Digimon New Century Ultra Codex
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            • MegaGargomon APT 22
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            • Metalseadramon APT 22
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            • Rafflesimon APT 22
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            • Vikemon APT 22
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            • Ancientmermaimon APT 22
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            • Beelstarmon APT 22
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            • Ravemon APT 22
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            • VictoryGreymon APT 22
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            • Vulcanusmon APT 22
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            • Xiangpengmon APT 22
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            • ChaosGallantmon APT 22
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        • Special Chest
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            • BanchoLillymon APT 22
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            • MagnaGarurumon APT 22
          • Magnakidmon
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        • Live PVP Shop
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            • Beowulfmon APT 22
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            • Hiandromon APT 22
          • JetSilphymon
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        • Co-Op Shop
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            • Gaiomon APT 22
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            • Piedmon APT 22
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            • Queenchessmon APT22
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          • Ophanimon
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        • Ultra (Jogress)
          • Aegisdramon
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          • Armagemon
          • Beelzemon BM
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          • Chaosmon
          • Chaosmon VA
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          • Duftmon LM
          • Dukemon CM
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          • Imperialdramon FM
          • Imperialdramon FM (Black)
          • JetMervamon
          • Junomon HM
          • Jupitermon WM
          • Kuzuhamon MM
          • MirageGaogamon BM
          • Mervamon
          • Ogudomon
          • Ophanimon FM
          • Omegamon
          • Omegamon AB
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          • Raidenmon
          • Ravemon BM
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          • ShineGreymon BM
          • ShineGreymon RM
          • ShadowSeraphimon
          • Susanoomon
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          • UltimateChaosmon
          • ZeedMillenniumon
        • Mega (Fusion)
          • Baihumon
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          • Rasenmon
          • Shakamon
          • Tactimon
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          • ZekeGreymon
          • Zhuqiaomon
      • X-Antibody
        • Barbamon X
        • Beelstarmon X
        • Beelzemon X
        • BlackWarGreymon X
        • Cherubimon (Vice) X
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        • Demon X
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        • Dynasmon X
        • Ebemon X
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        • HerculesKabuterimon X
        • Holydramon X
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        • Jesmon GX
        • Justimon X
        • Lilithmon X
        • LordKnightmon X
        • Lucemon X
        • Magnamon X
        • Megidramon X
        • MetalGarurumon X
        • Minervamon X
        • Omegamon X
        • Ophanimon FMX
        • Ophanimon X
        • Plesiomon X
        • PrinceMamemon X
        • Rosemon X
        • Sakuyamon X
        • Sleipmon X / Kentaurosmon X
        • UlforceVeedramon X
        • WarGreymon X
      • Cultivation
        • Apocalymon
        • Bagramon
        • DarknessBagramon
        • Eosmon
        • Huanglongmon
        • Huanglongmon RM
        • Imperialdramon PM
        • Lucemon SM
        • Ordinemon
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        • Agumon BB
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        • BloomLordmon
        • Cendrillmon
        • Erlangmon
        • Erlangmon BM
        • Gabumon BF
        • Jougamon
        • Natamon / Nezhamon
        • Nezhamon CM
        • Shagaramon
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        • Shoutmon X7 SM
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        • Takutoumon WM
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        • Lucemon
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        • Prologue - Chapter 0
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        • Barbamon X
        • Duftmon X
        • Erlangmon
        • Erlangmon BM
        • Examon X Event
        • Goddramon X
        • Holydramon X
        • Jougamon
        • Justimon X
        • Lilithmon X
        • LordKnightmon X
        • Megidramon X
        • Sakuyamon X
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        • Takutoumon WM
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  • Skills Translation
  • Breakthrough Skill Upgrade
  • Build Recommendation
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Last updated 6 months ago

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Support (Auxiliary) | Light | Virus | APT25 | Dukemon x2

Exclusive Microchip Core Effect: In the Normal Skill, after an ally completes it's action, all allies will gain the Life Enhancement layer.

Suitable General Microchip Core: When attacking a target who has a Shield, the Final Damage dealt will be increased by additional +12%.

Color Coding System Explanation

Blue Text: Skill name, weapon name, skill details, built-in stats bonus.

Red Text: Cleansable debuff or abnormal status.

Green Text: Dispellable buff or beneficial status.

Purple Text: Unpreventable unique effect.

Orange Text: Exclusive layer, undeletable green icons, stacks.

Red Highlight: Negative mark. Can be prevented by Mark Immunity or specific ability.

Green Highlight: Undispellable buff. Can be affected by Delete effect.

Orange Highlight: Exclusive mark. Can’t be prevented by Mark Immunity.

Purple Highlight: Negative halo. Unaffected by the enemy’s Status Resistance.

Blue Highlight: Beneficial halo buff. Will remain active as long as the provider still survive and not Isolated.

Basic Probability/Base Chance: This effect will calculate Status Hit vs Status Resistance.

Fixed Probability/Fixed Chance: This effect doesn’t calculate Status Hit vs Status Resistance.

Action Restriction: The inflicted target still able to take an action, but with restricted skill or condition.

Action Prohibition: The inflicted target will be unable to take any action at all.

Skills Translation

Single Target | +10 EXE | Direct Damage

Icons & Terms Explanation

Condition-Based Skill | Direct Damage | EXE: +10 | AOE | Cooldown: 4 Rounds

  • Treat 25% of Maximum HP as ATK stat, attacks all targets, dealing 620% damage.

  • After releasing this skill, gain another turn. This skill has 4 rounds cooldown period.

  • Additionally, this skill will ignore 40% DEF from the targets, and each time this skill is used, the value of ignored DEF will be increased by another +20%.

Icons & Terms Explanation

6 AP | Non-Attacking Active Skill | EXE: +50

Override Effect: After this skill is released, clear all abnormal statuses on all allies.

Icons & Terms Explanation

  • Dukemon X is unable to cause critical hit.

  • Beneficial Halo: When Dukemon X is alive, provide +20% Damage Reduction, +15% Crit Resist and Maximum HP +20% to all allies.

Icons & Terms Explanation

(Unable To Cause Critical Hit: When calculating the damage, ignore Crit Rate, Crit Damage, Crit Resist and Toughness stats. However, the damage still could be affected by Damage Increase and Damage Reduction stats.)

(Beneficial Halo: A special buff effect towards the team. This effect will remain active as long as the provider is present in the battle.)


Breakthrough Skill Upgrade

Breakthrough recommendations:

  • 1 Star: Unlock a lot of upgrade features such as microchips and awakening. It will also influence how soon would you get his Invincibility

  • 2 Stars: Reduce the cooldown period for his Final Elysion attack, which means you could probably save your EXE by not having to override just to activate the skill again.

  • 5 Stars: Makes him a very reliable survivability support for your team.

  • 6 Stars: Giving him more survivability with full Damage Reduction stats upgrade and less requirement to gain his control status immunity ability.

1 Star (Knight's Redemption Level 2)

Number of gained Aegis Shield +2

Breakthrough Stats Boost : 1000 Status Resistance

2 Stars (Final Elysion Level 2)

Cooldown period -1 round

Breakthrough Stats Boost: 5% Damage Reduction

Kernel Stats Boost: Damage Increase +5%

3 Stars (Knight's Redemption Level 3)

AP consumption -1

Breakthrough Stats Boost: 1500 Status Resistance

Kernel Stats Boost: Damage Increase +5%

4 Stars (Holy Fusion Armor Level 2)

Additional Damage Reduction +5%, Crit Resist +5%

Breakthrough Stats Boost: 5% Damage Reduction

Kernel Stats Boost: Damage Increase +5%

5 Stars (Knight's Redemption Level 4)

Additional Damage Reduction buff +10%

Breakthrough Stats Boost: 10% Damage Reduction

Kernel Stats Boost: Damage Increase +5%

6 Stars (Holy Fusion Armor Level 3)

Number of Gram's Lance layer required to gain control status immunity -2

Breakthrough Stats Boost: 150 SPD, 10% Damage Reduction

Kernel Stats Boost: Damage Increase +10%

Total Stats Boost (Support Role)

Breakthrough Stats Boost:

  • Status Resistance +2500

  • SPD +150

  • Damage Reduction +30%

Kernel Boost (added after placing this Digimon on the Kernel Link feature):

  • Damage Increase +30%


Build Recommendation

Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fit your team better.

Resilient Build

Damage Increase Toughness (4)

Sub Stats

Status Resistance +3 or +4

ATK % +1 or +2

SPD % +1 or +2

HP % +1

Main Stat Slot-IV Plugin

SPD or Status Resistance

5th Substat

Toughness +1

Core

Core Stats

SPD + HP %

Status Resistance + SPD

SPD + ATK %

Target Value

Status Resistance +40,000 to +45,000

SPD +4500 to +5500

Toughness >150%

Balanced Build

Damage Increase Warrior Set (4)

Sub Stats

SPD +2 or +3

ATK % +2 or +3

HP % +2 or +3

Status Resistance +2 or +3

Main Stat Slot-IV Plugin

SPD or Status Resistance

5th Substat

Status Resistance or Toughness +1

Core

Core Stats

SPD + HP %

Status Resistance + SPD

SPD + ATK %

Target Value

Status Resistance +40,000 to +45,000

SPD +4500 to +5500

Toughness >150%

hhh

  1. Dukemon X doesn't need to be too fast. His main purpose is for his Invincibility. You would want that Invincibility to be granted when the enemy's main DPS is attacking. If you're too fast, you might waste the Invincibility for a Support's attack. He is a unit that needs some time to build up during the match, especially when you're using the Resilient build. Give him some SPD, but not too fast.

  2. Dukemon X also able to get Life Enhancement layer from outside of active turn.

  3. Due to being unable to deal critical hit, Dukemon X's attack will ignore the target's Toughness and Crit Resist stats.

  4. He can be used as secondary DPS. You can increase his damage by using damage increasing microchips, his damage is still influenced by that. Also, the more often you use his Final Elysion, the more ignore DEF effect that you will get.

  5. You can reset Final Elysion cooldown period by overriding him. If you're using him for damage, best strategy would be to farm 600 EXE and use Final Elysion 4 consecutive times.

  6. HP to ATK conversion will not exceed 2.8 times ATK stat

  7. If you're using him for damage, you can use this talent build:


Arts

Normal Skill (Sieg Saber)

Treat 25% of Maximum HP as ATK stat, attacks a single target, dealing 220% damage. Afterwards, gain 1 layer of Life Enhancement.

When our ally completes an action, grant that ally with 1 layer of Life Enhancement.

( Life Enhancement: Each layer will increase possessor's Maximum HP by additional +5%, and can be stacked up to 20 layers.)

Main Skill (Final Elysion)

Must have 10 layers of Gram's Lance to use this skill.

( Gram's Lance: Dukemon X's exclusive layer which could be stacked up to maximum 10 layers to unlock and enhance his offensive capability.)

Sub Skill (Knight's Redemption)

When our allies are hit by enemy attacks, Dukemon X gains 1 layer of Aegis Shield (can only be triggered once per round for each ally).

When the number of accumulated Aegis Shield reaches 4 layers, before an ally is hit by another active attacks, Dukemon X will grant an Invincibility undispellable buff to all allies until the attack ends and entering the next action round.

Afterwards, remove all Aegis Shield and cleanse 1 debuff from all allies and grant them Damage Reduction +20% halo buff, lasting for 2 rounds.

After releasing this skill, immediately gain 2 layers of Aegis Shield. Afterwards, grant 5 layers of Life Enhancement to all allies and increase the duration of normal buffs by 1 round.

( Aegis Shield: Dukemon X's exclusive layer which could be stacked up to maximum 4 layers to trigger his defensive capability.)

( Invincibility: A type of undispellable buff which would block any damage until it's duration ends.)

Passive Skill (Holy Fusion Armor)

Each changes in ally's HP value, whether the value is increased or reduced, Dukemon X will gain 1 layer of Gram's Lance. Each stack will grant himself with +5% Damage Increase halo buff, and it can be stacked up to 10 layers, with a maximum of 1 layer per turn.

When Gram's Lance reaches 10 layers, Dukemon X will enter Holy Fusion Armor mode, becoming immune to Action Prohibition and Action Restrictions control status.

When entering a new round of battle, stacked Gram's Lance will not be removed.

At the start of every Round, grant Dukemon X 1-hit Mark Immunity.

X-Antibody Attribute: Dukemon X is immune to Charmed status.

( Gram's Lance: Dukemon X's exclusive layer which could be stacked up to maximum 10 layers to unlock and enhance his offensive capability.)

( Holy Fusion Armor: Dukemon X's beneficial halo which would make him immune to Action Restriction and Action Prohibition control status.)

( Mark Immunity: A type of undispellable buff which would block any attempt to inflict the possessor with any Negative Mark. This buff will not prevent any exclusive mark.)

( Charmed: A type of Action Restriction control status, forcing the target to use Normal Skill to attack one random teammate when in action.)

Assault (If you use him for damage)

Solid Barrier (For more survivability)

Adhere (For more survivability)

Counterattack (Every time he counterattacks, he gains 1 layer of Life Enhancement. Good for fast battle)

Assault (If you use him for damage)

Solid Barrier (For more survivability)

Adhere (For more survivability)

Counterattack (Every time he counterattacks, he gains 1 layer of Life Enhancement. Good for fast battle)

Showcase of Dukemon X's Sieg Saber and it's effect.
When our ally completes an action, grant that ally with 1 layer of Life Enhancement.
Showcase of Dukemon X's Final Elysion skill and it's effect.
Showcase of Dukemon X granting Invincibilityy after obtaining 4 layers of Aegis Shield.
After releasing this skill, immediately gain 2 layers of Aegis Shield. Afterwards, grant 5 layers of Life Enhancement to all allies and increase the duration of normal buffs.
Dukemon X will gain 1 layer of Gram's Lance after ally's HP value is reduced.
Dukemon X will gain Gram's Lance layers after ally's HP values are increased. When Gram's Lance reaches 10 layers, Dukemon X will gain Holy Fusion Armor mode, becoming immune to Action Prohibition and Action Restrictions control status.
Obtained from Gankoomon X plugin dungeon.
Obtained from Beelzemon BM plugin dungeon.
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