Last updated
Last updated
Output (DPS) | Dark | Data | APT22
Fusion Material: Cherrymon + Megadramon
Multi Target (Counted as Single Target) | EXE: +10 | Direct Damage
6 AP | Direct Damage + True Damage | EXE: +30 | Single Target
Override Effect: Deathmon can perform another action after this skill is released.
Attacks a single target, dealing 400% damage.
Condition-Based Skill | Limit: x2 Per Round | Single Target
After an ally deals damage to a enemy, if the HP percentage of any enemy target falls below 50%, Deathmon will launch a pursuit attack with a 100% fixed chance on the target with the lowest HP percentage below 50%, dealing 200% damage. This skill can trigger a maximum of 2 times per round.
If this skill defeats the target, the target cannot be revived.
When Deathmon is defeated, the target can be revived again.
Buit-in Damage Increase +20%, Damage Reduction +20%. (Built-in stats also included when counting base stats)
When Deathmon is defeated, if there are other surviving allies on your side of the field, it will immediately revive, restoring his HP equal to 100% of its maximum HP.
1 Star (Eye of Explosion Level 2)
Damage +50%.
Stats Boost : 5% Crit Rate
2 Stars (Death Flying Arrow Level 2)
Damage +20%.
Stats Boost : 5% Crit Damage
3 Stars (Willing Demise Level 2)
Pursuit attack damage +40%.
Stats Boost : 8% Crit Rate
4 Stars (Eye of Explosion Level 3)
AP consumption -1.
Stats Boost : 10% Crit Damage
5 Stars (Death Resistance Level 2)
Damage increase +10%; Damage reduction +10%.
Stats Boost : 10% Damage Increase
6 Stars (Willing Demise Level 3)
Trigger count per round +1.
Stats Boost : 5% Damage Increase, 15% Damage Reduction
Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fits your team better.
High Output Build
Damage Increase Burst Set (4) | |
---|---|
Sub Stats | Crit Damage +3 or +4 Crit Rate +1 or +2 Attack % |
Main Stat Slot-IV Plugin | Crit Damage |
5th Substat | Crit Damage +1 |
Core | |
Core Stats | ATK% + Crit Damage Crit Damage + Crit Rate |
Target Value | SPD +3000 to 4000 Crit Hit +140% Crit Damage +450 to 500% |
Normal Skill (Death Flying Arrow)
Attacks a single target and a random enemy target, dealing 90% damage. There is a 100% fixed chance to apply Death Stare to the target, lasting for 2 turns.
Main Skill (Eye of Explosion)
If the target does not have Death Stare, there is a 100% fixed chance to apply Death Stare to the target, lasting for 2 turns. If the target already has Death Stare, Deathmon attack during that turn will ignore the target's Invincibility and Shield.
( Invincibility: A type of normal buff which would block any damage until it's duration ends.)
Sub Skill (Willing Demise)
Passive Skill (Death Resistance)
After that, it will gain 1 stack of Degradation. Each stack of Degradation reduces his Damage Reduction by 20%, lasting until the end of the battle, and Degradation mark will not be removed upon his defeat.
Weakness (If you're using debuff team)
Assault (Suitable if the enemy has buffs)
Persuit (Suitable for multi-hits)
Weakness (If you're using debuff team)
Assault (Suitable if the enemy has buffs)
Persuit (Suitable for multi-hits)
Weakness (If you're using debuff team)
Assault (Suitable if the enemy has buffs)
Persuit (Suitable for multi-hits)