Last updated
Last updated
Support (Auxiliary) | Fire | Data| APT25 | Beelzemon + Vulcanusmon
Exclusive Microchip Core Effect: Upon entering the battlefield, inflicts 2 stacks of Burning on all enemies and grants himself 1 stack of Hot Wheels
Suitable General Microchip Core: Increase +1500 Effect Hit and +2500 Status Resistance outside of user's action round.
Single Target | EXE: +10 | Direct Damage
5 AP | Direct Damage + True Damage | EXE: +50 | Single Target
Override Effect: Before releasing this skill, dispels all of the target's buffs.
Condition-Based Skill | Single Target | Direct Damage
After an enemy use a non-attacking skill or indirect damage skill, Natamon will attack them with a Circle of Heaven and Earth and gain +20 EXE.
Built-in Maximum HP +30%, Damage Reduction +30%. (Built-in stats also included when counting base stats)
Entry Effect: Upon entering the battle, converts 15% of Natamon's DEF into his Status Hit, with a maximum of 35,000 points Status Hit.
Negative Halo: While Natamon is on the field, enemies with any damage-related abnormal status cannot gain any dispellable buff status.
Natamon will share 30% of the damage taken by his teammates. When the main target of an enemy's active attack is not Natamon, Natamon will not be defeated and will retain at least 1% of his HP after taking damage in the current action turn.
Breakthrough recommendations:
1 Star: Unlock a lot of upgrade features such as microchips and awakening, but still won't be effective enough for long battle.
5 Stars: The safe point where he could be used for longer battles.
6 Stars: Give him more survivability from full Damage Reduction stats upgrade, also reducing AP consumption, enabling him to use more Main Skill.
1 Star (Explosive Flame Spear Level 2)
AP consumption -1, inflicted Burning stack on the main target +2, inflicted Burning stacks on other targets +1
Stats Boost : 1000 Status Resistance
2 Stars (Hot Wheels Level 2)
Built-in Maximum HP +10%, Damage Reduction +10%
Stats Boost : 5% Damage Reduction
3 Stars (Chaos Ribbon Level 2)
Imprisonment mark duration +1 turn; EXE +30
Stats Boost : 1500 Status Resistance
4 Stars (Hot Wheels Level 3)
Recovery Effect ratio +50%. Additional +1 target to be inflicted with Burning and Molten Armor mark.
Stats Boost : 5% Damage Reduction
5 Stars (Explosive Flame Spear Level 3)
Duration of Nine Dragon Fire Shield +1 turn, with it's recovery effect ratio +5%,
Stats Boost : 10% Damage Reduction
6 Stars (Hot Wheels Level 4)
Each stack of Hot Wheels additionally increases speed by +150, and the ratio of shared damage +20%
Stats Boost : 150 SPD, 10% Damage Reduction
Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fit your team better.
High SPD, Balanced Status Hit & Resistance Build
Quick Blessing Set (4) | |
---|---|
Sub Stats | Status Resistance +3 or +4 SPD +2 or +3 Status Hit +1 |
Main Stat Slot-IV Plugin | SPD or Status Resistance |
5th Substat | Status Hit +1 or Status Resistance +1 |
Core | |
Core Stats | SPD + Status Hit Status Resistance + SPD |
Target Value | SPD +6500 to 7500 Status Hit +25,000 to 30,000 Status Resistance +45,000 to 55,000 |
Attacks a single target, dealing 150% damage, and has a 100% basic probability to inflict 2 stacks of Burning on the target, lasting for 2 turns.
( Burning: A type of damage-related abnormal status that will deal continuous damage over time equivalent to 20% of the attacker's ATK stat before each turn. This effect can be stacked up to 5 layers.)
Attacks a single enemy target, dealing 300% damage, and deals True Damage equivalent to 50% of the original damage to other targets, with 100% basic probability to inflict 2 stacks of Burning on the main target and 1 stack of Burning on the other targets, both lasting for 2 turns.
At the same time, grants Nine Dragon Fire Shield to all allies, lasting for 1 turn. Allies with Nine Dragon Fire Shield layer will gain halo buffs effect, which are Crit Resist +25%, Toughness +50%, and Damage Reduction +30%, and receive a Recovery Effect equivalent to 10% of Natamon's Maximum HP each time they receive a direct damage.
( Nine Dragon Fire Shield: Natamon's exclusive layer which increase the possessor's Crit Resist, Toughness and Damage Reduction while also receiving a Recovery Effect when taking direct damage.)
After Natamon actively attacks, he will deal an additional 200% damage to the main target, with 100% fixed probability to apply an Imprisonment mark to the target, lasting for 1 turn.
If the main target has any damage-related abnormal status, the Imprisonment mark will last for 2 turns.
( Imprisonment: A type of negative mark that makes the inflicted target unable to leave the battlefield and also unable to gain extra action turns.))
After an enemy takes an action, if the enemy has any damage-related abnormal status, Natamon will gains 1 stack of Hot Wheels. Each stack of Hot Wheels will provide halo SPD +450 for himself lasting until the end of the battle and can be stacked up to 5 times.
After an enemy takes an action, there is a 100% basic probability to inflict 1 stack of Burning on a random enemy, lasting for 2 turns, and a 100% fixed probability to apply Molten Armor mark, lasting for 2 turns.
When Natamon is defeated, he will revive himself and restore 50% of his maximum health. Additionally, gain Invincibility buff which lasts for 1 turn. This skill can only be triggered once per battle.
Natamon is immune to Paralyzed status.
( Hot Wheels: Natamon's beneficial halo which will provide halo SPD +450, lasting until the end of the battle and can be stacked up to 5 times.)
( Molten Armor: When a target acquires this negative mark, when attacked by Fire element skills, the damage will be increased by +20%, and their Status Resistance to Burning effects is reduced by -40%.)
( Paralyzed: A type of Action Prohibition control status which makes the inflicted target completely unable to move and take any action until the duration ends.)
( Invincibility: A type of normal buff which would block any damage until it's duration ends.)
Healing Bonus (More effective healing to allies)
Cleanse (If not enough Status Resistance)
Digivolution (For override support)
Healing Bonus (More effective healing to allies)
Adhere (More survivability)
Cleanse (If not enough Status Resistance)
Digivolution (For override support)