Output (DPS) | Thunder | Virus
| APT25 | Fenriloogamon + Kazuchimon
Exclusive Microchip Core Effect: Simultaneously gains the passive effects of both Blade-Hold Stance and Sword-Dance Stance.
Suitable General Microchip Core: Every time the user deals damage, increase own ATK by 2%, stacked up to 8 times, removed after attacking.
Skills Translation
Normal Skill (Fenrir Blade (Takemikazuchi Sword Qi)) 



Single Target Multi-Hit or AoE | EXE: +10 | Direct Damage
Fenrir Blade: Attack one enemy twice, each hit dealing 75% damage; before each hit, Fenriloogamon Final DMG +100% until the end of the current turn (Blade-Hold Stance).
Takemikazuchi Sword Qi: Attack all enemies for 100% damage and, with a 100% fixed chance, apply
Overload to all enemies for 2 turns (Sword-Dance Stance).
Main Skill (Shūkyoku Senjin Takemikazuchi (Zetsugoku Butō Takemikazuchi)) 



6 AP | Direct Damage | EXE: +20 | Single Target Multi-Hit or AoE Multi-Hit
Override Effect: Fenriloogamon Takemikazuchi after casting, immediately trigger 1 stance-switch of its Sub Skill.
Shūkyoku Senjin Takemikazuchi: Attack one enemy 3 times, each hit dealing 180% damage; before each hit, Fenriloogamon Final DMG +80% until the end of the current turn; this skill ignores the target’s buffs (Blade-Hold Stance).
Zetsugoku Butō Takemikazuchi: With a 100% fixed chance, dispel 3 buffs from all enemies and apply
Overload for 2 turns, then attack all enemies 7 times, each hit dealing 45% damage. 50% of the damage also reduces the targets’ Max HP (Sword-Dance Stance).
Sub Skill (Dancing Blades)



Cooldown of 2 turns | EXE: +10
Fenriloogamon Takemikazuchi can switch between Blade-Hold Stance and Sword-Dance Stance.
After casting, switch stance, extend all of its own buffs by 1 turn, extend all enemies’ negative marks by 1 turn, and gain 1 Advance Action. (Starts battle in Blade-Hold Stance; 2-turn cooldown.)
Each switch activates
Shadow Ambush: Crit Rate +30%, Crit Damage +60%, Final DMG Reduction +60%. While under
Shadow Ambush, if hit by an active attack, immediately unleash a cost-free Main Skill on the attacker (as primary target) and end
Shadow Ambush early.
Passive Skill (Wolf of Razor Blades)
Built-in Damage Reduction +40%, Damage Increase +40%. (Built-in stats also included when counting base stats)
For every 10,000 Attack, gains Max HP+1%, Attack +1%, and Defense +2%, up to a maximum calculation of 800,000 Attack. In PvE, when calculating the Attack and Defense bonus, Fenriloogamon Takemikazuchi will be considered as having at least 500,000 Attack.
When Fenriloogamon Takemikazuchi would take fatal damage, it survives the hit with at least 1% HP, then heals 25% of Max HP and immediately triggers one stance-switch of its Sub Skill (once per round; Only in odd rounds).
Attacks ignore 60% of the target’s Defense, and after casting a skill Fenriloogamon Takemikazuchi restores 1 AP (Only in even rounds).
At the start of the battle, Fenriloogamon Takemikazuchi will gain Thunder Protection, which lasts for 2 rounds. Thunder Protection: Only direct damage from skills will be received, and will not be affected by any effects from enemy skills. This state cannot be dispelled.
At the start of each round, randomly
Fixates on 1 enemy; if that enemy is chosen as Fenriloogamon Takemikazuchi’s main target,
Fixates turns into
Cowed for 3 turns.
Fenriloogamon Takemikazuchi is inmune to Provoke effect.
Breakthrough Skill Upgrade
1 Star (Shūkyoku Senjin Takemikazuchi (Zetsugoku Butō Takemikazuchi) Level 2)
AP cost −1; Shūkyoku Senjin Takemikazuchi damage per hit +20%; Zetsugoku Butō Takemikazuchi damage per hit +10%
Stats Boost: 5% Crit Rate
2 Star (Wolf of Razor Blades Level 2)
Damage Increase +10%, Damage Reduction +10%; heal amount after Fatal protection +25%.
Stats Boost: 5% Crit Damage
3 Star (Dancing Blades Level 2)
Extra bonuses under Shadow Ambush: Crit Rate +20%, Crit Dmg +40%.
Stats Boost: 8% Crit Rate
4 Star (Shūkyoku Senjin Takemikazuchi (Zetsugoku Butō Takemikazuchi) Level 3)
AP cost −1; Shūkyoku Senjin Takemikazuchi Final DMG per hit +20%; Zetsugoku Butō Takemikazuchi Max-HP-cut ratio +50%.
Stats Boost: 10% Crit Damage
5 Star (Dancing Blades Level 3)
Extra bonus under Shadow Ambush: Final DMG Reduction +30%.
Stats Boost: 10% Damage Increase
6 Star (Wolf of Razor Blades Level 3)
DEF-ignore ratio +20%; extra AP restored +1; removes the even/odd-round restriction from the skill’s activation conditions.
Stats Boost : 5% Damage Increase, 15% Damage Reduction
Build Recommendation
Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fit your team better.
High Output Build

Sub Stats
Crit Damage +3 or +4
Crit Rate +1 or +2
ATK %
Main Stat Slot-IV Plugin
Crit Damage
5th Substat
Crit Damage +1
Core
Weakness
Assault
Core Stats
ATK% + Crit Damage
Crit Damage + Crit Rate
Target Value
SPD +3000 to 4000
Crit Rate +140%
Crit Damage +450 to 500%
Arts


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