> For the complete documentation index, see [llms.txt](https://dnccodex.gitbook.io/digimon-new-century-ultra-codex/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://dnccodex.gitbook.io/digimon-new-century-ultra-codex/skills-translation/digimon-by-rarity/jogress-fusion/mega-fusion/deathmon.md).

# Deathmon

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FczYlJMGS9vn1wUn72hAI%2F640.gif?alt=media&amp;token=7053e940-cf91-43e2-a93d-cdcc477980e5" alt=""><figcaption></figcaption></figure>

**Output (DPS) | Dark** <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F6C5r4TRaxmB1pKlLhqzI%2Felementdark.png?alt=media&amp;token=bf6517d0-119e-4407-b06a-8f4c4564cb3e" alt="" data-size="line"> **| Data**<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FMZUFi7MJ8hs6WxNteXZE%2Fdata.png?alt=media&amp;token=e7b0f677-3621-4322-b5ad-99679194b6b6" alt="data.png" data-size="line"> **| APT22**

**Fusion Material: Cherrymon + Megadramon**

<details>

<summary>Color Coding System Explanation</summary>

<mark style="color:blue;">**Blue Text:**</mark> Skill name, weapon name, skill details, built-in stats bonus.

<mark style="color:red;">**Red Text:**</mark> Cleansable debuff or abnormal status.

<mark style="color:green;">**Green Text:**</mark> Dispellable buff or beneficial status.

<mark style="color:purple;">**Purple Text**</mark>**:** Unpreventable unique effect.

<mark style="color:orange;">**Orange Text**</mark>**:** Exclusive layer, undeletable green icons, stacks.

<mark style="background-color:red;">**Red Highlight:**</mark> Negative mark. Can be prevented by *Mark Immunity* or specific ability.

<mark style="background-color:green;">**Green Highlight:**</mark> Undispellable buff. Can be affected by *Delete* effect.

<mark style="background-color:orange;">**Orange Highlight:**</mark> Exclusive mark. Can’t be prevented by *Mark Immunity*.

<mark style="background-color:purple;">**Purple Highlight:**</mark> Negative halo. Unaffected by the enemy’s Status Resistance.

<mark style="background-color:blue;">**Blue Highlight:**</mark> Beneficial halo buff. Will remain active as long as the provider still survive and not Isolated.

**Basic Probability/Base Chance:** This effect will calculate *Status Hit vs Status Resistance*.

**Fixed Probability/Fixed Chance:** This effect doesn’t calculate *Status Hit vs Status Resistance*.

<mark style="color:red;">**Action Restriction:**</mark> The inflicted target still able to take an action, but with restricted skill or condition.

<mark style="color:red;">**Action Prohibition:**</mark> The inflicted target will be unable to take any action at all.

</details>

***

## <mark style="color:blue;">**Skills Translation**</mark>

<mark style="color:blue;">**Normal Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Death Flying Arrow)**</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FpbwEzF9mbcPu2xdSigMF%2Fu28201.png?alt=media&amp;token=089d18df-f7a4-438d-83f2-4c6063ffaff3" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F6C5r4TRaxmB1pKlLhqzI%2Felementdark.png?alt=media&amp;token=bf6517d0-119e-4407-b06a-8f4c4564cb3e" alt="" data-size="line">

<mark style="color:blue;">Multi Target</mark> <mark style="color:blue;"></mark>*<mark style="color:blue;">(Counted as Single Target)</mark>* <mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +10**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Direct Damage</mark>

* Attacks a **single target** and a **random** enemy target, dealing **90% damage**. There is a **100% fixed chance** to apply ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FE1qruoP1FzenIWoVGab4%2F10871.png?alt=media\&token=53e500b3-3c02-4524-a2e5-6e4fb452f084) *<mark style="background-color:orange;">**Death Stare**</mark>* to the **target**, lasting for **2 turns**.

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FLgyTIbUTlD9CNky5i2Oq%2F640%20(1).gif?alt=media&amp;token=52dbedd1-4abc-4628-8b54-97e5508eafc6" alt=""><figcaption><p><em>Attack a single target and a random target and there is a fixed chance to apply <mark style="background-color:orange;"><strong>Death Stare</strong></mark></em></p></figcaption></figure>

***

<mark style="color:blue;">**Main Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Eye of Explosion)**</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F6G85AR5wXtLNZGhNz1GT%2Fu28203.png?alt=media&amp;token=e1009570-1b8b-431d-b9d4-ba5936fae78a" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F6C5r4TRaxmB1pKlLhqzI%2Felementdark.png?alt=media&amp;token=bf6517d0-119e-4407-b06a-8f4c4564cb3e" alt="" data-size="line">

<mark style="color:blue;">**6 AP**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Direct Damage + True Damage</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +30**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Single Target</mark>

<mark style="color:blue;">**Override Effect:**</mark> *Deathmon can perform another action after this skill is released.*

* Attacks a **single** target, dealing **400% damage**.
* &#x20;If the target **does not** have  ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FE1qruoP1FzenIWoVGab4%2F10871.png?alt=media\&token=53e500b3-3c02-4524-a2e5-6e4fb452f084) *<mark style="background-color:orange;">**Death Stare**</mark>*, there is a **100% fixed chance** to apply  ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FE1qruoP1FzenIWoVGab4%2F10871.png?alt=media\&token=53e500b3-3c02-4524-a2e5-6e4fb452f084) *<mark style="background-color:orange;">**Death Stare**</mark>* to the target, lasting for **2 turns**. If the target **already has**  ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FE1qruoP1FzenIWoVGab4%2F10871.png?alt=media\&token=53e500b3-3c02-4524-a2e5-6e4fb452f084) *<mark style="background-color:orange;">**Death Stare**</mark>*, Deathmon attack during that turn will **ignore** the target's <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FwjvdAKGKe9it6CIlxoy1%2FInvincibility.png?alt=media&amp;token=04d9193d-44c5-4ac2-943f-8958f5de5c22" alt="virus.png" data-size="line"> *<mark style="color:green;">**Invincibility**</mark>* and <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FZvh895xDFoy4mCkrpwGs%2F17.png?alt=media&amp;token=2a5c06c7-2e6c-4a2d-bdc6-f54cece34fc5" alt="virus.png" data-size="line"> <mark style="color:green;">**Shield**</mark>.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="color:green;">(</mark>*<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FwjvdAKGKe9it6CIlxoy1%2FInvincibility.png?alt=media&amp;token=04d9193d-44c5-4ac2-943f-8958f5de5c22" alt="" data-size="line"> *<mark style="color:green;">**Invincibility**</mark><mark style="color:green;">: A type of</mark> <mark style="color:green;"></mark><mark style="color:green;">**normal buff**</mark> <mark style="color:green;"></mark><mark style="color:green;">which would block any damage until it's duration ends.)</mark>*

</details>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F87HGFgWXrqd3UQN3XEBB%2F640%20(2).gif?alt=media&amp;token=99f9b63a-240b-45d5-88a5-500baef2b48d" alt=""><figcaption><p><em>Attacks a <strong>single</strong> target,  If the target <strong>does not</strong> have <mark style="background-color:orange;"><strong>Death Stare</strong></mark>, there is a <strong>fixed chance</strong> to apply <mark style="background-color:orange;"><strong>Death Stare</strong></mark> to the target</em></p></figcaption></figure>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FZjWI5JuVb640yvtchwnO%2F640%20(3).gif?alt=media&amp;token=8aa1630c-7b5e-4758-b2e4-fb4ccc3c8071" alt=""><figcaption><p><em>If the target <strong>already has</strong></em> <em><mark style="background-color:orange;"><strong>Death Stare</strong></mark>, Deathmon attack during that turn will <strong>ignore</strong> the target's <mark style="color:green;"><strong>Shield</strong></mark>.</em></p></figcaption></figure>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FD3FiXaPePvUTqGqQBJR9%2F640%20(4).gif?alt=media&amp;token=9c50783b-3416-4369-a8f1-e15a95ed6dd6" alt=""><figcaption><p><em>If the target <strong>already has</strong><strong> </strong><mark style="background-color:orange;"><strong>Death Stare</strong></mark>, Deathmon attack during that turn will <strong>ignore</strong> the target's <mark style="color:green;"><strong>Invincibility</strong></mark> .</em></p></figcaption></figure>

***

<mark style="color:blue;">**Sub Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Willing Demise)**</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FFcKlhQ9h3fyEcO7hoQ9h%2Fu28202.png?alt=media&amp;token=598181b7-3c7a-40f0-bdb6-a5b9806cf14e" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F6C5r4TRaxmB1pKlLhqzI%2Felementdark.png?alt=media&amp;token=bf6517d0-119e-4407-b06a-8f4c4564cb3e" alt="" data-size="line">

<mark style="color:blue;">**Condition-Based Skill**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Limit: x2 Per Round</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**| Single Target**</mark>

* After an **ally deals damage** to a enemy, if the **HP percentage** of any enemy target **falls below 50%**, Deathmon will launch a **pursuit attack** with a **100% fixed chance** on the target with the **lowest HP** percentage **below 50%**, dealing **200% damage**. This skill can trigger a **maximum** of **2 times per round**.
* &#x20;If this skill **defeats** the target, the target **cannot be revived**.&#x20;
* &#x20;When Deathmon is **defeated**, the target **can** be **revived again**.&#x20;

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FskfM713sF6nGVlOPTpKr%2F640%20(5).gif?alt=media&amp;token=c4bc29f2-541f-413b-a41e-27dc80dcf6ca" alt=""><figcaption><p><em>Deathmon will launch a <strong>pursuit attack</strong> on the target with the <strong>lowest HP</strong> percentage <strong>below 50%</strong>, and If this skill <strong>defeats</strong> the target, the target <strong>cannot be revived</strong>.</em> </p></figcaption></figure>

***

<mark style="color:blue;">**Passive Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Death Resistance**</mark>*<mark style="color:blue;">**)**</mark> <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FOQ8uwblUpt0YnJ631lDZ%2Fu28251.png?alt=media&amp;token=881ca9d4-2095-43a8-b6e0-25b26aa98e58" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F6C5r4TRaxmB1pKlLhqzI%2Felementdark.png?alt=media&amp;token=bf6517d0-119e-4407-b06a-8f4c4564cb3e" alt="" data-size="line">

* Buit-in <mark style="color:blue;">**Damage Increase +20%**</mark>, <mark style="color:blue;">**Damage Reduction +20%**</mark>. *(Built-in stats also included when counting **base stats**)*
* &#x20;When Deathmon is **defeated**, if there are other **surviving allies** on your side of the field, it will **immediately revive**, **restoring his HP** equal to **100% of its maximum HP**.
* &#x20;After that, it will gain **1 stack** of ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FKGfPue9oysoHCOnbPxtv%2F10102.png?alt=media\&token=cf16746b-98cc-4bd5-aa42-69b050563725) *<mark style="background-color:orange;">**Degradation**</mark>*. Each stack of  ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FKGfPue9oysoHCOnbPxtv%2F10102.png?alt=media\&token=cf16746b-98cc-4bd5-aa42-69b050563725) *<mark style="background-color:orange;">**Degradation**</mark>* **reduces** his <mark style="background-color:purple;">**Damage Reduction**</mark> by <mark style="background-color:purple;">**20%**</mark>, lasting until the **end of the battle**, and  ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FKGfPue9oysoHCOnbPxtv%2F10102.png?alt=media\&token=cf16746b-98cc-4bd5-aa42-69b050563725) *<mark style="background-color:orange;">**Degradation**</mark>* mark will **not be removed** upon his **defeat**.

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FgAvWhqGs8qF132oJ5126%2F640%20(6).gif?alt=media&amp;token=315b3665-aac3-4b4d-8791-5cd1247ec609" alt=""><figcaption><p><em>When Deathmon is <strong>defeated</strong>, if there are other <strong>surviving allies</strong> on your side of the field, it will <strong>immediately revive</strong></em></p></figcaption></figure>

***

## *<mark style="background-color:blue;">**Breakthrough Skill Upgrade**</mark>*

<mark style="color:blue;">**1 Star**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Eye of Explosion Level 2)**</mark>*

Damage **+50%**.

<mark style="color:green;">Stats Boost : 5% Crit Rate</mark>

<mark style="color:blue;">**2 Stars**</mark> *<mark style="color:blue;">**(Death Flying Arrow Level 2)**</mark>*

Damage **+20%.**

<mark style="color:green;">Stats Boost : 5% Crit Damage</mark>

<mark style="color:blue;">**3 Stars**</mark> *<mark style="color:blue;">**(Willing Demise Level 2)**</mark>*

Pursuit attack damage +40%.

<mark style="color:green;">Stats Boost : 8% Crit Rate</mark>

<mark style="color:blue;">**4 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Eye of Explosion Level 3)**</mark>*

AP consumption **-1**.

<mark style="color:green;">Stats Boost : 10% Crit Damage</mark>

<mark style="color:blue;">**5 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Death Resistance Level 2)**</mark>*

Damage increase **+10%**; Damage reduction **+10%**.

<mark style="color:green;">Stats Boost : 10% Damage Increase</mark>

<mark style="color:blue;">**6 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Willing Demise Level 3)**</mark>*

Trigger count per round **+1.**

<mark style="color:green;">Stats Boost : 5% Damage Increase, 15% Damage Reduction</mark>

***

### <mark style="color:blue;">Build Recommendation</mark>

***Digimon New Century** is a game where your **DPS unit** could act as a **Control unit**, and your **Support unit** could act as your **DPS unit**. They are so **expandable**. This recommendation only offers the basic look to how you could set this unit up, but don't be **so rigid**, try out your own **unique build**, it surely would fits your team better.*

{% tabs %}
{% tab title="PVE" %}
**High Output Build**

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F7kn2eAA9auIvyB3O2E9O%2FOrdenimon%2004%20damage%20increase%20burst.png?alt=media&amp;token=5cefc60f-1b3b-410e-8f14-4d1f7d37ffc0" alt=""><figcaption><p><em>Obtained from <strong>Ordinemon</strong> plugin dungeon.</em></p></figcaption></figure>

<table><thead><tr><th width="135"></th><th>Damage Increase Burst Set (4)</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>Crit Damage <strong>+3</strong> or <strong>+4</strong></p><p>Crit Rate <strong>+1</strong> or <strong>+2</strong></p><p>Attack %</p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>Crit Damage</td></tr><tr><td>5th Substat</td><td>Crit Damage <strong>+1</strong></td></tr><tr><td>Core</td><td><p><img src="https://dnccodex.gitbook.io/~gitbook/image?url=https%3A%2F%2F2229431816-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FT7utfLhbNrexGfOffmT3%252Fuploads%252FVOZqU6nMKGC7dtzXSi3q%252FWeakness%2520core.png%3Falt%3Dmedia%26token%3D8ab40e5b-1587-4a3c-96c0-fd9c2959b48c&#x26;width=40&#x26;dpr=4&#x26;quality=100&#x26;sign=f841cca4&#x26;sv=1" alt="" data-size="line"> <strong>Weakness</strong> <em>(If you're using debuff team)</em></p><p><img src="https://dnccodex.gitbook.io/~gitbook/image?url=https%3A%2F%2F2229431816-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FT7utfLhbNrexGfOffmT3%252Fuploads%252F6BUZ58oXThBExhTscoEZ%252Fassault%2520core.png%3Falt%3Dmedia%26token%3Df50ea76d-5dad-472e-ad77-0016fb862470&#x26;width=40&#x26;dpr=4&#x26;quality=100&#x26;sign=790c4a50&#x26;sv=1" alt="" data-size="line"> <strong>Assault</strong> <em>(Suitable if the enemy has buffs)</em></p><p><img src="https://dnccodex.gitbook.io/~gitbook/image?url=https%3A%2F%2F2229431816-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FT7utfLhbNrexGfOffmT3%252Fuploads%252FT4QN36Mf0ilbDJ8Yoncu%252Fpursuit%2520core.png%3Falt%3Dmedia%26token%3D915f38ad-929f-4ef6-b8fb-8786dc1fd197&#x26;width=40&#x26;dpr=4&#x26;quality=100&#x26;sign=de1dd598&#x26;sv=1" alt="" data-size="line"> <strong>Persuit</strong> <em>(Suitable for multi-hits)</em></p></td></tr><tr><td>Core Stats</td><td><p>ATK% + Crit Damage</p><p>Crit Damage + Crit Rate</p></td></tr><tr><td>Target Value</td><td><p>SPD <strong>+3000 to 4000</strong></p><p>Crit Hit <strong>+140%</strong></p><p>Crit Damage <strong>+450 to 500%</strong></p></td></tr></tbody></table>
{% endtab %}

{% tab title="PVP" %}
**SPD Focused Build**

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F55n8imYTKHP2rF9kuXQq%2FBeelze%2003%20damage%20increase%20speed.png?alt=media&amp;token=88e32194-2975-472c-b218-27aef167a930" alt=""><figcaption><p><em>Obtained from <strong>Beelzemon BM</strong> plugin dungeon.</em></p></figcaption></figure>

<table><thead><tr><th width="135"></th><th>Damage Increase Speed Set</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>SPD <strong>+3</strong> or <strong>+4</strong></p><p>Crit Damage <strong>+2</strong> or <strong>+3</strong></p><p>Crit Rate <strong>+1</strong> or <strong>+2</strong></p><p>Attack %</p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>SPD</td></tr><tr><td>5th Subtat</td><td>Crit Damage <strong>+1</strong></td></tr><tr><td>Core</td><td><p><img src="https://dnccodex.gitbook.io/~gitbook/image?url=https%3A%2F%2F2229431816-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FT7utfLhbNrexGfOffmT3%252Fuploads%252FVOZqU6nMKGC7dtzXSi3q%252FWeakness%2520core.png%3Falt%3Dmedia%26token%3D8ab40e5b-1587-4a3c-96c0-fd9c2959b48c&#x26;width=40&#x26;dpr=4&#x26;quality=100&#x26;sign=f841cca4&#x26;sv=1" alt="" data-size="line"> <strong>Weakness</strong> <em>(If you're using debuff team)</em></p><p><img src="https://dnccodex.gitbook.io/~gitbook/image?url=https%3A%2F%2F2229431816-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FT7utfLhbNrexGfOffmT3%252Fuploads%252F6BUZ58oXThBExhTscoEZ%252Fassault%2520core.png%3Falt%3Dmedia%26token%3Df50ea76d-5dad-472e-ad77-0016fb862470&#x26;width=40&#x26;dpr=4&#x26;quality=100&#x26;sign=790c4a50&#x26;sv=1" alt="" data-size="line"> <strong>Assault</strong> <em>(Suitable if the enemy has buffs)</em></p><p><img src="https://dnccodex.gitbook.io/~gitbook/image?url=https%3A%2F%2F2229431816-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FT7utfLhbNrexGfOffmT3%252Fuploads%252FT4QN36Mf0ilbDJ8Yoncu%252Fpursuit%2520core.png%3Falt%3Dmedia%26token%3D915f38ad-929f-4ef6-b8fb-8786dc1fd197&#x26;width=40&#x26;dpr=4&#x26;quality=100&#x26;sign=de1dd598&#x26;sv=1" alt="" data-size="line"> <strong>Persuit</strong> <em>(Suitable for multi-hits)</em></p></td></tr><tr><td>Core Stats</td><td><p>SPD + Crit Damage</p><p>SPD + Crit Rate</p></td></tr><tr><td>Target Value</td><td><p>SPD <strong>+5500 to 6500</strong></p><p>Crit Rate <strong>+140%</strong></p><p>Crit Damage <strong>+300% to 380%</strong></p></td></tr></tbody></table>

**Mid SPD High Output Build**

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F7kn2eAA9auIvyB3O2E9O%2FOrdenimon%2004%20damage%20increase%20burst.png?alt=media&amp;token=5cefc60f-1b3b-410e-8f14-4d1f7d37ffc0" alt=""><figcaption><p><em>Obtained from <strong>Ordinemon</strong> plugin dungeon.</em></p></figcaption></figure>

<table><thead><tr><th width="136"></th><th>Damage Increase Burst Set (4)</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>Crit Damage <strong>+3</strong> or <strong>+4</strong></p><p>Crit Rate <strong>+1</strong> or <strong>+2</strong></p><p>Attack %</p><p>SPD <strong>+1</strong></p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>Crit Damage</td></tr><tr><td>5th Substat</td><td>Crit Damage <strong>+1</strong></td></tr><tr><td>Core</td><td><p><img src="https://dnccodex.gitbook.io/~gitbook/image?url=https%3A%2F%2F2229431816-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FT7utfLhbNrexGfOffmT3%252Fuploads%252FVOZqU6nMKGC7dtzXSi3q%252FWeakness%2520core.png%3Falt%3Dmedia%26token%3D8ab40e5b-1587-4a3c-96c0-fd9c2959b48c&#x26;width=40&#x26;dpr=4&#x26;quality=100&#x26;sign=f841cca4&#x26;sv=1" alt="" data-size="line"> <strong>Weakness</strong> <em>(If you're using debuff team)</em></p><p><img src="https://dnccodex.gitbook.io/~gitbook/image?url=https%3A%2F%2F2229431816-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FT7utfLhbNrexGfOffmT3%252Fuploads%252F6BUZ58oXThBExhTscoEZ%252Fassault%2520core.png%3Falt%3Dmedia%26token%3Df50ea76d-5dad-472e-ad77-0016fb862470&#x26;width=40&#x26;dpr=4&#x26;quality=100&#x26;sign=790c4a50&#x26;sv=1" alt="" data-size="line"> <strong>Assault</strong> <em>(Suitable if the enemy has buffs)</em></p><p><img src="https://dnccodex.gitbook.io/~gitbook/image?url=https%3A%2F%2F2229431816-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FT7utfLhbNrexGfOffmT3%252Fuploads%252FT4QN36Mf0ilbDJ8Yoncu%252Fpursuit%2520core.png%3Falt%3Dmedia%26token%3D915f38ad-929f-4ef6-b8fb-8786dc1fd197&#x26;width=40&#x26;dpr=4&#x26;quality=100&#x26;sign=de1dd598&#x26;sv=1" alt="" data-size="line"> <strong>Persuit</strong> <em>(Suitable for multi-hits)</em></p></td></tr><tr><td>Core Stats</td><td><p>SPD + Crit Damage</p><p>Crit Damage + Crit Rate</p><p>Crit Damage + ATK %</p></td></tr><tr><td>Target Value</td><td><p>SPD <strong>+4500 to 5000</strong></p><p>Crit Rate <strong>+150%</strong></p><p>Crit Damage <strong>+450 to 500%</strong></p></td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

### <mark style="color:blue;">Arts</mark>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Fw0QXyPA38mWI6hBs0Uhf%2Fu282.png?alt=media&amp;token=9fe714ae-dedc-4c75-b210-ff02164c64a0" alt=""><figcaption></figcaption></figure>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F4Nl0py92CbUr0YQNT8XW%2Fu282_25.png?alt=media&amp;token=1d54e729-587d-4d4e-a53c-dce915885ff3" alt=""><figcaption></figcaption></figure>
