> For the complete documentation index, see [llms.txt](https://dnccodex.gitbook.io/digimon-new-century-ultra-codex/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://dnccodex.gitbook.io/digimon-new-century-ultra-codex/in-battle-stat-booster/digital-tech/green-quality.md).

# Green Quality

### *<mark style="color:green;">**Destiny Camera**</mark>*

<figure><img src="/files/FNSbIPBYlQopZPEMRPUi" alt=""><figcaption><p><em>Nickname: Camera Tech</em></p></figcaption></figure>

{% tabs %}
{% tab title="Pre Battle Effect" %}

#### <mark style="color:blue;">Equipped on Slot-1</mark>

After entering battle, increase **DEF** by <mark style="color:purple;">**𝑥%**</mark> for **all allies**.

<table data-full-width="true"><thead><tr><th align="center"></th><th align="center">1 star</th><th align="center">2 stars </th><th align="center">3 stars</th><th align="center">4 stars</th><th align="center">5 stars</th></tr></thead><tbody><tr><td align="center"><mark style="color:purple;"><strong>𝑥%</strong></mark></td><td align="center">12</td><td align="center">14</td><td align="center">16</td><td align="center">18</td><td align="center">20</td></tr></tbody></table>
{% endtab %}

{% tab title="Trigger Effect" %}

#### <mark style="color:blue;">Equipped on Slot-2</mark>

When our ally deals a **critical hit**, gain a *Recovery Effect* for itself equivalent to <mark style="color:purple;">**𝑦%**</mark> **of it's Maximum HP**.

<table><thead><tr><th width="111" align="center"></th><th align="center">1 star</th><th align="center">2 stars </th><th align="center">3 stars</th><th align="center">4 stars</th><th align="center">5 stars</th></tr></thead><tbody><tr><td align="center"><mark style="color:purple;"><strong>𝑦%</strong></mark></td><td align="center">5</td><td align="center">6</td><td align="center">7</td><td align="center">8</td><td align="center">10</td></tr></tbody></table>
{% endtab %}

{% tab title="Passive Effect" %}

#### <mark style="color:blue;">Equipped on Slot-3</mark>

Increase **Evasion Rate** by <mark style="color:purple;">**𝑧%**</mark> for all allies.

<table><thead><tr><th width="107"></th><th align="center">1 star</th><th align="center">2 stars </th><th align="center">3 stars</th><th align="center">4 stars</th><th align="center">5 stars</th></tr></thead><tbody><tr><td><mark style="color:purple;"><strong>𝑧%</strong></mark></td><td align="center">2.5</td><td align="center">3</td><td align="center">3.5</td><td align="center">4</td><td align="center">5</td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

### &#x20;*<mark style="color:green;">**Life Magnifier**</mark>*

<figure><img src="/files/bGYujusMoT9NOsFai7r5" alt=""><figcaption><p><em>Nickname: Magnifying Glass Tech</em></p></figcaption></figure>

{% tabs %}
{% tab title="Pre Battle Effect" %}

#### <mark style="color:blue;">Equipped on Slot-1</mark>

After entering battle, increase our team's **Healing Received** by <mark style="color:purple;">**𝑥%**</mark>, lasting for **2 rounds**.

<table data-full-width="true"><thead><tr><th align="center"></th><th align="center">1 star</th><th align="center">2 stars </th><th align="center">3 stars</th><th align="center">4 stars</th><th align="center">5 stars</th></tr></thead><tbody><tr><td align="center"><mark style="color:purple;"><strong>𝑥%</strong></mark></td><td align="center">10</td><td align="center">12</td><td align="center">14</td><td align="center">16</td><td align="center">20</td></tr></tbody></table>
{% endtab %}

{% tab title="Trigger Effect" %}

#### <mark style="color:blue;">Equipped on Slot-2</mark>

When an ally is **defeated**, all other remaining allies will gain a *Recovery Effect* equivalent to <mark style="color:purple;">**𝑦%**</mark>**&#x20;of their 20% Maximum HP**.

<table><thead><tr><th width="111" align="center"></th><th align="center">1 star</th><th align="center">2 stars </th><th align="center">3 stars</th><th align="center">4 stars</th><th align="center">5 stars</th></tr></thead><tbody><tr><td align="center"><mark style="color:purple;"><strong>𝑦%</strong></mark></td><td align="center">50</td><td align="center">60</td><td align="center">70</td><td align="center">80</td><td align="center">100</td></tr></tbody></table>
{% endtab %}

{% tab title="Passive Effect" %}

#### <mark style="color:blue;">Equipped on Slot-3</mark>

Increase our **Support (Auxiliary)** role ally's **Healing Effectiveness** by <mark style="color:purple;">**𝑧%**</mark>.

<table><thead><tr><th width="111" align="center"></th><th align="center">1 star</th><th align="center">2 stars </th><th align="center">3 stars</th><th align="center">4 stars</th><th align="center">5 stars</th></tr></thead><tbody><tr><td align="center"><mark style="color:purple;"><strong>𝑧%</strong></mark></td><td align="center">10</td><td align="center">12</td><td align="center">14</td><td align="center">16</td><td align="center">20</td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

### *<mark style="color:green;">**Training Manual**</mark>*

<figure><img src="/files/mTyuHHzV7X9GuPya6Inj" alt=""><figcaption><p><em>Nickname: Book Tech</em></p></figcaption></figure>

{% tabs %}
{% tab title="Pre Battle Effect" %}

#### <mark style="color:blue;">Equipped on Slot-1</mark>

After entering battle, increase our team's **Healing Effectiveness** by <mark style="color:purple;">**𝑥%**</mark>, lasting for **2 rounds**.

<table data-full-width="true"><thead><tr><th align="center"></th><th align="center">1 star</th><th align="center">2 stars </th><th align="center">3 stars</th><th align="center">4 stars</th><th align="center">5 stars</th></tr></thead><tbody><tr><td align="center"><mark style="color:purple;"><strong>𝑥%</strong></mark></td><td align="center">10</td><td align="center">12</td><td align="center">14</td><td align="center">16</td><td align="center">20</td></tr></tbody></table>
{% endtab %}

{% tab title="Trigger Effect" %}

#### <mark style="color:blue;">Equipped on Slot-2</mark>

When **cleansing&#x20;**<mark style="color:red;">**abnormal status**</mark> from any ally, grant a *Recovery Effect* equivalent to <mark style="color:purple;">**𝑦%**</mark> of the **target's Maximum HP**.

<table><thead><tr><th width="111" align="center"></th><th align="center">1 star</th><th align="center">2 stars </th><th align="center">3 stars</th><th align="center">4 stars</th><th align="center">5 stars</th></tr></thead><tbody><tr><td align="center"><mark style="color:purple;"><strong>𝑦%</strong></mark></td><td align="center">5</td><td align="center">6</td><td align="center">7</td><td align="center">8</td><td align="center">10</td></tr></tbody></table>
{% endtab %}

{% tab title="Passive Effect" %}

#### <mark style="color:blue;">Equipped on Slot-3</mark>

Increase the **Maximum HP** of **all allies** by <mark style="color:purple;">**𝑧%**</mark>.

<table><thead><tr><th width="107"></th><th align="center">1 star</th><th align="center">2 stars </th><th align="center">3 stars</th><th align="center">4 stars</th><th align="center">5 stars</th></tr></thead><tbody><tr><td><mark style="color:purple;"><strong>𝑧%</strong></mark></td><td align="center">2.5</td><td align="center">3</td><td align="center">3.5</td><td align="center">4</td><td align="center">5</td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

***
