Seraphimon
Last updated
Last updated
Role : Support (Single Target)
Element : Light
Attribute : Vaccine ⚕
Awakening Group : Vitality
Ability : Healer, Single Resurrection, Single Status Immunity Provider
Digivolution Line :
(Patamon - Angemon - MagnaAngemon - Seraphimon)
Normal Skill (Divine Breaker)
Digivolution Energy : +10
- Attack an enemy, dealing 90% damage and has 50% chance of inflicting Sacred Penalty.
● (Sacred Penalty - Target with this mark will randomly lose a buff when attacked by Light element skill. Last 2 rounds)
Main Skill (Seven Heavens)
AP Consume : 5 AP
Digivolution Energy : +40
- Attack an enemy, dealing 272% damage, and grants Recovery Effect by restoring the HP of an ally with the lowest HP. Healing is based on 60% of the target's Maximum HP.
● (Recovery Effect : Restore target's HP according to the Healing Effectiveness of the healer and the target)
Digivolution Effect : Recovery Effect will expand to all allies instead.
Sub Skill (Holy Resurrection)
AP Consume : 4 AP
Digivolution Energy : +30
- Resurrect an ally and restore 25% of the target's Maximum HP. When used on an ally that is still alive, it will only heal the target.
Passive Skill (Heaven's Testament)
- Main Skill (Seven Heavens) will always be a Critical Hit when attacking a Virus attribute enemy.
- Sub Skill (Holy Resurrection) will additionally grant Status Immunity to the target, completely resisting most negative states for 3 rounds.
Breakthrough Skill Upgrade
1 Star (Seven Heavens Level 2)
Skill damage +50%
Stats Boost : 1000 Status Resistance
2 Stars (Divine Breaker Level 2)
Skill damage +20%
Stats Boost : 5% Damage Reduction
3 Stars (Holy Resurrection Level 2)
Recovery amount +15% (Total 40% of the target's Maximum HP)
Stats Boost : 1500 Status Resistance
4 Stars (Divine Breaker Level 3)
+50% chance of marking the target with Sacred Penalty
Stats Boost : 5% Damage Reduction
5 Stars (Seven Heavens Level 3)
+20% Healing based on target's Maximum HP.
Stats Boost : 10% Damage Reduction