hence for PVP, SPD + Status Resistance build is very recommended, or at least, use Cleanse core for him.
At 3 stars and using Omegamon 's exclusive microchip core, he would be able to launch all 3 Main Skills during Round 1.