
Support (Auxiliary) | Light | Virus
| APT25 | Dukemon x1 SaintGalgomon x1
Exclusive Microchip Core Effect: Extra turns granted by override the Main Skill or by the Sub Skill are treated as early action.
Suitable General Microchip Core: When attacking a target who has a
Shield, the Final Damage dealt will be increased by additional +12%.
Skills Translation
Normal Skill (Flash Assault) 



Single Target | +10 EXE | Direct Damage
Treats 25% of Dukemon CM Max HP as Attack, attacks a single target twice, each hit dealing 50% damage, then dispels 2 abnormal statuses from all allies.

Main Skill (Whither Thou Goest) 



5 AP | Direct Damage + True Damage | Single Target + AoE | EXE: +20
Override Effect: Dukemon CM can perform another action after this skill is released.
Grants all allies the following buffs for 2 turns:
Damage Increase +30%
Damage Reduction +30%
Final Damage Increase +25%
Final Damage Reduction +25%
Treats 25% of Dukemon CM Max HP as Attack, attacks a single target and deals 400% damage, and also deals true damage to the other enemies equal to 25% of Dukemon CM Max HP (this true damage cannot exceed 500 % of own ATK).
Has a 100% base chance to inflict Banish on the main target for 1 turn, ignoring Status Resistance (Banish does not work in PvE stages). If only one target remains on the field, Banish is applied before direct damage is dealt.
After casting this skill, resets the HP of the ally (other than self) with the lowest HP ratio to its value at the start of battle.

Sub Skill (Crimson Carnage) 



Condition-Based Skill | Direct Damage | EXE: +20 | AOE | Cooldown: 3 Rounds
Can be cast only while at least one ally’s HP ratio is below 35%.
Treats 25% of own Max HP as ATK, attacks a single target 4 times, each hit dealing 100% damage; this skill ignores the target’s buffs. Each hit heals all allies for 10% of Dukemon CM’s Max HP.
After casting, Dukemon CM gains one extra action.

Passive Skill (Graceful Salvation) 



Built-in Damage Increase +40%, Damage Reduction +40%. (Built-in stats also included when counting base stats)
For every 10,000 Defense, gain additional Maximum HP +1%, ATK +1%, DEF +2% (Up to a maximum of 400,000 Defense will be calculated). In PVE mode, when calculating the attack and defense bonuses, Dukemon CM will be considered as having at least 250,000 ATK.
At battle start, Dukemon CM gains Max HP equal to 50% of the sum of all other allies’ base Max HP.
At the start of each round, Dukemon CM gains a Sturdy Shield equal to 50% of his Max HP for 1 turn.
While Dukemon CM is on the field, allies cannot receive the
Isolated mark.
30% of damage taken by allies is redirected to Dukemon CM and then converted into healing for him.
For every 1% of HP Dukemon CM is missing, Healing Done +1% and Final Damage Dealt +1%.
Before any ally takes fatal damage, consumes a
Wing of Light to protect them, ensuring they survive that hit with at least 1% HP. Cooldown of 2 turns.
Dukemon CM is immune to Healing Reversal effects.




Breakthrough Skill Upgrade
1 Star (Whither Thou Goest Level 2)
AP Cost −1, Damage +50%
Breakthrough Stats Boost : 1000 Status Resistance
2 Stars (Graceful Salvation Level 2)
Damage Increase +10%, Damage Reduction +10%; Wing of Light cooldown −1 turn.
Breakthrough Stats Boost: 5% Damage Reduction
Kernel Stats Boost: Damage Increase +5%
3 Stars (Crimson Carnage Level 2)
HP threshold to cast +15%
Breakthrough Stats Boost: 1500 Status Resistance
Kernel Stats Boost: Damage Increase +5%
4 Stars (Whither Thou Goest Level 3)
Damage +50%; number of allies whose HP is reset +1
Breakthrough Stats Boost: 5% Damage Reduction
Kernel Stats Boost: Damage Increase +5%
5 Stars (Crimson Carnage Level 3)
Damage per hit +25%; cooldown −1 turn.
Breakthrough Stats Boost: 10% Damage Reduction
Kernel Stats Boost: Damage Increase +5%
6 Stars (Graceful Salvation Level 3)
Max HP gained from allies +25%; damage share ratio +15%
Breakthrough Stats Boost: 150 SPD, 10% Damage Reduction
Kernel Stats Boost: Damage Increase +10%
Build Recommendation
Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fit your team better.
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