# Erlangmon

<figure><img src="https://pic.kts.g.mi.com/d68971bab67ceba911e22170b6f0b58b7658071030490095549.gif" alt=""><figcaption></figcaption></figure>

**Output (DPS) | Light** <img src="/files/wkyHBAZjWweE7ypzvv4b" alt="" data-size="line"> **| Vaccine**<img src="/files/u3R5gYLw6C6e2mbt7LjQ" alt="vaccine].png" data-size="line">**| APT25 | Cherubimon (Virtue) + MetalGarurumon**

<img src="/files/GWfWACiAW1D0cTX43UBf" alt="hexin_dz24.png" data-size="line">  **Exclusive Microchip Core Effect:** When Erlangmon is actively attacked by a target with an <img src="/files/oiYGfhUoTniieRcZWB0O" alt="" data-size="line"> *<mark style="background-color:orange;">**Alert**</mark>* mark, he will not be inflicted with any **Action Prohibition status**.

**Suitable General Microchip Core:** <img src="/files/5epmUA1UcxI9vAOXiPPC" alt="hexin_dz24.png" data-size="line"> After the first attack of each action round, additional **+8%** of the initial damage will be dealt to the **Main Target** as *<mark style="color:purple;">**True Damage**</mark>*.

<details>

<summary>Color Coding System Explanation</summary>

<mark style="color:blue;">**Blue Text:**</mark> Skill name, weapon name, skill details, built-in stats bonus.

<mark style="color:red;">**Red Text:**</mark> Cleansable debuff or abnormal status.

<mark style="color:green;">**Green Text:**</mark> Dispellable buff or beneficial status.

<mark style="color:purple;">**Purple Text**</mark>**:** Unpreventable unique effect.

<mark style="color:orange;">**Orange Text**</mark>**:** Exclusive layer, undeletable green icons, stacks.

<mark style="background-color:red;">**Red Highlight:**</mark> Negative mark. Can be prevented by *Mark Immunity* or specific ability.

<mark style="background-color:green;">**Green Highlight:**</mark> Undispellable buff. Can be affected by *Delete* effect.

<mark style="background-color:orange;">**Orange Highlight:**</mark> Exclusive mark. Can’t be prevented by *Mark Immunity*.

<mark style="background-color:purple;">**Purple Highlight:**</mark> Negative halo. Unaffected by the enemy’s Status Resistance.

<mark style="background-color:blue;">**Blue Highlight:**</mark> Beneficial halo buff. Will remain active as long as the provider still survive and not Isolated.

**Basic Probability/Base Chance:** This effect will calculate *Status Hit vs Status Resistance*.

**Fixed Probability/Fixed Chance:** This effect doesn’t calculate *Status Hit vs Status Resistance*.

<mark style="color:red;">**Action Restriction:**</mark> The inflicted target still able to take an action, but with restricted skill or condition.

<mark style="color:red;">**Action Prohibition:**</mark> The inflicted target will be unable to take any action at all.

</details>

***

## <mark style="color:blue;">**Skills Translation**</mark>

#### <mark style="color:blue;">**Normal Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Yōsen Enbu / Eagle Point Waltz)**</mark>* <img src="/files/ynv5270QN6lFsbtb3X3k" alt="" data-size="line"><img src="/files/wkyHBAZjWweE7ypzvv4b" alt="" data-size="line">

<mark style="color:blue;">AOE</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +10**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Direct Damage + True Damage</mark>

* Attack a **single target**, dealing **120% damage** and deals *<mark style="color:purple;">**True Damage**</mark>* to the other targets equivalent to **50% of the original damage**, with **100% fixed chance** to inflict <img src="/files/p2tRJJODGpLz807HDPOn" alt="" data-size="line"> *<mark style="background-color:red;">**Sacred Penalty**</mark>* marks on **all targets**, lasting for **2 turns**.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="color:purple;">(</mark><mark style="color:purple;">**True Damage:**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">When calculating the damage,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Crit Rate**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Crit Damage**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Damage Increase**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Damage Reduction**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Crit Resist**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Toughness**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">and</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**DEF**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">stats will not be counted, and subtract the amount of damage</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**directly**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">from the target's HP.)</mark>*

*<mark style="background-color:red;">(</mark>*<img src="/files/p2tRJJODGpLz807HDPOn" alt="" data-size="line"> *<mark style="background-color:red;">**Sacred Penalty**</mark><mark style="background-color:red;">: A</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">**negative mark**</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">that would randomly dispel a buff from the target when being attacked by any</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">**Light**</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">element skill.)</mark>*

</details>

<figure><img src="https://pic.kts.g.mi.com/ffe61c57a135b416b90c6ca61173e61c1595826167744189550.gif" alt=""><figcaption><p><em>Attack a <strong>single target</strong> and deals <mark style="color:purple;"><strong>True Damage</strong></mark> to the other targets, with f<strong>ixed chance</strong> to inflict </em> <em><mark style="background-color:red;"><strong>Sacred Penalty</strong></mark> marks on <strong>all targets</strong>.</em></p></figcaption></figure>

***

#### <mark style="color:blue;">**Main Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Shōrai: Kōtenken / Summon: Howling Celestial Dog)**</mark>* <img src="/files/RlLkAswZ7Z96jxSgXMaF" alt="" data-size="line"><img src="/files/wkyHBAZjWweE7ypzvv4b" alt="" data-size="line">

<mark style="color:blue;">**6 AP**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Direct Damage</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +30**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Single Target</mark>

<mark style="color:blue;">**Override Effect:**</mark> *When casting this skill, gain **Final Damage** bonus **+30%**.*

* Attack a **single target**, dealing **550% damage**, with **a 50% fixed probability** to inflict a <img src="/files/b0zHB4v0gKz1yDU3YQP7" alt="" data-size="line"> *<mark style="background-color:red;">**Sealed**</mark>* mark to the target, lasting for **1 turn**.
* If the target is defeated by this skill, inflict *<mark style="color:purple;">**Revive Prohibition**</mark>* effect. This effect is permanent even after Erlangmon is defeated.
* After using this skill, Erlangmon gains an additional **1 layer of** <img src="/files/YdeWuIxTfSYpeifNqo6d" alt="" data-size="line"> *<mark style="color:orange;">**Mantra**</mark>*.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

<img src="/files/b0zHB4v0gKz1yDU3YQP7" alt="" data-size="line"> *<mark style="background-color:red;">**Sealed:**</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">A</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">**negative mark**</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">that would disable the target from using</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">**Main Skill**</mark><mark style="background-color:red;">. This effect is</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">**unavailable in PVE**</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">mode.</mark>*

*<mark style="color:purple;">(</mark><mark style="color:purple;">**Revive Prohibition:**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">The type of effect that will prevent the target from</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**returning**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">to the battlefield by using</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**revive**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">method.)</mark>*

*<mark style="color:orange;">(</mark>*<img src="/files/YdeWuIxTfSYpeifNqo6d" alt="" data-size="line"> *<mark style="color:orange;">**Mantra:**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">Erlangmon's</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**exclusive layer**</mark><mark style="color:orange;">. Each stack of Mantra grants himself halo buffs in</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**ATK +10%**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">and</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**Crit Resist +10%**</mark><mark style="color:orange;">.)</mark>*

</details>

<figure><img src="/files/oMDx15ndEw7XAoctE3Ly" alt=""><figcaption><p><em>Attack a <strong>single target</strong>, with <strong>a fixed probability</strong> to inflict a </em> <em><mark style="background-color:red;"><strong>Sealed</strong></mark> mark to the target.</em></p></figcaption></figure>

***

#### <mark style="color:blue;">**Sub Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Tiāngǒu Shì Yuè / Sky Dog Loves Moon)**</mark>* <img src="/files/XKb43hGOPHiL4CC92N6n" alt="" data-size="line"><img src="/files/wkyHBAZjWweE7ypzvv4b" alt="" data-size="line">

<mark style="color:blue;">**Passive Effects**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Single Target</mark>

* *<mark style="color:purple;">**Entry Effect:**</mark>* After entering battle, inflict an <img src="/files/oiYGfhUoTniieRcZWB0O" alt="" data-size="line"> *<mark style="background-color:orange;">**Alert**</mark>* mark on a **random target**. If Erlangmon is revived, this effect will trigger again.
* The <img src="/files/oiYGfhUoTniieRcZWB0O" alt="" data-size="line"> *<mark style="background-color:orange;">**Alert**</mark>* mark will always follow the enemy's **current acting character**.
* After the marked target consumes **AP for 3 times**, there is a **100% basic probability** to <mark style="color:purple;">**Delete all buffs**</mark> on the enemy's next acting character . This effect <mark style="color:purple;">**ignores**</mark> <mark style="color:purple;">**the target's**</mark> <mark style="color:purple;">**Status Resistance**</mark>. Afterwards, Erlangmon will launch a costless *<mark style="color:blue;">**Shōrai: Kōtenken**</mark>* on the target, having the same skill effect as launching it normally.
* When Erlangmon is actively attacked by a target with an <img src="/files/oiYGfhUoTniieRcZWB0O" alt="" data-size="line"> *<mark style="background-color:orange;">**Alert**</mark>* mark, the **Final Damage** from **Single Target attack** will be **reduced** by <mark style="color:red;">**-60%**</mark>, and Erlangmon will not be affected by any <mark style="color:red;">**Action Restriction**</mark>**&#x20;status**.
* When Erlangmon is defeated, the <img src="/files/oiYGfhUoTniieRcZWB0O" alt="" data-size="line"> *<mark style="background-color:orange;">**Alert**</mark>* mark on the field **will be removed**.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="background-color:orange;">(</mark>*<img src="/files/oiYGfhUoTniieRcZWB0O" alt="" data-size="line"> *<mark style="background-color:orange;">**Alert**</mark><mark style="background-color:orange;">: Erlangmon's</mark> <mark style="background-color:orange;"></mark><mark style="background-color:orange;">**exclusive mark**</mark> <mark style="background-color:orange;"></mark><mark style="background-color:orange;">that will combine with other skills to produce special effects.)</mark>*

*<mark style="color:purple;">(</mark><mark style="color:purple;">**Entry Effect**</mark><mark style="color:purple;">: The type of effect that is triggered when the Digimon</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**enters the field**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**overrides digivolve**</mark><mark style="color:purple;">, or goes into a</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**new wave**</mark><mark style="color:purple;">.)</mark>*

*<mark style="color:purple;">(</mark><mark style="color:purple;">**Delete**</mark><mark style="color:purple;">: Cause the specified buff to be erased, which also effective against</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**undispellable buffs**</mark><mark style="color:purple;">. However, the success of the action is determined by</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Status Hit**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">and</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Status Resistance**</mark><mark style="color:purple;">.)</mark>*

</details>

<figure><img src="https://pic.kts.g.mi.com/c1c66ab8ca23163c4e023376ccbc2b398029767581044743913.gif" alt=""><figcaption><p><em>After entering battle, inflict an </em> <em><mark style="background-color:orange;"><strong>Alert</strong></mark> mark on a <strong>random target</strong>.</em></p></figcaption></figure>

<figure><img src="https://pic.kts.g.mi.com/edc5eae7be7470ac37c0b227230898f63471042149633954710.gif" alt=""><figcaption><p><em>After the marked target consumes <strong>AP for 3 times</strong>, there is a <strong>basic probability</strong> to <mark style="color:purple;"><strong>Delete all buffs</strong></mark> on the enemy's next acting character. Afterwards, Erlangmon will launch a costless <mark style="color:blue;"><strong>Shōrai: Kōtenken</strong></mark> on the target.</em></p></figcaption></figure>

***

#### <mark style="color:blue;">**Passive Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Qīng Yuán Miào Dào)**</mark>* <mark style="color:blue;"></mark> <img src="/files/Z27L1H7CKmSBiFvxQbFR" alt="" data-size="line"><img src="/files/wkyHBAZjWweE7ypzvv4b" alt="" data-size="line">

* Built-in <mark style="color:blue;">**Damage Increase +40%**</mark>, <mark style="color:blue;">**Damage Reduction +40%**</mark>*. (Built-in stats also included when counting **base stats**)*&#x20;
* After each use of *<mark style="color:blue;">**Shōrai: Kōtenke**</mark>*, Erlangmon gains **1 layer of** <img src="/files/YdeWuIxTfSYpeifNqo6d" alt="" data-size="line"> *<mark style="color:orange;">**Mantra**</mark>*, with a maximum of **9 stacks**. At the start of the battle, Erlangmon gains **1 layer of** <img src="/files/YdeWuIxTfSYpeifNqo6d" alt="" data-size="line"> *<mark style="color:orange;">**Mantra**</mark>*.&#x20;
* After entering battle, Erlangmon's **Crit Rate** is increased by an amount **equal** to the **Crit Resist**.&#x20;
* Erlangmon is **immune** to <img src="/files/34RjDVdMBLXNOPUJMBlb" alt="" data-size="line"> *<mark style="color:red;">**Crystallized**</mark>* debuff.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="color:red;">(</mark>*<img src="/files/34RjDVdMBLXNOPUJMBlb" alt="" data-size="line"> *<mark style="color:red;">**Crystallized:**</mark> <mark style="color:red;"></mark><mark style="color:red;">Targets with this</mark> <mark style="color:red;"></mark><mark style="color:red;">**debuff**</mark> <mark style="color:red;"></mark><mark style="color:red;">can only use active skills, their Sub Skill and Passive skill's</mark> <mark style="color:red;"></mark><mark style="color:red;">**passive effects**</mark> <mark style="color:red;"></mark><mark style="color:red;">will be</mark> <mark style="color:red;"></mark><mark style="color:red;">**disabled**</mark><mark style="color:red;">.)</mark>*

</details>

<figure><img src="https://pic.kts.g.mi.com/b2078f61417133e80408d4c635e1da9a978565962090904023.gif" alt=""><figcaption><p><em>After each use of <mark style="color:blue;"><strong>Shōrai: Kōtenke</strong></mark>, Erlangmon gains <strong>1 layer of</strong><strong> </strong><mark style="color:orange;"><strong>Mantra</strong></mark>, with a maximum of <strong>9 stacks.</strong></em></p></figcaption></figure>

***

### <mark style="background-color:blue;">**Breakthrough Skill Upgrade**</mark>

{% hint style="info" %}
Breakthrough recommendations:&#x20;

* **1 Star:** Unlock a lot of upgrade features such as microchips and awakening. Also guaranteed to inflict *Sealed* mark.
* **4 Stars**: He would require less AP consumption from the enemy, which means now he could inflict the *Sealed* mark more often, additionally also Delete all the target's buffs.
* **6 Stars:** Give him full Damage Increase and Damage Reduction boost, also allowing him to reduce 90% damage that he takes from Single Target attacks.
  {% endhint %}

<mark style="color:blue;">**1 Star**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Shōrai: Kōtenken / Summon: Howling Celestial Dog Level 2)**</mark>*

Skill damage **+50%**,  fixed probability to inflict *Sealed* mark **+50%**

<mark style="color:green;">Stats Boost: 5% Crit Rate</mark>

<mark style="color:blue;">**2 Star**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Qīng Yuán Miào Dào Level 2)**</mark>*

At the start of the battle, gain **+2 additional layers** of *Mantra*.

<mark style="color:green;">Stats Boost: 5% Crit Damage</mark>

<mark style="color:blue;">**3 Star**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Shōrai: Kōtenken / Summon: Howling Celestial Dog Level 3)**</mark>*

&#x20;AP consumption **-1**, after releasing the skill, gain additional **+1 layer** of *Mantra*

<mark style="color:green;">Stats Boost: 8% Crit Rate</mark>

<mark style="color:blue;">**4 Star**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Tiāngǒu Shì Yuè / Sky Dog Loves Moon Level 2**</mark>*<mark style="color:blue;">**)**</mark>

AP consumption to trigger the skill **-1** *(Sub Skill will trigger after the enemy consumed AP 2 times)*

<mark style="color:green;">Stats Boost: 10% Crit Damage</mark>

<mark style="color:blue;">**5 Star**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Qīng Yuán Miào Dào Level 3)**</mark>*

Built-in Damage Increase **+10%,** Damage Reduction **+10%**

<mark style="color:green;">Stats Boost: 10% Damage Increase</mark>

<mark style="color:blue;">**6 Star**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Tiāngǒu Shì Yuè / Sky Dog Loves Moon Level 3)**</mark>*

**+30%** Final Damage reduction ratio from Single target attacks

<mark style="color:green;">Stats Boost : 5% Damage Increase, 15% Damage Reduction</mark>

***

### <mark style="color:blue;">Build Recommendations</mark>

***Digimon New Century** is a game where your **DPS unit** could act as a **Control unit**, and your **Support unit** could act as your **DPS unit**. They are so **expandable**. This recommendation only offers the basic look to how you could set this unit up, but don't be **so rigid**, try out your own **unique build**, it surely would fit your team better.*

{% tabs %}
{% tab title="PVP & PVE" %}
**High Crit Resist Build**

<figure><img src="/files/UkYalSpfXQW6zb6q5ogv" alt=""><figcaption><p><em>Obtained by crafting.</em></p></figcaption></figure>

<table><thead><tr><th width="125"></th><th>Damage Reduction Crit Resist Set (4)</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>Crit Damage <strong>+3</strong> or <strong>+4</strong></p><p>Crit Rate <strong>+1</strong> or <strong>+2</strong></p><p>ATK % <strong>+1</strong> or <strong>+2</strong></p><p>SPD <strong>+1</strong></p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>Crit Damage</td></tr><tr><td>5th Substat</td><td>Crit Resist <strong>+1</strong></td></tr><tr><td>Core</td><td><p><img src="/files/xX5Cl7ASsRPtYtImL0Ey" alt="" data-size="line"> <strong>Verdict</strong> <em>(Suitable for outside of turn DPS)</em></p><p><img src="/files/xiLA61RWZXBpGKrUhtoM" alt="" data-size="line"> <strong>Resolute</strong> <em>(More survivability)</em></p><p><img src="/files/u15sw3jSAflQmU5wIeG0" alt="" data-size="line"> <strong>Shield</strong> <em>(More survivability against AOE attacks)</em></p></td></tr><tr><td>Core Stats</td><td>Crit Damage | Crit Rate Or Crit Damage | Attack%</td></tr><tr><td>Target Value</td><td><p>SPD <strong>3000 to 3500</strong></p><p>Crit Rate <strong>60 to 100%</strong></p><p>Crit Damage <strong>450 to 500%</strong></p><p>Crit Resist <strong>110 to 130%</strong></p></td></tr></tbody></table>
{% endtab %}

{% tab title="Remarks" %}

1. Because no variation of Crit Resist plugin gives Damage Increase stats, Erlangmon will be lacking 15% Damage Increase compared to other DPS, hence it's crucial to build Erlangmon with as much Crit Damage as possible.
2. Erlangmon's ATK and Crit Resist will increase the longer the battle goes, hence, it's a good idea to use tanky build for him, keep him in the battle for as long as possible.
3. In PVP, it's best to give some SPD for him so that if you're going against an enemy who also use Erlangmon, you could counter him by using Erlangmon's Sealed mark.
4. Using Erlangmon's exclusive microchip core will make Erlangmon immune to all Control Status attempted during the controller's active round. He can only be affected if the Control Status is attempted outside of the controller's active round, for example during counterattack or combo.
   {% endtab %}
   {% endtabs %}

### <mark style="color:blue;">Arts</mark>

<figure><img src="/files/UMLJgpYjjCJh5rgmnA7n" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/yjnAkLM6Pc9HKvN8Qm3Q" alt=""><figcaption></figcaption></figure>


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://dnccodex.gitbook.io/digimon-new-century-ultra-codex/skills-translation/digimon-by-rarity/z-evolution/erlangmon.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
