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Output (DPS) | Wood | Vaccine | APT25 | Dianamon + Cherubimon (Vice)

Exclusive Microchip Core Effect: After using the main skill in the first turn, regardless of whether it deals fatal damage, she gains 1 additional action turn.

Suitable General Microchip Core: After the first attack of each action round, additional +8% of the initial damage will be dealt to the Main Target as True Damage.

Color Coding System Explanation

Blue Text: Skill name, weapon name, skill details, built-in stats bonus.

Red Text: Cleansable debuff or abnormal status.

Green Text: Dispellable buff or beneficial status.

Purple Text: Unpreventable unique effect.

Orange Text: Exclusive layer, undeletable green icons, stacks.

Red Highlight: Negative mark. Can be prevented by Mark Immunity or specific ability.

Green Highlight: Undispellable buff. Can be affected by Delete effect.

Orange Highlight: Exclusive mark. Can’t be prevented by Mark Immunity.

Purple Highlight: Negative halo. Unaffected by the enemy’s Status Resistance.

Blue Highlight: Beneficial halo buff. Will remain active as long as the provider still survive and not Isolated.

Basic Probability/Base Chance: This effect will calculate Status Hit vs Status Resistance.

Fixed Probability/Fixed Chance: This effect doesn’t calculate Status Hit vs Status Resistance.

Action Restriction: The inflicted target still able to take an action, but with restricted skill or condition.

Action Prohibition: The inflicted target will be unable to take any action at all.


Skills Translation

Normal Skill (Eyebrow Cut)

Single Target | EXE: +10 | Direct Damage

  • Treats 25% of her MAX HP as Attack (in PvE battles, this percentage becomes 100%). Attacks a single enemy, dealing 170% damage. Has a 100% base chance to inflict 1 stack of Poisoned on the target, lasting 3 turns, and then grants herself 1 stack of [Clear Clouds].

  • When an enemy with a damage-related abnormal status takes action, Jougamon will use this skill to launch a follow-up attack on the target.

Icons & Terms Explanation

Poisoned: A type of damage-related abnormal status that will deal continuous damage over time. Before taking action every round, the target will receive damage equivalent to 4% of its Maximum HP and not exceeding 40% of the inflictor's ATK stats. This effect can be stacked up to 10 layers.)

Attack a single enemy, add 1 layer of poison to the target, and grant yourself 1 layer of [Clear Clouds]
After the enemy deal damage-related abnormal state, follow-up attack to the target

Main Skill (Moonfall)

Switch Skill | Active skill | Single Target

Override Effect: Jougamon can perform another action after this skill is released.

  • Choose whether to switch your Moon Phase to the next stage.

Main Skill (Moonfall: Eternal)

Direct Damage | EXE: +30 | Single Target

  • Treats 25% of your MAX HP as Attack (in PvE, this percentage becomes 100%) and attacks a single enemy, dealing 800% damage. Triggers a detonation effect, instantly resolving all damage-over-time abnormal statuses on the target, dealing 150% of their total damage as true damage.

  • If this skill deals a fatal blow, you gain 1 extra action turn (can trigger only once per round).

  • When this skill targets an enemy with the Poisoned status, its final damage is increased by 70%.

Main Skill (Moonfall: New Moon)

Direct Damage | EXE: +30 | Single Target

  • After switching to the next phase of the moon phase.

  • Treats 25% of your MAX HP as Attack (in PvE, this percentage becomes 100%) and attacks a single enemy, dealing 800% damage. Triggers a detonation effect, instantly resolving all damage-over-time abnormal statuses on the target, dealing 150% of their total damage as true damage.

  • If this skill deals a fatal blow, you gain 1 extra action turn (can trigger only once per round).

  • When this skill targets an enemy with the Poisoned status, its final damage is increased by 70%.

Attack a single enemy, causing a detonation effect
Causes fatal damage and gains an extra action round

Sub Skill (Taiyin Bright Light)

Type : Passive Effects | Condition Based Skill

  • When [Clear Clouds] reaches 3 stacks, all [Clear Clouds] are consumed to remove all abnormal status from herself, then Taiyin Bright Light is activated. There is a 100% base chance to reverse two of the enemy’s buff statuses into Poisoned(priority given to reversing Status Immunity). In addition, remove all negative marks on yourself She also receives a healing effect, restoring 25% of her lost HP.

  • Jougamon has three different Moon Phase forms. The effects triggered when using her Main Skill depend on her current Moon Phase. She starts the battle in the New Moon phase by default:

    • New Moon: Before the Main Skill attack, there is a 100% fixed chance to inflict an Isolation Mark on the target for 2 turns. Afterward, there is a 100% base chance to inflict Charmed on the target for 2 turns.

    • Crescent Moon: When using the Main Skill, 75% of the target's defense is ignored. After the Main Skill attack, 25% of her MAX HP is treated as Attack (in PvE, this becomes 100%). She then attacks 4 additional times, each dealing 100% damage.

    • Full Moon: Before using the Main Skill, all debuff abnormal status on all allies are removed. Then, all allies are healed for 25% of Jougamon maximum HP and gain 2 AP.

Icons & Terms Explanation

( Isolated: The possessor of this negative mark will be isolated from the teammates, his skill will have no effect on his teammates, and he will not be affected by any of his teammate's skill effects. This effect will not work for PVE.)

( Charmed: A type of Action Restriction control status, forcing the target to use Normal Skill to attack one random teammate when in action.)

Removes own abnormalities, enemy buff reverses to poisoning, and removes negative marks and recovery effects.
Crescent Moon - Grants Isolation effect before attacking, grants Charm
Crescent Moon - Main skill ignores defense, attacks four times extra
Full Moon - Removes all debuffs before attacking, restores health and AP

Passive Skill (Cold Moon Illumination)

  • Built-in Damage Increased +40%, Damage Reduction +40%, Status Hit +35000.

  • For every 10,000 base Attack, increase Max HP by 1%, Attack by 1%, and Defense by 2%, with a maximum of 800,000 Attack calculated. In PvE, when calculating Attack and Defense bonuses, it is considered that Jougamon has at least 500,000 Attack.

  • Cannot Crit; for every 1% Crit Rate, increase Crit Resist by 0.5%. For every 1% Crit Damage, increase Toughness by 0.5%.

  • For each stack of Poisoned on enemies on the field, increase own Speed by 100, up to 10 stacks of Poisoned.

  • When a damage-over-time abnormal statuses is removed from the enemy, there is a 100% base chance to reduce the target’s damage increase by -30%, and damage reduction by -30%, lasting for 2 turns.

  • Entry Effect: Upon entering the battlefield, there is a 100% base chance to inflict 2 stacks of Poisoned on all enemies, lasting 3 turns. Gains 1 time of full control resistance, lasting 2 turns.

  • Jougamon is inmune to Crystallization.

Not affected by crystallization effects
Entering the field will poison all enemies, and you will be completely resistant to control 1 time
if enemy remove damage anomalies, give damage increase/reduction and damage reduction/reduction effects

Breakthrough Skill Upgrade

Breakthrough recommendations:

1 Star (Moon fall Lvl. 2)

AP Consumption -1; Damage +100%

Stats Boost : 5% Crit Rate

2 Stars (Taiyin Bright Light Lvl. 2)

Reversal Buff Status Quantity +1; Restores +25% of lost HP.

Stats Boost : 5% Crit Damage

3 Stars (Eyebrow Cut Lvl. 2)

Damage +30%; Increase Poison stacks applied by +1

Stats Boost : 8% Crit Rate

4 Stars (Cold Moon Illumination Lvl. 2)

For every 1% of base Crit Hit, increase Crit Resist by +0.25%; For every 1% of base Crit Damage, increase Toughness by +0.25%.

Stats Boost : 10% Crit Damage

5 Stars (Moon fall Lvl. 3)

AP Consumption -1; Final damage dealt to Poisoned targets +30%.

Stats Boost : 10% Damage Increase

6 Stars (Cold Moon Illumination Lvl. 3)

Damage Increase +10%, Damage Reduction +10%; Increase the number of times Jougamon gains full control resistance by 1; Upon entry, inflict 1 additional stack of Poison on the enemy.

Stats Boost : 5% Damage Increase, 15% Damage Reduction


Build Recommendation

Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fit your team better.


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