After entering battle, every time our allies are attacked, there is 𝑥% chance to reduce enemy's EXE by -10. Each ally can only trigger this effect once per turn. This tech's effect lasts for 2 turns.
1 star
2 stars
3 stars
4 stars
5 stars
𝑥%
50
60
70
80
100
Equipped on Slot-2
When allies are under Control Status, gain 𝑦%Damage Reduction.
1 star
2 stars
3 stars
4 stars
5 stars
𝑦%
8
10
12
14
16
Equipped on Slot-3
Increase Maximum HP by 𝑧% for Support (Auxiliary) role ally.
1 star
2 stars
3 stars
4 stars
5 stars
𝑧%
4
5
6
7
8
Energy Eraser
Equipped on Slot-1
After entering battle, every time our allies are attacking, there is 15% chance to reduce the enemy's EXEby -𝑥 point. Each ally can only trigger this effect onceper turn. This tech's effect lasts for 2 turns.
1 star
2 stars
3 stars
4 stars
5 stars
-𝑥 point
10
15
20
25
30
Equipped on Slot-2
When our ally deals a Critical Hit, gain a Recovery Effect for itself equivalent to 𝑦%of it's Maximum HP.
1 star
2 stars
3 stars
4 stars
5 stars
𝑦%
8
10
12
14
16
Equipped on Slot-3
Increase the Final Damage of all Output (DPS) allies by 𝑧%.
1 star
2 stars
3 stars
4 stars
5 stars
𝑧%
4
5
6
7
8
Super Powered Shoes
Equipped on Slot-1
After entering the battle, increase the SPD of the ally with highest Base SPD by 𝑥 point, lasting for 1 round.
1 star
2 stars
3 stars
4 stars
5 stars
𝑥%
50
60
70
80
100
Equipped on Slot-2
1 star
2 stars
3 stars
4 stars
5 stars
𝑥%
1
2
3
4
5
Equipped on Slot-3
Increase the Hit Rate of all allies by 𝑧%.
1 star
2 stars
3 stars
4 stars
5 stars
𝑧%
10
12
14
16
20
Status Mirror
Equipped on Slot-1
After entering battle, increase the Final Damage of Normal Skill by 𝑥% for all allies, lasting for 5 turns.
1 star
2 stars
3 stars
4 stars
5 stars
𝑥%
15
18
21
24
30
Equipped on Slot-2
When successfully dispelled a buff from an enemy, there is 𝑦% chance to gain one of the dispelled buff.
1 star
2 stars
3 stars
4 stars
5 stars
𝑦%
50
60
70
80
100
Equipped on Slot-3
Increase Status Resistance by 𝑧 points for all allies.
1 star
2 stars
3 stars
4 stars
5 stars
𝑧%
500
600
700
800
1000
Super Energy Catheters
Equipped on Slot-1
After entering battle, our Highest Attacker will ignore 𝑥% of the target's DEF for 3 attacks.
1 star
2 stars
3 stars
4 stars
5 stars
𝑥%
5
6
7
8
10
Equipped on Slot-2
After successfully inflicting a Control Status on a target, there is 𝑥% chance to immediately gain another action turn. For multiple target Control Status, the chances will be calculated separately on each target.
1 star
2 stars
3 stars
4 stars
5 stars
𝑥%
5
6
7
8
10
Equipped on Slot-3
Increase our Highest Attacker's Crit Damage by 𝑧%.
1 star
2 stars
3 stars
4 stars
5 stars
𝑧%
10
12
14
16
20
Infinite Battery
Equipped on Slot-1
After entering battle, increase our team's Damage Reduction by 𝑥%.
1 star
2 stars
3 stars
4 stars
5 stars
𝑥%
5
6
7
8
10
Equipped on Slot-2
When our ally's AP reach 0, there is 𝑥% chance to gain 1 AP.
1 star
2 stars
3 stars
4 stars
5 stars
𝑥%
25
30
35
40
50
Equipped on Slot-3
Increase our Crowd Control (CC) ally's SPD by 𝑧 point.
1 star
2 stars
3 stars
4 stars
5 stars
𝑧 point
25
30
35
40
50
When any of our ally's AP reaches it's maximum, gain 𝑦random buff, ranging from ATK, DEF, Crit Rate, Crit Damage, Regeneration, which will last for 2 turns. Each ally can only trigger this effect onceper battle.