After entering battle, every time our allies are attacked, there is 𝑥% chance to reduce enemy's EXE by -10. Each ally can only trigger this effect once per turn. This tech's effect lasts for 2 turns.
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Equipped on Slot-2
When allies are under Control Status, gain 𝑦%Damage Reduction.
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Equipped on Slot-3
Increase Maximum HP by 𝑧% for Support (Auxiliary) role ally.
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Energy Eraser
Equipped on Slot-1
After entering battle, every time our allies are attacking, there is 15% chance to reduce the enemy's EXEby -𝑥 point. Each ally can only trigger this effect onceper turn. This tech's effect lasts for 2 turns.
Equipped on Slot-2
When our ally deals a Critical Hit, gain a Recovery Effect for itself equivalent to 𝑦%of it's Maximum HP.
Equipped on Slot-3
Increase the Final Damage of all Output (DPS) allies by 𝑧%.
Super Powered Shoes
Equipped on Slot-1
After entering the battle, increase the SPD of the ally with highest Base SPD by 𝑥 point, lasting for 1 round.
Equipped on Slot-2
Equipped on Slot-3
Increase the Hit Rate of all allies by 𝑧%.
Status Mirror
Equipped on Slot-1
After entering battle, increase the Final Damage of Normal Skill by 𝑥% for all allies, lasting for 5 turns.
Equipped on Slot-2
When successfully dispelled a buff from an enemy, there is 𝑦% chance to gain one of the dispelled buff.
Equipped on Slot-3
Increase Status Resistance by 𝑧 points for all allies.
Super Energy Catheters
Equipped on Slot-1
After entering battle, our Highest Attacker will ignore 𝑥% of the target's DEF for 3 attacks.
Equipped on Slot-2
After successfully inflicting a Control Status on a target, there is 𝑥% chance to immediately gain another action turn. For multiple target Control Status, the chances will be calculated separately on each target.
Equipped on Slot-3
Increase our Highest Attacker's Crit Damage by 𝑧%.
Infinite Battery
Equipped on Slot-1
After entering battle, increase our team's Damage Reduction by 𝑥%.
Equipped on Slot-2
When our ally's AP reach 0, there is 𝑥% chance to gain 1 AP.
Equipped on Slot-3
Increase our Crowd Control (CC) ally's SPD by 𝑧 point.
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When any of our ally's AP reaches it's maximum, gain 𝑦random buff, ranging from ATK, DEF, Crit Rate, Crit Damage, Regeneration, which will last for 2 turns. Each ally can only trigger this effect onceper battle.