# Aegisdramon

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**Role:** **DPS**

**Element:** **Water** <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FMAfTKmsG0u2CYnQH4duO%2Felementwater.png?alt=media&#x26;token=cd39bb74-0000-4339-96e3-96dd1bc11480" alt="" data-size="line">

**Attribute:** Vaccine <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FEYKx3zrictYygAtLvxY5%2Fvaccine.png?alt=media&#x26;token=eaff6cbf-2770-406e-b4ad-c2fcd0e07f50" alt="" data-size="line">

**Awakening Group:**&#x20;

**Ability:**&#x20;

**Jogress Material:**

(**Metalseadramon** + **Plesiomon**)

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FnTJzH0iTt1xNQc5d0bGD%2F640.gif?alt=media&#x26;token=1eeca462-6bee-4a7a-b3af-dca77a65d276" alt=""><figcaption></figcaption></figure>

\ <mark style="color:blue;">**Normal Skill (**</mark><mark style="color:blue;">Terra Water Breath</mark><mark style="color:blue;">**)**</mark><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FlZdsiHg7nEZ221d1J162%2Fs14601.png?alt=media&#x26;token=1dea66a3-dc29-4691-8ea5-3a46f79d18ac" alt="" data-size="line">&#x20;

<mark style="color:blue;">**Digivolution Energy: +10**</mark>

-After a **100% Fixed Chance** to grant self **2** *<mark style="background-color:green;">**Rising Tide**</mark>*, attack a **single target**, dealing **100% damage**.

*<mark style="background-color:green;">● (</mark><mark style="background-color:green;">**Rising Tide -**</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">A unique mark for</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">**Water**</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">element Digimon. It can enable various bonus effects according to the number of layers. Can stack up to</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">**10 layers**</mark><mark style="background-color:green;">)</mark>*

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FTYRApjTAr5QSm25LWbHO%2F640%20(1).gif?alt=media&#x26;token=d875f20b-5ffd-44e7-905c-c0b30d251abd" alt=""><figcaption></figcaption></figure>

<mark style="color:blue;">**Main Skill (Powerful Water)**</mark> <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FGr0Y3rcIWxUuB8P2DGda%2Fs14603.png?alt=media&#x26;token=ebde93c0-5967-4033-94a7-9420b80764fb" alt="" data-size="line">

<mark style="color:blue;">**Digivolution Energy: +30**</mark>

-After a **100% Fixed Chance** to grant self **4** *<mark style="background-color:green;">**Rising Tide**</mark>*, attack a **single target** and **1 random target**, dealing **350% damage each**; this skill's **Final DMG** is **increased by 50%** when attacking targets that **have** **buffs**.

*<mark style="background-color:green;">● (</mark><mark style="background-color:green;">**Rising Tide -**</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">A unique mark for</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">**Water**</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">element Digimon. It can enable various bonus effects according to the number of layers. Can stack up to</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">**10 layers**</mark><mark style="background-color:green;">)</mark>*

*<mark style="background-color:blue;">**-Override: Gain +4 Rising Tide**</mark>*

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FyMEC8hVRMk4FmESnG4kh%2F640%20(2).gif?alt=media&#x26;token=95afdad3-352b-4e65-9d98-84e62f99929d" alt=""><figcaption></figcaption></figure>

<mark style="color:blue;">**Sub Skill (Flash Destruction Cannon)**</mark> <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Fjg7rXX2wN4cGjVHo1pcn%2Fs14602.png?alt=media&#x26;token=fcfceb60-4d55-487c-a07a-9c0e9c9d2bab" alt="" data-size="line">

-When self's *<mark style="background-color:green;">**Rising Tide**</mark>* reaches **10 stacks**, trigger this skill:

-After cleansing **all Abnormal Statuse**s on self, attack **all targets**, dealing **200% damage**. After using this skill remove all *<mark style="background-color:green;">**Rising Tide**</mark>* on self.

*<mark style="background-color:green;">● (</mark><mark style="background-color:green;">**Rising Tide -**</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">A unique mark for</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">**Water**</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">element Digimon. It can enable various bonus effects according to the number of layers. Can stack up to</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">**10 layers**</mark><mark style="background-color:green;">)</mark>*

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FYFVTj2i1zE3DkKpyywMw%2F640%20(3).gif?alt=media&#x26;token=8f75b5ea-30a0-4c50-964a-6a8a2f8802d5" alt=""><figcaption></figcaption></figure>

<mark style="color:blue;">**Passive Skill (Breath Power)**</mark> <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FR1smLrgvaawQ9UNcoGtz%2Fs14651.png?alt=media&#x26;token=6c0749dd-055f-444b-ab41-81d31fad3f93" alt="" data-size="line">

-For every *<mark style="background-color:green;">**Rising Tide**</mark>* on self, <mark style="color:green;">DMG INC+4%</mark>.

\- For every **Water Type ally**, self <mark style="color:green;">DEF+15%</mark>, <mark style="color:green;">DMG REDUC+8%</mark>

-Aegisdramon's attacks are **increased** by **20%** **of self's DEF**.

*<mark style="background-color:green;">● (</mark><mark style="background-color:green;">**Rising Tide -**</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">A unique mark for</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">**Water**</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">element Digimon. It can enable various bonus effects according to the number of layers. Can stack up to</mark> <mark style="background-color:green;"></mark><mark style="background-color:green;">**10 layers**</mark><mark style="background-color:green;">)</mark>*

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FavF30QOXIrJzFPoujEG8%2F640%20(4).gif?alt=media&#x26;token=cd6c06ea-5b2f-465b-8c22-f53ebb4ce025" alt=""><figcaption></figcaption></figure>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FUscSRkuaiTqm8RJ0sl8W%2F640%20(5).gif?alt=media&#x26;token=570869e7-e720-449b-b77b-c45d6640ce8a" alt=""><figcaption></figcaption></figure>

*<mark style="background-color:blue;">**Breakthrough Skill Upgrade**</mark>*

<mark style="color:blue;">**1 Star (Powerful Water Lvl.2)**</mark>

DM&#x47;**+50%**

<mark style="color:green;">Stats Boost: 5% Crit Rate</mark>

<mark style="color:blue;">**2 Stars (Breath Power Lvl. 2)**</mark>

&#x20;**+1%** DMG INC per Rising Tide

<mark style="color:green;">Stats Boost: 5% Crit Damage</mark>

<mark style="color:blue;">**3 Stars (Powerful Water Lvl. 3)**</mark>

**+2** Rising Tide

<mark style="color:green;">Stats Boost: 8% Crit Rate</mark>

<mark style="color:blue;">**4 Stars (Breath Power Lvl. 3)**</mark>

DE&#x46;**+5%**, DMG REDU&#x43;**+2%** per Water Type ally

<mark style="color:green;">Stats Boost: 10% Crit Damage</mark>

<mark style="color:blue;">**5 Stars (Flash Destruction Cannon Lvl.2)**</mark>

DM&#x47;**+40%**

<mark style="color:green;">Stats Boost: 10% Damage Increase</mark>

<mark style="color:blue;">**6 Stars (Breath Power Lvl. 4)**</mark>&#x20;

**+10%** increase based on self's DEF

<mark style="color:green;">Stats Boost : 5% Damage Increase, 15% Damage Reduction</mark>
