Aegisdramon
Last updated
Last updated
Role: DPS
Element: Water
Attribute: Vaccine
Awakening Group:
Ability:
Jogress Material:
(Metalseadramon + Plesiomon)
Digivolution Energy: +10
-After a 100% Fixed Chance to grant self 2 Rising Tide, attack a single target, dealing 100% damage.
● (Rising Tide - A unique mark for Water element Digimon. It can enable various bonus effects according to the number of layers. Can stack up to 10 layers)
Digivolution Energy: +30
-After a 100% Fixed Chance to grant self 4 Rising Tide, attack a single target and 1 random target, dealing 350% damage each; this skill's Final DMG is increased by 50% when attacking targets that have buffs.
● (Rising Tide - A unique mark for Water element Digimon. It can enable various bonus effects according to the number of layers. Can stack up to 10 layers)
-Override: Gain +4 Rising Tide
-When self's Rising Tide reaches 10 stacks, trigger this skill:
-After cleansing all Abnormal Statuses on self, attack all targets, dealing 200% damage. After using this skill remove all Rising Tide on self.
● (Rising Tide - A unique mark for Water element Digimon. It can enable various bonus effects according to the number of layers. Can stack up to 10 layers)
-For every Rising Tide on self, DMG INC+4%.
- For every Water Type ally, self DEF+15%, DMG REDUC+8%
-Aegisdramon's attacks are increased by 20% of self's DEF.
● (Rising Tide - A unique mark for Water element Digimon. It can enable various bonus effects according to the number of layers. Can stack up to 10 layers)
Breakthrough Skill Upgrade
1 Star (Powerful Water Lvl.2)
DMG+50%
Stats Boost: 5% Crit Rate
2 Stars (Breath Power Lvl. 2)
+1% DMG INC per Rising Tide
Stats Boost: 5% Crit Damage
3 Stars (Powerful Water Lvl. 3)
+2 Rising Tide
Stats Boost: 8% Crit Rate
4 Stars (Breath Power Lvl. 3)
DEF+5%, DMG REDUC+2% per Water Type ally
Stats Boost: 10% Crit Damage
5 Stars (Flash Destruction Cannon Lvl.2)
DMG+40%
Stats Boost: 10% Damage Increase
6 Stars (Breath Power Lvl. 4)
+10% increase based on self's DEF
Stats Boost : 5% Damage Increase, 15% Damage Reduction
Normal Skill (Terra Water Breath)
Main Skill (Powerful Water)
Sub Skill (Flash Destruction Cannon)
Passive Skill (Breath Power)