# Rasenmon

#### **Output (DPS) | Thunder** <img src="/files/RvjIeu0SCKwWxNh0AOW6" alt="" data-size="line"> **|** **Data**<img src="/files/qIWb1shunUov3gTjTreq" alt="" data-size="line"> **| APT22**

<img src="/files/GWfWACiAW1D0cTX43UBf" alt="hexin_dz24.png" data-size="line">  **Exclusive Microchip Core Effect:** When attacked by an enemy with an ![](/files/T7L8iZTrXdvtbDNO3jX2)<mark style="background-color:red;">**Overload Mark**</mark>, Rasenmon additionally gains <mark style="color:green;">**20% final damage reduction**</mark>.

**Suitable General Microchip Core:**<img src="/files/B1UqtRU4IuwrzcC8WMlF" alt="hexin_dz24.png" data-size="line"> Every time the user deals damage, increase own <mark style="background-color:blue;">**ATK**</mark> by <mark style="background-color:blue;">**2%**</mark>, stacked up to **8 times**, removed after attacking.

<details>

<summary>Color Coding System Explanation</summary>

<mark style="color:blue;">**Blue Text:**</mark> Skill name, weapon name, skill details, built-in stats bonus.

<mark style="color:red;">**Red Text:**</mark> Cleansable debuff or abnormal status.

<mark style="color:green;">**Green Text:**</mark> Dispellable buff or beneficial status.

<mark style="color:purple;">**Purple Text**</mark>**:** Unpreventable unique effect.

<mark style="color:orange;">**Orange Text**</mark>**:** Exclusive layer, undeletable green icons, stacks.

<mark style="background-color:red;">**Red Highlight:**</mark> Negative mark. Can be prevented by *Mark Immunity* or specific ability.

<mark style="background-color:green;">**Green Highlight:**</mark> Undispellable buff. Can be affected by *Delete* effect.

<mark style="background-color:orange;">**Orange Highlight:**</mark> Exclusive mark. Can’t be prevented by *Mark Immunity*.

<mark style="background-color:purple;">**Purple Highlight:**</mark> Negative halo. Unaffected by the enemy’s Status Resistance.

<mark style="background-color:blue;">**Blue Highlight:**</mark> Beneficial halo buff. Will remain active as long as the provider still survive and not Isolated.

**Basic Probability/Base Chance:** This effect will calculate *Status Hit vs Status Resistance*.

**Fixed Probability/Fixed Chance:** This effect doesn’t calculate *Status Hit vs Status Resistance*.

<mark style="color:red;">**Action Restriction:**</mark> The inflicted target still able to take an action, but with restricted skill or condition.

<mark style="color:red;">**Action Prohibition:**</mark> The inflicted target will be unable to take any action at all.

</details>

***

## <mark style="color:blue;">**Skills Translation**</mark>

#### <mark style="color:blue;">**Normal Skill Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(**</mark><mark style="color:blue;">Gyro Smash</mark><mark style="color:blue;">**)**</mark>* <img src="/files/OwgGO7KVttlF2gPvm7MS" alt="" data-size="line"><img src="/files/RvjIeu0SCKwWxNh0AOW6" alt="" data-size="line">

<mark style="color:blue;">Single Target</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +10**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Direct Damage</mark>

* Attack a **single enemy** **3 times**, each time dealing **40% damage**.
* **Final damage dealt** to targets with an ![](/files/T7L8iZTrXdvtbDNO3jX2)<mark style="background-color:red;">**Overload Mark**</mark> is **increased by 50%**.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

<img src="/files/DvtKcZJZ80UbuxW2Ojpf" alt="vaccine].png" data-size="line"> *<mark style="background-color:red;">**Overload:**</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">When a target gets attacked by</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">**Thunder**</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">element skill, the</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">**target's allies**</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">who is inflicted with this</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">**negative mark**</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">would take</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">**10% damage**</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">as well.</mark>*

</details>

***

#### <mark style="color:blue;">**Main Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(**</mark><mark style="color:blue;">Spiral Vanish</mark><mark style="color:blue;">**)**</mark>* <img src="/files/vUDIoV9E0dCWyzi02Kwd" alt="" data-size="line"><img src="/files/RvjIeu0SCKwWxNh0AOW6" alt="" data-size="line">

<mark style="color:blue;">**6 AP**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Direct Damage</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +30**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">AOE</mark>

<mark style="color:blue;">**Override Effect:**</mark> Final damage +50%.

* Rasenmon has a **50% fixed chance** to **dispel** the target  <img src="/files/aJq9Mx30r6Xft4zsAnmA" alt="" data-size="line"> <mark style="color:green;">**Shield**</mark>, then attacks **all enemies** **6 times**, each time dealing **30% damage**, and **grants** **our entire team** a shield equal to **200% of Rasenmon's Attack**, lasting for **2 turns**
* There is also a **50% fixed chance** to apply an ![](/files/T7L8iZTrXdvtbDNO3jX2)<mark style="background-color:red;">**Overload Mark**</mark> to **all enemies**, lasting for **2 turns**.

***

#### <mark style="color:blue;">**Sub Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(**</mark>*<mark style="color:blue;">Unyielding Will</mark>*<mark style="color:blue;">**)**</mark>* <img src="/files/18ayg4yLAPn4FeLF1UC4" alt="" data-size="line"><img src="/files/RvjIeu0SCKwWxNh0AOW6" alt="" data-size="line">

<mark style="color:blue;">**Passive Sub Skill**</mark>&#x20;

* When attacked by an enemy with an ![](/files/T7L8iZTrXdvtbDNO3jX2)<mark style="background-color:red;">**Overload Mark**</mark>, Rasenmon gains **20% final damage reduction**.

***

#### <mark style="color:blue;">**Passive Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(**</mark>*<mark style="color:blue;">Hardened Fur</mark>*<mark style="color:blue;">**)**</mark>* <img src="/files/YLxDvTwqriROsUSkTM1Z" alt="" data-size="line"><img src="/files/RvjIeu0SCKwWxNh0AOW6" alt="" data-size="line">

* Built-in <mark style="color:blue;">**Damage Increase**</mark> & <mark style="color:blue;">**Damage Reduction +30%**</mark>.
* **At the start of the battle**, our team members receive the protection of <mark style="color:blue;">**Hardened Fur**</mark>, gaining a **counterattack state** that reflects **20% of direct damage taken**, lasting **2 turns**. Each time an enemy target **gains** a  <img src="/files/aJq9Mx30r6Xft4zsAnmA" alt="" data-size="line"> <mark style="color:green;">**Shield**</mark>, this skill can be **activated again**.
* Before taking fatal damage, Rasenmon is protected by <mark style="color:blue;">**Hardened Fur**</mark>, retaining at least 1% HP after taking damage in the current turn, and dealing <mark style="color:purple;">**true damage to the attacker equal to 200% of the HP lost this time (capped at 100% of its max HP)**</mark>, then recovering HP equal to **50% of its max HP** (this skill can only be triggered **once per battle**).

***

### <mark style="background-color:blue;">**Breakthrough Skill Upgrade**</mark>

{% hint style="info" %}
Breakthrough recommendations:&#x20;
{% endhint %}

<mark style="color:blue;">**1 Star**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Spiral Vanish Level 2)**</mark>*

Damage **+10%**; AP cost **-1**

<mark style="color:green;">Breakthrough Stats Boost: 5% Crit Rate</mark>

<mark style="color:blue;">**2 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Gyro Smash Level 2)**</mark>*

Final damage dealt to targets with an Overload Mark **+50%**

<mark style="color:green;">Breakthrough Stats Boost: 5% Crit Damage</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Reduction +5%</mark>&#x20;

<mark style="color:blue;">**3 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(**</mark>*<mark style="color:blue;">**Hardened Fur**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**Level 2)**</mark>*

Hardened Fur reflect damage **+10%**

<mark style="color:green;">Breakthrough Stats Boost: 8% Crit Rate</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Increase +5%</mark>&#x20;

<mark style="color:blue;">**4 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Spiral Vanish Level 3)**</mark>*

Chance to dispel shield **+50%**; chance to inflict Overload **+50%**

<mark style="color:green;">Breakthrough Stats Boost: 10% Crit Damage</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Reduction +5%</mark>

<mark style="color:blue;">**5 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(**</mark>*<mark style="color:blue;">**Hardened Fur**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**Level 3)**</mark>*

HP recovered when taking lethal damage **+50%**

<mark style="color:green;">Breakthrough Stats Boost: 10% Damage Increase</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Reduction +5%</mark>

<mark style="color:blue;">**6 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Spiral Vanish Level 4)**</mark>*

Damage **+10%**; AP cost **-1**

<mark style="color:green;">Breakthrough Stats Boost: 5% Damage Increase, 15% Damage Reduction</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Increase +10%</mark>

<details>

<summary>Total Stats Boost (Output Role)</summary>

<mark style="color:green;">**Breakthrough Stats Boost:**</mark>&#x20;

* <mark style="color:green;">Crit Rate +13%</mark>
* <mark style="color:green;">Crit Damage +15%</mark>
* <mark style="color:green;">Damage Increase +15%</mark>
* <mark style="color:green;">Damage Reduction +15%</mark>

<mark style="color:purple;">**Kernel Boost**</mark> <mark style="color:purple;"></mark>*<mark style="color:purple;">(added after placing this Digimon on the Kernel Link feature)</mark>*<mark style="color:purple;">**:**</mark>

* <mark style="color:purple;">Damage Increase +15%</mark>
* <mark style="color:purple;">Damage Reduction +15%</mark>

</details>

***

### <mark style="color:blue;">Build Recommendation</mark>

***Digimon New Century** is a game where your **DPS unit** could act as a **Control unit**, and your **Support unit** could act as your **DPS unit**. They are so **expandable**. This recommendation only offers the basic look to how you could set this unit up, but don't be **so rigid**, try out your own **unique build**, it surely would fit your team better.*

{% tabs %}
{% tab title="PVE" %}
**High Output Build**

<figure><img src="/files/9Sb46k7uJfo8mmPIJ8zZ" alt=""><figcaption><p><em>Obtained from <strong>Ordinemon</strong> plugin dungeon.</em></p></figcaption></figure>

<table><thead><tr><th width="135"></th><th>Damage Increase Burst Set (4)</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>Crit Damage <strong>+3</strong> or <strong>+4</strong></p><p>Crit Rate <strong>+1</strong> or <strong>+2</strong></p><p>ATK %</p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>Crit Damage</td></tr><tr><td>5th Substat</td><td>Crit Damage <strong>+1</strong></td></tr><tr><td>Core</td><td><p><picture><source srcset="/files/9igFMqIj1JdmjJrFytBr" media="(prefers-color-scheme: dark)"><img src="/files/vv13i2onkW065YgtU6dg" alt="" data-size="line"></picture> <strong>Weakness</strong> <em>(His Recovery Ban debuff will trigger this core's effect)</em></p><p><picture><source srcset="/files/L48T3B0IcvBe7sSmlkgf" media="(prefers-color-scheme: dark)"><img src="/files/rdGRLpcpZTXt6563cj0G" alt="" data-size="line"></picture> <strong>Assault</strong> <em>(Suitable if the enemy has buffs)</em></p></td></tr><tr><td>Core Stats</td><td><p>ATK% + Crit Damage</p><p>Crit Damage + Crit Rate</p></td></tr><tr><td>Target Value</td><td><p>SPD <strong>+3000 to 4000</strong></p><p>Crit Rate <strong>+140%</strong></p><p>Crit Damage <strong>+450 to 500%</strong></p></td></tr></tbody></table>
{% endtab %}

{% tab title="PVP" %}
**SPD Focused Build (For 3 stars and below)**

<figure><img src="/files/6et2YnX2k6KLF0AJAEGH" alt=""><figcaption><p><em>Obtained from <strong>Beelzemon BM</strong> plugin dungeon.</em></p></figcaption></figure>

<table><thead><tr><th width="135"></th><th>Damage Increase Speed Set</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>SPD <strong>+3</strong> or <strong>+4</strong></p><p>Crit Damage <strong>+2</strong> or <strong>+3</strong></p><p>Crit Rate <strong>+1</strong> or <strong>+2</strong></p><p>Attack %</p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>SPD</td></tr><tr><td>5th Subtat</td><td>Crit Damage <strong>+1</strong></td></tr><tr><td>Core</td><td><p><picture><source srcset="/files/9igFMqIj1JdmjJrFytBr" media="(prefers-color-scheme: dark)"><img src="/files/vv13i2onkW065YgtU6dg" alt="" data-size="line"></picture> <strong>Weakness</strong> <em>(His Recovery Ban debuff will trigger this core's effect)</em></p><p><picture><source srcset="/files/L48T3B0IcvBe7sSmlkgf" media="(prefers-color-scheme: dark)"><img src="/files/rdGRLpcpZTXt6563cj0G" alt="" data-size="line"></picture> <strong>Assault</strong> <em>(Suitable if the enemy has buffs)</em></p></td></tr><tr><td>Core Stats</td><td><p>SPD + Crit Damage</p><p>SPD + Crit Rate</p></td></tr><tr><td>Target Value</td><td><p>SPD <strong>+4000 to 5000</strong></p><p>Crit Rate <strong>+140%</strong></p><p>Crit Damage <strong>+300% to 380%</strong></p></td></tr></tbody></table>

**Mid SPD High Output Build (For 4 stars and above)**

<figure><img src="/files/9Sb46k7uJfo8mmPIJ8zZ" alt=""><figcaption><p><em>Obtained from <strong>Ordinemon</strong> plugin dungeon.</em></p></figcaption></figure>

<table><thead><tr><th width="136"></th><th>Damage Increase Burst Set (4)</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>Crit Damage <strong>+3</strong> or <strong>+4</strong></p><p>Crit Rate <strong>+1</strong> or <strong>+2</strong></p><p>ATK %</p><p>SPD <strong>+1</strong></p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>Crit Damage</td></tr><tr><td>5th Substat</td><td>Crit Damage <strong>+1</strong></td></tr><tr><td>Core</td><td><p><picture><source srcset="/files/9igFMqIj1JdmjJrFytBr" media="(prefers-color-scheme: dark)"><img src="/files/vv13i2onkW065YgtU6dg" alt="" data-size="line"></picture> <strong>Weakness</strong> <em>(His Recovery Ban debuff will trigger this core's effect)</em></p><p><picture><source srcset="/files/L48T3B0IcvBe7sSmlkgf" media="(prefers-color-scheme: dark)"><img src="/files/rdGRLpcpZTXt6563cj0G" alt="" data-size="line"></picture> <strong>Assault</strong> <em>(Suitable if the enemy has buffs)</em></p></td></tr><tr><td>Core Stats</td><td><p>SPD + Crit Damage</p><p>Crit Damage + Crit Rate</p><p>Crit Damage + ATK %</p></td></tr><tr><td>Target Value</td><td><p>SPD <strong>+4500 to 5000</strong></p><p>Crit Rate <strong>+150%</strong></p><p>Crit Damage <strong>+450 to 500%</strong></p></td></tr></tbody></table>
{% endtab %}
{% endtabs %}

***

### <mark style="color:blue;">Arts</mark>

<figure><img src="/files/WtoWq7esDUbWHcTzJnCb" alt=""><figcaption></figcaption></figure>


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