After entering battle, increase Status Hit by 𝑥 points for all allies, lasting for 2 turns.
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Equipped on Slot-2
When allies receive a critical hit, reduce enemy's EXE by -𝑦 points with a limit of once per action turn.
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Equipped on Slot-3
Increase Status Resistance by 𝑧 points for all allies.
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Yi Neng Gloves
Equipped on Slot-1
After entering battle, increase Healing Effectiveness by 𝑥% for all allies, lasting for 2 turns.
Equipped on Slot-2
When allies inflict a critical hit, reduce enemy's EXE by -𝑦 points with a limit of once per action turn.
Equipped on Slot-3
Increase Evasion Rate by 𝑧% for all allies.
Firm Headphones
Equipped on Slot-1
After entering battle, increase Crit Resist by 𝑥% for all allies, lasting for 2 turns.
Equipped on Slot-2
When an ally receives a Fatal Damage,there is a 𝑥% chances to retain 1 HP and will not be defeated. Each ally can only trigger this effect once per battle.
Equipped on Slot-3
Increase the Final Damage of all Output (DPS) allies by 𝑧%.
Magnetic Raincoat
Equipped on Slot-1
After entering battle, decrease our allies' ATK stats by 𝑥%, and then give the total of reduced ATK to our Highest Attacker, lasting for 1 round.
Equipped on Slot-2
When an ally takes a single damage exceeding 40% Maximum HP, there is a 𝑦% chance to gain DEF +60%, which lasts for 2 rounds.
Equipped on Slot-3
Increase DEF by 𝑧% for all allies.
Precision Scope
Equipped on Slot-1
Equipped on Slot-2
When our ally is affected by abnormal status, gain a Recovery Effect, restoring 𝑥%of it's Maximum HP, which can only be triggered of once in every turn.
Equipped on Slot-3
Increase Status Resistance by 𝑧 points for all allies.
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After entering battle, the ally with the highest HP will have 𝑥% chances to gainStatus Immunity buff, which lasts for 1 turn.