
Support (Auxiliary) | Dark | Vaccine
| APT25 | Cherubimon (Vice) x2
Exclusive Microchip Core Effect: Before Main Skill's attacks hit the target, 100% fixed chance to inflict 1 layer of
Eclipse to the intended target.
Suitable General Microchip Core: When removing Abnormal Status from any ally, grant additional +2500 Status Resistance buff, lasting for 2 rounds.
Skills Translation
Normal Skill (Dark Erosion) 



Single Target Multi-Hit | EXE: +10 | Direct Damage
Attacks a single enemy twice, dealing 75% damage each time and has a 100% fixed chance of inflicting
Eclipse mark on the target, lasting for 2 rounds.

Main Skill (Lightning Spear) 



6 AP | Direct Damage | EXE: +50 | Single Target
Override Effect: Cherubimon (Vice) X can perform another action after this skill is released.
After removing all Abnormal Status from all allies, attack a single target, dealing 200% damage, with 70% basic probability to inflict
Confused, lasting for 2 turns.
If the target has the
Eclipse mark, it will add additional True Damage equal to 15% of the target's Maximum HP (the maximum damage does not exceed 225% of Cherubimon's ATK stats).
After using this skill, enters
Moon Madness mode, increasing his ATK +30%, DEF +50% and Crit Resist +30%, lasting for 3 rounds.
When Lightning Spear is cast again during the
Moon Madness mode, it will launch a 3-hit combo, but the basic probability of
Confused is reduced to 10%.


Sub Skill (Darkness Imprisonment) 



Condition-Based Skill | Random Target (counted as Single Target Skill) | Direct Damage
When Cherubimon (Vice) X is in the
Moon Madness mode, he will gain the following 3 skill effects:
Dark Erosion is replaced by Darkness Imprisonment. The skill effect is:
Attack the designated target and other random targets 7 times, each time dealing 120% damage, and has a 100% chance to inflict
Eclipse mark to the target, lasting for 2 rounds. Repeated attacks on the same target reduces the damage by 70%.
At the end of his own action round, give a Recovery Effect to target with the lowest HP ratio in the team, restoring HP equivalent to 25% of the Cherubimon (Vice) X Maximum HP.
Increase Cherubimon (Vice) X Debuff Hit by +10%, and Status Resistance by +10%

Passive Skill (Structural Collapse) 



Built-in Damage Reduction +25%. (Built-in stats also included when counting base stats)
Beneficial Halo: While Cherubimon (Vice) X is alive, all allies will gain the ability to absorb 10% of the damage dealt and restore it to their own HP. For allies with the Dark element, the recovery ratio is 20% of the damage dealt.
When Cherubimon (Vice) X hits a target with an attack, there will be 70% chance to randomly inflict the target with one of the following Abnormal Status, which lasts for 2 rounds:
ATK -20%
Hit Rate -20%
Crit Rate -20%
Crit Damage -50%
Evasion Rate -20%
Buff Prohibition
Recovery Block
X-Antibody Attribute: Cherubimon (Vice) X is not affected by Charmed status.

Breakthrough Skill Upgrade
1 Star (Lightning Spear Level 2)
Basic probability for Confused outside of Moon Madness mode is increased by +30%
Breakthrough Stats Boost: 1000 Status Resistance
2 Stars (Dark Erosion Level 2)
+30% chance to inflict Abnormal Status, amount of Abnormal Status inflicted +1
Breakthrough Stats Boost: 5% Damage Reduction
Kernel Stats Boost: Damage Increase +5%
3 Stars (Lightning Spear Level 3)
AP cost -1
Breakthrough Stats Boost: 1500 Status Resistance
Kernel Stats Boost: Damage Increase +5%
4 Stars (Structural Collapse Level 3)
Amount of Abnormal Status inflicted +2
Breakthrough Stats Boost: 5% Damage Reduction
Kernel Stats Boost: Damage Increase +5%
5 Stars (Darkness Imprisonment Level 2)
Target healed+1, Debuff Hit and Status Resistance ratio +5%
Breakthrough Stats Boost: 10% Damage Reduction
Kernel Stats Boost: Damage Increase +5%
6 Stars (Lightning Spear Level 4)
AP cost-1, During Moon Madness phase, basic probability for Confused is increased by +25%
Breakthrough Stats Boost: 150 SPD, 10% Damage Reduction
Kernel Stats Boost: Damage Increase +10%
Build Recommendation
Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fit your team better.
High SPD Mid Status Hit Build

Sub Stats
Status Hit +3 or +4
Speed +2 or +3
HP %
Main Stat Slot-IV Plugin
Status Hit or SPD
5th Substat
Status Hit +1
Core
Insight (If not enough Status Hit)
Cleanse (If not enough Status Resistance)
Adhere (If not enough survivability)
Core Stats
Speed + Status Hit
Target Value
SPD +6000 to 6500
Status Hit +35,000 to 60,000
Mid SPD High Resistance Build

Sub Stats
Status Resistance +3 or +4
Status Hit +1 or +2
SPD +1 or +2
Main Stat Slot-IV Plugin
Status Resistance or SPD
5th Substat
Status Resistance +1
Core
Insight (If not enough Status Hit)
Cleanse (If not enough Status Resistance)
Adhere (If not enough survivability)
Core Stats
Status Hit + Status Resistance
SPD + Status Resistance
Target Value
SPD +5000 to 6000
Status Hit +35,000 to 40,000
Status Resistance +50,000 to 60,000
Arts


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