> For the complete documentation index, see [llms.txt](https://dnccodex.gitbook.io/digimon-new-century-ultra-codex/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://dnccodex.gitbook.io/digimon-new-century-ultra-codex/skills-translation/digimon-by-rarity/x-antibody/cherubimon-vice-x.md).

# Cherubimon (Vice) X

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FzMjPgwLncjq1LmKiQM5N%2F640.gif?alt=media&amp;token=94a4f702-03e7-451c-b7cd-09bfea240074" alt=""><figcaption></figcaption></figure>

**Support (Auxiliary) | Dark** <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FWVGFtwygVyaKdB39dpyy%2Felementdark.png?alt=media&amp;token=14cb2030-8eda-47b7-b5a9-13b4ba61e0c3" alt="" data-size="line"> **| Vaccine**<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FqvTB4M3PsMAZ3hWyCLqq%2Fvaccine.png?alt=media&amp;token=443d8c98-080c-443f-a1e4-a76ef3286052" alt="" data-size="line"> **| APT25 | Cherubimon (Vice) x2**

<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Ftf6bKek4fIRAVNvlgqCf%2Fhexin_ty.png?alt=media&amp;token=815f5d0a-2750-4591-a098-b03d0bcad135" alt="hexin_ty.png" data-size="line"> **Exclusive Microchip Core Effect:** Before <mark style="color:blue;">**Main Skill**</mark>'s attacks hit the target, **100% fixed chance** to inflict **1 layer** of <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FAabm5Nwy5cH9iYp8BbjH%2F10304.png?alt=media&amp;token=2ea9285d-a7dd-4553-98f6-c6b73570474e" alt="" data-size="line"> *<mark style="background-color:red;">**Eclipse**</mark>* to the intended targe&#x74;*.*

**Suitable General Microchip Core:** <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FIwl1hcRO7SFuz8P27Tjz%2F7100600.png?alt=media&amp;token=f120e31d-632e-46f2-ba3c-0c35495ad5b4" alt="hexin_dz24.png" data-size="line"> When removing <mark style="color:red;">**Abnormal Status**</mark> from any ally, grant additional <mark style="color:green;">**+2500 Status Resistance**</mark> buff, lasting for **2 rounds**.

<details>

<summary>Color Coding System Explanation</summary>

<mark style="color:blue;">**Blue Text:**</mark> Skill name, weapon name, skill details, built-in stats bonus.

<mark style="color:red;">**Red Text:**</mark> Cleansable debuff or abnormal status.

<mark style="color:green;">**Green Text:**</mark> Dispellable buff or beneficial status.

<mark style="color:purple;">**Purple Text**</mark>**:** Unpreventable unique effect.

<mark style="color:orange;">**Orange Text**</mark>**:** Exclusive layer, undeletable green icons, stacks.

<mark style="background-color:red;">**Red Highlight:**</mark> Negative mark. Can be prevented by *Mark Immunity* or specific ability.

<mark style="background-color:green;">**Green Highlight:**</mark> Undispellable buff. Can be affected by *Delete* effect.

<mark style="background-color:orange;">**Orange Highlight:**</mark> Exclusive mark. Can’t be prevented by *Mark Immunity*.

<mark style="background-color:purple;">**Purple Highlight:**</mark> Negative halo. Unaffected by the enemy’s Status Resistance.

<mark style="background-color:blue;">**Blue Highlight:**</mark> Beneficial halo buff. Will remain active as long as the provider still survive and not Isolated.

**Basic Probability/Base Chance:** This effect will calculate *Status Hit vs Status Resistance*.

**Fixed Probability/Fixed Chance:** This effect doesn’t calculate *Status Hit vs Status Resistance*.

<mark style="color:red;">**Action Restriction:**</mark> The inflicted target still able to take an action, but with restricted skill or condition.

<mark style="color:red;">**Action Prohibition:**</mark> The inflicted target will be unable to take any action at all.

</details>

***

## <mark style="color:blue;">**Skills Translation**</mark>

#### <mark style="color:blue;">**Normal Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Dark Erosion)**</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FVAmbtQ4EvllDPBHPBRXa%2Fx10601.png?alt=media&amp;token=9b56b227-b765-4d8b-ab6a-3ad08fd2bd62" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FWVGFtwygVyaKdB39dpyy%2Felementdark.png?alt=media&amp;token=14cb2030-8eda-47b7-b5a9-13b4ba61e0c3" alt="" data-size="line">

<mark style="color:blue;">Single Target Multi-Hit</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +10**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Direct Damage</mark>

* Attacks a **single enemy twice**, dealing **75% damage each time** and has a **100% fixed chance** of inflicting <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FAabm5Nwy5cH9iYp8BbjH%2F10304.png?alt=media&amp;token=2ea9285d-a7dd-4553-98f6-c6b73570474e" alt="" data-size="line"> *<mark style="background-color:red;">**Eclipse**</mark>* mark on the target, lasting for **2 rounds**.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="background-color:red;">(</mark>*<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FAabm5Nwy5cH9iYp8BbjH%2F10304.png?alt=media&amp;token=2ea9285d-a7dd-4553-98f6-c6b73570474e" alt="" data-size="line"> *<mark style="background-color:red;">**Eclipse:**</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">After receiving any</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">**Dark**</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">element skill, the</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">**Status Resistance**</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">of the target with this</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">**negative mark**</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">will be reduced by</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">**15%**</mark><mark style="background-color:red;">. This mark can be stacked up to</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">**5 layers.**</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">When inflicted with this mark, there is a</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">**20% chances**</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">to</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">**ignore cleansing effect**</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">when trying to remove debuffs.)</mark>*

</details>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F9bppE2H1ZoPUt2hgYBQ5%2F640%20(1).gif?alt=media&amp;token=3aa6c108-99a8-4eac-9d34-32f82c815f56" alt=""><figcaption><p><em>Attacks a <strong>single enemy twice</strong>, and has a <strong>fixed chance</strong> of inflicting <mark style="background-color:red;"><strong>Eclipse</strong></mark> mark on the target.</em></p></figcaption></figure>

***

#### <mark style="color:blue;">**Main Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Lightning Spear)**</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F2jWlKRqeGzK7l9jc2oBN%2Fx10603.png?alt=media&amp;token=5f181f84-bf25-462d-bc16-d1734fb89012" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FWVGFtwygVyaKdB39dpyy%2Felementdark.png?alt=media&amp;token=14cb2030-8eda-47b7-b5a9-13b4ba61e0c3" alt="" data-size="line">

<mark style="color:blue;">**6 AP**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Direct Damage</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +50**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Single Target</mark>

<mark style="color:blue;">**Override Effect:**</mark> *Cherubimon (Vice) X can perform another action after this skill is released.*

* After removing **all Abnormal Status** from **all allies**, attack a **single target**, dealing **200% damage**, with **70%** **basic probability** to inflict <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FOPVN2vzZeydQJCZ3lwWl%2F207.png?alt=media&amp;token=d2f81c79-9eb1-46ec-807e-ccad35677965" alt="" data-size="line"> *<mark style="color:red;">**Confused**</mark>*, lasting for **2 turns**.
* If the target has the <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FAabm5Nwy5cH9iYp8BbjH%2F10304.png?alt=media&amp;token=2ea9285d-a7dd-4553-98f6-c6b73570474e" alt="" data-size="line"> *<mark style="background-color:red;">**Eclipse**</mark>* mark, it will add **additional&#x20;***<mark style="color:purple;">**True Damage**</mark>* equal to **15% of the target's Maximum HP** *(the maximum damage does not exceed **225%** of Cherubimon's ATK stats)*.
* After using this skill, enters <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FdCRgIZpGjajbWxJ3lavc%2FCherubi%20Vice%20Moon%20Madness.png?alt=media&amp;token=5f233b34-c5a8-429d-8f37-58fba7cb1e3f" alt="" data-size="line"> *<mark style="color:orange;">**Moon Madness**</mark>* mode, increasing his <mark style="background-color:blue;">**ATK +30%**</mark>, <mark style="background-color:blue;">**DEF +50%**</mark> and <mark style="background-color:blue;">**Crit Resist +30%**</mark>, lasting for **3 rounds**.
* When *<mark style="color:blue;">**Lightning Spear**</mark>* is cast again during the <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FdCRgIZpGjajbWxJ3lavc%2FCherubi%20Vice%20Moon%20Madness.png?alt=media&amp;token=5f233b34-c5a8-429d-8f37-58fba7cb1e3f" alt="" data-size="line"> *<mark style="color:orange;">**Moon Madness**</mark>* mode, it will launch a **3-hit combo**, but the **basic probability** of <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FOPVN2vzZeydQJCZ3lwWl%2F207.png?alt=media&amp;token=d2f81c79-9eb1-46ec-807e-ccad35677965" alt="" data-size="line"> *<mark style="color:red;">**Confused**</mark>* is reduced to **10%**.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="color:red;">(</mark>*<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FOPVN2vzZeydQJCZ3lwWl%2F207.png?alt=media&amp;token=d2f81c79-9eb1-46ec-807e-ccad35677965" alt="" data-size="line"> *<mark style="color:red;">**Confused:**</mark> <mark style="color:red;"></mark><mark style="color:red;">A type of</mark> <mark style="color:red;"></mark><mark style="color:red;">**Action Restriction**</mark> <mark style="color:red;"></mark><mark style="color:red;">control status that cause the inflicted target to</mark> <mark style="color:red;"></mark><mark style="color:red;">**randomly attacking anyone**</mark> <mark style="color:red;"></mark><mark style="color:red;">regardless of allies or enemies using</mark> <mark style="color:red;"></mark><mark style="color:red;">**Normal Skill**</mark><mark style="color:red;">.)</mark>*

*<mark style="color:orange;">(</mark>*<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FdCRgIZpGjajbWxJ3lavc%2FCherubi%20Vice%20Moon%20Madness.png?alt=media&amp;token=5f233b34-c5a8-429d-8f37-58fba7cb1e3f" alt="" data-size="line"> *<mark style="color:orange;">**Moon Madness:**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">Cherubimon (Vice) X's</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**exclusive mode**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">which increase his</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**ATK**</mark><mark style="color:orange;">,</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**DEF**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">and</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**Crit Resist**</mark><mark style="color:orange;">.)</mark>*

*<mark style="color:purple;">(</mark><mark style="color:purple;">**True Damage:**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">When calculating the damage,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Crit Rate**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Crit Damage**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Damage Increase**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Damage Reduction**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Crit Resist**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Toughness**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">and</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**DEF**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">stats will not be counted, and subtract the amount of damage</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**directly**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">from the target's HP)</mark>*

</details>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FzWR1sg0xrSqaGThTRalm%2F640%20(2).gif?alt=media&amp;token=301a3702-6cea-4012-afb0-0259fa684bd0" alt=""><figcaption><p><em>Attack a <strong>single target</strong>, with <strong>basic probability</strong> to inflict <mark style="color:red;"><strong>Confused</strong></mark>.</em></p></figcaption></figure>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FI6FPKiGsy108swrjgsDl%2F640%20(3).gif?alt=media&amp;token=55b65345-b0e0-4e4b-a70f-6472087d7525" alt=""><figcaption><p><em>When <mark style="color:blue;"><strong>Lightning Spear</strong></mark> is cast again during the <mark style="color:orange;"><strong>Moon Madness</strong></mark> mode, it will launch a <strong>3-hit combo</strong>, but the <strong>basic probability</strong> of</em> <em><mark style="color:red;"><strong>Confused</strong></mark> is reduced to <strong>10%</strong>.</em></p></figcaption></figure>

***

#### <mark style="color:blue;">**Sub Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Darkness Imprisonment)**</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FIGCX3KnzeQl3PO2DgwSK%2Fx10602.png?alt=media&amp;token=31a1d59e-5181-4936-a9af-ce6c23a1dfbb" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FWVGFtwygVyaKdB39dpyy%2Felementdark.png?alt=media&amp;token=14cb2030-8eda-47b7-b5a9-13b4ba61e0c3" alt="" data-size="line">

<mark style="color:blue;">**Condition-Based Skill**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Random Target</mark> <mark style="color:blue;"></mark>*<mark style="color:blue;">(counted as Single Target Skill)</mark>* <mark style="color:blue;">**|**</mark> <mark style="color:blue;">**Direct Damage**</mark>

1. When Cherubimon (Vice) X is in the <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FdCRgIZpGjajbWxJ3lavc%2FCherubi%20Vice%20Moon%20Madness.png?alt=media&amp;token=5f233b34-c5a8-429d-8f37-58fba7cb1e3f" alt="" data-size="line"> *<mark style="color:orange;">**Moon Madness**</mark>* mode, he will gain the following 3 skill effects:
   * *<mark style="color:blue;">**Dark Erosion**</mark>* is replaced by *<mark style="color:blue;">**Darkness Imprisonment**</mark>*. The skill effect is:
     * *Attack the **designated target** and **other random targets*** ***7 times**, each time dealing **120% damage**, and has a **100% chance** to inflict* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FAabm5Nwy5cH9iYp8BbjH%2F10304.png?alt=media&amp;token=2ea9285d-a7dd-4553-98f6-c6b73570474e" alt="" data-size="line"> *<mark style="background-color:red;">**Eclipse**</mark> mark to the target, lasting for **2 rounds**. Repeated attacks on the same target reduces the damage by **70%**.*
2. At the end of his own action round, give a *<mark style="color:green;">**Recovery Effect**</mark>* to target with the **lowest HP** ratio in the team, restoring HP equivalent to **25% of the Cherubimon (Vice) X Maximum HP**.
3. Increase Cherubimon (Vice) X <mark style="background-color:blue;">**Debuff Hit**</mark> by <mark style="background-color:blue;">**+10%**</mark>, and <mark style="background-color:blue;">**Status Resistance**</mark> by <mark style="background-color:blue;">**+10%**</mark>

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="color:green;">(</mark><mark style="color:green;">**Recovery Effect:**</mark> <mark style="color:green;"></mark><mark style="color:green;">A</mark> <mark style="color:green;"></mark><mark style="color:green;">**beneficial status**</mark> <mark style="color:green;"></mark><mark style="color:green;">that</mark> <mark style="color:green;"></mark><mark style="color:green;">**restores the target's HP**</mark> <mark style="color:green;"></mark><mark style="color:green;">according to the Healing Effectiveness of the healer and the target. This effect</mark> <mark style="color:green;"></mark><mark style="color:green;">**can be blocked**</mark> <mark style="color:green;"></mark><mark style="color:green;">by</mark> <mark style="color:green;"></mark><mark style="color:green;">**Recovery Block**</mark> <mark style="color:green;"></mark><mark style="color:green;">debuff, or</mark> <mark style="color:green;"></mark><mark style="color:green;">**be reversed**</mark> <mark style="color:green;"></mark><mark style="color:green;">by</mark> <mark style="color:green;"></mark><mark style="color:green;">**Recovery Reverse**</mark> <mark style="color:green;"></mark><mark style="color:green;">debuff.)</mark>*

</details>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FNcVglyXJOPbypFlxZhO5%2F640%20(4).gif?alt=media&amp;token=02fe6ae6-b434-4c3b-b00e-16b69c884d51" alt=""><figcaption><p><em>When Cherubimon (Vice) X is in the <mark style="color:orange;"><strong>Moon Madness</strong></mark> mode, his <mark style="color:blue;"><strong>Dark Erosion</strong></mark> skill is replaced by <mark style="color:blue;"><strong>Darkness Imprisonment</strong></mark>.</em></p></figcaption></figure>

***

#### <mark style="color:blue;">**Passive Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Structural Collapse)**</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FjyRTUWv6kH6RvhUA06kl%2Fx10651.png?alt=media&amp;token=2b26c685-2f2a-4f51-9712-6f3ad3ad4a6b" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FWVGFtwygVyaKdB39dpyy%2Felementdark.png?alt=media&amp;token=14cb2030-8eda-47b7-b5a9-13b4ba61e0c3" alt="" data-size="line">

* Built-in <mark style="color:blue;">**Damage Reduction +25%**</mark>*. (Built-in stats also included when counting **base stats**)*
* *<mark style="background-color:blue;">**Beneficial Halo:**</mark>* While Cherubimon (Vice) X is alive, **all allies** will gain the ability to <mark style="color:purple;">**absorb 10% of the damage dealt**</mark> and <mark style="color:purple;">**restore it to their own HP**</mark>. For allies with the **Dark** element, the **recovery ratio** is **20% of the damage dealt**.
* When Cherubimon (Vice) X hits a target with an attack, there will be **70% chance** to randomly inflict the target with **one** of the following <mark style="color:red;">**Abnormal Status**</mark>, which lasts for **2 rounds**:
  1. <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FZLrwkdRLSMGCl9HmsnUN%2F101.png?alt=media&amp;token=3ee17a1b-cae1-438b-901d-6cc3dbe253f7" alt="" data-size="line"> *<mark style="color:red;">**ATK -20%**</mark>*
  2. <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FwKQ70vCsAPGD9jLlr0kM%2F104.png?alt=media&amp;token=d8f11494-b975-407d-b368-67f6b43ddbcb" alt="" data-size="line"> *<mark style="color:red;">**Hit Rate -20%**</mark>*
  3. <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FI72XNeu18UnhLufATIth%2F106.png?alt=media&amp;token=42aeb660-d702-4fb8-8133-5fd2a4a6e586" alt="" data-size="line"> *<mark style="color:red;">**Crit Rate -20%**</mark>*
  4. <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FsHagnnW5ZDGI75I9jrUB%2F107.png?alt=media&amp;token=0b3164b9-26b8-412b-95be-e524e3837bb0" alt="" data-size="line"> *<mark style="color:red;">**Crit Damage -50%**</mark>*
  5. <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F4klyg0Xo8hiDAPPgn9XZ%2F105.png?alt=media&amp;token=2b83e934-f1c6-48d4-8edd-7b73b451f6ff" alt="" data-size="line"> *<mark style="color:red;">**Evasion Rate -20%**</mark>*
  6. <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FZ6to038QFkG0Yy6nWkDD%2FGain%20Prohibition.png?alt=media&amp;token=2f6291ec-c6e1-4fa5-af02-71984fa94d8f" alt="" data-size="line"> *<mark style="color:red;">**Buff Prohibition**</mark>*
  7. <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FuhMQpNosSKufkLxmNHtu%2FHeal%20Ban%20Debuff.png?alt=media&amp;token=2bfd0d9c-172b-4cf3-ba5b-aa3debb60410" alt="" data-size="line"> *<mark style="color:red;">**Recovery Block**</mark>*

<mark style="color:blue;">**X-Antibody Attribute:**</mark> Cherubimon (Vice) X is not affected by <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FxipUo4aF97s9sMDD1GWv%2Fcharmed.png?alt=media&amp;token=4898fc5b-02b9-426e-8c64-17f5764f95fa" alt="" data-size="line"> *<mark style="color:red;">**Charmed**</mark>* status.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="background-color:blue;">(</mark><mark style="background-color:blue;">**Beneficial Halo:**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">A special buff effect towards the team.</mark>* *<mark style="background-color:blue;">This effect</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**will remain active**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">as long as the provider is</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**present**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">in the battle.)</mark>*

*<mark style="color:red;">(</mark>*<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FZ6to038QFkG0Yy6nWkDD%2FGain%20Prohibition.png?alt=media&amp;token=2f6291ec-c6e1-4fa5-af02-71984fa94d8f" alt="" data-size="line"> *<mark style="color:red;">**Buff Prohibition**</mark><mark style="color:red;">: A type of</mark> <mark style="color:red;"></mark><mark style="color:red;">**debuff**</mark> <mark style="color:red;"></mark><mark style="color:red;">that will make the target</mark> <mark style="color:red;"></mark><mark style="color:red;">**unable to gain**</mark> <mark style="color:red;"></mark><mark style="color:red;">any</mark> <mark style="color:red;"></mark><mark style="color:red;">**dispellable buff**</mark><mark style="color:red;">.)</mark>*

*<mark style="color:red;">(</mark>*<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FxipUo4aF97s9sMDD1GWv%2Fcharmed.png?alt=media&amp;token=4898fc5b-02b9-426e-8c64-17f5764f95fa" alt="" data-size="line"> *<mark style="color:red;">**Charmed**</mark><mark style="color:red;">: A type of</mark> <mark style="color:red;"></mark><mark style="color:red;">**Action Restriction**</mark> <mark style="color:red;"></mark><mark style="color:red;">control status, forcing the target to</mark> <mark style="color:red;"></mark><mark style="color:red;">**use Normal Skill to attack one random teammate**</mark> <mark style="color:red;"></mark><mark style="color:red;">when in action.)</mark>*

</details>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F47FU2gaiv17F6fhZ6nKE%2F640%20(5).gif?alt=media&amp;token=efe13a2b-91af-455a-87a9-39261b65d14c" alt=""><figcaption><p><em>While Cherubimon (Vice) X is alive, <strong>all allies</strong> will gain the ability to <mark style="color:purple;"><strong>absorb 10% of the damage dealt</strong></mark> and <mark style="color:purple;"><strong>restore it to their own HP</strong></mark>.</em></p></figcaption></figure>

***

### <mark style="background-color:blue;">**Breakthrough Skill Upgrade**</mark>

{% hint style="info" %}
Breakthrough recommendations:&#x20;

* **1 Star:** Unlock a lot of upgrade features such as microchips and awakening. Also increase the basic probability to inflict *Confused* status.
* **3 Stars:** Able to use Main Skill more often.
* **6 Stars:** Give him more survivability from full Damage Reduction stats upgrade, also reducing AP consumption, enabling him to use more Main Skill.
  {% endhint %}

<mark style="color:blue;">**1 Star**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Lightning Spear Level 2)**</mark>*

Basic probability for Confused outside of *Moon Madness* mode is increased by **+30%**

<mark style="color:green;">Breakthrough Stats Boost: 1000 Status Resistance</mark>

<mark style="color:blue;">**2 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Dark Erosion Level 2)**</mark>*

**+30%** chance to inflict Abnormal Status, amount of Abnormal Status inflicted **+1**

<mark style="color:green;">Breakthrough Stats Boost: 5% Damage Reduction</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Increase +5%</mark>

<mark style="color:blue;">**3 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Lightning Spear Level 3)**</mark>*

AP cost **-1**

<mark style="color:green;">Breakthrough Stats Boost: 1500 Status Resistance</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Increase +5%</mark>

<mark style="color:blue;">**4 Stars**</mark> *<mark style="color:blue;">**(Structural Collapse Level 3)**</mark>*&#x20;

Amount of Abnormal Status inflicted **+2**

<mark style="color:green;">Breakthrough Stats Boost: 5% Damage Reduction</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Increase +5%</mark>

<mark style="color:blue;">**5 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Darkness Imprisonment Level 2)**</mark>*

Target heale&#x64;**+1**, Debuff Hit and Status Resistance ratio **+5%**

<mark style="color:green;">Breakthrough Stats Boost: 10% Damage Reduction</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Increase +5%</mark>

<mark style="color:blue;">**6 Stars**</mark> *<mark style="color:blue;">**(Lightning Spear Level 4)**</mark>*

AP cos&#x74;**-1,** During *Moon Madness* phase, basic probability for Confused is increased by **+25%**

<mark style="color:green;">Breakthrough Stats Boost: 150 SPD, 10% Damage Reduction</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Increase +10%</mark>

<details>

<summary>Total Stats Boost (Support Role)</summary>

<mark style="color:green;">**Breakthrough Stats Boost:**</mark>&#x20;

* <mark style="color:green;">Status Resistance +2500</mark>
* <mark style="color:green;">SPD +150</mark>
* <mark style="color:green;">Damage Reduction +30%</mark>

<mark style="color:purple;">**Kernel Boost**</mark> <mark style="color:purple;"></mark>*<mark style="color:purple;">(added after placing this Digimon on the Kernel Link feature)</mark>*<mark style="color:purple;">**:**</mark>

* <mark style="color:purple;">Damage Increase +30%</mark>

</details>

***

### <mark style="color:blue;">Build Recommendation</mark>

***Digimon New Century** is a game where your **DPS unit** could act as a **Control unit**, and your **Support unit** could act as your **DPS unit**. They are so **expandable**. This recommendation only offers the basic look to how you could set this unit up, but don't be **so rigid**, try out your own **unique build**, it surely would fit your team better.*

{% tabs %}
{% tab title="PVP" %}
**High SPD Mid Status Hit Build**

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FMYVzFglDqiEHVrPCuKh1%2FZwart%2002%20blessing%20sniper.png?alt=media&amp;token=640548e6-26af-4144-aa49-d78f61007691" alt=""><figcaption><p><em>Obtained from <strong>Omegamon Zwart D</strong> plugin dungeon.</em></p></figcaption></figure>

<table><thead><tr><th width="135"></th><th>Blessing Sniper Set (4)</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>Status Hit <strong>+3</strong> or <strong>+4</strong></p><p>Speed <strong>+2</strong> or <strong>+3</strong></p><p>HP %</p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>Status Hit or SPD</td></tr><tr><td>5th Substat</td><td>Status Hit <strong>+1</strong></td></tr><tr><td>Core</td><td><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FdFzO3uvu5xLfArh3340x%2Finsight%20core.png?alt=media&amp;token=6fb8eb72-11e9-4269-a82b-bcea3fc6bd21" alt="" data-size="line"> <strong>Insight</strong> <em>(If not enough Status Hit)</em></p><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FpkiLQ1ge56kX9TwayNWx%2Fcleanse%20core.png?alt=media&amp;token=5809d162-e726-4e7f-a64d-ddd45bd4cfb5" alt="" data-size="line"> <strong>Cleanse</strong> <em>(If not enough Status Resistance)</em></p><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FjKIIP7v884dkeuAXbByS%2Fadhere%20core.png?alt=media&amp;token=4d557f4b-a1c5-4733-81fa-57fea32f5f32" alt="" data-size="line"> <strong>Adhere</strong> <em>(If not enough survivability)</em></p></td></tr><tr><td>Core Stats</td><td>Speed + Status Hit</td></tr><tr><td>Target Value</td><td><p>SPD <strong>+6000 to 6500</strong></p><p>Status Hit <strong>+35,000 to 60,000</strong></p></td></tr></tbody></table>

**Mid SPD High Resistance Build**

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FDKPoQ1F46qi01lddfwCD%2FZwart%2003%20blessing%20resistance.png?alt=media&amp;token=6d7c5143-af51-4fb5-816e-3873ac2692e7" alt=""><figcaption><p><em>Obtained from <strong>Omegamon Zwart D</strong> plugin dungeon.</em></p></figcaption></figure>

<table><thead><tr><th width="137"></th><th>Blessing Resistance (4)</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>Status Resistance <strong>+3</strong> or <strong>+4</strong></p><p>Status Hit <strong>+1</strong> or <strong>+2</strong></p><p>SPD <strong>+1</strong> or <strong>+2</strong></p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>Status Resistance or SPD</td></tr><tr><td>5th Substat</td><td>Status Resistance <strong>+1</strong></td></tr><tr><td>Core</td><td><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FdFzO3uvu5xLfArh3340x%2Finsight%20core.png?alt=media&amp;token=6fb8eb72-11e9-4269-a82b-bcea3fc6bd21" alt="" data-size="line"> <strong>Insight</strong> <em>(If not enough Status Hit)</em></p><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FpkiLQ1ge56kX9TwayNWx%2Fcleanse%20core.png?alt=media&amp;token=5809d162-e726-4e7f-a64d-ddd45bd4cfb5" alt="" data-size="line"> <strong>Cleanse</strong> <em>(If not enough Status Resistance)</em></p><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FjKIIP7v884dkeuAXbByS%2Fadhere%20core.png?alt=media&amp;token=4d557f4b-a1c5-4733-81fa-57fea32f5f32" alt="" data-size="line"> <strong>Adhere</strong> <em>(If not enough survivability)</em></p></td></tr><tr><td>Core Stats</td><td><p>Status Hit + Status Resistance</p><p>SPD + Status Resistance</p></td></tr><tr><td>Target Value</td><td><p>SPD <strong>+5000 to 6000</strong></p><p>Status Hit <strong>+35,000 to 40,000</strong></p><p>Status Resistance <strong>+50,000 to 60,000</strong></p></td></tr></tbody></table>
{% endtab %}

{% tab title="PVE" %}
**High Precision Build**

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FPh0i5kzoDos7YXxYsn6b%2FZwart%2004%20blessing%20precision.png?alt=media&amp;token=412d048c-0c29-40c8-86d5-dd413fb9ba2e" alt=""><figcaption><p><em>Obtained from <strong>Omegamon Zwart D</strong> plugin dungeon..</em></p></figcaption></figure>

<table><thead><tr><th width="136"></th><th>Blessing Precision (4)</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>Status Hit <strong>+3</strong> or <strong>+4</strong></p><p>Speed <strong>+2</strong> or <strong>+3</strong></p><p>HP %</p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>Status Hit</td></tr><tr><td>5th Substat</td><td>Status Hit <strong>+1</strong></td></tr><tr><td>Core</td><td><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FdFzO3uvu5xLfArh3340x%2Finsight%20core.png?alt=media&amp;token=6fb8eb72-11e9-4269-a82b-bcea3fc6bd21" alt="" data-size="line"> <strong>Insight</strong> <em>(If not enough Status Hit)</em></p><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FpkiLQ1ge56kX9TwayNWx%2Fcleanse%20core.png?alt=media&amp;token=5809d162-e726-4e7f-a64d-ddd45bd4cfb5" alt="" data-size="line"> <strong>Cleanse</strong> <em>(If not enough Status Resistance)</em></p><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FjKIIP7v884dkeuAXbByS%2Fadhere%20core.png?alt=media&amp;token=4d557f4b-a1c5-4733-81fa-57fea32f5f32" alt="" data-size="line"> <strong>Adhere</strong> <em>(If not enough survivability)</em></p><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FFtMAmAUDY0uktX2qTWo5%2Faccumulation%20core.png?alt=media&amp;token=db9ffaf3-3c92-41dd-9bdd-7677d8824ea9" alt="" data-size="line"> <strong>Accumulation</strong> <em>(If you need to constantly disabling the enemy)</em></p></td></tr><tr><td>Core Stats</td><td><p>Status Hit + HP %</p><p>SPD + Status Hit</p></td></tr><tr><td>Target Value</td><td><p>SPD <strong>+6000 to 6500</strong></p><p>Status Hit <strong>+35,000 to 60,000</strong></p></td></tr></tbody></table>
{% endtab %}

{% tab title="Remarks" %}

1. You can use him as a **Control** and also as a **Cleanser**, but he is more effective as a **Cleanser**, especially against **Plant** team. He is immune to ***Charmed*** status, and he could cleanse **all abnormal status** from **all teammates**.
2. **Dark** element units have their own **unique advantage** with the existence of ***Eclipse*** mark. For this reason, they don't need as much **Status Hit** compared to other elements.
3. If you're using **Status Resistance** build on him, but you can't get enough **Status Hit**, you might want to use **Insight** core, which gives **50% chances** to **completely ignores** the target's **Status Resistance**.
4. If you're using **Status Hit** build on him, but you can't get enough **Status Resistance**, you might want to use **Cleanse** core on him, to prevent him from being affected by Control Status which would **prevent him from cleansing** your team.
   {% endtab %}
   {% endtabs %}

***

### <mark style="color:blue;">Arts</mark>

![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F0abcPNEMBXb0Q3ei08fF%2F0.png?alt=media)

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FtVGUxzaOP1GMss9foZlM%2Fx106.png?alt=media&amp;token=ea4ea15c-346b-4a3a-9830-dbceb1ccbec3" alt=""><figcaption></figcaption></figure>


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