# BlackWarGreymon X

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FELOM8McK49hRCTseaYHJ%2F640%20(36).gif?alt=media&#x26;token=1d7bdcd4-7257-45c0-8eb1-2d88c98369ac" alt=""><figcaption></figcaption></figure>

**Output (DPS) | Dark** <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FiozX6T1GP70bKpsKNDCP%2Felementdark.png?alt=media&#x26;token=3fed36e4-1e03-4458-96fe-f446a35ef9ef" alt="" data-size="line"> **|** **Virus**<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FCCCF5icqgCFLlbgel5CN%2Fvirus.png?alt=media&#x26;token=543c9c73-456e-495c-b648-2050994c12cf" alt="" data-size="line"> **| APT25 | BlackWarGreymon x2**

<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Ftf6bKek4fIRAVNvlgqCf%2Fhexin_ty.png?alt=media&#x26;token=815f5d0a-2750-4591-a098-b03d0bcad135" alt="hexin_dz24.png" data-size="line">  **Exclusive Microchip Core Effect:** When your <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F83f0SA7Ya2kVWnk86ChO%2F10132.png?alt=media&#x26;token=22b88659-bd1f-41e8-9de0-c2099b82a1f9" alt="" data-size="line"> *<mark style="color:orange;">**Shield of Courage - Modified**</mark>* is active, BlackWarGreymon X will be completely immune to any **Action Restriction** and **Action Prohibition** <mark style="color:red;">**Control Status**</mark>.&#x20;

**Suitable General Microchip Core:** <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F3et7YCgy5qztcfXDo8JV%2F7100100.png?alt=media&#x26;token=bf6fd212-61f5-4cd3-9731-ca2b3ec45c4b" alt="hexin_dz24.png" data-size="line"> After the first attack of each action round, additional **+8%** of the initial damage will be dealt to the **Main Target** as *<mark style="color:purple;">**True Damage**</mark>*.

<details>

<summary>Color Coding System Explanation</summary>

<mark style="color:blue;">**Blue Text:**</mark> Skill name, weapon name, skill details, built-in stats bonus.

<mark style="color:red;">**Red Text:**</mark> Cleansable debuff or abnormal status.

<mark style="color:green;">**Green Text:**</mark> Dispellable buff or beneficial status.

<mark style="color:purple;">**Purple Text**</mark>**:** Unpreventable unique effect.

<mark style="color:orange;">**Orange Text**</mark>**:** Exclusive layer, undeletable green icons, stacks.

<mark style="background-color:red;">**Red Highlight:**</mark> Negative mark. Can be prevented by *Mark Immunity* or specific ability.

<mark style="background-color:green;">**Green Highlight:**</mark> Undispellable buff. Can be affected by *Delete* effect.

<mark style="background-color:orange;">**Orange Highlight:**</mark> Exclusive mark. Can’t be prevented by *Mark Immunity*.

<mark style="background-color:purple;">**Purple Highlight:**</mark> Negative halo. Unaffected by the enemy’s Status Resistance.

<mark style="background-color:blue;">**Blue Highlight:**</mark> Beneficial halo buff. Will remain active as long as the provider still survive and not Isolated.

**Basic Probability/Base Chance:** This effect will calculate *Status Hit vs Status Resistance*.

**Fixed Probability/Fixed Chance:** This effect doesn’t calculate *Status Hit vs Status Resistance*.

<mark style="color:red;">**Action Restriction:**</mark> The inflicted target still able to take an action, but with restricted skill or condition.

<mark style="color:red;">**Action Prohibition:**</mark> The inflicted target will be unable to take any action at all.

</details>

***

## <mark style="color:blue;">**Skills Translation**</mark>

#### <mark style="color:blue;">**Normal Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Afterburst)**</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F8MhXeF1zHZrJQ8uodm9h%2Fx12401.webp?alt=media&#x26;token=4912e3dd-c634-40ba-b418-b8fb3877ed89" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FiozX6T1GP70bKpsKNDCP%2Felementdark.png?alt=media&#x26;token=3fed36e4-1e03-4458-96fe-f446a35ef9ef" alt="" data-size="line">

<mark style="color:blue;">Single Target Multi-Hit</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +10**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Direct Damage</mark>

* Attack a **single target twice** dealing **100% damage** each time.
* If the enemy has a target under <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Fry9YBWik6JTc98YAfeBm%2F10869.png?alt=media&#x26;token=e4052905-7731-4e33-8a03-e13ba28e2b40" alt="" data-size="line"> *<mark style="color:purple;">**Death Battle**</mark>* effect, this skill can only select it as the **Main Target**.
* The **final damage** caused by this skill to enemy with <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Fry9YBWik6JTc98YAfeBm%2F10869.png?alt=media&#x26;token=e4052905-7731-4e33-8a03-e13ba28e2b40" alt="" data-size="line"> *<mark style="color:purple;">**Death Battle**</mark>* effect is increased by **+50%**.
* This skill <mark style="color:purple;">**ignores the target's Shield and Invincibility**</mark>.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="color:purple;">(</mark>*<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Fry9YBWik6JTc98YAfeBm%2F10869.png?alt=media&#x26;token=e4052905-7731-4e33-8a03-e13ba28e2b40" alt="" data-size="line"> *<mark style="color:purple;">**or**</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FplHHnMlijxZfFsEBqbXq%2F10134.png?alt=media&#x26;token=65db827b-1053-48d1-82b8-2215ba2b6117" alt="" data-size="line"> *<mark style="color:purple;">**Death Battle:**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">BlackWarGreymon X's exclusive effect. Thes icons are not considered as marks.)</mark>*

</details>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FNOjgqPFfDPIh0NcXg1Zn%2F640%20(37).gif?alt=media&#x26;token=55945f6b-0545-49b0-a70c-4ae78acf4a7c" alt=""><figcaption><p><em>Attack a <strong>single target twice</strong>.</em></p></figcaption></figure>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FxClCmO3nktidTpdGNwQb%2F640%20(38).gif?alt=media&#x26;token=2df44870-4409-4ab6-857d-662a4998b224" alt=""><figcaption><p><em>If the enemy has a target under <mark style="color:purple;"><strong>Death Battle</strong></mark> effect, this skill can only select it as the <strong>Main Target</strong>.</em></p></figcaption></figure>

***

#### <mark style="color:blue;">**Main Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Hades Force)**</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Fqz3o5TsaHNuSuEHmQ4J2%2Fx12403.webp?alt=media&#x26;token=a09aec14-e659-4301-967d-a35af6027713" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FiozX6T1GP70bKpsKNDCP%2Felementdark.png?alt=media&#x26;token=3fed36e4-1e03-4458-96fe-f446a35ef9ef" alt="" data-size="line">

<mark style="color:blue;">**6 AP**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Direct Damage</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +30**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Single Target Multi-Hit</mark>

<mark style="color:blue;">**Override Effect:**</mark> *Final Damage Bonus **+30%**.*

* With a **100% fixed probability**, add the <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FplHHnMlijxZfFsEBqbXq%2F10134.png?alt=media&#x26;token=65db827b-1053-48d1-82b8-2215ba2b6117" alt="" data-size="line"> *<mark style="color:purple;">**Death Battle**</mark>* effect to himself and his **main target**. BlackWarGreymon X can only initiate <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Fry9YBWik6JTc98YAfeBm%2F10869.png?alt=media&#x26;token=e4052905-7731-4e33-8a03-e13ba28e2b40" alt="" data-size="line"> *<mark style="color:purple;">**Death Battle**</mark>* to **1 target at a time**, and **both parties cannot leave the battlefield** before being **defeated**. The target with <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Fry9YBWik6JTc98YAfeBm%2F10869.png?alt=media&#x26;token=e4052905-7731-4e33-8a03-e13ba28e2b40" alt="" data-size="line"> *<mark style="color:purple;">**Death Battle**</mark>* effect **will not be affected** by **damage from other targets** on the field or **any skill effects**, and cannot be selected as a target **by its allies**. In addition, any *<mark style="color:green;">**U**</mark>*<mark style="color:green;">**nselectable effect**</mark> on the target will become **invalidated**, and it **cannot cause damage** to **other targets** aside from those under <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Fry9YBWik6JTc98YAfeBm%2F10869.png?alt=media&#x26;token=e4052905-7731-4e33-8a03-e13ba28e2b40" alt="" data-size="line"> *<mark style="color:purple;">**Death Battle**</mark>* effect. The *<mark style="color:green;">**Recovery Effect**</mark>* and <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FZvh895xDFoy4mCkrpwGs%2F17.png?alt=media&#x26;token=2a5c06c7-2e6c-4a2d-bdc6-f54cece34fc5" alt="" data-size="line"> <mark style="color:green;">**Shield**</mark>**&#x20;value** obtained under <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Fry9YBWik6JTc98YAfeBm%2F10869.png?alt=media&#x26;token=e4052905-7731-4e33-8a03-e13ba28e2b40" alt="" data-size="line"> *<mark style="color:purple;">**Death Battle**</mark>* effect is reduced by **100%**.
* When BlackWarGreymon X is under <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FplHHnMlijxZfFsEBqbXq%2F10134.png?alt=media&#x26;token=65db827b-1053-48d1-82b8-2215ba2b6117" alt="" data-size="line"> *<mark style="color:purple;">**Death Battle**</mark>* effect, starting from **Round 2**, he will gain **1 extra action after casting this skill**. After each round, the number of extra action obtained is **+1**, and the **maximum number of times** is **+4**. In **PVE battle**, at most only **+1** extra action can be obtained **per round**.
* When **either party** is **defeated**, the <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FplHHnMlijxZfFsEBqbXq%2F10134.png?alt=media&#x26;token=65db827b-1053-48d1-82b8-2215ba2b6117" alt="" data-size="line"> *<mark style="color:purple;">**Death Battle**</mark>* effect will be **removed** and the **surviving target** will receive a *<mark style="color:green;">**Recovery Effect**</mark>*, restoring **100% Maximum HP**. The **defeated target** in <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Fry9YBWik6JTc98YAfeBm%2F10869.png?alt=media&#x26;token=e4052905-7731-4e33-8a03-e13ba28e2b40" alt="" data-size="line"> *<mark style="color:purple;">**Death Battle**</mark>* cannot be **revived** or undergoes *<mark style="color:purple;">**Data Reconfiguration**</mark>* effect.
* In PVE battle, <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FplHHnMlijxZfFsEBqbXq%2F10134.png?alt=media&#x26;token=65db827b-1053-48d1-82b8-2215ba2b6117" alt="" data-size="line"> *<mark style="color:purple;">**Death Battle**</mark>* effect will only **invalidate** *<mark style="color:green;">**U**</mark>*<mark style="color:green;">**nselectable effect**</mark> and **reduce** *<mark style="color:green;">**Recovery Effect**</mark>* & <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FZvh895xDFoy4mCkrpwGs%2F17.png?alt=media&#x26;token=2a5c06c7-2e6c-4a2d-bdc6-f54cece34fc5" alt="" data-size="line"> <mark style="color:green;">**Shield**</mark>**&#x20;value**.
* Attack a **single target**, dealing **550% damage**. and then attack the target **again 2 times**, dealing *<mark style="color:purple;">**True Damage**</mark>* equivalent to **35% of the initial damage each time**.
* If the enemy has a target under <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Fry9YBWik6JTc98YAfeBm%2F10869.png?alt=media&#x26;token=e4052905-7731-4e33-8a03-e13ba28e2b40" alt="" data-size="line"> *<mark style="color:purple;">**Death Battle**</mark>* effect, this skill can only select it as the **Main Target**.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="color:green;">(</mark><mark style="color:green;">**U**</mark>*<mark style="color:green;">**nselectable effect**</mark>*<mark style="color:green;">**:**</mark> <mark style="color:green;"></mark><mark style="color:green;">A</mark> <mark style="color:green;"></mark><mark style="color:green;">**buff**</mark> <mark style="color:green;"></mark><mark style="color:green;">that</mark> <mark style="color:green;"></mark><mark style="color:green;">**prevents the possessor to be targetted**</mark> <mark style="color:green;"></mark><mark style="color:green;">by the enemy for as long as there is</mark> <mark style="color:green;"></mark><mark style="color:green;">**other available target**</mark> <mark style="color:green;"></mark><mark style="color:green;">on the field.)</mark>*

*<mark style="color:green;">(</mark><mark style="color:green;">**Recovery Effect:**</mark> <mark style="color:green;"></mark><mark style="color:green;">A</mark> <mark style="color:green;"></mark><mark style="color:green;">**beneficial status**</mark> <mark style="color:green;"></mark><mark style="color:green;">that</mark> <mark style="color:green;"></mark><mark style="color:green;">**restores the target's HP**</mark> <mark style="color:green;"></mark><mark style="color:green;">according to the Healing Effectiveness of the healer and the target. This effect</mark> <mark style="color:green;"></mark><mark style="color:green;">**can be blocked**</mark> <mark style="color:green;"></mark><mark style="color:green;">by</mark> <mark style="color:green;"></mark><mark style="color:green;">**Recovery Block**</mark> <mark style="color:green;"></mark><mark style="color:green;">debuff, or</mark> <mark style="color:green;"></mark><mark style="color:green;">**be reversed**</mark> <mark style="color:green;"></mark><mark style="color:green;">by</mark> <mark style="color:green;"></mark><mark style="color:green;">**Recovery Reverse**</mark> <mark style="color:green;"></mark><mark style="color:green;">debuff.)</mark>*

*<mark style="color:purple;">(</mark><mark style="color:purple;">**Data Reconfiguration:**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">The type of effect that will allow the target to</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**return**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">to the battlefield</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**despite**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">being inflicted with any</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Revive Prohibition**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">effect.)</mark>*

*<mark style="color:purple;">(</mark><mark style="color:purple;">**True Damage:**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">When calculating the damage,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Crit Rate**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Crit Damage**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Damage Increase**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Damage Reduction**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Crit Resist**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Toughness**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">and</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**DEF**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">stats will not be counted, and subtract the amount of damage</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**directly**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">from the target's HP.)</mark>*

</details>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FplsHacDcBdn0TxMTxg54%2F640%20(39).gif?alt=media&#x26;token=818a1ebe-b109-4f9e-aff5-e4be1cafb6b1" alt=""><figcaption><p><em>Add the <mark style="color:purple;"><strong>Death Battle</strong></mark> effect to himself and his <strong>main target</strong>. <strong>Both parties cannot leave the battlefield</strong> before being <strong>defeated</strong>.</em></p></figcaption></figure>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FCuaFbcyWciLVXz6GuXZH%2F640%20(40).gif?alt=media&#x26;token=c3e8d7a0-11ad-499d-82f5-ff9e3bfce4ea" alt=""><figcaption><p><em>The <strong>defeated target</strong> in <mark style="color:purple;"><strong>Death Battle</strong></mark> cannot be <strong>revived</strong> or undergoes <mark style="color:purple;"><strong>Data Reconfiguration</strong></mark> effect.</em></p></figcaption></figure>

***

#### <mark style="color:blue;">**Sub Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Combat Tornado)**</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F6nRLp8frpCXNVAnjBzW5%2Fx12402.webp?alt=media&#x26;token=f7c74fe4-a820-482b-897e-f81ed5e692f5" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FiozX6T1GP70bKpsKNDCP%2Felementdark.png?alt=media&#x26;token=3fed36e4-1e03-4458-96fe-f446a35ef9ef" alt="" data-size="line">

<mark style="color:blue;">**Condition-Based Skill**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Single Target</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**Direct Damage**</mark>

* After launching an **active attack**, if the current HP of BlackWarGreymon X is **lower than the target**, immediately launch this pursuit skill, causing **350% damage** to the target.&#x20;
* According to the **current HP ratio of the target**, for every **1% HP**, the **final damage** caused by this attack will be **increased by +1.5%** *(with a maximum of **60% Final Damage Increase**)*.
* This skill <mark style="color:purple;">**ignores all of the target's buffs**</mark>.

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FYgqN64JSWIuaemg2qN51%2F640%20(41).gif?alt=media&#x26;token=0543a632-6b86-4f03-9959-ed4446bac1e2" alt=""><figcaption><p><em>After launching an <strong>active attack</strong>, if the current HP of BlackWarGreymon X is <strong>lower than the target</strong>, immediately launch this pursuit skill.</em></p></figcaption></figure>

***

#### <mark style="color:blue;">**Passive Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Reckless Courage)**</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F8dX7ziZFP0EjFt22WcSJ%2Fx12451.webp?alt=media&#x26;token=220697db-3a3a-4d73-bae7-cab20ab77dfe" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FiozX6T1GP70bKpsKNDCP%2Felementdark.png?alt=media&#x26;token=3fed36e4-1e03-4458-96fe-f446a35ef9ef" alt="" data-size="line">

* Built-in <mark style="color:blue;">**Damage Increase**</mark> & <mark style="color:blue;">**Damage Reduction +40%**</mark>. *(Built-in stats also included when counting **base stats**)*
* For every **10,000 basic ATK**, gain additional <mark style="color:blue;">**Maximum HP +1%**</mark>, <mark style="color:blue;">**ATK +1%**</mark>, <mark style="color:blue;">**DEF +2%**</mark> *(Up to a maximum of **800,000 ATK** will be calculated)*. In **PVE mode**, when calculating the bonus, BlackWarGreymon X will be considered as having **at least 500,000 ATK**.
* At the **beginning of the match**, BlackWarGreymon X will obtain <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F83f0SA7Ya2kVWnk86ChO%2F10132.png?alt=media&#x26;token=22b88659-bd1f-41e8-9de0-c2099b82a1f9" alt="" data-size="line"> *<mark style="color:orange;">**Shield of Courage - Modified**</mark>* and the **Final Damage** that he **receives** will be **reduced by -70%**, lasting for **2 rounds**.
* When BlackWarGreymon X causes a **fatal damage** to an enemy, he will **regain** <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F83f0SA7Ya2kVWnk86ChO%2F10132.png?alt=media&#x26;token=22b88659-bd1f-41e8-9de0-c2099b82a1f9" alt="" data-size="line"> *<mark style="color:orange;">**Shield of Courage - Modified**</mark>*.
* Before BlackWarGreymon X **actively attacks**, he will **loses 20% of his current HP**. For every **1% HP** that he loses, gain <mark style="background-color:blue;">**Damage Increase**</mark> & <mark style="background-color:blue;">**Damage Reduction +1.5%**</mark>.
* <mark style="color:blue;">**X-Antibody Attribute:**</mark> BlackWarGreymon X is immune to <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FZ6to038QFkG0Yy6nWkDD%2FGain%20Prohibition.png?alt=media&#x26;token=2f6291ec-c6e1-4fa5-af02-71984fa94d8f" alt="" data-size="line"> *<mark style="color:red;">**Buff Prohibition**</mark>* debuff.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="color:orange;">(</mark>*<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F83f0SA7Ya2kVWnk86ChO%2F10132.png?alt=media&#x26;token=22b88659-bd1f-41e8-9de0-c2099b82a1f9" alt="" data-size="line"> *<mark style="color:orange;">**Shield of Courage - Modified:**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">BlackWarGreymon X's</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**exclusive layer**</mark><mark style="color:orange;">, improving his defensive capabilities.)</mark>*

*<mark style="color:red;">(</mark>*<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FZ6to038QFkG0Yy6nWkDD%2FGain%20Prohibition.png?alt=media&#x26;token=2f6291ec-c6e1-4fa5-af02-71984fa94d8f" alt="" data-size="line"> *<mark style="color:red;">**Buff Prohibition**</mark><mark style="color:red;">: A type of</mark> <mark style="color:red;"></mark><mark style="color:red;">**debuff**</mark> <mark style="color:red;"></mark><mark style="color:red;">that will make the target</mark> <mark style="color:red;"></mark><mark style="color:red;">**unable to gain**</mark> <mark style="color:red;"></mark><mark style="color:red;">any</mark> <mark style="color:red;"></mark><mark style="color:red;">**dispellable buff**</mark><mark style="color:red;">.)</mark>*

</details>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FluoXlFP3FhBAaZbLa11Y%2F640%20(42).gif?alt=media&#x26;token=774e0511-e56a-456b-a40f-e868e5c663a1" alt=""><figcaption><p><em>BlackWarGreymon X is immune to <mark style="color:red;"><strong>Buff Prohibition</strong></mark> debuff.</em></p></figcaption></figure>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Fhj5GSNFJ1eLC0gv2SgKJ%2F640-ezgif.com-resize.gif?alt=media&#x26;token=190d83fc-d64f-4984-a318-60b5d4f59071" alt=""><figcaption><p><em>At the <strong>beginning of the match</strong>, BlackWarGreymon X will obtain  <mark style="color:orange;"><strong>Shield of Courage - Modified</strong></mark>.</em></p></figcaption></figure>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FcY2Cqpd0UEjvCEOzCj9j%2F6401-ezgif.com-resize.gif?alt=media&#x26;token=2b3a9a5a-25f2-4c08-8245-eb45adc43fb7" alt=""><figcaption><p><em>Before BlackWarGreymon X <strong>actively attacks</strong>, he will <strong>loses 20% of his current HP</strong></em></p></figcaption></figure>

***

### <mark style="background-color:blue;">**Breakthrough Skill Upgrade**</mark>

{% hint style="info" %}
Breakthrough recommendations:&#x20;

* **1 Star:** Unlock a lot of upgrade features such as microchips and awakening.
* **4 Stars:** Giving him 90% Final Damage reduction, more survivability.
* **6 Stars:** Give him full Damage Increase and Damage Reduction boost, also enabling him to launch Main Skill more often with only 3 AP required.
  {% endhint %}

<mark style="color:blue;">**1 Star**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Hades Force Level 2)**</mark>*

AP consumption **-1**, *True Damage* **+15%** per strike.

<mark style="color:green;">Breakthrough Stats Boost: 5% Crit Rate</mark>

<mark style="color:blue;">**2 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Afterburst Level 2)**</mark>*

Under *Death Battle* effect, each strike damage **+20%**, the Final Damage dealt **+25%**.

<mark style="color:green;">Breakthrough Stats Boost: 5% Crit Damage</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Reduction +5%</mark>

<mark style="color:blue;">**3 Stars**</mark> *<mark style="color:blue;">**(Hades Force Level 3)**</mark>*

AP consumption **-1**, skill damage **+50%**.

<mark style="color:green;">Breakthrough Stats Boost: 8% Crit Rate</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Increase +5%</mark>

<mark style="color:blue;">**4 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Reckless Courage Level 2)**</mark>*

Final Damage reduction **+20%**.

<mark style="color:green;">Breakthrough Stats Boost: 10% Crit Damage</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Reduction +5%</mark>

<mark style="color:blue;">**5 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Battle Tornado Level 2)**</mark>*

Skill damage **+50%**, Final Damage increase limit **+30%**.

<mark style="color:green;">Breakthrough Stats Boost: 10% Damage Increase</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Reduction +5%</mark>

<mark style="color:blue;">**6 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Hades Force Level 4)**</mark>*

AP consumption **-1**, maximum number of extra turns gained **+2** *(except for PVE battle)*.

<mark style="color:green;">Breakthrough Stats Boost: 5% Damage Increase, 15% Damage Reduction</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Increase +10%</mark>

<details>

<summary>Total Stats Boost (Output Role)</summary>

<mark style="color:green;">**Breakthrough Stats Boost:**</mark>&#x20;

* <mark style="color:green;">Crit Rate +13%</mark>
* <mark style="color:green;">Crit Damage +15%</mark>
* <mark style="color:green;">Damage Increase +15%</mark>
* <mark style="color:green;">Damage Reduction +15%</mark>

<mark style="color:purple;">**Kernel Boost**</mark> <mark style="color:purple;"></mark>*<mark style="color:purple;">(added after placing this Digimon on the Kernel Link feature)</mark>*<mark style="color:purple;">**:**</mark>

* <mark style="color:purple;">Damage Increase +15%</mark>
* <mark style="color:purple;">Damage Reduction +15%</mark>

</details>

***

### <mark style="color:blue;">Build Recommendation</mark>

***Digimon New Century** is a game where your **DPS unit** could act as a **Control unit**, and your **Support unit** could act as your **DPS unit**. They are so **expandable**. This recommendation only offers the basic look to how you could set this unit up, but don't be **so rigid**, try out your own **unique build**, it surely would fit your team better.*

{% tabs %}
{% tab title="PVP & PVE" %}
**Max Output Build**

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F7kn2eAA9auIvyB3O2E9O%2FOrdenimon%2004%20damage%20increase%20burst.png?alt=media&#x26;token=5cefc60f-1b3b-410e-8f14-4d1f7d37ffc0" alt=""><figcaption><p><em>Obtained from <strong>Ordinemon</strong> plugin dungeon.</em></p></figcaption></figure>

<table><thead><tr><th width="136"></th><th>Damage Increase Burst Set (4)</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>Crit Damage <strong>+3</strong> or <strong>+4</strong> </p><p>Crit Rate</p><p>ATK %</p><p>SPD</p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>Crit Damage</td></tr><tr><td>5th Substat</td><td>Crit Damage <strong>+1</strong></td></tr><tr><td>Core</td><td><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FVgXwuC5YfpuFkIOY8PvW%2Fcounterattack%20core.png?alt=media&#x26;token=6337790e-2b30-4131-a24f-8897dbf58a12" alt="" data-size="line"> <strong>Counterattack</strong> <em>(To kill Death Battle opponent faster)</em></p><p><picture><source srcset="broken-reference" media="(prefers-color-scheme: dark)"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F6BUZ58oXThBExhTscoEZ%2Fassault%20core.png?alt=media&#x26;token=f50ea76d-5dad-472e-ad77-0016fb862470" alt="" data-size="line"></picture> <strong>Assault</strong> <em>(Suitable if the enemy has buffs)</em></p></td></tr><tr><td>Core Stats</td><td><p>Crit Damage + Crit Rate</p><p>Crit Damage + ATK</p></td></tr><tr><td>Target Value</td><td><p>SPD <strong>+4000 to 4500</strong></p><p>Crit Damage <strong>+450 to 500%</strong></p><p>Crit Rate <strong>+140%</strong></p></td></tr></tbody></table>

**High Crit Resist Build**

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FRqK4FmlrZj9Xr0TDwAqZ%2F12%20Newdamage%20reduction%20crit%20resist.png?alt=media&#x26;token=2bb5e498-43b4-4a01-a323-61f99b574a5f" alt=""><figcaption><p><em>Obtained by crafting.</em></p></figcaption></figure>

<table><thead><tr><th width="125"></th><th>Damage Reduction Crit Resist Set (4)</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>Crit Damage <strong>+3</strong> or <strong>+4</strong></p><p>Crit Rate <strong>+1</strong> or <strong>+2</strong></p><p>ATK % <strong>+1</strong> or <strong>+2</strong></p><p>SPD <strong>+1</strong></p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>Crit Damage</td></tr><tr><td>5th Substat</td><td>Crit Resist <strong>+1</strong></td></tr><tr><td>Core</td><td><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FRh8ZkYQ06LMNH9uY1l6F%2Fverdict%20core.png?alt=media&#x26;token=0e514e63-ec9e-4936-85ac-36473ff506ff" alt="" data-size="line"> <strong>Verdict</strong> <em>(Suitable for outside of turn DPS)</em></p><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FOLJ22zFqhwyRrdd6afey%2Fresolute%20core.png?alt=media&#x26;token=10ee51cf-ad93-463f-a058-7c30e3dab3ed" alt="" data-size="line"> <strong>Resolute</strong> <em>(More survivability)</em></p><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Fa1G9fCRSIp3kciT8gEkY%2Fshield%20core.png?alt=media&#x26;token=1d809297-ade8-4239-853b-c674517f7ddc" alt="" data-size="line"> <strong>Shield</strong> <em>(More survivability against AOE attacks)</em></p></td></tr><tr><td>Core Stats</td><td>Crit Damage | Crit Rate Or Crit Damage | Attack%</td></tr><tr><td>Target Value</td><td><p>SPD <strong>3000 to 3500</strong></p><p>Crit Rate <strong>60 to 100%</strong></p><p>Crit Damage <strong>450 to 500%</strong></p><p>Crit Resist <strong>110 to 130%</strong></p></td></tr></tbody></table>
{% endtab %}

{% tab title="Remarks" %}

1. Recommended to give him some **SPD** so that you can **initiate&#x20;*****Death Battle*****&#x20;as soon as possible**, hence, the enemy's DPS will **unable to inflict damage** to your **other** teammates.
2. Not recommended if you can not get him to **6 stars right away**, because at 6 stars, his AP consumption is reduced greatly, hence you can use him more efficiently.
3. Not recommended for **PVE mode** as his gimmick is **greatly constraint** in those mode.
4. Recommended to be used alongside **another DPS** so that your other DPS could actually **deal damage to the other enemies** once BlackWarGreymon X is under *Death Battle* effect.
5. BlackWarGreymon X can still be affected by ***Damage Reversal*** status even when you're using his **exclusive microchip core**.
6. BlackWarGreymon X could function properly even **without his exclusive microchip core**, but having it could prevent him from getting certain Control Status.
   {% endtab %}
   {% endtabs %}

***

### <mark style="color:blue;">Arts</mark>

![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F3ChbqqqzTGC9hUug3kym%2F640%20\(10\).png?alt=media\&token=d385ca73-4750-49cd-8944-f7f53ca7ecc7)

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FVR2FR78rMIZDVz7puEsv%2Fx124_1383.png?alt=media&#x26;token=1285c0e8-a37b-402c-a43e-107e47d07bc4" alt=""><figcaption></figcaption></figure>
