Last updated
Last updated
Output (DPS) | Wind | Vaccine| APT25 | Cherubimon (Virtue) + MetalGarurumon
Exclusive Microchip Core Effect: At the start of battle, gain 3 layers of Dharma.
Suitable General Microchip Core: When attacking a target who has a Shield, the Final Damage dealt will be increased by additional +12%.
Single Target | EXE: +10 | Direct Damage
Attack a single target, dealing 100% damage, reduce target AP by -1, then gain +1 AP.
Outside of self's turn, deal an additional attack, dealing 50% damage, and steal 20 EXE.
5 AP | Direct Damage | EXE: +30 | Single Target
5 AP | Direct Damage | EXE: +30 | Multi Target Multi-Hit (considered as Single Target)
5 AP | Direct Damage | EXE: +30 | AOE
Override Effect: Erlangmon BM can perform another action after this skill is released.
0 AP | Non-Attacking Active Skill | EXE: +10
• Built-in self SPD +400, Damage Reduction +40%. (Built-in stats also included when counting base stats)
• For every 100 SPD, gain Damage Increase +0.5%, ATK +0.5%, Crit Damage +1.5% (up to 4000 SPD will be calculated).
• During Erlangmon BM's turn, Erlangmon BM will not be taking any damage, and 50% of the supposed damage received by Erlangmon BM will be converted into Recovery Effect for himself.
• Beneficial Halo: For allies with SPD higher than 6000, gain themselves a Life Steal effect; 20% of damage dealt by them will be restored to their own HP. Additionally, gain +25% Damage Reduction.
Breakthrough recommendations:
1 Star will make him barely usable
4 Stars is the ideal for this Digimon as it completes his kit
6 Stars for more SPD buffs and making him as your secondary DPS.
1 Star (Heavenly Eye Holy Revelation level 2)
Built-in SPD +200, Damage Reduction +10%
Stats Boost: 5% Crit Rate
2 Star (Eight-Nine Mysterious Skills level 2)
At the start of battle, Dharma +3. Each layer of Dharma will increase Crit Rate by additional +10%.
Stats Boost: 5% Crit Damage
3 Star (Banshō Ikkan / All Things One Through level 2)
AP consumption -1, Banshō Ikkan skill damage +30%, Ignore Status Resistance probability +50%, Enhanced Banshō Ikkan skill damage +20%, Fǎ Tiān Xiàng De skill damage +50%.
Stats Boost: 8% Crit Rate
4 Star (Eight-Nine Mysterious Skills level 3)
-1 layer of Dharma consumed
Stats Boost: 10% Crit Damage
5 Star (Heavenly Eye Holy Revelation level 3)
Built-in SPD +200. For every 100 SPD, ATK, Crit Rate and Damage Increase bonus will calculate additional +2000 maximum SPD.
Stats Boost: 10% Damage Increase
6 Star (Eight-Nine Mysterious lvl.4)
+100 Base SPD increase for each level of Wind Field, SPD ratio per Wind Field stack +10%.
Stats Boost : 5% Damage Increase, 15% Damage Reduction
Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fit your team better.
High Output Build
Damage Increase Burst Set (4) | |
---|---|
Sub Stats | Crit Damage +3 or +4 Crit Rate +1 or +2 ATK % |
Main Stat Slot-IV Plugin | Crit Damage |
5th Substat | Crit Damage +1 |
Core | |
Core Stats | ATK% + Crit Damage Crit Damage + Crit Rate |
Target Value | SPD +5000 to 6000 Crit Rate +140% Crit Damage +450 to 500% |
Banshō Ikkan / All Things One Through
Enhanced Banshō Ikkan / Enhanced All Things One Through
According to the number of Dharma on himself, switch to corresponding skill when it's his turn to act:
Banshō Ikkan (0-2 Dharma stacks): With 100% base probability, inflict Crystallized debuff to the target, which lasts until the end of Erlangmon BM's turn. This effect has 100% fixed probability of ignoring the target's Status Resistance. Then, attack a single target, dealing 170% damage. Afterwards, launch a coordinated attack alongside all allies on the main target, then gain 4 stacks of Dharma.
Enhanced Banshō Ikkan (3-5 Dharma stacks): Attack the designated target and 2 random targets for 5 times, each time dealing 80% damage. This attack ignores all buffs on the target. 100% of the damage caused by this skill will be deducted from the target's Maximum HP. Afterwards gain 2 stacks of Dharma.
Fǎ Tiān Xiàng De (6-9 Dharma stacks): After removing all Abnormal Status on self, attack all targets, dealing 350% damage. For every 1% higher Maximum HP on the target than Erlangmon BM, the damage dealt to the target will be increased by +2% (maximum +60% Damage Increase). This skill ignores 50% of the target's DEF and consume 6 stacks Dharma.
( Dharma: Erlangmon BM's exclusive stack which would be consumed to activate certain special effects.)
( Crystallized: Targets with this debuff can only use active skills, their Sub Skill and Passive skill's passive effects will be disabled.)
Can be used when Erlangmon BM has 3 or more stacks of Dharma.
After consuming 3 stacks of Dharma, extend the duration of all buffs on Erlangmon BM by 1 turn, and then deploy 1 stack of Wind Field, maximum 3 stacks.
Each stack of Wind Field grants all allies with 50 + (Erlangmon BM's Base Speed - Target's Base Speed) x 10% SPD increase (each stack of Wind Field can grant at most 800 Speed). After casting this skill, gain an additional turn, and gain the following effects based on the level of Wind Field:
Level 1 Wind Field: Grant all allies SPD +300, lasting for 2 turns.
Level 2 Wind Field: Grant all allies Crit Rate +20%, Crit Damage +50%, lasting for 2 turns.
Level 3 Wind Field: Grant all allies 1-hit Null Damage, lasting for 2 turns.
After any ally other than Erlangmon BM takes an action, grant Erlangmon BM 1 stack of Dharma, with a maximum of 9 stacks. At the start of battle, gain 3 layers of Dharma.
( Null Damage: Nullify the damage from any direct damage attack.)
( Wind Field: Erlangmon BM's beneficial halo which would provide both halo buff effect and also granting normal buffs. When deploying higher level Wind Field, all the buffs from lower level would be granted as well.)
• Negative Halo : While Erlangmon BM is present on the field, targets inflicted with Wind Blade marks have Damage Reduction -2% for each layer of Wind Blade mark (maximum -20% Damage Reduction).
• Before receiving Fatal Hit consume 3 stacks of Dharma, to completely negate the damage, then leave behind a Phantom Dharmakaya. Only returning to the True Body when it is Erlangmon BM's turn. Phantom Dharmakaya can withstand damage equal to 400% of Erlangmon BM's ATK stats at most. When receiving damage higher than this amount, return to the True Body in advance.
• Before Erlangmon BM takes his action, if he is inflicted with any Control Status, consume 1 stack of Dharma to remove all Control Status.
• After Erlangmon BM actively attacks a target, have 100% fixed propability to inflict target with 10 layers of Wind Blade mark lasting for 3 turns.
• Erlangmon BM is immune to Frozen status.
( Wind Blade: When the target with this negative mark is attacked by any Wind attribute skill, each layer of the Wind Blade mark will increase the chance of a combo by 6%. After the combo is triggered, all the opponent's Wind Blade layers will be removed.
( Frozen: A type of Action Prohibition control status which makes the inflicted target completely unable to move and take any action until the duration ends.)
Digivolution (Gain more EXE each time he uses Sub Skill)
Pursuit (Suitable for his multi-hit variation of Main Skill)
Weakness (Suitable for his Main Skill which inflict the target with Crystallized debuff)
Digivolution (Gain more EXE each time he uses Sub Skill)
Pursuit (Suitable for his multi-hit variation of Main Skill)
Weakness (Suitable for his Main Skill which inflict the target with Crystallized debuff)
Digivolution (Gain more EXE each time he uses Sub Skill)
Pursuit (Suitable for his multi-hit variation of Main Skill)
Weakness (Suitable for his Main Skill which inflict the target with Crystallized debuff)