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Output (DPS) | Water | Vaccine | APT25 | MetalGarurumon + Wargreymon

Exclusive Microchip Core Effect: The duration of the Max HP provided by [Tear of Resolve] is increased by 1 turn.

Suitable General Microchip Core: Every time the user deals damage, increase own ATK by 2%, stacked up to 8 times, removed after attacking.

Color Coding System Explanation

Blue Text: Skill name, weapon name, skill details, built-in stats bonus.

Red Text: Cleansable debuff or abnormal status.

Green Text: Dispellable buff or beneficial status.

Purple Text: Unpreventable unique effect.

Orange Text: Exclusive layer, undeletable green icons, stacks.

Red Highlight: Negative mark. Can be prevented by Mark Immunity or specific ability.

Green Highlight: Undispellable buff. Can be affected by Delete effect.

Orange Highlight: Exclusive mark. Can’t be prevented by Mark Immunity.

Purple Highlight: Negative halo. Unaffected by the enemy’s Status Resistance.

Blue Highlight: Beneficial halo buff. Will remain active as long as the provider still survive and not Isolated.

Basic Probability/Base Chance: This effect will calculate Status Hit vs Status Resistance.

Fixed Probability/Fixed Chance: This effect doesn’t calculate Status Hit vs Status Resistance.

Action Restriction: The inflicted target still able to take an action, but with restricted skill or condition.

Action Prohibition: The inflicted target will be unable to take any action at all.


Skills Translation

Normal Skill (Garuru Cannon: Still Water)

AoE | EXE: +10 | Direct Damage

  • Attack all enemies, dealing 100% damage, and grant self 2 stacks of Rising Tide.

  • When this skill is actively cast, before attacking, steal the Shields (Even undispellable Shields) from the main target and grant them to Omegamon MMˢᵖ.

  • If Omegamon MMˢᵖ has 5 or more stacks of Rising Tide, remove 5 stacks and this skill will be cast again.

Icons & Terms Explanation

Rising Tide: A unique stack for Water element Digimon. It can enable various bonus effects according to the number of layers. Can stack up to 10 layers.

Attacks all enemies and grants 2 layers of Rising Tide to itself, taking the shield effect of the main target and granting it to itself
If the number of high tide layers is 5 or above, 5 layers of high tide will be deducted and the skill will be cast once more.

Main Skill (Grey Blade: Soul Slash)

6 AP | Direct Damage + True Damage | EXE: +30 | Multi-Hit + AoE

Override Effect: final damage +40%.

  • Steal the Shields (Even undispellable Shields) from the main target and grant them to Omegamon MMˢᵖ.

  • Use the Grey Blade to attack the main target and other two enemies with the lowest HP ratio, each dealing 350% damage, for every 1% HP the target has lost, final damage is increased by 1%, if there are fewer than 3 targets, repeated attacks can be performed on existing targets, with each repeated attack dealing 75% of the original damage

  • Afterwards, use the Grey Blade to deal True Damage to all enemies equal to 50% of their lost HP (this damage does not exceed 500% of self's Attack).

  • If Omegamon MMˢᵖ has at least 8 stacks of Rising Tide, remove 8 stacks of Rising Tide and cast this skill one more time at no cost.


Sub Skill (Tear of Resolve)

Passive Sub Skill

  • At the start of battle, gain [Tear of Resolve]. When Omegamon MMˢᵖ suffers fatal damage, consume [Tear of Resolve] to nullify that fatal damage and grant Omegamon MMˢᵖ 300% of max HP, lasting 1 turn.

  • If Omegamon MMˢᵖ does not have [Tear of Resolve], each time Omegamon MMˢᵖ inflicts fatal damage, gain 1 stack of Tear Drop (once per turn), and after accumulating 3 stacks of Tear Drop, gain [Tear of Resolve] again

  • When the weather effect is Rain, after each Omegamon MMˢᵖ turn, gain 1 additional stack of Tear Drop.

Icons & Terms Explanation

Rain: Before action, dispels 2 buffs and cleanse 2 debuffs.


Passive Skill (Photon Scatter)

  • Built-in Damage Increase & Damage Reduction +40%. (Built-in stats also included when counting base stats)

  • For every 10.000 of base Attack, Omegamon MMˢᵖ gets Max HP +1%, Attack +1%, Defense +2%, up to 800.000 Attack. In PvE, when calculating Attack and Defense bonuses, it is considered to have at least 500.000 Attack.

  • For each 1 AP Omegamon MMˢᵖ loses, Omegamon MMˢᵖ gains 1 stack of Rising Tide.

  • Omegamon MMˢᵖ cannot gain extra action turns, but when repeatedly casting skills, Omegamon MMˢᵖ enters 【True Mirror-Like Calm】 form, causing the passive effects in other characters’ Sub Skills and Passive skills to not trigger, lasting until the end of Omegamon MMˢᵖ current turn. While in 【True Mirror-Like Calm】 form, no other Digimon will be killed by damage other than instant death effects (this effect does not apply in PvE).

  • Entry Effect: upon entering battle, change the weather to Rain and grant self 3 stacks of Rising Tide. When Rising Tide is at 5 stacks or above, if Omegamon MMˢᵖ has a control-type abnormal status, upon Omegamon MMˢᵖ's turn, 5 stacks of Rising Tide will be consumed to remove all of Omegamon MMˢᵖ's control-type abnormal statuses.

  • Omegamon MMˢᵖ is immune by AP deduction effects.

Icons & Terms Explanation

Entry Effect: The type of effect that is triggered when the Digimon enters the field, overrides digivolve, or goes into a new wave.

Rain: Before action, dispels 2 buffs and cleanse 2 debuffs.


Breakthrough Skill Upgrade

Breakthrough recommendations:

1 Star (Grey Blade: Soul Slash Lvl. 2)

AP consumption -1; Damage +50%

Stats Boost : 5% Crit Rate

2 Stars (Photon Scatter Lvl. 2)

Damage increase +10%, Damage reduction +10%

Stats Boost : 5% Crit Damage

3 Stars (Grey Blade: Soul Slash Lvl. 3)

Damage +50%: True damage ratio +25%

Stats Boost : 8% Crit Rate

4 Stars (Tear of Resolve Lvl. 2)

Max HP gained from skill activation +200%

Stats Boost : 10% Crit Damage

5 Stars (Grey Blade: Soul Slash Lvl. 4)

Rising Tide stacks required for repeated skill casting -3

Stats Boost : 10% Damage Increase

6 Stars (Photon Scatter Lvl. 3)

Rising Tide stacks gained upon entry +2, Rising Tide stacks required to remove self abnormal status -3

Stats Boost : 5% Damage Increase, 15% Damage Reduction


Build Recommendation

Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fit your team better.

High Output Build

Obtained from Ordinemon plugin dungeon.
Damage Increase Burst Set (4)

Sub Stats

Crit Damage +3 or +4

Crit Rate +1 or +2

ATK %

Main Stat Slot-IV Plugin

Crit Damage

5th Substat

Crit Damage +1

Core

Weakness (If you're using debuff team)

Assault (Suitable if the enemy has buffs)

Persuit (Suitable for multi-hits)

Core Stats

ATK% + Crit Damage

Crit Damage + Crit Rate

Target Value

SPD +3000 to 4000

Crit Rate +140%

Crit Damage +450 to 500%


Arts

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