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Last updated
Support (Auxiliary) | Dark | Vaccine | APT25 | Cherubimon (Vice) x2
Exclusive Microchip Core Effect: Before Main Skill's attacks hit the target, 100% fixed chance to inflict 1 layer of Eclipse to the intended target.
Suitable General Microchip Core: When removing Abnormal Status from any ally, grant additional +2500 Status Resistance buff, lasting for 2 rounds.
Single Target Multi-Hit | EXE: +10 | Direct Damage
6 AP | Direct Damage | EXE: +50 | Single Target
Override Effect: Cherubimon (Vice) X can perform another action after this skill is released.
Condition-Based Skill | Random Target (counted as Single Target Skill) | Direct Damage
Dark Erosion is replaced by Darkness Imprisonment. The skill effect is:
At the end of his own action round, give a Recovery Effect to target with the lowest HP ratio in the team, restoring HP equivalent to 25% of the Cherubimon (Vice) X Maximum HP.
Increase Cherubimon (Vice) X Debuff Hit by +10%, and Status Resistance by +10%
Built-in Damage Reduction +25%. (Built-in stats also included when counting base stats)
Beneficial Halo: While Cherubimon (Vice) X is alive, all allies will gain the ability to absorb 10% of the damage dealt and restore it to their own HP. For allies with the Dark element, the recovery ratio is 20% of the damage dealt.
When Cherubimon (Vice) X hits a target with an attack, there will be 70% chance to randomly inflict the target with one of the following Abnormal Status, which lasts for 2 rounds:
Breakthrough recommendations:
1 Star: Unlock a lot of upgrade features such as microchips and awakening. Also increase the basic probability to inflict Confused status.
3 Stars: Able to use Main Skill more often.
6 Stars: Give him more survivability from full Damage Reduction stats upgrade, also reducing AP consumption, enabling him to use more Main Skill.
1 Star (Lightning Spear Level 2)
Basic probability for Confused outside of Moon Madness mode is increased by +30%
Breakthrough Stats Boost: 1000 Status Resistance
2 Stars (Dark Erosion Level 2)
+30% chance to inflict Abnormal Status, amount of Abnormal Status inflicted +1
Breakthrough Stats Boost: 5% Damage Reduction
Kernel Stats Boost: Damage Increase +5%
3 Stars (Lightning Spear Level 3)
AP cost -1
Breakthrough Stats Boost: 1500 Status Resistance
Kernel Stats Boost: Damage Increase +5%
4 Stars (Structural Collapse Level 3)
Amount of Abnormal Status inflicted +2
Breakthrough Stats Boost: 5% Damage Reduction
Kernel Stats Boost: Damage Increase +5%
5 Stars (Darkness Imprisonment Level 2)
Target healed+1, Debuff Hit and Status Resistance ratio +5%
Breakthrough Stats Boost: 10% Damage Reduction
Kernel Stats Boost: Damage Increase +5%
6 Stars (Lightning Spear Level 4)
AP cost-1, During Moon Madness phase, basic probability for Confused is increased by +25%
Breakthrough Stats Boost: 150 SPD, 10% Damage Reduction
Kernel Stats Boost: Damage Increase +10%
Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fit your team better.
High SPD Mid Status Hit Build
Blessing Sniper Set (4) | |
---|---|
Sub Stats | Status Hit +3 or +4 Speed +2 or +3 HP % |
Main Stat Slot-IV Plugin | Status Hit or SPD |
5th Substat | Status Hit +1 |
Core | |
Core Stats | Speed + Status Hit |
Target Value | SPD +6000 to 6500 Status Hit +35,000 to 60,000 |
Mid SPD High Resistance Build
Blessing Resistance (4) | |
---|---|
Sub Stats | Status Resistance +3 or +4 Status Hit +1 or +2 SPD +1 or +2 |
Main Stat Slot-IV Plugin | Status Resistance or SPD |
5th Substat | Status Resistance +1 |
Core | |
Core Stats | Status Hit + Status Resistance SPD + Status Resistance |
Target Value | SPD +5000 to 6000 Status Hit +35,000 to 40,000 Status Resistance +50,000 to 60,000 |
Attacks a single enemy twice, dealing 75% damage each time and has a 100% fixed chance of inflicting Eclipse mark on the target, lasting for 2 rounds.
( Eclipse: After receiving any Dark element skill, the Status Resistance of the target with this negative mark will be reduced by 15%. This mark can be stacked up to 5 layers. When inflicted with this mark, there is a 20% chances to ignore cleansing effect when trying to remove debuffs.)
After removing all Abnormal Status from all allies, attack a single target, dealing 200% damage, with 70% basic probability to inflict Confused, lasting for 2 turns.
If the target has the Eclipse mark, it will add additional True Damage equal to 15% of the target's Maximum HP (the maximum damage does not exceed 225% of Cherubimon's ATK stats).
After using this skill, enters Moon Madness mode, increasing his ATK +30%, DEF +50% and Crit Resist +30%, lasting for 3 rounds.
When Lightning Spear is cast again during the Moon Madness mode, it will launch a 3-hit combo, but the basic probability of Confused is reduced to 10%.
( Confused: A type of Action Restriction control status that cause the inflicted target to randomly attacking anyone regardless of allies or enemies using Normal Skill.)
( Moon Madness: Cherubimon (Vice) X's exclusive mode which increase his ATK, DEF and Crit Resist.)
When Cherubimon (Vice) X is in the Moon Madness mode, he will gain the following 3 skill effects:
Attack the designated target and other random targets 7 times, each time dealing 120% damage, and has a 100% chance to inflict Eclipse mark to the target, lasting for 2 rounds. Repeated attacks on the same target reduces the damage by 70%.
ATK -20%
Hit Rate -20%
Crit Rate -20%
Crit Damage -50%
Evasion Rate -20%
Buff Prohibition
Recovery Block
X-Antibody Attribute: Cherubimon (Vice) X is not affected by Charmed status.
( Buff Prohibition: A type of debuff that will make the target unable to gain any dispellable buff.)
( Charmed: A type of Action Restriction control status, forcing the target to use Normal Skill to attack one random teammate when in action.)
Insight (If not enough Status Hit)
Cleanse (If not enough Status Resistance)
Adhere (If not enough survivability)
Insight (If not enough Status Hit)
Cleanse (If not enough Status Resistance)
Adhere (If not enough survivability)
Insight (If not enough Status Hit)
Cleanse (If not enough Status Resistance)
Adhere (If not enough survivability)
Accumulation (If you need to constantly disabling the enemy)