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Output (DPS) | Light | Vaccine | APT25 | Cherubimon (Virtue) x2

Exclusive Microchip Core Effect: Self's Dispel Resistance lasts 1 additional turn.

Suitable General Microchip Core: When removing Abnormal Status from any ally, grant additional +2500 Status Resistance buff, lasting for 2 rounds.

Color Coding System Explanation

Blue Text: Skill name, weapon name, skill details, built-in stats bonus.

Red Text: Cleansable debuff or abnormal status.

Green Text: Dispellable buff or beneficial status.

Purple Text: Unpreventable unique effect.

Orange Text: Exclusive layer, undeletable green icons, stacks.

Red Highlight: Negative mark. Can be prevented by Mark Immunity or specific ability.

Green Highlight: Undispellable buff. Can be affected by Delete effect.

Orange Highlight: Exclusive mark. Can’t be prevented by Mark Immunity.

Purple Highlight: Negative halo. Unaffected by the enemy’s Status Resistance.

Blue Highlight: Beneficial halo buff. Will remain active as long as the provider still survive and not Isolated.

Basic Probability/Base Chance: This effect will calculate Status Hit vs Status Resistance.

Fixed Probability/Fixed Chance: This effect doesn’t calculate Status Hit vs Status Resistance.

Action Restriction: The inflicted target still able to take an action, but with restricted skill or condition.

Action Prohibition: The inflicted target will be unable to take any action at all.


Skills Translation

Normal Skill (Lightning Spear)

Single Target Multi-Hit | EXE: +10 | Direct Damage

  • Attack a single enemy 2 times, causing 70% damage each time, and have a 100% chance to add Sacred Penalty mark to the target which lasts for 2 rounds.

  • Every hit from this skill will remove 1 random Abnormal Status from all allies, and increase the number of Heaven’s Judgement attack stacks by +1.

Icons & Terms Explanation

( Sacred Penalty: A negative mark that would randomly dispel a buff from the target when being attacked by any Light element skill.)

( Number of Heaven’s Judgement Attack Stacks: An exclusive stack which will indicate how many extra hit will be dealt when launching Heaven's Judgement attack.)

Every hit from this skill will remove 1 random Abnormal Status from all allies.

Main Skill (Heaven’s Judgement)

6 AP | Direct Damage | EXE: +30 | Random Target (count as Single Target Skill)

Override Effect: Cherubimon (Virtue) X can perform another action after this skill is released.

  • Randomly attack enemies 9 times (up to 17 times), each time causing 170% damage to a single target. When repeatedly attacking the same target, the follow-up damage will only cause 60% of the original damage.

  • Each attack has a 50% chance to add a Sacred Penalty mark to the target, lasting 2 rounds. The effect from having Sacred Penalty mark will be activated immediately for the consecutive hits, which will randomly dispel 1 buff from each hit.

  • Afterwards grant all allies DEF +60%, Crit Resist +40%, both lasting for 2 turns.

Randomly attack enemies 9 times (up to 17 times).
The effect from having Sacred Penalty mark will be activated immediately for the consecutive hits, which will randomly dispel 1 buff from each hit.

Sub Skill (Shocking Hug)

4 AP | Direct Damage | EXE: +20 | Single Target | Active Skill

  • Attack a single enemy, causing 320% damage, and has a 100% chance of applying a Judgement mark on target, lasting 2 rounds. After using this skill, grant ATK +20%, Crit Rate +40% to all allies, lasting 2 rounds. At the same time, increase the number of Heaven’s Judgement attack stacks by +2.

Icons & Terms Explanation

( Judgement: A negative mark which makes the Final Damage caused by the target to be reduced by -20%. When the inflictor of this mark receives damage, the damage will be distributed evenly to all enemies inflicted with this mark.)

When Cherubimon (Virtue) X receives damage, the damage will be distributed evenly to all enemies with Judgement mark
Using this skill will increase the number of Heaven’s Judgement attack stacks by +2.

Passive Skill (Paradise Sanctuary)

  • Beneficial Halo: While Cherubimon (Virtue) X is still on the field, increase the Damage Reduction and Toughness of all allies by +20% and +30% respectively.

  • Each time Cherubimon (Virtue) X causes damage, there is a 50% chance to deal True Damage equals to 5% of the target's Maximum HP, and the maximum damage cannot exceed 100% of Cherubimon (Virtue) X's ATK stats.

  • Entry Effect: When Cherubimon (Virtue) X enters the battlefield, grant Status Immunity to all allies lasting 1 round and Dispel Resistance to himself lasting for 1 round. Additionally, 100% chance to apply Judgement mark to a random target, and unlike everyone else, Cherubimon (Virtue) X's Dispel Resistance has 100% fixed chance to nullify any buff dispel effect.

  • X-Antibody Attribute: Cherubimon (Virtue) X is immune to Confused status.

Icons & Terms Explanation

(Beneficial Halo: A special buff effect towards the team. This effect will remain active as long as the provider is present in the battle.)

(True Damage: When calculating the damage, Crit Rate, Crit Damage, Damage Increase, Damage Reduction, Crit Resist, Toughness and DEF stats will not be counted, and subtract the amount of damage directly from the target's HP.)

(Entry Effect: The type of effect that is triggered when the Digimon enters the field, override digivolve, or goes into a new wave.)

( Status Immunity: The possessor of this buff will not be affected by any Cleansable Abnormal Status.)

( Dispel Resistance: A special undispellable buff that has 50% fixed probability to nullify buff dispel effect.)

( Confused: A type of low-level Action Restriction control status that cause the inflicted target to randomly attacking anyone regardless of allies or enemies using Normal Skill.)

Each time Cherubimon (Virtue) X causes damage, there is certain chances to deal True Damage equals to 5% of the target's Maximum HP
Entry Effect : When Cherubimon (Virtue) X enters the battlefield, grant Status Immunity to all allies Dispel Resistance to himself. Additionally, 100% chance to apply Judgement mark to a random target.
Dispel Resistance will completely nullify the effect of buff dispel

Breakthrough Skill Upgrade

Breakthrough recommendations:

  • 1 Star: Unlock a lot of upgrade features such as microchips and awakening. Also made his Status Immunity buff lasts even after you take action.

  • 4 Stars: Able to stack number of Heaven's Judgement attack faster, making him suitable to be used in a combo team.

  • 6 Stars: Giving him full Damage Increase and Damage Reduction stats upgrade, also would give some extra survivability to your team.

1 Star (Paradise Sanctuary Level 2)

Status Immunity lasts +1 additional round. Chance to deal True Damage +50%

Breakthrough Stats Boost: 5% Crit Rate

2 Stars (Heaven’s Judgment Level 2)

Damage +20%, chance to add a Sacred Penalty +50%

Breakthrough Stats Boost: 5% Crit Damage

Kernel Stats Boost: Damage Reduction +5%

3 Stars (Lightning Spear Level 2)

Increase the number of Heaven’s Judgement's attack by an additional +1.

Breakthrough Stats Boost: 8% Crit Rate

Kernel Stats Boost: Damage Increase +5%

4 Stars (Shocking Hug Level 2)

AP consumption -1. Digivolution Energy gained +10. Increase the number of Heaven's Judgement attack by an additional +2.

Breakthrough Stats Boost: 10% Crit Damage

Kernel Stats Boost: Damage Reduction +5%

5 Stars (Heaven’s Judgement Level 3)

AP consumption -1. Digivolution Energy gained +20

Breakthrough Stats Boost: 10% Damage Increase

Kernel Stats Boost: Damage Reduction +5%

6 Stars (Paradise Sanctuary Level 3)

Damage Reduction to all allies +5%, Toughness to all allies +20%

Breakthrough Stats Boost: 5% Damage Increase, 15% Damage Reduction

Kernel Stats Boost: Damage Increase +10%

Total Stats Boost (Output Role)

Breakthrough Stats Boost:

  • Crit Rate +13%

  • Crit Damage +15%

  • Damage Increase +15%

  • Damage Reduction +15%

Kernel Boost (added after placing this Digimon on the Kernel Link feature):

  • Damage Increase +15%

  • Damage Reduction +15%


Builds Recommendations

Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fit your team better.

High SPD Mid Output Build

Obtained from Beelzemon BM plugin dungeon.
Damage Increase Speed Set (4)

Sub Stats

SPD +2

Crit Damage +2

Crit Rate +1

Main Stat Slot-IV Plugin

SPD

5th Substat

Crit Damage +1

Core

Core Stats

Crit Damage + SPD

Crit Rate + Crit Damage

Crit Damage + ATK %

Target Value

SPD +4500 to 5500

Crit Damage +350 to 400%

Critic Rate +140%

Mid SPD High Output Build

Obtained from Ordinemon plugin dungeon.
Damage Increase Burst Set (4)

Sub Stats

Crit Damage +3 or +4

Crit Rate +1

SPD

Main Stat Slot-IV Plugin

Crit Damage

5th Subtat

Crit Damage +1

Core

Core Stats

Crit Damage + ATK %

Crit Rate + Crit Damage

Target Value

SPD +4000 to 5000 SPD

Crit Damage +450 to 550%

Crit Rate +140%


Arts

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