Virtual Competition
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The Virtual Competition is an event where players from three different factions compete against each other to control various points, called nodes, on the game map. Only players (Captains) who have reached Level 60 or higher can participate.
The event consists of four phases: Registration, Matching, Competition, and Settlement, lasting 4 weeks total.
Eligibility: Level 60+ (Capitain Lvl)
Cost: Free
Duration: Day 1 (08:00 ) – Day 7 (24:00). GMT+8.
After registration closes, players are automatically assigned to one of the three factions.
Guilds with more than 20 registered members are prioritized to stay together within the same faction.
Matching occurs from Day 8 (00:00 to 08:00). GMT+8.
After registration closes, players are automatically assigned to one of the three factions.
The map has faction areas and one neutral central area.
Period
Activity
08:00–24:00 - GMT+8.
Active (Capture/defend nodes - Create Squads)
24:00–08:00 - GMT+8.
Rest (No Actions Allowed)
Victory: Lower consumption
Defeat: Higher consumption
Teams can recharge Battery Power at friendly nodes not currently in battle by spending Energy.
If Battery Power reaches zero, teams automatically return to their initial node to recharge.
Players earn Contribution Points from battles, increasing their Leader ranks.
Higher ranks allow players to form more teams and have higher maximum Energy limits.
Neutral nodes initially have NPC guards. Central area nodes open on Day 3.
Apart from each faction’s initial nodes, other nodes can be captured by teams for faction points.
Captured nodes continuously earn Faction Points, boosting players' stats within the event.
All Digimon stats and upgrades apply, including enhancements, intimacy levels, awakenings, plugins, and more.
Teams inside their faction’s area gain buffs in attack, defense, HP, and movement speed. The closer teams are to their initial node, the higher the buffs.
Battles trigger automatically when opposing factions enter the same node.
Auto-battles every 30 seconds in round-robin format:
Winning squads with Battery continue fighting.
Losing squads with Battery move to queue end.
Attackers win by defeating all defenders. If attackers lose, defenders hold the node and enter a 5-minute cooldown period before the node returns to normal.
Teams suffering repeated wins get debuffed, making them weaker in subsequent battles.
First-time captures earn significant bonus points, strengthening faction attributes.
Captured nodes grant missions. Players dispatch their Digimon (separate from battle teams) to complete missions and earn Contribution Points.
More captured nodes mean more missions available.
Opens on Day 3 of the competition phase, containing high-value nodes.
Central nodes grant significant faction points and open daily from 20:00-22:00. - GMT+8.
Rewards are classified into three categories:
Faction Points Rewards:
Claimed manually once your faction reaches certain points during competition or settlement phases. Don’t forget to claim them, as they cannot be retrieved later!
Contribution Rewards:
Distributed based on your rank within your faction, determined by Contribution Points.
Victory Rewards:
The faction holding the central core node for at least 48 continuous hours wins. If no faction meets this, the faction with the highest points wins.
Rewards include special Summon Tickets, Competition Points (used in the event’s Virtual Shop), and Digigems.
Settlement (Day 22, 00:00 - Day 29, 05:00 - GMT+8.) distributes rewards based on Contribution and Victory.
Players can still use Competition Points in the Virtual Shop during this period.
Players create teams at their faction’s initial node using Energy, converted to Battery Power ( 1Energy = 1 Battery Power).
Teams can move, occupy, defend nodes, and engage in battles if they have sufficient Battery Power.
Energy regenerates every 6 minutes or can be bought using Gems. Battery Power cannot be converted back to Energy.
Teams require >0Battery Power to move, defend, or fight.
Battery Power: Consumed in battles.