# Lucemon X

<figure><img src="/files/L24TAs9kILQbfGhrJPrM" alt=""><figcaption></figcaption></figure>

**Control | Light** <img src="/files/XEfTt81qDtyVVzxJQPpW" alt="" data-size="line"> **|** **Virus** <img src="/files/U8ZJjl3it00TiJN8r08B" alt="virus.png" data-size="line"> **| APT25 | Leviamon x1 + Barbamon x1**

<img src="/files/GWfWACiAW1D0cTX43UBf" alt="hexin_dz24.png" data-size="line">  **Exclusive Microchip Core Effect:** After releasing the <mark style="color:blue;">**main skill**</mark> for the first time, gain **1 additional turn**.

**Suitable General Microchip Core:** <img src="/files/zbuxQjI5m3ZBSULh7dtH" alt="hexin_dz24.png" data-size="line"> When the attacked target's **SPD** is lower than the user, gain additional <mark style="background-color:blue;">**+1500 Effect Hit**</mark>.

<details>

<summary>Color Coding System Explanation</summary>

<mark style="color:blue;">**Blue Text:**</mark> Skill name, weapon name, skill details, built-in stats bonus.

<mark style="color:red;">**Red Text:**</mark> Cleansable debuff or abnormal status.

<mark style="color:green;">**Green Text:**</mark> Dispellable buff or beneficial status.

<mark style="color:purple;">**Purple Text**</mark>**:** Unpreventable unique effect.

<mark style="color:orange;">**Orange Text**</mark>**:** Exclusive layer, undeletable green icons, stacks.

<mark style="background-color:red;">**Red Highlight:**</mark> Negative mark. Can be prevented by *Mark Immunity* or specific ability.

<mark style="background-color:green;">**Green Highlight:**</mark> Undispellable buff. Can be affected by *Delete* effect.

<mark style="background-color:orange;">**Orange Highlight:**</mark> Exclusive mark. Can’t be prevented by *Mark Immunity*.

<mark style="background-color:purple;">**Purple Highlight:**</mark> Negative halo. Unaffected by the enemy’s Status Resistance.

<mark style="background-color:blue;">**Blue Highlight:**</mark> Beneficial halo buff. Will remain active as long as the provider still survive and not Isolated.

**Basic Probability/Base Chance:** This effect will calculate *Status Hit vs Status Resistance*.

**Fixed Probability/Fixed Chance:** This effect doesn’t calculate *Status Hit vs Status Resistance*.

<mark style="color:red;">**Action Restriction:**</mark> The inflicted target still able to take an action, but with restricted skill or condition.

<mark style="color:red;">**Action Prohibition:**</mark> The inflicted target will be unable to take any action at all.

</details>

***

## <mark style="color:blue;">**Skills Translation**</mark>

#### <mark style="color:blue;">**Normal Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(**</mark><mark style="color:blue;">Purgatorial Flame</mark><mark style="color:blue;">**)**</mark>* <img src="/files/Lwr10I7ALOAhkMxmHlIk" alt="" data-size="line"><img src="/files/XEfTt81qDtyVVzxJQPpW" alt="" data-size="line">

<mark style="color:blue;">Single Target</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +10**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">True Damage</mark>

* Attacks a **single enemy** dealing <mark style="color:purple;">**true damage equal to 15% of Lucemon X's maximum HP (this damage does not exceed 300% of its own attack)**</mark>. When this skill is used during **Lucemon X's turn**, it grants **1 stack** of ![](/files/ZHgXE7qu0eBiq3cxIyRG)<mark style="color:orange;">**\[Planetary Force]**</mark>.
* When Lucemon X has **1 or more** **stacks** of ![](/files/ZHgXE7qu0eBiq3cxIyRG)<mark style="color:orange;">**\[Planetary Force]**</mark>, if an enemy gains an **extra turn**, there is a 1**00% base chance** to apply a ![](/files/genRzgmH78XCWr9MWkG7)<mark style="color:red;">**silence**</mark> for 1 turn. When this skill **successfully** inflicts ![](/files/genRzgmH78XCWr9MWkG7)<mark style="color:red;">**silence**</mark>, it consumes **1 stack** of ![](/files/ZHgXE7qu0eBiq3cxIyRG)<mark style="color:orange;">**\[Planetary Force]**</mark>. If the ![](/files/genRzgmH78XCWr9MWkG7)<mark style="color:red;">**silence**</mark> is **not** inflicted, **no** ![](/files/ZHgXE7qu0eBiq3cxIyRG)<mark style="color:orange;">**\[Planetary Force]**</mark> stacks are consumed.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="color:purple;">(</mark><mark style="color:purple;">**True Damage:**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">When calculating the damage,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Crit Rate**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Crit Damage**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Damage Increase**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Damage Reduction**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Crit Resist**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Toughness**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">and</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**DEF**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">stats will not be counted, and subtract the amount of damage</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**directly**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">from the target's HP.)</mark>*

*<mark style="color:red;">(</mark>*![](/files/genRzgmH78XCWr9MWkG7)<mark style="color:red;">**silence:**</mark> <mark style="color:red;"></mark><mark style="color:red;">The target that is silenced, can only use normal skills, and cannot trigger other skill effects for 1 turn.)</mark>

</details>

<figure><img src="/files/zEtiK9R54vbQTrECcIs4" alt=""><figcaption></figcaption></figure>

***

#### <mark style="color:blue;">**Main Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(**</mark><mark style="color:blue;">Seventh Divine Cruz</mark><mark style="color:blue;">**)**</mark>* <img src="/files/9PA0IT5O3pcBvcHz6Ne3" alt="" data-size="line"><img src="/files/XEfTt81qDtyVVzxJQPpW" alt="" data-size="line">

<mark style="color:blue;">**6 AP**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Direct Damage + True Damage</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +50**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Single Target</mark>

<mark style="color:blue;">**Override Effect:**</mark> After releasing the skill, it removes **all abnormal statuses** from **all allies**.

* Lucemon X can choose between **two different** <mark style="color:blue;">**Main skills**</mark> to release:
  * <mark style="color:blue;">**Seventh Divine Cruz: Sin (**</mark><mark style="color:blue;">罪</mark><mark style="color:blue;">**)**</mark><img src="/files/KV5YrulivriWWLosjirN" alt="" data-size="line"><img src="/files/XEfTt81qDtyVVzxJQPpW" alt="" data-size="line"><mark style="color:blue;">:</mark>\
    Attack a **single target** and **deals 9 times** <mark style="color:purple;">**true damage each equal to 5% of Lucemon X's maximum HP (this damage does not exceed 100% of Lucemon X's attack)**</mark>. The target is then **marked** with the exclusive mark ![](/files/c08jnBybixdVfAXKfuv6)<mark style="background-color:orange;">**\[Sin and Punishment]**</mark> preventing the **passive effects** of their <mark style="color:blue;">**sub skill**</mark> from activating for **1 turn**.

    Afterward, attack **all enemies** dealing <mark style="color:purple;">**true damage equal to 10% of the target's maximum HP + 3% ×**</mark> ![](/files/ZHgXE7qu0eBiq3cxIyRG)<mark style="color:orange;">**\[Planetary Force]**</mark>**&#x20;**<mark style="color:purple;">**stacks (this damage does not exceed 1200% of Lucemon X's attack).**</mark>

    When a target marked with ![](/files/c08jnBybixdVfAXKfuv6)<mark style="background-color:orange;">**\[Sin and Punishment]**</mark> **spends AP**, they are judged guilty and afflicted with ![](/files/OkXekFr51bnC6VOTHck7)<mark style="background-color:orange;">**\[Discipline]**</mark> **nullifying** all **non-direct damage** **effects** of their **actively cast skills** for **2 turns**. If a target marked with ![](/files/c08jnBybixdVfAXKfuv6)<mark style="background-color:orange;">**\[Sin and Punishment]**</mark> takes an action **without consuming AP**, they gain 1 time <img src="/files/dDtyWaMZnVC9L4anSJ0t" alt="" data-size="line"> *<mark style="background-color:green;">**Null Damage**</mark>*, lasting for **2 turns**.
  * <mark style="color:blue;">**Seventh Divine Cruz: Punishment (**</mark><mark style="color:blue;">罚</mark><mark style="color:blue;">**)**</mark><img src="/files/KV5YrulivriWWLosjirN" alt="" data-size="line"><img src="/files/XEfTt81qDtyVVzxJQPpW" alt="" data-size="line"><mark style="color:blue;">:</mark>\
    Attack a **single target** and **deals 9 times** <mark style="color:purple;">**true damage each equal to 5% of Lucemon X's maximum HP (this damage does not exceed 100% of Lucemon X's attack)**</mark>. The target is then **marked** with the exclusive mark ![](/files/c08jnBybixdVfAXKfuv6)<mark style="background-color:orange;">**\[Sin and Punishment]**</mark> preventing the **passive effects** of their <mark style="color:blue;">**sub skill**</mark> from activating for **1 turn**.

    Afterward, attack **all enemies** dealing <mark style="color:purple;">**true damage equal to 10% of the target's maximum HP + 3% ×**</mark> ![](/files/ZHgXE7qu0eBiq3cxIyRG)<mark style="color:orange;">**\[Planetary Force]**</mark>**&#x20;**<mark style="color:purple;">**stacks (this damage does not exceed 1200% of Lucemon X's attack).**</mark>

    If a target marked with ![](/files/c08jnBybixdVfAXKfuv6)<mark style="background-color:orange;">**\[Sin and Punishment]**</mark> takes an action **without consuming AP,** they are subject to a punishment judgment with a **100% base chance** of being <mark style="color:purple;">**banished**</mark> for **2 turns**. If a target marked with ![](/files/c08jnBybixdVfAXKfuv6)<mark style="background-color:orange;">**\[Sin and Punishment]**</mark> **spends AP**, they recover **2 AP**.
* Targets defeated by <mark style="color:blue;">**Seventh Divine Cruz**</mark> are absorbed by the <mark style="color:blue;">**Crown of Arrogance**</mark> granting Lucemon X an amount of <mark style="color:purple;">**HP equal to 100% of the defeated target's maximum HP (each instance of HP gained cannot exceed 100% of Lucemon X's maximum HP and can stack up to 5 times).**</mark>These targets **cannot** be **revived** or **data-reconstructed**.
* When ![](/files/ZHgXE7qu0eBiq3cxIyRG)<mark style="color:orange;">**\[Planetary Force]**</mark> reaches **9 stacks**, **all targets other** than the **main target** have a **100%  fixed chance** to **randomly** receive **one of the tw**o  ![](/files/c08jnBybixdVfAXKfuv6)<mark style="background-color:orange;">**\[Sin and Punishment]**</mark> marks.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

<mark style="background-color:orange;">(</mark>![](/files/c08jnBybixdVfAXKfuv6)<mark style="background-color:orange;">**\[Sin and Punishment]:**</mark> <mark style="background-color:orange;"></mark><mark style="background-color:orange;">Lucemon X's exclusive mark that triggers different effects depending on whether the target consumes AP.</mark><mark style="background-color:orange;">**)**</mark>

<mark style="background-color:orange;">(</mark>![](/files/OkXekFr51bnC6VOTHck7)<mark style="background-color:orange;">**\[Discipline]**</mark> <mark style="background-color:orange;"></mark><mark style="background-color:orange;">Nullifies all effects of the target's actively cast skills except for direct damage.)</mark>

</details>

<figure><img src="/files/mDXUl9jlFte2YNZxy6md" alt=""><figcaption><p>Attacks a <strong>single enemy</strong> multiple times dealing <mark style="color:purple;">true dmg</mark>, then causes <mark style="color:purple;">true damage</mark> to <strong>all enemies</strong></p></figcaption></figure>

<figure><img src="/files/unGiwQdqvGl97pOmlqKH" alt=""><figcaption><p>Seventh divine cruz: Sin: The target <strong>consumes AP</strong> and its effects other than direct damage are <strong>invalidated</strong></p></figcaption></figure>

<figure><img src="/files/2PrtXEeN3jyy2HTChl1A" alt=""><figcaption><p>Seventh divine cruz Sin: The target gains 1 time <mark style="background-color:green;"><strong>null damage</strong></mark> if they <strong>not consume AP</strong></p></figcaption></figure>

<figure><img src="/files/lHhVhS54CbuPFQiLv7m4" alt=""><figcaption><p>Seventh divine cruz: Punishment: The target is <mark style="color:purple;"><strong>banished</strong></mark> if they <strong>not consume</strong> AP</p></figcaption></figure>

<figure><img src="/files/AGIPVzJPjNqUJ6KnHGd5" alt=""><figcaption><p>Seventh  divine cruz: Punishment: If the target <strong>consumes AP</strong> it will gain <strong>2 AP</strong></p></figcaption></figure>

<figure><img src="/files/xwIPfdtIfUPwbCgXiHIE" alt=""><figcaption><p><mark style="background-color:orange;"><strong>[Planetary Power]</strong></mark> reaches 9 stacks, other targets are <strong>randomly</strong> given one of the two <mark style="background-color:orange;"><strong>[Sin and Punishment]</strong></mark> Marks</p></figcaption></figure>

***

#### <mark style="color:blue;">**Sub Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(**</mark>*<mark style="color:blue;">Order and Peace</mark>*<mark style="color:blue;">**)**</mark>* <img src="/files/j8AR9tVVdTyVgn06Os8n" alt="" data-size="line"><img src="/files/XEfTt81qDtyVVzxJQPpW" alt="" data-size="line">

<mark style="color:blue;">**0 AP |**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Active Sub Skill</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +10 |**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Single Targe</mark>

* Select **one ally**, consume **2 stacks** of ![](/files/ZHgXE7qu0eBiq3cxIyRG)<mark style="color:orange;">**\[Planetary Force]**</mark>, remove **all negative marks** from the target, and **restore 10 AP** to them. Then grant them ![](/files/1q0L8bPEs0uP92G8p9S4)<mark style="background-color:green;">**\[Power of Order]**</mark>, making their buffs **immune to dispelling or removal** for **2 turns**.

  Afterward, based on the **current AP values** of **all allied** Digimon, the **following effects** are **triggered**:

  1. For Digimon with **less** than **4 AP**, **restore** their **AP to 4**.
  2. For characters with **more** than **7 AP**, grant them the **following buffs** for **2 turns**:
     * ![](/files/KozmyqJTh7Wt4yidk4tl)<mark style="color:green;">**Attack +30%**</mark>
     * ![](/files/HWGdCUMm4kYT2Va2gEO2)<mark style="color:green;">**Defense +75%**</mark>
     * ![](/files/znXna8keiG6P77Cp6S4r)<mark style="color:green;">**Hit Rate+50%**</mark>
     * ![](/files/a4SQbibHgtVU8XtM3Ikr)<mark style="color:green;">**Critical Rate +20%**</mark>
     * ![](/files/A9JvTUVH0XrWuwWUtGSC)<mark style="color:green;">**Critical Damage +50%**</mark>
     * ![](/files/fdVg8K2nNzZxyX94hnIF)<mark style="color:green;">**Damage Increase +30%**</mark>
     * ![](/files/XCFJZelee9SLG6dCljtq)<mark style="color:green;">**Damage Reduction +30%**</mark>

<details>

<summary>Icons &#x26; Terms Explanation</summary>

<mark style="background-color:green;">**(**</mark>![](/files/1q0L8bPEs0uP92G8p9S4)<mark style="background-color:green;">**\[Power of Order]:**</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">The target's buffs cannot be dispelled or removed.</mark><mark style="background-color:green;">**)**</mark>

</details>

<figure><img src="/files/ULCVBpvzTG99ifB0IufN" alt=""><figcaption><p>Demonstration of the <strong>immune to dispelling</strong></p></figcaption></figure>

***

#### <mark style="color:blue;">**Passive Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(**</mark>*<mark style="color:blue;">**Fully Evolved**</mark>*<mark style="color:blue;">**)**</mark>* <img src="/files/KHO8PJe0ukm6bByKL4Ia" alt="" data-size="line"><img src="/files/XEfTt81qDtyVVzxJQPpW" alt="" data-size="line">

* Built-in <mark style="color:blue;">**Damage Reduction +85%**</mark>**.**&#x20;
* For every **5.000 Defense**, gain additional <mark style="color:blue;">**Max HP + 1%**</mark>, <mark style="color:blue;">**Attack + 1%**</mark>, and <mark style="color:blue;">**Defense +2%**</mark>, up to a **maximum** of **400,000** **Defense**. In PvE, when calculating and Defense bonuses, it is treated as if you have at least **250,000 Defense**.
* Increases <mark style="color:blue;">**Status Hit**</mark> and <mark style="color:blue;">**Status Resistance**</mark> by an amount equal to **10% of Attack**, up to a maximum of **35,000**.
* At the **start of the battle**, gains **2 stacks** of  ![](/files/ZHgXE7qu0eBiq3cxIyRG)<mark style="color:orange;">**\[Planetary Force]**</mark>.
* &#x20;Each time an **ally** consumes 5 or more AP, gain **1 stack** of  ![](/files/ZHgXE7qu0eBiq3cxIyRG)<mark style="color:orange;">**\[Planetary Force]**</mark>.&#x20;
* For every additional **3 AP consumed** used by Lucemon X, gain **1 additional stack** of ![](/files/ZHgXE7qu0eBiq3cxIyRG)<mark style="color:orange;">**\[Planetary Force]**</mark>, up to a maximum of **9 stacks.**
* Each stack of ![](/files/ZHgXE7qu0eBiq3cxIyRG)<mark style="color:orange;">**\[Planetary Force]**</mark> grants Lucemon X  ![](/files/CQavhLNIrmlx03AyVvjv)<mark style="color:green;">Speed</mark> <mark style="color:green;">+200</mark> but gives ![](/files/4m4eSQJdwIK3b4KNMMmg)<mark style="color:red;">Damage Reduction -5%</mark>. Before taking fatal damage, if Lucemon X has **3 or more stacks** of ![](/files/ZHgXE7qu0eBiq3cxIyRG)<mark style="color:orange;">**\[Planetary Force]**</mark>, **3 stacks** will be **consumed** to **negate** the **fatal damage**.
* Gains **Control Rebound**: When **inflicted** with a <mark style="color:red;">**control status**</mark>, removes the status from Lucemon X and applies the **same** <mark style="color:red;">**control status**</mark> to the **inflictor**. This effect can only be activated **once per round**.
* <mark style="color:blue;">**X-Antibody Attribute:**</mark> Lucemon X is immune to ![](/files/genRzgmH78XCWr9MWkG7)<mark style="color:red;">**silence**</mark> .

<details>

<summary>Icons &#x26; Terms Explanation</summary>

![](/files/genRzgmH78XCWr9MWkG7)<mark style="color:red;">**silence:**</mark> <mark style="color:red;"></mark><mark style="color:red;">The target that is silenced, can only use normal skills, and cannot trigger other skill effects for 1 turn.</mark>

</details>

<figure><img src="/files/6i0JBwqLYAGyQmgh8VUK" alt=""><figcaption><p>At the start of the game, you gain 1 stack of <mark style="color:orange;">[Planetary Power]</mark></p></figcaption></figure>

<figure><img src="/files/mZdnjhUYdm09I0HsY9xZ" alt=""><figcaption><p>Each time one of your digimons consumes 6 points or more of AP, you gain 1 stack of <mark style="color:orange;">[Planetary Power]</mark></p></figcaption></figure>

<figure><img src="/files/gUv3rOe7bfjwheuuMTsJ" alt=""><figcaption><p>Before Lucemon X receives fatal damage, consume 3 layers of <mark style="color:orange;">[Planetary Power]</mark> to offset the fatal damage.</p></figcaption></figure>

***

### <mark style="background-color:blue;">**Breakthrough Skill Upgrade**</mark>

{% hint style="info" %}
Breakthrough recommendations:&#x20;

* &#x20;
  {% endhint %}

<mark style="color:blue;">**1 Star**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Seventh Divine Cruz Level 2)**</mark>*

Increases the true damage dealt to all enemies by **+5%**.

Damage per stack of \[Planetary Force] increases by **+2%**.

<mark style="color:green;">Breakthrough Stats Boost: SPD +50</mark>

<mark style="color:blue;">**2 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(**</mark>*<mark style="color:blue;">**Fully Evolved**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**Level 2)**</mark>*

Starts the battle with **+1** additional stack of \[Planetary Force].

Reduces the AP consumption required to gain \[Planetary Force] by **-1**.

<mark style="color:green;">Breakthrough Stats Boost: Status Hit +1000</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Increase +5%</mark>

<mark style="color:blue;">**3 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(**</mark>*<mark style="color:blue;">**Order and Peace**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**Level 2)**</mark>*

Reduces the required \[Planetary Force] stacks to activate Order and Peace by **-1**.

Increases EXE provided by the sub skill by **+20**.

<mark style="color:green;">Breakthrough Stats Boost: SPD +100</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Increase +5%</mark>

<mark style="color:blue;">**4 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Seventh Divine Cruz Level 3)**</mark>*

Reduces AP consumption by **-1**.

Increases EXE provided by the main skill by **+10**.

<mark style="color:green;">Breakthrough Stats Boost: Status Hit +1500</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Increase +5%</mark>

<mark style="color:blue;">**5 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(**</mark>*<mark style="color:blue;">**Order and Peace**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**Level 3)**</mark>*

Extends the duration of \[Power of Order] by **+1** turn.

Increases EXE provided by the sub skill by **+20**.

<mark style="color:green;">Breakthrough Stats Boost: Status Resistance +2500</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Increase +5%</mark>

<mark style="color:blue;">**6 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(**</mark>*<mark style="color:blue;">**Fully Evolved**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**Level 3)**</mark>*

Damage Reduction **+10%**.

Each stack of \[Planetary Force] grants an additional **+200** Speed.

<mark style="color:green;">Breakthrough Stats Boost: Damage Reduction +20%</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Reduction +10%</mark>

***

### <mark style="color:blue;">Build Recommendation</mark>

***Digimon New Century** is a game where your **DPS unit** could act as a **Control unit**, and your **Support unit** could act as your **DPS unit**. They are so **expandable**. This recommendation only offers the basic look to how you could set this unit up, but don't be **so rigid**, try out your own **unique build**, it surely would fit your team better.*

{% tabs %}
{% tab title="PVP" %}
**SPD Build**

<figure><img src="/files/eNC9ne8AyJTAc5feGRtx" alt=""><figcaption><p><em>Obtained from <strong>Gankoomon X</strong> plugin dungeon.</em></p></figcaption></figure>

<table><thead><tr><th width="137"></th><th>Quick Blessing Set (4)</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>SPD+3 or 4</p><p>HP%</p><p>Status Hit</p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>SPD</td></tr><tr><td>5th Substat</td><td>HP%</td></tr><tr><td>Core</td><td><p><img src="/files/xogpnjaqKVA5vjStqUy3" alt="" data-size="line"> <strong>Cleanse</strong> <em>(If not enough Status Resistance)</em></p><p><img src="/files/VbqEj4OBaotu6NHbKcOg" alt="" data-size="line"> <strong>Accumulation</strong> <em>(If you haven't reach 5 stars and need more AP)</em><br><img src="/files/scSbPhohPXUHmg28YUwG" alt="" data-size="line"> <strong>Energy</strong></p></td></tr><tr><td>Core Stats</td><td>SPD + HP%/Status Hit</td></tr><tr><td>Target Value</td><td><p>SPD <strong>+7000 to 7500</strong></p><p>Status Hit <strong>+40,000 to 50,000</strong></p></td></tr></tbody></table>

{% endtab %}

{% tab title="PVE" %}
**Tank**

<figure><img src="/files/eNC9ne8AyJTAc5feGRtx" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/dgu8lwjpyLFqeR8C9pRI" alt=""><figcaption></figcaption></figure>

<table><thead><tr><th width="137"></th><th>Quick Blessing (4) or Vitality Blessing (4)</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>HP% <strong>+3</strong> or <strong>+4</strong></p><p>Speed <strong>+2</strong> or <strong>+3</strong></p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>SPD</td></tr><tr><td>5th Substat</td><td>HP%</td></tr><tr><td>Core</td><td><img src="/files/VbqEj4OBaotu6NHbKcOg" alt="" data-size="line"> <strong>Accumulation</strong> <em>(If you haven't reach 5 stars and need more AP)</em></td></tr><tr><td>Core Stats</td><td><p>Status Hit + HP %</p><p>SPD + Status Hit</p></td></tr><tr><td>Target Value</td><td><p>SPD <strong>+6000 to 6500</strong></p><p>Status Hit <strong>+45,000 to 60,000</strong></p></td></tr></tbody></table>
{% endtab %}

{% tab title="Remarks" %}
1\.
{% endtab %}
{% endtabs %}

***

### <mark style="color:blue;">Arts</mark>

<figure><img src="/files/dlFNTCYMzSTzYWbpakEs" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/Z6v61pVR64Okxn5bruDT" alt=""><figcaption></figcaption></figure>


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