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Output (DPS) | Thunder | Virus | APT25 | Fenriloogamon + Kazuchimon

Exclusive Microchip Core Effect: Simultaneously gains the passive effects of both Blade-Hold Stance and Sword-Dance Stance.

Suitable General Microchip Core: Every time the user deals damage, increase own ATK by 2%, stacked up to 8 times, removed after attacking.

Color Coding System Explanation

Blue Text: Skill name, weapon name, skill details, built-in stats bonus.

Red Text: Cleansable debuff or abnormal status.

Green Text: Dispellable buff or beneficial status.

Purple Text: Unpreventable unique effect.

Orange Text: Exclusive layer, undeletable green icons, stacks.

Red Highlight: Negative mark. Can be prevented by Mark Immunity or specific ability.

Green Highlight: Undispellable buff. Can be affected by Delete effect.

Orange Highlight: Exclusive mark. Can’t be prevented by Mark Immunity.

Purple Highlight: Negative halo. Unaffected by the enemy’s Status Resistance.

Blue Highlight: Beneficial halo buff. Will remain active as long as the provider still survive and not Isolated.

Basic Probability/Base Chance: This effect will calculate Status Hit vs Status Resistance.

Fixed Probability/Fixed Chance: This effect doesn’t calculate Status Hit vs Status Resistance.

Action Restriction: The inflicted target still able to take an action, but with restricted skill or condition.

Action Prohibition: The inflicted target will be unable to take any action at all.


Skills Translation

Normal Skill (Fenrir Blade (Takemikazuchi Sword Qi))

Single Target Multi-Hit or AoE | EXE: +10 | Direct Damage

  • Fenrir Blade: Attack one enemy twice, each hit dealing 75% damage; before each hit, Fenriloogamon Final DMG +100% until the end of the current turn (Blade-Hold Stance).

  • Takemikazuchi Sword Qi: Attack all enemies for 100% damage and, with a 100% fixed chance, apply Overload to all enemies for 2 turns (Sword-Dance Stance).

Icons & Terms Explanation

Blade-Hold Stance: Immune to control and action-prohibition effects.

Overload: When a target gets attacked by Thunder element skill, the target's allies who is inflicted with this negative mark would take 10% damage as well.

Sword-Dance Stance: Immune to dispel and deletion effects.


Main Skill (Shūkyoku Senjin Takemikazuchi (Zetsugoku Butō Takemikazuchi))

6 AP | Direct Damage | EXE: +20 | Single Target Multi-Hit or AoE Multi-Hit

Override Effect: Fenriloogamon Takemikazuchi after casting, immediately trigger 1 stance-switch of its Sub Skill.

  • Shūkyoku Senjin Takemikazuchi: Attack one enemy 3 times, each hit dealing 180% damage; before each hit, Fenriloogamon Final DMG +80% until the end of the current turn; this skill ignores the target’s buffs (Blade-Hold Stance).

  • Zetsugoku Butō Takemikazuchi: With a 100% fixed chance, dispel 3 buffs from all enemies and apply Overload for 2 turns, then attack all enemies 7 times, each hit dealing 45% damage. 50% of the damage also reduces the targets’ Max HP (Sword-Dance Stance).

Icons & Terms Explanation

Blade-Hold Stance: Immune to control and action-prohibition effects.

Overload: When a target gets attacked by Thunder element skill, the target's allies who is inflicted with this negative mark would take 10% damage as well.

Sword-Dance Stance: Immune to dispel and deletion effects.


Sub Skill (Dancing Blades)

Cooldown of 2 turns | EXE: +10

  • Fenriloogamon Takemikazuchi can switch between Blade-Hold Stance and Sword-Dance Stance.

  • After casting, switch stance, extend all of its own buffs by 1 turn, extend all enemies’ negative marks by 1 turn, and gain 1 Advance Action. (Starts battle in Blade-Hold Stance; 2-turn cooldown.)

  • Each switch activates Shadow Ambush: Crit Rate +30%, Crit Damage +60%, Final DMG Reduction +60%. While under Shadow Ambush, if hit by an active attack, immediately unleash a cost-free Main Skill on the attacker (as primary target) and end Shadow Ambush early.

Icons & Terms Explanation

Blade-Hold Stance: Immune to control and action-prohibition effects.

Sword-Dance Stance: Immune to dispel and deletion effects.


Passive Skill (Wolf of Razor Blades)

  • Built-in Damage Reduction +40%, Damage Increase +40%. (Built-in stats also included when counting base stats)

  • For every 10,000 Attack, gains Max HP+1%, Attack +1%, and Defense +2%, up to a maximum calculation of 800,000 Attack. In PvE, when calculating the Attack and Defense bonus, Fenriloogamon Takemikazuchi will be considered as having at least 500,000 Attack.

  • When Fenriloogamon Takemikazuchi would take fatal damage, it survives the hit with at least 1% HP, then heals 25% of Max HP and immediately triggers one stance-switch of its Sub Skill (once per round; Only in odd rounds).

  • Attacks ignore 60% of the target’s Defense, and after casting a skill Fenriloogamon Takemikazuchi restores 1 AP (Only in even rounds).

  • At the start of the battle, Fenriloogamon Takemikazuchi will gain Thunder Protection, which lasts for 2 rounds. Thunder Protection: Only direct damage from skills will be received, and will not be affected by any effects from enemy skills. This state cannot be dispelled.

  • At the start of each round, randomly Fixates on 1 enemy; if that enemy is chosen as Fenriloogamon Takemikazuchi’s main target, Fixates turns into Cowed for 3 turns.

  • Fenriloogamon Takemikazuchi is inmune to Provoke effect.

Icons & Terms Explanation

Fixate: Fenriloogamon Takemikazuchi’s exclusive mark that interacts with other skills. Cowed: Passive effects attached to the target’s Sub skill and Passive skills are disabled; at the end of its own turn, the target loses HP equal to 100% of Fenriloogamon Takemikazuchi’s Attack.


Breakthrough Skill Upgrade

Breakthrough recommendations:

1 Star (Shūkyoku Senjin Takemikazuchi (Zetsugoku Butō Takemikazuchi) Level 2)

AP cost −1; Shūkyoku Senjin Takemikazuchi damage per hit +20%; Zetsugoku Butō Takemikazuchi damage per hit +10%

Stats Boost: 5% Crit Rate

2 Star (Wolf of Razor Blades Level 2)

Damage Increase +10%, Damage Reduction +10%; heal amount after Fatal protection +25%.

Stats Boost: 5% Crit Damage

3 Star (Dancing Blades Level 2)

Extra bonuses under Shadow Ambush: Crit Rate +20%, Crit Dmg +40%.

Stats Boost: 8% Crit Rate

4 Star (Shūkyoku Senjin Takemikazuchi (Zetsugoku Butō Takemikazuchi) Level 3)

AP cost −1; Shūkyoku Senjin Takemikazuchi Final DMG per hit +20%; Zetsugoku Butō Takemikazuchi Max-HP-cut ratio +50%.

Stats Boost: 10% Crit Damage

5 Star (Dancing Blades Level 3)

Extra bonus under Shadow Ambush: Final DMG Reduction +30%.

Stats Boost: 10% Damage Increase

6 Star (Wolf of Razor Blades Level 3)

DEF-ignore ratio +20%; extra AP restored +1; removes the even/odd-round restriction from the skill’s activation conditions.

Stats Boost : 5% Damage Increase, 15% Damage Reduction

Build Recommendation

Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fit your team better.

High Output Build

Obtained from Ordinemon plugin dungeon.
Damage Increase Burst Set (4)

Sub Stats

Crit Damage +3 or +4

Crit Rate +1 or +2

ATK %

Main Stat Slot-IV Plugin

Crit Damage

5th Substat

Crit Damage +1

Core

Weakness

Assault

Core Stats

ATK% + Crit Damage

Crit Damage + Crit Rate

Target Value

SPD +3000 to 4000

Crit Rate +140%

Crit Damage +450 to 500%


Arts

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