Output (DPS) | Dark | Data
| APT22
Skills Translation
Normal Skill (Demon Rush)



Single Target | EXE: +10 | Direct Damage
Attack a single enemy, dealing 130% damage, if the target has been inflicted with 【Disintegration】, this skill ignores the target's
Invincibility and
Shields buffs.
Main Skill (San-no-tachi)



6 AP | Direct Damage | EXE: +30 | Single Target/Multi target
Override Effect: Final Damage Bonus +30%.
Attack a single enemy, dealing 150% damage, then attack all enemies 1 more time, dealing 140% damage, this skill ignores the target's
Invincibility and
Shields buffs.
Sub Skill (Victory in Hand)



Condition-Based Skill | Single Target | Direct Damage
After attacking, there is a 50% fixed chance to inflict 【Disintegration】 on the main target. Each stack of 【Disintegration】 reduces the target's
Defense -15%, up to 4 stacks.
After Tactimon attacks, if the main target has been inflicted with 【Disintegration】, gain
Attack +10%, lasting until the end of the battle, and this effect can stack up to 4 times.
Passive Skill (Absolute Advantage) 



Built-in Damage increase +40% and damage reduction +20%.
Entry effect: After entering the battlefield, Tactimon remains in stealth status until the end of the battle.
Breakthrough Skill Upgrade
1 Star (Victory in Hand Level 2)
Chance to inflict 【Disintegration】 +50%.
Breakthrough Stats Boost: 5% Crit Rate
2 Stars (San-no-tachi Level 2)
Single-target damage +20%, AoE damage +10%.
Breakthrough Stats Boost: 5% Crit Damage
3 Stars (Demon Rush Level 3)
Damage +20%.
Breakthrough Stats Boost: 8% Crit Rate
4 Stars (Victory in Hand Level 3)
Each stack of 【Disintegration】 reduces the target’s Defense by an additional 10%.
Breakthrough Stats Boost: 10% Crit Damage
5 Stars (Absolute Advantage Level 2)
Damage increase +10%, Damage Reduction +5%.
Breakthrough Stats Boost: 10% Damage Increase
6 Stars (Victory in Hand Level 4)
Attack increase ratio +5%.
Breakthrough Stats Boost: 5% Damage Increase, 15% Damage Reduction
Build Recommendation
Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fit your team better.
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