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Output (DPS) | Wind | Vaccine| APT25 | Cherubimon (Virtue) + MetalGarurumon

Exclusive Microchip Core Effect: At the start of battle, gain 3 layers of Dharma.

Suitable General Microchip Core: When attacking a target who has a Shield, the Final Damage dealt will be increased by additional +12%.

Color Coding System Explanation

Blue Text: Skill name, weapon name, skill details, built-in stats bonus.

Red Text: Cleansable debuff or abnormal status.

Green Text: Dispellable buff or beneficial status.

Purple Text: Unpreventable unique effect.

Orange Text: Exclusive layer, undeletable green icons, stacks.

Red Highlight: Negative mark. Can be prevented by Mark Immunity or specific ability.

Green Highlight: Undispellable buff. Can be affected by Delete effect.

Orange Highlight: Exclusive mark. Can’t be prevented by Mark Immunity.

Purple Highlight: Negative halo. Unaffected by the enemy’s Status Resistance.

Blue Highlight: Beneficial halo buff. Will remain active as long as the provider still survive and not Isolated.

Basic Probability/Base Chance: This effect will calculate Status Hit vs Status Resistance.

Fixed Probability/Fixed Chance: This effect doesn’t calculate Status Hit vs Status Resistance.

Action Restriction: The inflicted target still able to take an action, but with restricted skill or condition.

Action Prohibition: The inflicted target will be unable to take any action at all.


Skills Translation

Normal Skill: Shì Yuè Dāo (Moon Love Sword)

Single Target | EXE: +10 | Direct Damage

  • Attack a single target, dealing 100% damage, reduce target AP by -1, then gain +1 AP.

  • Outside of self's turn, deal an additional attack, dealing 50% damage, and steal 20 EXE.

Shì Yuè Dāo during active turn
Shì Yuè Dāo outside of turn

Main Skill (3 Different Variations):

  1. Banshō Ikkan / All Things One Through

    • 5 AP | Direct Damage | EXE: +30 | Single Target

  2. Enhanced Banshō Ikkan / Enhanced All Things One Through

    • 5 AP | Direct Damage | EXE: +30 | Multi Target Multi-Hit (considered as Single Target)

  3. Fǎ Tiān Xiàng De / Law of Heaven and Earth

    • 5 AP | Direct Damage | EXE: +30 | AOE

Override Effect: Erlangmon BM can perform another action after this skill is released.

  • According to the number of Dharma on himself, switch to corresponding skill when it's his turn to act:

    1. Banshō Ikkan (0-2 Dharma stacks): With 100% base probability, inflict Crystallized debuff to the target, which lasts until the end of Erlangmon BM's turn. This effect has 100% fixed probability of ignoring the target's Status Resistance. Then, attack a single target, dealing 170% damage. Afterwards, launch a coordinated attack alongside all allies on the main target, then gain 4 stacks of Dharma.

    2. Enhanced Banshō Ikkan (3-5 Dharma stacks): Attack the designated target and 2 random targets for 5 times, each time dealing 80% damage. This attack ignores all buffs on the target. 100% of the damage caused by this skill will be deducted from the target's Maximum HP. Afterwards gain 2 stacks of Dharma.

    3. Fǎ Tiān Xiàng De (6-9 Dharma stacks): After removing all Abnormal Status on self, attack all targets, dealing 350% damage. For every 1% higher Maximum HP on the target than Erlangmon BM, the damage dealt to the target will be increased by +2% (maximum +60% Damage Increase). This skill ignores 50% of the target's DEF and consume 6 stacks Dharma.

Icons & Terms Explanation

( Dharma: Erlangmon BM's exclusive stack which would be consumed to activate certain special effects.)

( Crystallized: Targets with this debuff can only use active skills, their Sub Skill and Passive skill's passive effects will be disabled.)

Banshō Ikkan with 0-2 stacks of Dharma.
Enhanced Banshō Ikkan with 3-5 stacks of Dharma.
Fǎ Tiān Xiàng De with 6-9 stacks of Dharma.

Sub Skill: Bā Jiǔ Xuán Gōng (Eight-Nine Mysterious Skills)

0 AP | Non-Attacking Active Skill | EXE: +10

  • Can be used when Erlangmon BM has 3 or more stacks of Dharma.

  • After consuming 3 stacks of Dharma, extend the duration of all buffs on Erlangmon BM by 1 turn, and then deploy 1 stack of Wind Field, maximum 3 stacks.

  • Each stack of Wind Field grants all allies with 50 + (Erlangmon BM's Base Speed - Target's Base Speed) x 10% SPD increase (each stack of Wind Field can grant at most 800 Speed). After casting this skill, gain an additional turn, and gain the following effects based on the level of Wind Field:

    1. Level 1 Wind Field: Grant all allies SPD +300, lasting for 2 turns.

    2. Level 2 Wind Field: Grant all allies Crit Rate +20%, Crit Damage +50%, lasting for 2 turns.

    3. Level 3 Wind Field: Grant all allies 1-hit Null Damage, lasting for 2 turns.

  • After any ally other than Erlangmon BM takes an action, grant Erlangmon BM 1 stack of Dharma, with a maximum of 9 stacks. At the start of battle, gain 3 layers of Dharma.

Icons & Terms Explanation

( Null Damage: Nullify the damage from any direct damage attack.)

( Wind Field: Erlangmon BM's beneficial halo which would provide both halo buff effect and also granting normal buffs. When deploying higher level Wind Field, all the buffs from lower level would be granted as well.)

At the start of battle, gain 3 layers of of Dharma.
Each level of Wind Field will grant different buffs. After casting this skill, gain additional action round.
After any ally other than Earlangmon BM takes an action, grant Earlangmon BM 1 stack of of Dharma.

Passive Skill: Tengan Kensei (Heavenly Eye Holy Revelation)

• Built-in self SPD +400, Damage Reduction +40%. (Built-in stats also included when counting base stats)

• For every 100 SPD, gain Damage Increase +0.5%, ATK +0.5%, Crit Damage +1.5% (up to 4000 SPD will be calculated).

• During Erlangmon BM's turn, Erlangmon BM will not be taking any damage, and 50% of the supposed damage received by Erlangmon BM will be converted into Recovery Effect for himself.

Negative Halo : While Erlangmon BM is present on the field, targets inflicted with Wind Blade marks have Damage Reduction -2% for each layer of Wind Blade mark (maximum -20% Damage Reduction).

Beneficial Halo: For allies with SPD higher than 6000, gain themselves a Life Steal effect; 20% of damage dealt by them will be restored to their own HP. Additionally, gain +25% Damage Reduction.

Before receiving Fatal Hit consume 3 stacks of Dharma, to completely negate the damage, then leave behind a Phantom Dharmakaya. Only returning to the True Body when it is Erlangmon BM's turn. Phantom Dharmakaya can withstand damage equal to 400% of Erlangmon BM's ATK stats at most. When receiving damage higher than this amount, return to the True Body in advance.

Before Erlangmon BM takes his action, if he is inflicted with any Control Status, consume 1 stack of Dharma to remove all Control Status.

• After Erlangmon BM actively attacks a target, have 100% fixed propability to inflict target with 10 layers of Wind Blade mark lasting for 3 turns.

• Erlangmon BM is immune to Frozen status.

Icons & Terms Explanation

(Recovery Effect: A beneficial status that restores the target's HP according to the Healing Effectiveness of the healer and the target. This effect can be blocked by Recovery Block debuff, or be reversed by Recovery Reverse debuff.)

( Wind Blade: When the target with this negative mark is attacked by any Wind attribute skill, each layer of the Wind Blade mark will increase the chance of a combo by 6%. After the combo is triggered, all the opponent's Wind Blade layers will be removed.

(Negative Halo: A special negative effect towards the enemy. This effect ignores the enemy's Status Resistance.)

(Beneficial Halo: A special buff effect towards the team. This effect will remain active as long as the provider is present in the battle.)

( Frozen: A type of Action Prohibition control status which makes the inflicted target completely unable to move and take any action until the duration ends.)

For every 100 SPD, gain Damage Increase +0.5%, ATK +0.5%, Crit Damage +1.5%
Halo Buff : For allies with SPD higher than 6000, gain themselves a Life Steal effect; 20% of damage dealt by them will be restored to their own HP. Additionally, gain +25% Damage Reduction.
Negative Halo : While Erlangmon BM is present on the field, targets inflicted with Wind Blade marks have Damage Reduction -2% for each layer of Wind Blade mark (maximum -20% Damage Reduction).
Before receiving Fatal Hit consume 3 stacks of Dharma., to negate the damage, then leave behind a Phantom Dharmakaya.
Before Erlangmon BM takes his action, if inflicted with any Control Status, consume 1 stack of Dharma. to remove all Control Status.

Breakthrough Skill Upgrade

Breakthrough recommendations:

  • 1 Star will make him barely usable

  • 4 Stars is the ideal for this Digimon as it completes his kit

  • 6 Stars for more SPD buffs and making him as your secondary DPS.

1 Star (Heavenly Eye Holy Revelation level 2)

Built-in SPD +200, Damage Reduction +10%

Stats Boost: 5% Crit Rate

2 Star (Eight-Nine Mysterious Skills level 2)

At the start of battle, Dharma +3. Each layer of Dharma will increase Crit Rate by additional +10%.

Stats Boost: 5% Crit Damage

3 Star (Banshō Ikkan / All Things One Through level 2)

AP consumption -1, Banshō Ikkan skill damage +30%, Ignore Status Resistance probability +50%, Enhanced Banshō Ikkan skill damage +20%, Fǎ Tiān Xiàng De skill damage +50%.

Stats Boost: 8% Crit Rate

4 Star (Eight-Nine Mysterious Skills level 3)

-1 layer of Dharma consumed

Stats Boost: 10% Crit Damage

5 Star (Heavenly Eye Holy Revelation level 3)

Built-in SPD +200. For every 100 SPD, ATK, Crit Rate and Damage Increase bonus will calculate additional +2000 maximum SPD.

Stats Boost: 10% Damage Increase

6 Star (Eight-Nine Mysterious lvl.4)

+100 Base SPD increase for each level of Wind Field, SPD ratio per Wind Field stack +10%.

Stats Boost : 5% Damage Increase, 15% Damage Reduction


Build Recommendation

Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fit your team better.

High Output Build

Obtained from Ordinemon plugin dungeon.
Damage Increase Burst Set (4)

Sub Stats

Crit Damage +3 or +4

Crit Rate +1 or +2

ATK %

Main Stat Slot-IV Plugin

Crit Damage

5th Substat

Crit Damage +1

Core

Digivolution (Gain more EXE each time he uses Sub Skill)

Pursuit (Suitable for his multi-hit variation of Main Skill)

Weakness (Suitable for his Main Skill which inflict the target with Crystallized debuff)

Core Stats

ATK% + Crit Damage

Crit Damage + Crit Rate

Target Value

SPD +5000 to 6000

Crit Rate +140%

Crit Damage +450 to 500%


Arts

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