After entering the battle, deal True Damage to all enemies equivalent to 𝑥%of their Maximum HP, and there is a 𝑦%chance that they will be inflicted with 𝑧 layer of Burning, which lasts for 2 rounds. (This effect ignores the target's Status Resistance, and unavailable in PVE mode)
1 star
2 stars
3 stars
4 stars
5 stars
𝑥%
10
12
14
16
20
𝑦%
70
80
90
100
100
𝑧 layer
1
1
1
1
2
Equipped on Slot-2
Every time you deal direct damage to the enemy, gain a Shield equivalent to 𝑥% of the damage dealt, lasting for 1 round. Shield value cannot exceed 𝑦% of your Maximum HP.
1 star
2 stars
3 stars
4 stars
5 stars
𝑥%
5
6
7
8
10
𝑦%
10
12
14
16
20
Equipped on Slot-3
Increase all allies Crit Resist by 𝑧%.
1 star
2 stars
3 stars
4 stars
5 stars
𝑧%
6
7.5
9
10.5
12
Tactical Water Bottle
Equipped on Slot-1
After entering the battle, increase the Status Hit of all allies by 𝑥 point, lasting for 2 rounds.
1 star
2 stars
3 stars
4 stars
5 stars
𝑥 point
1000
1200
1400
1600
2000
Equipped on Slot-2
1 star
2 stars
3 stars
4 stars
5 stars
𝑥%
50
75
100
100
100
𝑦 layer
1
1
1
1-2
2
Equipped on Slot-3
Increase all allies Toughness by 𝑧%.
1 star
2 stars
3 stars
4 stars
5 stars
𝑧%
12
15
18
21
24
Gravity Ember Wings
Equipped on Slot-1
1 star
2 stars
3 stars
4 stars
5 stars
𝑥%
10
12
14
16
20
𝑦%
50
60
70
80
100
Equipped on Slot-2
1 star
2 stars
3 stars
4 stars
5 stars
𝑥%
60
70
80
90
100
𝑦 point
10
12
14
16
20
Equipped on Slot-3
Increase all allies Toughness by 𝑧%.
1 star
2 stars
3 stars
4 stars
5 stars
𝑧%
12
15
18
21
24
Endless Hourglass
Equipped on Slot-1
1 star
2 stars
3 stars
4 stars
5 stars
𝑥%
10
12
14
16
20
𝑦%
5
6
7
8
10
Equipped on Slot-2
When our ally deals a Critical Hit, gain a Recovery Effect for itself equivalent to 𝑦%of it's Maximum HP.
1 star
2 stars
3 stars
4 stars
5 stars
𝑦%
10
12
14
16
20
Equipped on Slot-3
When it is not an ally's turn, increase all allies Damage Increase by 𝑧%.
1 star
2 stars
3 stars
4 stars
5 stars
𝑧%
10
12
14
16
20
Thunder Core
Equipped on Slot-1
1 star
2 stars
3 stars
4 stars
5 stars
𝑥%
12
15
18
21
25
𝑦%
20
25
30
35
40
Equipped on Slot-2
When an ally takes a single damage exceeding 20% Maximum HP, gain a Recovery Effect to restore 𝑦% Maximum HP.
1 star
2 stars
3 stars
4 stars
5 stars
𝑦%
5
6
7
8
10
Equipped on Slot-3
Increase all allies ATK stats by 𝑧%.
1 star
2 stars
3 stars
4 stars
5 stars
𝑧%
5
6
7
8
10
Data Blade
Equipped on Slot-1
1 star
2 stars
3 stars
4 stars
5 stars
𝑥%
10
12
14
16
20
𝑦%
60
70
80
100
100
𝑧 layer
1
2
3
4
5
Equipped on Slot-2
When our allies trigger a coordinated attack, there is a 𝑥% chance to cleanse 𝑦 random abnormal status from themselves.
1 star
2 stars
3 stars
4 stars
5 stars
𝑥%
70
80
90
100
100
𝑦
1
1
1
1
2
Equipped on Slot-3
Increase all allies ATK stats by 𝑧%.
1 star
2 stars
3 stars
4 stars
5 stars
𝑧%
5
6
7
8
10
Cyber Eyepiece
Equipped on Slot-1
1 star
2 stars
3 stars
4 stars
5 stars
𝑥%
12
15
18
21
25
𝑦%
70
80
90
100
100
𝑧 layer
1
1
1
1
2
Equipped on Slot-2
Before taking any action, there is 𝑥% chance to remove 𝑦 random debuff from itself.
1 star
2 stars
3 stars
4 stars
5 stars
𝑥%
70
80
90
100
100
𝑦
1
1
1
1
2
Equipped on Slot-3
Increase all allies Status Resistance by 𝑧 points.
1 star
2 stars
3 stars
4 stars
5 stars
𝑧 points
800
1000
1200
1400
1600
Nuclear Power Furnace
Equipped on Slot-1
1 star
2 stars
3 stars
4 stars
5 stars
𝑥%
10
12
14
16
20
𝑦%
70
80
90
100
100
𝑧 layer
1
1
1
1
2
Equipped on Slot-2
All our allies will gain Damage Increase equivalent to (current number of rounds) x 𝑦%.
1 star
2 stars
3 stars
4 stars
5 stars
𝑦%
1
1.2
1.4
1.6
2
Equipped on Slot-3
Increase all allies Maximum HP by 𝑧%.
1 star
2 stars
3 stars
4 stars
5 stars
𝑧%
8
10
12
14
16
Force Field Generator
Equipped on Slot-1
After entering the battle, when being attacked, reduce the enemy's Ignore DEF effect ratio by 𝑥%, which lasts for 2 rounds.
1 star
2 stars
3 stars
4 stars
5 stars
𝑥%
20
24
28
32
40
Equipped on Slot-2
When an ally takes a single damage exceeding 20% Maximum HP, there is a 𝑦% chance to gain DEF +60%, which lasts for 2 rounds.
1 star
2 stars
3 stars
4 stars
5 stars
𝑦%
50
60
70
80
100
Equipped on Slot-3
Increase all allies ATK stats by 𝑧%.
1 star
2 stars
3 stars
4 stars
5 stars
𝑧%
5
6
7
8
10
Sentinel's Eye
Equipped on Slot-1
1 star
2 stars
3 stars
4 stars
5 stars
𝑥%
50
60
70
80
100
Equipped on Slot-2
1 star
2 stars
3 stars
4 stars
5 stars
𝑥%
60
70
80
100
100
𝑦 round
1
1
1
1
2
Equipped on Slot-3
Increase the Final Damage of all Output (DPS) allies by 𝑧%.
1 star
2 stars
3 stars
4 stars
5 stars
𝑧%
5
6
7
8
10
Phantom Cloak
Equipped on Slot-1
After entering the battle, increase the SPD of the ally with highest Base SPD by 𝑥 point, lasting for 1 round.
1 star
2 stars
3 stars
4 stars
5 stars
𝑥 point
60
75
90
105
120
Equipped on Slot-2
When cleansing abnormal status from an ally, grant a Recovery Effect, restoring 𝑦% of the target's Maximum HP.
1 star
2 stars
3 stars
4 stars
5 stars
𝑦%
10
12
14
16
20
Equipped on Slot-3
During any ally's turn, increase Damage Reduction by 𝑧%.
1 star
2 stars
3 stars
4 stars
5 stars
𝑧%
10
12
14
16
20
Everchanging Bracelet
Equipped on Slot-1
After entering battle, grant a special ability to non-DPS allies: When using Normal Skill for the first time, deal True Damage to the main target equivalent to 𝑥%of their Maximum HP. (This effect is unavailable in PVE mode)
1 star
2 stars
3 stars
4 stars
5 stars
𝑥%
10
12
14
16
18
Equipped on Slot-2
1 star
2 stars
3 stars
4 stars
5 stars
𝑦%
5
6
7
8
10
Equipped on Slot-3
Increase all allies Maximum HP by 𝑧%.
1 star
2 stars
3 stars
4 stars
5 stars
𝑧%
8
10
12
14
16
Concussion Grenade
Equipped on Slot-
1 star
2 stars
3 stars
4 stars
5 stars
𝑥%
50
60
70
80
100
Equipped on Slot-2
When you actively attacking, deduct 𝑦% of the main target's Maximum HP, with a limit of once per turn.
1 star
2 stars
3 stars
4 stars
5 stars
𝑦%
1
2
3
4
5
Equipped on Slot-3
Increase all allies ATK stats by 𝑧%.
1 star
2 stars
3 stars
4 stars
5 stars
𝑧%
5
6
7
8
10
Warp Key
Equipped on Slot-1
After entering battle, every round all Output (DPS) role ally will gain a special ability: After receiving the first hit, gain a Recovery Effect equivalent to 𝑥%of lost HP, lasting for 2 turns.
1 star
2 stars
3 stars
4 stars
5 stars
𝑥%
30
40
50
60
70
Equipped on Slot-2
1 star
2 stars
3 stars
4 stars
5 stars
𝑥%
60
70
80
100
100
𝑦
1
1
1
1
2
Equipped on Slot-3
Increase the Final Damage of Normal Skill by 𝑧% for all allies
1 star
2 stars
3 stars
4 stars
5 stars
𝑧%
5
8
12
16
20
Feedback Device
Equipped on Slot-1
After entering battle, after every turn ended, gain a Recovery Effect restoring 𝑥%of lost HP, lasting for 3 turns.
1 star
2 stars
3 stars
4 stars
5 stars
𝑥%
15
18
21
24
30
Equipped on Slot-2
When allies receive an abnormal status, gain a Recovery Effect for themselves, restoring 𝑦%of their Maximum HP, with a limit of once per turn.
1 star
2 stars
3 stars
4 stars
5 stars
𝑦%
8
10
12
14
16
Equipped on Slot-3
When it is not an ally's turn, increase all allies Damage Increase by 𝑧%.
1 star
2 stars
3 stars
4 stars
5 stars
𝑧%
10
12
14
16
20
Armor-Piercing Drill
Equipped on Slot-1
1 star
2 stars
3 stars
4 stars
5 stars
-𝑥%
20
24
28
32
40
Equipped on Slot-2
When allies are under Control Status, gain 𝑦%Damage Reduction.
1 star
2 stars
3 stars
4 stars
5 stars
𝑦%
10
12
14
16
20
Equipped on Slot-3
Decrease all enemies DEF by 𝑧%.
1 star
2 stars
3 stars
4 stars
5 stars
𝑧%
10
12
14
16
20
Laser Helmet
Equipped on Slot-1
After entering battle, when it is the fastest ally's turn, there is a 𝑥% chance to gain 𝑦%extra EXE.
1 star
2 stars
3 stars
4 stars
5 stars
𝑥%
40
50
60
70
100
𝑦%
10
20
30
40
50
Equipped on Slot-2
When allies are under Control Status, gain 𝑦%Damage Reduction.
1 star
2 stars
3 stars
4 stars
5 stars
𝑦%
10
12
14
16
20
Equipped on Slot-3
Increase all allies Status Hit by 𝑧 points.
1 star
2 stars
3 stars
4 stars
5 stars
𝑧 points
800
1000
1200
1400
1600
All-Round Data Block
Equipped on Slot-1
After entering battle, increase our team's damage by 𝑥%, which lasts for 2 turns.
1 star
2 stars
3 stars
4 stars
5 stars
𝑥%
5
6
7
8
10
Equipped on Slot-2
When allies are under Control Status, gain 𝑦%Damage Reduction.
1 star
2 stars
3 stars
4 stars
5 stars
𝑦%
10
12
14
16
20
Equipped on Slot-3
Increase all allies Damage Reduction by 𝑧%.
1 star
2 stars
3 stars
4 stars
5 stars
𝑧%
5
6
7
8
10
Homesick Flute
Equipped on Slot-1
After entering battle, when allies are being attacked, gain 𝑥% of the attacker's ATK stat (The increase cannot exceed 5% of own's ATK stats), with a maximum of 3 attacks can be absorbed.
1 star
2 stars
3 stars
4 stars
5 stars
𝑥%
2.5
3
3.5
4
5
Equipped on Slot-2
When the target's HP falls below 20% after getting hit, there is 𝑦% chance to inflict Execute effect on the target. (This effect works on PVE but does not work against Bosses)
1 star
2 stars
3 stars
4 stars
5 stars
𝑦%
2.5
3
3.5
4
5
Equipped on Slot-3
Decrease the fastest enemy's SPD by 𝑧 points.
1 star
2 stars
3 stars
4 stars
5 stars
𝑧 points
50
60
70
80
100
Concentrating Sponge
Equipped on Slot-1
After entering battle, the fastest ally's attack will have 𝑥% chances to deduct 1 AP from the target. This tech's effect will last for 2 turns. (Can only be triggered once per round. For AOE attacks, the chances are reduced to half, and each target will be counted seperately.)
1 star
2 stars
3 stars
4 stars
5 stars
𝑥%
20
30
40
50
60
Equipped on Slot-2
After killing a target, there is 𝑦%chance to gain 1 AP.
1 star
2 stars
3 stars
4 stars
5 stars
𝑦%
50
60
70
80
100
Equipped on Slot-3
Decrease the ATK stats of the enemy's Highest Attacker by 𝑧%.
1 star
2 stars
3 stars
4 stars
5 stars
𝑧%
10
12
14
16
20
Charm Perfume
Equipped on Slot-1
After entering battle, at the end of every turn, gain a Recovery Effect restoring 𝑥% of loss HP. This tech's effect will last for 3 turns.
1 star
2 stars
3 stars
4 stars
5 stars
𝑥%
15
18
21
24
30
Equipped on Slot-2
When dealing a single damage that exceeds 50% of the target's Maximum HP, increase your ATK stats by 𝑦%, which lasts for 1 turn.
1 star
2 stars
3 stars
4 stars
5 stars
𝑦%
5
6
7
8
10
Equipped on Slot-3
Increase all allies Status Resistance by 𝑧 points.
1 star
2 stars
3 stars
4 stars
5 stars
𝑧 points
500
600
700
800
1000
When any of our Water element ally obtains a Rising Tidelayer, there is a 𝑥% chance to obtain additional𝑦 layerof Rising Tide (maximum once per turn).
After entering the battle, deal True Damage to all enemies equivalent to 𝑥%of their Maximum HP, and there is a 𝑦% chance that they will be inflicted with a Parasitic mark, which lasts for 2 rounds. (This effect is unavailable in PVE mode)
When the enemy is Poisoned, there is a 𝑥% chance to reduce the enemy's SPD. Each stack of Poisoned will reduce 𝑦 point of SPD.
After entering battle, there is a 𝑥% chances of obtaining a Magnetization mark for all Earth element allies, lasting for 2 turns. Additionally, grant a Retaliation buff to all Earth element allies, which will reflect 𝑦% of the direct damage received, lasting for 2 turns.
After entering battle, increase all allies Crit Rate by 𝑥%, lasting for 2 turns. For Thunder element allies, there is a 100% chance to gain Hit Rate buff worth 𝑦%, which lasts for 2 turns.
After entering the battle, deal True Damage to all enemies equivalent to 𝑥%of their Maximum HP, and there is a 𝑦%chance that they will be inflicted with 𝑧 layer of Wind Blade mark, which lasts for 2 rounds. (This effect is unavailable in PVE mode)
After entering the battle, increase the Crit Resist of all allies by 𝑥% which lasts for 2 rounds. For Light element ally, there is a 𝑦% chance to gain Status Resistance +2500 buff, which lasts for 𝑧 round.
After entering the battle, deal True Damage to all enemies equivalent to 𝑥% of their Maximum HP, and there is a 𝑦%chance that they will be inflicted with 𝑧 layer of Eclipse mark, which lasts for 2 rounds. (This effect is unavailable in PVE mode)
After entering the battle, our ally with the highest Base SPD will have 𝑥% chance to gain 1-hit Null Damage.(This effect is unavailable in PVE mode)
When the enemy cleanse an abnormal status from their ally, the cleansed target has 𝑥% chance to gain a random debuff, ranging from ATK, DEF, Crit Rate, Crit Damage, Crit Resist, Toughness, which will last for 𝑦 round.
When you actively inflict abnormal status to the enemy, gain a Shield equivalent to 𝑦% of your Maximum HP, with a limit of once per turn.
After entering battle, there is a 𝑥% chance to inflict the slowest enemy with Buff Prohibition, which lasts for 1 turn. (This effect ignores the target's Status Resistance, and unavailable in PVE mode)
When any of our ally's buffs are being dispelled by the enemy, the dispelled target will have 𝑥% chance to gain 𝑦random buff, ranging from ATK, DEF, Crit Rate, Crit Damage, Crit Resist, Toughness, which will last for 2 turns.
After entering battle, when allies attack with a Single Target skills, have 100% chance to inflict DEF -𝑥% lasting for 2 turns. This tech's effect lasts for 2 turns and will ignore 25% of the target's Status Resistance.