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Output (DPS) | Dark | Data | APT22

Fusion Material: Cherrymon + Megadramon

Color Coding System Explanation

Blue Text: Skill name, weapon name, skill details, built-in stats bonus.

Red Text: Cleansable debuff or abnormal status.

Green Text: Dispellable buff or beneficial status.

Purple Text: Unpreventable unique effect.

Orange Text: Exclusive layer, undeletable green icons, stacks.

Red Highlight: Negative mark. Can be prevented by Mark Immunity or specific ability.

Green Highlight: Undispellable buff. Can be affected by Delete effect.

Orange Highlight: Exclusive mark. Can’t be prevented by Mark Immunity.

Purple Highlight: Negative halo. Unaffected by the enemy’s Status Resistance.

Blue Highlight: Beneficial halo buff. Will remain active as long as the provider still survive and not Isolated.

Basic Probability/Base Chance: This effect will calculate Status Hit vs Status Resistance.

Fixed Probability/Fixed Chance: This effect doesn’t calculate Status Hit vs Status Resistance.

Action Restriction: The inflicted target still able to take an action, but with restricted skill or condition.

Action Prohibition: The inflicted target will be unable to take any action at all.


Skills Translation

Normal Skill (Death Flying Arrow)

Multi Target (Counted as Single Target) | EXE: +10 | Direct Damage

  • Attacks a single target and a random enemy target, dealing 90% damage. There is a 100% fixed chance to apply Death Stare to the target, lasting for 2 turns.

Attack a single target and a random target and there is a fixed chance to apply Death Stare

Main Skill (Eye of Explosion)

6 AP | Direct Damage + True Damage | EXE: +30 | Single Target

Override Effect: Deathmon can perform another action after this skill is released.

  • Attacks a single target, dealing 400% damage.

  • If the target does not have Death Stare, there is a 100% fixed chance to apply Death Stare to the target, lasting for 2 turns. If the target already has Death Stare, Deathmon attack during that turn will ignore the target's Invincibility and Shield.

Icons & Terms Explanation

( Invincibility: A type of normal buff which would block any damage until it's duration ends.)

Attacks a single target, If the target does not have Death Stare, there is a fixed chance to apply Death Stare to the target
If the target already has Death Stare, Deathmon attack during that turn will ignore the target's Shield.
If the target already has Death Stare, Deathmon attack during that turn will ignore the target's Invincibility .

Sub Skill (Willing Demise)

Condition-Based Skill | Limit: x2 Per Round | Single Target

  • After an ally deals damage to a enemy, if the HP percentage of any enemy target falls below 50%, Deathmon will launch a pursuit attack with a 100% fixed chance on the target with the lowest HP percentage below 50%, dealing 200% damage. This skill can trigger a maximum of 2 times per round.

  • If this skill defeats the target, the target cannot be revived.

  • When Deathmon is defeated, the target can be revived again.

Deathmon will launch a pursuit attack on the target with the lowest HP percentage below 50%, and If this skill defeats the target, the target cannot be revived.

Passive Skill (Death Resistance)

  • Buit-in Damage Increase +20%, Damage Reduction +20%. (Built-in stats also included when counting base stats)

  • When Deathmon is defeated, if there are other surviving allies on your side of the field, it will immediately revive, restoring his HP equal to 100% of its maximum HP.

  • After that, it will gain 1 stack of Degradation. Each stack of Degradation reduces his Damage Reduction by 20%, lasting until the end of the battle, and Degradation mark will not be removed upon his defeat.

When Deathmon is defeated, if there are other surviving allies on your side of the field, it will immediately revive

Breakthrough Skill Upgrade

1 Star (Eye of Explosion Level 2)

Damage +50%.

Stats Boost : 5% Crit Rate

2 Stars (Death Flying Arrow Level 2)

Damage +20%.

Stats Boost : 5% Crit Damage

3 Stars (Willing Demise Level 2)

Pursuit attack damage +40%.

Stats Boost : 8% Crit Rate

4 Stars (Eye of Explosion Level 3)

AP consumption -1.

Stats Boost : 10% Crit Damage

5 Stars (Death Resistance Level 2)

Damage increase +10%; Damage reduction +10%.

Stats Boost : 10% Damage Increase

6 Stars (Willing Demise Level 3)

Trigger count per round +1.

Stats Boost : 5% Damage Increase, 15% Damage Reduction


Build Recommendation

Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fits your team better.

High Output Build

Obtained from Ordinemon plugin dungeon.
Damage Increase Burst Set (4)

Sub Stats

Crit Damage +3 or +4

Crit Rate +1 or +2

Attack %

Main Stat Slot-IV Plugin

Crit Damage

5th Substat

Crit Damage +1

Core

Weakness (If you're using debuff team)

Assault (Suitable if the enemy has buffs)

Persuit (Suitable for multi-hits)

Core Stats

ATK% + Crit Damage

Crit Damage + Crit Rate

Target Value

SPD +3000 to 4000

Crit Hit +140%

Crit Damage +450 to 500%


Arts

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