Last updated
Last updated
Output (DPS) | Water | Data| APT25 | MetalGarurumon x2
Exclusive Microchip Core Effect: At the start of battle, enter Pursuit status lasting for 2 turns.
Suitable General Microchip Core: Every time the user deals damage, increase own ATK by 2%, stacked up to 8 times, removed after attacking.
Considered as Single Target | EXE: +10 | Direct Damage
During Gabumon BF's own action round, this skill can attack 2 additional random targets.
6 AP | Direct Damage | EXE: +30 | Single Target Multi-Hit with AOE Multi-Hit (considered as Single Target)
Override Effect: Gabumon BF can perform another action after this skill is released.
Depending on the HP ratio of the selected target, this skill will activate the following 2 different effects;
Type : Condition-Based Skill
The pursuit attack will ignore the target's Buff status.
Built-in Damage Increase & Damage Reduction +40%. (Built-in stats also included when counting base stats)
When entering the battle, Gabumon BF will gain bonuses based on the number of surviving allies except himself. Each ally will increase Gabumon BF's ATK by +15%, DEF by +20%, Crit Rate by +8%, Crit Damage by +12%, Crit Resistance by +8% and Toughness by +12%.
When Gabumon BF is defeated, revive himself with 50% HP. This effect can only be triggered once per battle.
Breakthrough recommendations:
1 star: Usable enough for certain PVE contents.
4 stars: Will complete his role as a reliable secondary DPS.
5 Stars: Reduce AP consumption, so he could use Main Skill more often.
6 Stars: Enable him to undergo Data Reconfiguration effect after being defeated, making him unaffected by revive prohibition effect.
1 Star (Cool Edge Lvl. 2)
Skill damage +30%, number of Rising Tide layers granted to Water element allies +1
Stats Boost : 5% Crit Rate
2 Stars (Full Metal Machine Gun Lvl. 2)
AP consumption -1, additional +50% chance to dispel buffs and grant them to himself
Stats Boost : 5% Crit Damage
3 Stars (Bond of Friendship Lvl. 2)
Built-in Damage Increase & Damage Reduction +10%, the number of Rising Tide layers gained on battle entry increased by +5
Stats Boost : 8% Crit Rate
4 Stars (Raddle Star Lvl. 2)
HP ratio required to trigger Pursuit attack is increased by +20%, number of Rising Tide layers consumed to launch Persuit is reduced by -2
Stats Boost : 10% Crit Damage
5 Stars (Full Metal Machine Gun Lvl. 3)
AP consumption -1, skill damage +15% per hit
Stats Boost : 10% Damage Increase
6 Stars (Bond of Friendship Lvl. 3)
Revive effect becomes Data Reconfiguration
Stats Boost : 5% Damage Increase, 15% Damage Reduction
Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fit your team better.
High Output Build
Damage Increase Burst Set (4) | |
---|---|
Sub Stats | Crit Damage +3 or +4 Crit Rate +1 or +2 ATK % |
Main Stat Slot-IV Plugin | Crit Damage |
5th Substat | Crit Damage +1 |
Core | |
Core Stats | ATK% + Crit Damage Crit Damage + Crit Rate |
Target Value | SPD +3000 to 4000 Crit Rate +140% Crit Damage +450 to 500% |
Attack a single target, dealing 150% damage, with 100% fixed chance to grant all Water element allies with 1 layer of Rising Tide.
( Rising Tide: A unique stack for Water element Digimon. It can enable various bonus effects according to the number of layers. Can stack up to 10 layers.)
When the target's HP ratio is higher than 50%, there is a 50% fixed chance to dispel all buffs from the target, and another 50% fixed chance to grant the dispelled buff status for himself. Afterwards, attack a single target 9 times, dealing 75% damage each time. Then gain +10 layers of Rising Tide.
When the target's HP Ratio is less than 50%, attack a single target 9 times, dealing 55% damage each time, and then additionally attacks all enemies, dealing 300% damage, with a 50% fixed chance to dispel 1 buff from all targets and another 50% fixed chance to grant the dispelled buffs to himself. Afterwards, gain +10 layers of Rising Tide.
After using Full Metal Machine Gun, enter Pursuit status lasting for 2 rounds.
During the Pursuit status, if Gabumon BF has at least 5 layers of Rising Tide, after our allies damaged the enemy, if the HP ratio of any enemy is less than or equal to 20%, Gabumon BF has 100% fixed chance to launch a pursuit attack targeting the enemy with the lowest HP for 10 times. Each attack will deal True Damage equivalent to 99% of Gabumon BF's ATK stats.
After triggering this effect, 5 layers of Rising Tide will be consumed.
( Pursuit: During this status, if Gabumon BF has at least 5 layers of Rising Tide, after our allies damaged the enemy, if the HP ratio of any enemy is less than or equal to 20%, Gabumon BF has 100% fixed chance to launch a pursuit attack targeting the enemy with the lowest HP for 10 times. Each attack will deal True Damage equivalent to 99% of Gabumon BF's ATK stats.)
At the start of the battle, remove all buff statuses and Abnormal Statuses on himself, gain 5 layers of Rising Tide, and additionally gain Azure Nebula. This effect will be triggered again when Gabumon BF is revived.
Gabumon BF is immune to Paralyzed status.
( Azure Nebula: Gabumon BF's exclusive layer. Under this effect, damage taken from a single hit will not exceed (100 / number of surviving allies on the field)% HP, and can't be granted with any dispellable buffs and cleansable Abnormal Statuses from any other target except from himself.)
( Paralyzed: A type of Action Prohibition control status which makes the inflicted target completely unable to move and take any action until the duration ends.)
Weakness (If you're using debuff team)
Assault (Suitable if the enemy has buffs)
Persuit (Suitable for multi-hits)
Weakness (If you're using debuff team)
Assault (Suitable if the enemy has buffs)
Persuit (Suitable for multi-hits)
Weakness (If you're using debuff team)
Assault (Suitable if the enemy has buffs)
Persuit (Suitable for multi-hits)