# Rosemon X

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FVXzsoObix8SKVp969TFg%2F640.gif?alt=media&#x26;token=b5445388-de82-4acd-978e-68c8d219ef54" alt=""><figcaption></figcaption></figure>

**Support (Auxiliary) | Nature** <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F4wzK9TOPQZioDhL3UcDk%2Felementwood.png?alt=media&#x26;token=af2fbec8-e162-4828-972c-e55b8fdd05eb" alt="" data-size="line"> **|** **Data** <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FMZUFi7MJ8hs6WxNteXZE%2Fdata.png?alt=media&#x26;token=e7b0f677-3621-4322-b5ad-99679194b6b6" alt="data.png" data-size="line">**| APT25 | Rosemon x2**

<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Ftf6bKek4fIRAVNvlgqCf%2Fhexin_ty.png?alt=media&#x26;token=815f5d0a-2750-4591-a098-b03d0bcad135" alt="hexin_dz24.png" data-size="line">  **Exclusive Microchip Core Effect:** When the *<mark style="color:blue;">**Rose Seed**</mark>* **detonates**, it will provide a *<mark style="color:green;">**Recovery Effect**</mark>* to **all allies**, restoring HP equivalent to **60% of Rosemon X's ATK** stats.

**Suitable General Microchip Core:** <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F3et7YCgy5qztcfXDo8JV%2F7100100.png?alt=media&#x26;token=bf6fd212-61f5-4cd3-9731-ca2b3ec45c4b" alt="hexin_dz24.png" data-size="line"> After the first attack of each action round, additional **+8%** of the initial damage will be dealt to the **Main Target** as *<mark style="color:purple;">**True Damage**</mark>*.

<details>

<summary>Color Coding System Explanation</summary>

<mark style="color:blue;">**Blue Text:**</mark> Skill name, weapon name, skill details, built-in stats bonus.

<mark style="color:red;">**Red Text:**</mark> Cleansable debuff or abnormal status.

<mark style="color:green;">**Green Text:**</mark> Dispellable buff or beneficial status.

<mark style="color:purple;">**Purple Text**</mark>**:** Unpreventable unique effect.

<mark style="color:orange;">**Orange Text**</mark>**:** Exclusive layer, undeletable green icons, stacks.

<mark style="background-color:red;">**Red Highlight:**</mark> Negative mark. Can be prevented by *Mark Immunity* or specific ability.

<mark style="background-color:green;">**Green Highlight:**</mark> Undispellable buff. Can be affected by *Delete* effect.

<mark style="background-color:orange;">**Orange Highlight:**</mark> Exclusive mark. Can’t be prevented by *Mark Immunity*.

<mark style="background-color:purple;">**Purple Highlight:**</mark> Negative halo. Unaffected by the enemy’s Status Resistance.

<mark style="background-color:blue;">**Blue Highlight:**</mark> Beneficial halo buff. Will remain active as long as the provider still survive and not Isolated.

**Basic Probability/Base Chance:** This effect will calculate *Status Hit vs Status Resistance*.

**Fixed Probability/Fixed Chance:** This effect doesn’t calculate *Status Hit vs Status Resistance*.

<mark style="color:red;">**Action Restriction:**</mark> The inflicted target still able to take an action, but with restricted skill or condition.

<mark style="color:red;">**Action Prohibition:**</mark> The inflicted target will be unable to take any action at all.

</details>

***

## <mark style="color:blue;">**Skills Translation**</mark>

#### <mark style="color:blue;">**Normal Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Thorn Whip)**</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FeKjoMl13TXVEnBL3tvWB%2Fx12801.png?alt=media&#x26;token=6cf60c1e-30f8-4cd1-9140-0e30019983a9" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F4wzK9TOPQZioDhL3UcDk%2Felementwood.png?alt=media&#x26;token=af2fbec8-e162-4828-972c-e55b8fdd05eb" alt="" data-size="line">

<mark style="color:blue;">Single Target</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +10**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Direct Damage</mark>

* Attack a **single** target, dealing **160% damage**, with **100% basic probability** to inflict **1 stack** of <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FXYBEiV5WQu8ZkvEOoIrk%2FPoisoned.png?alt=media&#x26;token=cfc84a87-eef6-4fe4-a193-f6d3ce5e7284" alt="" data-size="line"> *<mark style="color:red;">**Poisoned**</mark>*, lasting for **3 turns**, and **100%** **fixed probability** to inflict <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Fr7vo3b9htKndJ1AXJyLz%2FParasite%20Mark.png?alt=media&#x26;token=b3b13579-4ea4-4bfe-861d-26401657f6ec" alt="" data-size="line"> *<mark style="background-color:red;">**Parasitic**</mark>* mark, lasting for **2 turns**.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="color:red;">(</mark>*<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FXYBEiV5WQu8ZkvEOoIrk%2FPoisoned.png?alt=media&#x26;token=cfc84a87-eef6-4fe4-a193-f6d3ce5e7284" alt="" data-size="line"> *<mark style="color:red;">**Poisoned:**</mark> <mark style="color:red;"></mark><mark style="color:red;">A type of</mark> <mark style="color:red;"></mark><mark style="color:red;">**damage-related abnormal status**</mark> <mark style="color:red;"></mark><mark style="color:red;">that will deal</mark> <mark style="color:red;"></mark><mark style="color:red;">**continuous damage over time**</mark><mark style="color:red;">. Before taking action every round, the target will receive damage equivalent to</mark> <mark style="color:red;"></mark><mark style="color:red;">**4%**</mark> <mark style="color:red;"></mark><mark style="color:red;">of its</mark> <mark style="color:red;"></mark><mark style="color:red;">**Maximum HP**</mark> <mark style="color:red;"></mark><mark style="color:red;">and</mark> <mark style="color:red;"></mark><mark style="color:red;">**not exceeding 40%**</mark> <mark style="color:red;"></mark><mark style="color:red;">of the inflictor's</mark> <mark style="color:red;"></mark><mark style="color:red;">**ATK**</mark> <mark style="color:red;"></mark><mark style="color:red;">stats. This effect can be stacked up to</mark> <mark style="color:red;"></mark><mark style="color:red;">**10 layers**</mark><mark style="color:red;">.)</mark>*

*<mark style="background-color:red;">(</mark>*<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Fr7vo3b9htKndJ1AXJyLz%2FParasite%20Mark.png?alt=media&#x26;token=b3b13579-4ea4-4bfe-861d-26401657f6ec" alt="" data-size="line"> *<mark style="background-color:red;">**Parasitic:**</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">The target with this</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">**negative mark**</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">will receive</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">**50%**</mark>* *<mark style="background-color:red;">**more damage**</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">from</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">**Poisoned**</mark><mark style="background-color:red;">, including the upper limit of the damage.)</mark>*

</details>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FbZnliiituKv2D1OBqPhb%2F640%20(1).gif?alt=media&#x26;token=d298acfa-4725-4a36-87c0-7ced322b1889" alt=""><figcaption><p><em>Attack a <strong>single</strong> target with <strong>basic probability</strong> to inflict <strong>1 stack</strong> of <mark style="color:red;"><strong>Poisoned</strong></mark> and <strong>fixed probability</strong> to inflict <mark style="background-color:red;"><strong>Parasitic</strong></mark> mark.</em></p></figcaption></figure>

***

#### <mark style="color:blue;">**Main Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Rosen Blood)**</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FkUwCig1nlGeJbSNi5Vnm%2Fx12803.png?alt=media&#x26;token=9cc11291-92e6-4bb3-b9e2-a5eeb87776fd" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F4wzK9TOPQZioDhL3UcDk%2Felementwood.png?alt=media&#x26;token=af2fbec8-e162-4828-972c-e55b8fdd05eb" alt="" data-size="line">

<mark style="color:blue;">**6 AP**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Direct Damage</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +30**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Single Target</mark>

<mark style="color:blue;">**Override Effect:**</mark> *Rosemon X can perform another action after this skill is released.*

* After <mark style="color:purple;">**dispelling**</mark>**&#x20;all buffs** on a **single target**, attack the target **4 times**, each time dealing **120% damage**.
* After attacking, there is a **100%** **fixed probability** to inflict *<mark style="color:blue;">**Rose Seed**</mark>* to the target, lasting for **2 turns**. When Rosemon X is **defeated**, the *<mark style="color:blue;">**Rose Seed**</mark>* will **disappear** together.
* When the target is **actively attacked**, the *<mark style="color:blue;">**Rose Seed**</mark>* will **detonate**, causing **300% damage** to the target, at the same time inflicting <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FCVhmzajsYHYMnry75h4A%2FSPD%20debuff.png?alt=media&#x26;token=bde5b0b7-1c1c-4a8a-ac8c-5b6f6f6510df" alt="" data-size="line"> <mark style="color:red;">**SPD -300**</mark>, <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FZLrwkdRLSMGCl9HmsnUN%2F101.png?alt=media&#x26;token=3ee17a1b-cae1-438b-901d-6cc3dbe253f7" alt="" data-size="line"> <mark style="color:red;">**ATK -20%**</mark> and <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FZZ3JY6NW2eyF9DUu8FOr%2FDamage%20Increase%20debuff.png?alt=media&#x26;token=a511a555-6e4f-4905-96d0-372f6ee21de8" alt="" data-size="line"> <mark style="color:red;">**Damage Increase -20%**</mark>, all lasting for **3 turns**.
* Afterward, there is a **100%** **fixed probability** to inflict **1 random enemy target** with the *<mark style="color:blue;">**Rose Seed**</mark> (this skill will not detonate the <mark style="color:blue;">**Rose Seed**</mark>)*.
* When the *<mark style="color:blue;">**Rose Seed**</mark>* **detonates**, there is a **100% basic probability** to *<mark style="color:purple;">**Delete**</mark>***&#x20;2 buffs** from the target, and a **100% basic probability** to inflict **2 stacks** of <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FXYBEiV5WQu8ZkvEOoIrk%2FPoisoned.png?alt=media&#x26;token=cfc84a87-eef6-4fe4-a193-f6d3ce5e7284" alt="" data-size="line"> *<mark style="color:red;">**Poisoned**</mark>*, lasting for **3 turns**. Additionally, there is also a **100%** **fixed probability** to inflict <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Fr7vo3b9htKndJ1AXJyLz%2FParasite%20Mark.png?alt=media&#x26;token=b3b13579-4ea4-4bfe-861d-26401657f6ec" alt="" data-size="line"> *<mark style="background-color:red;">**Parasitic**</mark>* mark, lasting for **2 turns**.
* After a target's *<mark style="color:blue;">**Rose Seed**</mark>* **detonates**, that target **cannot** be inflicted with **another&#x20;***<mark style="color:blue;">**Rose Seed**</mark>* throughout the **current** round.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="color:purple;">(</mark><mark style="color:purple;">**Delete**</mark><mark style="color:purple;">: Cause the specified buff to be erased, which also effective against</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**undispellable buffs**</mark><mark style="color:purple;">. However, the success of the action is determined by</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Status Hit**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">and</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Status Resistance**</mark><mark style="color:purple;">.)</mark>*

</details>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F9skT6sEYaiW8v1IIt5xr%2F640%20(2).gif?alt=media&#x26;token=6fd37c9d-2609-420f-bb98-aed736474456" alt=""><figcaption><p><em>After <mark style="color:purple;"><strong>dispelling</strong></mark><strong> </strong><strong>all buffs</strong> on a <strong>single target</strong>, attack the target <strong>4 times</strong>, with a <strong>fixed probability</strong> to inflict <mark style="color:blue;"><strong>Rose Seed</strong></mark> to the target.</em></p></figcaption></figure>

***

#### <mark style="color:blue;">**Sub Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Aphrodite)**</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FJiq3yZoSVAdeeTZ0ZCCb%2Fx12802.png?alt=media&#x26;token=3e8387ff-1839-456f-a702-8ae7f5d1912b" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F4wzK9TOPQZioDhL3UcDk%2Felementwood.png?alt=media&#x26;token=af2fbec8-e162-4828-972c-e55b8fdd05eb" alt="" data-size="line">

<mark style="color:blue;">**Condition-Based Skill**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">AOE</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**Direct Damage**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Cooldown: 3 rounds</mark>&#x20;

* When the HP of any ally falls **below 50%**, cast this skill on **all enemy targets**, dealing **400%** damage, and granting a *<mark style="color:green;">**Recovery Effect**</mark>* to **all allies**, recovering their HP equivalent to **200%** **of Rosemon X's ATK** stats.
* *<mark style="background-color:purple;">**Negative Halo:**</mark>* While Rosemon X is alive, for **every stack of** <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FXYBEiV5WQu8ZkvEOoIrk%2FPoisoned.png?alt=media&#x26;token=cfc84a87-eef6-4fe4-a193-f6d3ce5e7284" alt="" data-size="line"> *<mark style="color:red;">**Poisoned**</mark>* on the **enemy target** *(up to a maximum of **20 stacks** will be calculated)*, the enemies will be affected with the following effects:
  * *<mark style="background-color:purple;">**Healing Effectiveness -1.5%**</mark>*
  * *<mark style="background-color:purple;">**Shield Value -1.5%**</mark>*
  * *<mark style="background-color:purple;">**Status Resistance for Poisoned effect -1000**</mark>*

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="color:green;">(</mark><mark style="color:green;">**Recovery Effect:**</mark> <mark style="color:green;"></mark><mark style="color:green;">A</mark> <mark style="color:green;"></mark><mark style="color:green;">**beneficial status**</mark> <mark style="color:green;"></mark><mark style="color:green;">that</mark> <mark style="color:green;"></mark><mark style="color:green;">**restores the target's HP**</mark> <mark style="color:green;"></mark><mark style="color:green;">according to the Healing Effectiveness of the healer and the target. This effect</mark> <mark style="color:green;"></mark><mark style="color:green;">**can be blocked**</mark> <mark style="color:green;"></mark><mark style="color:green;">by</mark> <mark style="color:green;"></mark><mark style="color:green;">**Recovery Block**</mark> <mark style="color:green;"></mark><mark style="color:green;">debuff, or</mark> <mark style="color:green;"></mark><mark style="color:green;">**be reversed**</mark> <mark style="color:green;"></mark><mark style="color:green;">by</mark> <mark style="color:green;"></mark><mark style="color:green;">**Recovery Reverse**</mark> <mark style="color:green;"></mark><mark style="color:green;">debuff.)</mark>*

*<mark style="background-color:purple;">(</mark><mark style="background-color:purple;">**Negative Halo:**</mark> <mark style="background-color:purple;"></mark><mark style="background-color:purple;">A special negative effect towards the enemy.</mark>* *<mark style="background-color:purple;">This effect</mark> <mark style="background-color:purple;"></mark><mark style="background-color:purple;">**ignores**</mark> <mark style="background-color:purple;"></mark><mark style="background-color:purple;">the enemy's</mark> <mark style="background-color:purple;"></mark><mark style="background-color:purple;">**Status Resistance**</mark><mark style="background-color:purple;">.)</mark>*

</details>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FJsK3R7pJa5dFy2FXMKN3%2F640%20(4).gif?alt=media&#x26;token=4ac82f9b-7fcd-401a-a531-48eb8ed73611" alt=""><figcaption><p><em>While Rosemon X is alive, for <strong>every stack of</strong></em> <em><mark style="color:red;"><strong>Poisoned</strong></mark></em> <em>on the <strong>enemy target</strong> will reduce their <mark style="background-color:purple;">Healing Effectiveness</mark>, <mark style="background-color:purple;">Shield Value</mark> and <mark style="background-color:purple;">Status Resistance for Poisoned effect</mark>.</em></p></figcaption></figure>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FA6jVZodculMbhqfRVaHZ%2F640%20(3).gif?alt=media&#x26;token=0e608f50-f5ea-40a7-a41c-52fabfdb7acf" alt=""><figcaption><p><em>When the HP of any ally falls <strong>below 50%</strong>, cast this skill on <strong>all enemy targets</strong>, and granting a <mark style="color:green;"><strong>Recovery Effect</strong></mark> to <strong>all allies</strong>.</em></p></figcaption></figure>

***

#### <mark style="color:blue;">**Passive Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Forest Queen)**</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FAzmahtJJ6RKkzs8bRHPp%2Fx12851.png?alt=media&#x26;token=857f0276-2fb5-4b0d-8b77-dd68db848c46" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F4wzK9TOPQZioDhL3UcDk%2Felementwood.png?alt=media&#x26;token=af2fbec8-e162-4828-972c-e55b8fdd05eb" alt="" data-size="line">

* Rosemon X is *<mark style="color:purple;">**unable to cause Critical Hit**</mark>*.
* *<mark style="color:purple;">**Entry Effect:**</mark>* After entering battle, Rosemon X will enter <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FSfftEVaiwXor09J5bhtA%2FRose%20X.png?alt=media&#x26;token=e476b350-6710-4586-837c-02603afdbf59" alt="" data-size="line"> *<mark style="background-color:blue;">**Forest Queen**</mark>* form, inflicting **1 stack** of <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FXYBEiV5WQu8ZkvEOoIrk%2FPoisoned.png?alt=media&#x26;token=cfc84a87-eef6-4fe4-a193-f6d3ce5e7284" alt="" data-size="line"> *<mark style="color:red;">**Poisoned**</mark>* to all enemies, lasting for **3 turns**, and gain <mark style="background-color:blue;">**SPD +300**</mark>, <mark style="background-color:blue;">**Damage Increase +30%**</mark>, <mark style="background-color:blue;">**Damage Reduction +30%**</mark> for **herself**. Additionally, for **every stack** of <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FXYBEiV5WQu8ZkvEOoIrk%2FPoisoned.png?alt=media&#x26;token=cfc84a87-eef6-4fe4-a193-f6d3ce5e7284" alt="" data-size="line"> *<mark style="color:red;">**Poisoned**</mark>* on **enemy targets** *(up to a maximum of **10 stacks** will be calculated)*, **gain** <mark style="background-color:blue;">**ATK +10%**</mark> for **herself**.
* At the beginning of the battle, Rosemon X  will grant a **permenant** <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FXDNz2GKMBldvsmhSJEnA%2FRose%20X%20Rose%20Seed%20Green.png?alt=media&#x26;token=a253c7bb-a01f-44c5-b7a2-43285dee8024" alt="" data-size="line"> *<mark style="color:orange;">**Rose Heart**</mark>* layer to **all allies**. When any ally is **defeated**, immediately trigger <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FjMVjrTU26y7kL1VDPkx1%2FRose%20X%20Rose%20Seed.png?alt=media&#x26;token=2d02fa1a-e82d-4a91-9fcc-bfdb2658c5ab" alt="" data-size="line"> *<mark style="background-color:orange;">**Rose Heart**</mark>*, injecting the ally with *<mark style="color:blue;">**Life Energy**</mark>* to gain **100% of the his Maximum HP** and return to the battle. This effect can only be triggered **once for each ally**.
* The allies that triggered <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FjMVjrTU26y7kL1VDPkx1%2FRose%20X%20Rose%20Seed.png?alt=media&#x26;token=2d02fa1a-e82d-4a91-9fcc-bfdb2658c5ab" alt="" data-size="line"> *<mark style="background-color:orange;">**Rose Heart**</mark>* will have their **natural AP recovery reduced by -1**. Additionally, after each active turn, they will **lose 90% of their Maximum HP**.&#x20;
* When they are defeated after triggering <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FjMVjrTU26y7kL1VDPkx1%2FRose%20X%20Rose%20Seed.png?alt=media&#x26;token=2d02fa1a-e82d-4a91-9fcc-bfdb2658c5ab" alt="" data-size="line"> *<mark style="background-color:orange;">**Rose Heart**</mark>*, they will deal **120% damage** to **all enemies**, with **100% basic probability** to inflict **1 stack** of <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FXYBEiV5WQu8ZkvEOoIrk%2FPoisoned.png?alt=media&#x26;token=cfc84a87-eef6-4fe4-a193-f6d3ce5e7284" alt="" data-size="line"> *<mark style="color:red;">**Poisoned**</mark>*, lasting for **3 turns**.&#x20;
* *<mark style="background-color:blue;">**Beneficial Halo:**</mark>* While Rosemon X is alive, grant **all allies** with <mark style="background-color:blue;">**Damage Reduction +20%**</mark> and <mark style="background-color:blue;">**Toughness +30%**</mark>.&#x20;
* <mark style="color:blue;">**X-Antibody Attribute:**</mark> Rosemon X is **immune** to <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Fo1RGHvYGsxAJrnXJmhmK%2FCrystallized.png?alt=media&#x26;token=489c55da-757c-4ddf-a0c5-f7ed2dd176e9" alt="" data-size="line"> *<mark style="color:red;">**Crystallized**</mark>* debuff.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="color:purple;">(</mark><mark style="color:purple;">**Unable To Cause Critical Hit:**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">When calculating the damage, ignore</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Crit Rate**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Crit Damage**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Crit Resist**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">and</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Toughness**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">stats. However, the damage still could be affected by</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Damage Increase**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">and</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Damage Reduction**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">stats.)</mark>*

*<mark style="color:purple;">(</mark><mark style="color:purple;">**Entry Effect:**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">The type of effect that is triggered when the Digimon</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**enters the field**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**overrides digivolve**</mark><mark style="color:purple;">, or goes into a</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**new wave**</mark><mark style="color:purple;">.)</mark>*

*<mark style="background-color:blue;">(</mark>*<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FSfftEVaiwXor09J5bhtA%2FRose%20X.png?alt=media&#x26;token=e476b350-6710-4586-837c-02603afdbf59" alt="" data-size="line"> *<mark style="background-color:blue;">**Forest Queen:**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">Gain</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**ATK +10%**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">for every Poisoned stack on the enemies, and also gain various effects the first time this layer comes to battle.)</mark>*

*<mark style="color:orange;">(</mark>*<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FXDNz2GKMBldvsmhSJEnA%2FRose%20X%20Rose%20Seed%20Green.png?alt=media&#x26;token=a253c7bb-a01f-44c5-b7a2-43285dee8024" alt="" data-size="line">*<mark style="color:orange;">**Rose Heart**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">(Intact): Rosemon X's</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**exclusive layer**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">that would inject the possessor with</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**Life Energy**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">after being defeated.)</mark>*

*<mark style="background-color:orange;">(</mark>*<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FjMVjrTU26y7kL1VDPkx1%2FRose%20X%20Rose%20Seed.png?alt=media&#x26;token=2d02fa1a-e82d-4a91-9fcc-bfdb2658c5ab" alt="" data-size="line">*<mark style="background-color:orange;">**Rose Heart**</mark> <mark style="background-color:orange;"></mark><mark style="background-color:orange;">(Broken): Rosemon X's</mark> <mark style="background-color:orange;"></mark><mark style="background-color:orange;">**exclusive mark**</mark> <mark style="background-color:orange;"></mark><mark style="background-color:orange;">that indicate the possessor already being injected with</mark> <mark style="background-color:orange;"></mark><mark style="background-color:orange;">**Life Energy**</mark> <mark style="background-color:orange;"></mark><mark style="background-color:orange;">after being defeated.)</mark>*

*<mark style="background-color:blue;">(</mark><mark style="background-color:blue;">**Beneficial Halo:**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">A special buff effect towards the team.</mark>* *<mark style="background-color:blue;">This effect</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**will remain active**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">as long as the provider is</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**present**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">in the battle.)</mark>*

*<mark style="color:red;">(</mark>*<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Fo1RGHvYGsxAJrnXJmhmK%2FCrystallized.png?alt=media&#x26;token=489c55da-757c-4ddf-a0c5-f7ed2dd176e9" alt="" data-size="line"> *<mark style="color:red;">**Crystallized:**</mark>  <mark style="color:red;"></mark><mark style="color:red;">Targets with this</mark> <mark style="color:red;"></mark><mark style="color:red;">**debuff**</mark> <mark style="color:red;"></mark><mark style="color:red;">can only use active skills, their Sub Skill and Passive skill's</mark> <mark style="color:red;"></mark><mark style="color:red;">**passive effects**</mark> <mark style="color:red;"></mark><mark style="color:red;">will be</mark> <mark style="color:red;"></mark><mark style="color:red;">**disabled**</mark><mark style="color:red;">.)</mark>*

</details>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FBVH9UVrm7iVdfxtZb6wC%2F640%20(5).gif?alt=media&#x26;token=a813f886-500e-41a4-bb3e-c6d1947eb856" alt=""><figcaption><p><em><mark style="color:purple;"><strong>Entry Effect:</strong></mark> After entering battle, Rosemon X will enter <mark style="background-color:blue;"><strong>Forest Queen</strong></mark> form, inflicting <strong>1 stack</strong> of <mark style="color:red;"><strong>Poisoned</strong></mark> to all enemies.</em></p></figcaption></figure>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FkwhMreR4FZyYQGD5y5Rb%2F640%20(6).gif?alt=media&#x26;token=3345fba4-5b9c-4156-ac25-c4c2fb444844" alt=""><figcaption><p><em>Rosemon X is <mark style="color:purple;"><strong>unable to cause Critical Hit</strong></mark>.</em></p></figcaption></figure>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F7q3njWYnfWW1wjJm1U7j%2F640%20(7).gif?alt=media&#x26;token=4dbfc689-898f-49bf-992f-398d391652ed" alt=""><figcaption><p><em>Showcase of the effects after triggering <mark style="background-color:orange;"><strong>Rose Heart</strong></mark>.</em></p></figcaption></figure>

***

### <mark style="background-color:blue;">**Breakthrough Skill Upgrade**</mark>

{% hint style="info" %}
Breakthrough recommendations:&#x20;

* **1 Star:** Unlock a lot of upgrade features such as microchips and awakening.&#x20;
* **3 Stars:** Lower the amount of reduced HP after you take an action once the *Rose Heart* is triggered.
* **4 Stars:** Lower AP consumption allowing you to use Main Skill more often.
* **5 Stars:** Lower cooldown period allowing you to trigger Sub Skill more often.
* **6 Stars:** Give her more survivability from full Damage Reduction stats upgrade and Kernel.
  {% endhint %}

<mark style="color:blue;">**1 Star**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Rosen Blood Level 2)**</mark>*

When *Rose Seed* detonates, inflict it again to **+1 random target**

<mark style="color:green;">Stats Boost: 1000 Status Resistance</mark>

<mark style="color:blue;">**2 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Aphroditier Level 2)**</mark>*

*Negative Halo:* Healing Effectiveness **+2%**, Shield Value **+2%**, Status Resistance to Poisoned effect **+1500**

<mark style="color:green;">Stats Boost: 5% Damage Reduction</mark>

<mark style="color:blue;">**3 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Forest Queen Level 2)**</mark>*

When an ally who triggered *Rose Heart* takes an action, **-30% HP** will be lost after his turn ends. *Beneficial Halo:* **+5% DMG Reduction +5%**, **Toughness +20%**.

<mark style="color:green;">Stats Boost: 1500 Status Resistance</mark>

<mark style="color:blue;">**4 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Rosen Blood Level 3)**</mark>*

AP consumption **-1**, Skill damage **+30%**

<mark style="color:green;">Stats Boost: 5% Damage Reduction</mark>

<mark style="color:blue;">**5 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Aphroditier Level 3)**</mark>*

Cooldown duration **-1 turn**&#x20;

<mark style="color:green;">Stats Boost: 10% Damage Reduction</mark>

<mark style="color:blue;">**6 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Forest Queen Level 3)**</mark>*

*Entry Effect:* SPD **+200**, Damage Increase **+10%**, Damage Reduction **+10%**

<mark style="color:green;">Stats Boost: 150 SPD, 10% Damage Reduction</mark>

***

### <mark style="color:blue;">Build Recommendation</mark>

***Digimon New Century** is a game where your **DPS unit** could act as a **Control unit**, and your **Support unit** could act as your **DPS unit**. They are so **expandable**. This recommendation only offers the basic look to how you could set this unit up, but don't be **so rigid**, try out your own **unique build**, it surely would fit your team better.*

{% tabs %}
{% tab title="PVE & PVP" %}
**High Precision Build**

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FPh0i5kzoDos7YXxYsn6b%2FZwart%2004%20blessing%20precision.png?alt=media&#x26;token=412d048c-0c29-40c8-86d5-dd413fb9ba2e" alt=""><figcaption><p><em>Obtained from <strong>Omegamon Zwart D</strong> plugin dungeon.</em></p></figcaption></figure>

<table><thead><tr><th width="137"></th><th>Blessing Precision (4)</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>Status Hit <strong>+3</strong> or <strong>+4</strong></p><p>Speed <strong>+2</strong> or <strong>+3</strong></p><p>HP %</p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>Status Hit or SPD</td></tr><tr><td>5th Substat</td><td>Status Hit <strong>+1</strong></td></tr><tr><td>Core</td><td><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FdFzO3uvu5xLfArh3340x%2Finsight%20core.png?alt=media&#x26;token=6fb8eb72-11e9-4269-a82b-bcea3fc6bd21" alt="" data-size="line"> <strong>Insight</strong> <em>(If not enough Status Hit)</em></p><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FpkiLQ1ge56kX9TwayNWx%2Fcleanse%20core.png?alt=media&#x26;token=5809d162-e726-4e7f-a64d-ddd45bd4cfb5" alt="" data-size="line"> <strong>Respite</strong> <em>(If not enough Status Resistance)</em></p></td></tr><tr><td>Core Stats</td><td><p>Status Hit + HP %</p><p>SPD + ATK %</p><p>SPD + Status Hit</p></td></tr><tr><td>Target Value</td><td><p>SPD <strong>+4500 to 7000</strong></p><p>Status Hit <strong>+45,000 to 60,000</strong></p></td></tr></tbody></table>
{% endtab %}

{% tab title="Remarks" %}

1. You can also use ***Toughness Damage Increase*** build for **extra damage output**, but it's better to use her for **full survivability support**. Just let the enemy dies from ***Poisoned*** stacks.
2. In **high ranking PVP**, Rosemon X is the more preferrable **reviver/healer** because her *Rose Heart* ability will revive defeated teammate **immediately** without waiting for your turn, and you **don't need to consume any AP** for it.&#x20;
3. Additionally, her 'revive' from *Rose Heart* layer could **bypass all types of Revive Prohibition**, including from **Beelstarmon X** and **Ophanimon FMX**.
4. Rosemon X **doesn't really needs** her exclusive microchip core to function properly, but using it only gives quite a significant difference.
   {% endtab %}
   {% endtabs %}

***

### <mark style="color:blue;">Arts</mark>

![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FtZ2AS6dHebcMnDHO7Vh1%2F0.png?alt=media)

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F6wDxn87dgWb6LicdpYOv%2Fx128%20%231834.png?alt=media&#x26;token=a790f892-0aa8-41ee-ad2e-3421371c60db" alt=""><figcaption></figcaption></figure>
