# Justimon

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**Role:** **Damage Dealer** (Single Target)&#x20;

**Element:** **Thunder**&#x20;

**Attribute:** Vaccine ⚕

**Awakening Group:** Output&#x20;

**Ability:** AP Refund&#x20;

**Digivolution Line:**

(Monodramon - Strikedramon - Cyberdramon - Justimon)

**Normal Skill (Justice Arm)**&#x20;

**Digivolution Energy: +10**

\- Attack a **single enemy** dealing **113%** damage.

**Main Skill (Justice Kick)**

**AP Consume: 5 AP**

**Digivolution Energy: +20**

\- Attack a **single enemy** dealing **222%** damage, and additional damage equivalent to the target's percentage of **lost HP**. For each **1%** of **HP lost**, additional **1% damage** will be added.&#x20;

**Digivolution Effect:** Justimon can perform another action after releasing this skill.&#x20;

**Sub Skill (Trinity Arm)**

\- When it is Justimon's turn to attack, before any action, he will randomly gain any of this buff:

* **Damage +30%**
* **Critical Damage +60%**
* **Ignore 60% of target's DEF**

**Passive Skill (Heroic Spirit)**&#x20;

\- Passive AP Recovery: After defeating any target, recover **3 AP**.&#x20;

**Breakthrough Skill Upgrade**

**1 Star (Justice Kick Lvl. 2)**

\- Skill damage **+50%**

Stats Boost: **5% Crit Rate**&#x20;

**2 Stars (Justice Arm Lvl. 2)**

\- Skill damage **+20%**

Stats Boost: **5% Crit Damage**&#x20;

**3 Stars (Heroic Spirit Lvl. 2)**

\- Additional **+2 AP** refunded after killing a target **(Total 5 AP recovered)**&#x20;

Stats Boost: **8% Crit Rate**&#x20;

**4 Stars (Justice Kick Lvl. 3)**

\- When calculating the additional damage received to the target's HP percentage, add another **0.5%** damage. (1% of HP lost will equal to **1.5%** additional damage)

Stats Boost: **10% Crit Damage**&#x20;

**5 Stars (Trinity Arm Lvl. 2)**

\- Receive **+1** additional random buff before any action **(Total 2 random buff)**

Stats Boost: **10% Damage Increase**
