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After entering battle, increase DEF by 𝑥% for all allies.
𝑥%
12
14
16
18
20
When our ally deals a critical hit, gain a Recovery Effect for itself equivalent to 𝑦% of it's Maximum HP.
𝑦%
5
6
7
8
10
Increase Evasion Rate by 𝑧% for all allies.
𝑧%
2.5
3
3.5
4
After entering battle, increase our team's Healing Received by 𝑥%, lasting for 2 rounds.
When an ally is defeated, all other remaining allies will gain a Recovery Effect equivalent to 𝑦% of their 20% Maximum HP.
50
60
70
80
100
Increase our Support (Auxiliary) role ally's Healing Effectiveness by 𝑧%.
After entering battle, increase our team's Healing Effectiveness by 𝑥%, lasting for 2 rounds.
When cleansing abnormal status from any ally, grant a Recovery Effect equivalent to 𝑦% of the target's Maximum HP.
Increase the Maximum HP of all allies by 𝑧%.