# Alphamon Ouryuken

<figure><img src="/files/x91CGxb5VByEwOA6ycja" alt=""><figcaption></figcaption></figure>

**Output (DPS) | Light** <img src="/files/b2YTpE6Y4oxECKkGeCOb" alt="" data-size="line"> **| Vaccine**<img src="/files/u3R5gYLw6C6e2mbt7LjQ" alt="vaccine].png" data-size="line">**| APT25 | Alphamon + Ouryumon**

<img src="/files/GWfWACiAW1D0cTX43UBf" alt="hexin_dz24.png" data-size="line">  **Exclusive Microchip Core Effect:** Before Alphamon Ouryuken makes his first active action, gain <mark style="color:green;">**+100**</mark>**&#x20;**<mark style="color:blue;">**Digivolution Energy (EXE)**</mark>.&#x20;

**Suitable General Microchip Core:** <img src="/files/dcwL4nSv5Dv1OFQOl2PJ" alt="hexin_dz24.png" data-size="line"> When attacking a target who has a <img src="/files/aJq9Mx30r6Xft4zsAnmA" alt="" data-size="line"> <mark style="color:green;">**Shield**</mark>, the **Final Damage** dealt will be increased by additional **+12%**.

<details>

<summary>Color Coding System Explanation</summary>

<mark style="color:blue;">**Blue Text:**</mark> Skill name, weapon name, skill details, built-in stats bonus.

<mark style="color:red;">**Red Text:**</mark> Cleansable debuff or abnormal status.

<mark style="color:green;">**Green Text:**</mark> Dispellable buff or beneficial status.

<mark style="color:purple;">**Purple Text**</mark>**:** Unpreventable unique effect.

<mark style="color:orange;">**Orange Text**</mark>**:** Exclusive layer, undeletable green icons, stacks.

<mark style="background-color:red;">**Red Highlight:**</mark> Negative mark. Can be prevented by *Mark Immunity* or specific ability.

<mark style="background-color:green;">**Green Highlight:**</mark> Undispellable buff. Can be affected by *Delete* effect.

<mark style="background-color:orange;">**Orange Highlight:**</mark> Exclusive mark. Can’t be prevented by *Mark Immunity*.

<mark style="background-color:purple;">**Purple Highlight:**</mark> Negative halo. Unaffected by the enemy’s Status Resistance.

<mark style="background-color:blue;">**Blue Highlight:**</mark> Beneficial halo buff. Will remain active as long as the provider still survive and not Isolated.

**Basic Probability/Base Chance:** This effect will calculate *Status Hit vs Status Resistance*.

**Fixed Probability/Fixed Chance:** This effect doesn’t calculate *Status Hit vs Status Resistance*.

<mark style="color:red;">**Action Restriction:**</mark> The inflicted target still able to take an action, but with restricted skill or condition.

<mark style="color:red;">**Action Prohibition:**</mark> The inflicted target will be unable to take any action at all.

</details>

***

## <mark style="color:blue;">**Skills Translation**</mark>

#### <mark style="color:blue;">**Normal Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Great Sword Assault)**</mark>* <img src="/files/ajJLr0RGf52KNF98uaN1" alt="" data-size="line"><img src="/files/b2YTpE6Y4oxECKkGeCOb" alt="" data-size="line">

<mark style="color:blue;">Considered as Single Target</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +10**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Direct Damage</mark>

* Use the *<mark style="color:blue;">**Royal Dragon Sword**</mark>* to attack a **single enemy**, dealing **120% damage**. This attack <mark style="color:purple;">**ignores 80% of the target's DEF**</mark>.
* Outside of his own turn, use *<mark style="color:blue;">**Holy Sword Gradalpha**</mark>* to attack a **designated target** and **two random** targets **twice**, dealing **50% damage each time**.
* Afterwards, there is a **50% fixed** **probability** to <mark style="color:purple;">**dispel 2**</mark> <mark style="color:purple;">**buffs**</mark> from the targets.

<figure><img src="/files/M3MA9VLqIafUfmEcrPCh" alt=""><figcaption><p><em>Normal Skill during active round and outside of turn.</em></p></figcaption></figure>

***

#### <mark style="color:blue;">**Main Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Seiken Gradalpha)**</mark>* <img src="/files/rMncHXwiisJDwPVxQLnU" alt="" data-size="line"><img src="/files/b2YTpE6Y4oxECKkGeCOb" alt="" data-size="line">

<mark style="color:blue;">**6 AP**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Direct Damage</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +30**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Single Target with AOE Multi-Hit</mark> <mark style="color:blue;"></mark>*<mark style="color:blue;">(considered as Single Target)</mark>*

<mark style="color:blue;">**Override Effect:**</mark> *Alphamon Ouryuken can perform another action after this skill is released.*

• Before casting <mark style="color:blue;">**Main Skill**</mark>, Alphamon Ouryuken will remove all of his own <mark style="color:red;">**Abnormal Status**</mark>. Then has a **100% fixed probability** to apply <img src="/files/6RyQYU3xonhclKrZ7JQF" alt="" data-size="line"> *<mark style="background-color:orange;">**Time & Space Lock**</mark>* to the **designated target**, lasting for **1 round** and another **100% base probability** to inflict  <img src="/files/GvwiB6E9qqLxzgCtUlfl" alt="" data-size="line"> <mark style="color:red;">**DEF -75%**</mark> and  <img src="/files/tsvmLVfW2T8fWKaIRI9y" alt="" data-size="line"> <mark style="color:red;">**Toughness -50%**</mark> debuffs on the target, lasting for **2 turns**. This effect will <mark style="color:purple;">**ignore the target's Status Resistance**</mark>. Afterward, use the *<mark style="color:blue;">**Royal Dragon Sword**</mark>* to deal **550% damage** to the target.

• After casting the single target attack, if there is any remaining enemy target on the field, cast the *<mark style="color:blue;">**Holy Sword Gradalpha**</mark>* to attack **all remaining enemies** for **6 times**, each time dealing **30% damage**. This attack <mark style="color:purple;">**ignores**</mark> <mark style="color:purple;">**all buffs on the targets**</mark>.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="background-color:orange;">(</mark>*<img src="/files/6RyQYU3xonhclKrZ7JQF" alt="" data-size="line"> *<mark style="background-color:orange;">**Time & Space Lock**</mark><mark style="background-color:orange;">: Alphamon Ouryuken's</mark> <mark style="background-color:orange;"></mark><mark style="background-color:orange;">**exclusive mark**</mark><mark style="background-color:orange;">, preventing the triggering of passive effects from the target's Sub Skill and Passive Skill. Exclusive mark cannot be prevented by Mark Immunity.)</mark>*

</details>

<figure><img src="/files/Z7Id4ksMtbtpPwmXPg4V" alt=""><figcaption><p><em>Designated target from the Main Skill will be inflicted with <mark style="background-color:orange;"><strong>Time &#x26; Space Lock</strong></mark> and <mark style="color:red;"><strong>-DEF</strong></mark> &#x26; -<mark style="color:red;"><strong>Toughness</strong></mark> debuffs, both ignoring the target's Status Resistance.</em></p></figcaption></figure>

***

#### <mark style="color:blue;">**Sub Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Ultimate Glaive)**</mark>* <img src="/files/3EhnER4iqWakmftBGw1H" alt="" data-size="line"><img src="/files/b2YTpE6Y4oxECKkGeCOb" alt="" data-size="line">

<mark style="color:blue;">**2 AP**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Non-Attacking Active Skill</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +10**</mark>

• **Outside** of his turn, Alphamon Ouryuken transforms into *<mark style="color:blue;">**Holy Sword Form**</mark>*, <mark style="color:purple;">**ignoring**</mark> <mark style="color:purple;">**the target's Invincibility and Shield**</mark> when attacking.&#x20;

• **During** his turn, Alphamon Ouryuken transforms into *<mark style="color:blue;">**Royal Dragon Sword Form**</mark>*, becoming <mark style="color:purple;">**Invincible**</mark>  to any damage **and&#x20;**<mark style="color:purple;">**immune**</mark> to **all** <mark style="color:red;">**Abnormal Statuses**</mark>.

• While in *<mark style="color:blue;">**Holy Sword Form**</mark>*, if Alphamon Ouryuken receives a **Fatal Damage**, completely <mark style="color:purple;">**nullifies**</mark> the damage and automatically <mark style="color:purple;">**teleports**</mark> himself to an *<mark style="color:orange;">**Alternate Dimension**</mark>* until his **next turn**. This effect has a **cooldown** of **3 turns**.

• After **actively** casting this skill, Alphamon Ouryuken returns to his **initial Maximum HP value** at the **start of current round**, and also gaining a <img src="/files/GKQHUqupoZYJRqW7Zv29" alt="" data-size="line"> *<mark style="color:orange;">**Spatial Sanctuary**</mark>* effect, making him **unable** to act **outside** of his turn and **does** **not** gain the effects of *<mark style="color:blue;">**Holy Sword Form**</mark>* and *<mark style="color:blue;">**Royal Dragon Sword Form**</mark>*. The <img src="/files/GKQHUqupoZYJRqW7Zv29" alt="" data-size="line"> *<mark style="color:orange;">**Spatial Sanctuary**</mark>* effect is **removed** at the **start of next battle round**, granting an **extra action immediately** after **removal**, then, enters <img src="/files/DybWFLzfc44SF6Csydxq" alt="" data-size="line"> *<mark style="background-color:orange;">**Gravity Fluctuation**</mark>* state. During this state, Alphamon Ouryuken **cannot** actively cast <mark style="color:blue;">**Sub Skill**</mark> again until the **end of current battle round**.

• When Alphamon Ouryuken removes the <img src="/files/GKQHUqupoZYJRqW7Zv29" alt="" data-size="line"> *<mark style="color:orange;">**Spatial Sanctuary**</mark>* effect or returns from *<mark style="color:orange;">**Alternate Dimension**</mark>*, he becomes <mark style="color:purple;">**Invincible**</mark> for his current turn and <mark style="color:purple;">**gain 10 AP**</mark>. His attacks during the current turn are <mark style="color:purple;">**guaranteed to be critical**</mark>.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="color:orange;">(</mark><mark style="color:orange;">**Alternate Dimension**</mark><mark style="color:orange;">:  Alphamon Ouryuken</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**exclusive effect**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">where Alphamon Ouryuken completely leaving the battlefield, making him unaffected by any damage or other skills. This effect is not considered as a buff or a mark. This effect can only be disabled if the enemy has an ability to</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**prohibit leaving battlefield**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">effect.)</mark>*

*<mark style="color:orange;">(</mark>*<img src="/files/GKQHUqupoZYJRqW7Zv29" alt="" data-size="line"> *<mark style="color:orange;">**Spatial Sanctuary**</mark><mark style="color:orange;">:  Alphamon Ouryuken</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**exclusive layer**</mark><mark style="color:orange;">. Under this effect, Alphamon Ouryuken reflects 90% of the direct damage he receives. Exclusive layer cannot be</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**Deleted**</mark><mark style="color:orange;">.)</mark>*

*<mark style="background-color:orange;">(</mark>*<img src="/files/DybWFLzfc44SF6Csydxq" alt="" data-size="line"> *<mark style="background-color:orange;">**Gravity Fluctuation:**</mark> <mark style="background-color:orange;"></mark><mark style="background-color:orange;">Alphamon Ouryuken</mark> <mark style="background-color:orange;"></mark><mark style="background-color:orange;">**exclusive mark**</mark> <mark style="background-color:orange;"></mark><mark style="background-color:orange;">on himself which indicates that he is unable to cast Sub Skill again until this mark disappears.)</mark>*

</details>

<figure><img src="/files/hQiuMrM9t8BRVPYgdp8m" alt=""><figcaption><p><em>During <mark style="color:blue;"><strong>Royal Dragon Sword Form</strong></mark>, Alphamon Ouryuken becomes <strong>Invincible</strong> to any damage <strong>and immune</strong> to <strong>all</strong></em> <em><mark style="color:red;"><strong>Abnormal Statuses</strong></mark>.</em></p></figcaption></figure>

<figure><img src="/files/x0qc17ECMoizGd0e9A8i" alt=""><figcaption><p><em>During <mark style="color:blue;"><strong>Holy Sword Form</strong></mark>, Alphamon Ouryuken <strong>ignores</strong> the target's <strong>Invincibility</strong> and <strong>Shield</strong> when attacking.</em></p></figcaption></figure>

<figure><img src="/files/olxQBuD2SOoacsIQZzdb" alt=""><figcaption><p><em>While in <mark style="color:blue;"><strong>Holy Sword Form</strong></mark>, if Alphamon Ouryuken receives a <strong>fatal damage</strong>, completely <strong>nullifies</strong> the damage and automatically transports itself to an <mark style="color:orange;"><strong>Alternate Dimension</strong></mark> until his <strong>next turn</strong>.</em></p></figcaption></figure>

<figure><img src="/files/Yzynx14ICdHm0waiZngI" alt=""><figcaption><p><em>The <mark style="color:orange;"><strong>Spatial Sanctuary</strong></mark></em> <em>effect is <strong>removed</strong> at the <strong>start of next battle round</strong>, granting an <strong>extra action immediately</strong> after <strong>removal</strong>, then entering <mark style="background-color:orange;"><strong>Gravity Fluctuation</strong></mark> state.</em></p></figcaption></figure>

***

#### <mark style="color:blue;">**Passive Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Space Lord)**</mark>* <img src="/files/x5PS2NV5cqc75fYmXE5c" alt="" data-size="line"><img src="/files/b2YTpE6Y4oxECKkGeCOb" alt="" data-size="line">

• Built-in <mark style="color:blue;">**ATK +40%**</mark>, <mark style="color:blue;">**Damage Reduction +40%**</mark> and <mark style="color:blue;">**Damage Increase +40%**</mark>*. (Built-in stats also included when counting **base stats**)*

• When Alphamon Ouryuken defeats a target through an **active attack**, he will summons a *<mark style="background-color:purple;">**Legendary Monsters**</mark>* in the **vacant position**. While summoned, the corresponding enemy target in that position **cannot be revived**. This effect can only be activated **once per action turn**.

• *<mark style="background-color:purple;">**Legendary Monsters**</mark>* cannot take any damage or be affected by skills, and cannot be targeted. Their attributes and stats are **identical** to Alphamon Ouryuken.&#x20;

• After Alphamon Ouryuken attacks, all *<mark style="background-color:purple;">**Legendary Monsters**</mark>* on the field will launch **additional attacks** on Alphamon Ouryuken's **primary target**, dealing **130% damage**.&#x20;

• When Alphamon Ouryuken is **defeated**, **all&#x20;***<mark style="background-color:purple;">**Legendary Monsters**</mark>* summoned by him will **disappear together**.

• For each *<mark style="background-color:purple;">**Legendary Monsters**</mark>* on the field, increase Alphamon Ouryuken's own <mark style="background-color:blue;">**Crit Damage +30%**</mark>.

• Alphamon Ouryuken is **immune** to <img src="/files/2L8DdLJORN3CD4XoM3ig" alt="" data-size="line"> *<mark style="color:red;">**Paralyzed**</mark>* status.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="background-color:purple;">(</mark><mark style="background-color:purple;">**Legendary Monsters:**</mark> <mark style="background-color:purple;"></mark><mark style="background-color:purple;">A special summoned creature of Alphamon Ouryuken, which can</mark> <mark style="background-color:purple;"></mark><mark style="background-color:purple;">**prohibit the resurrection**</mark> <mark style="background-color:purple;"></mark><mark style="background-color:purple;">of the target at the corresponding position. If Alphamon Ouryuken kills his own ally, Legendary Monsters can also be summoned from that ally's position.)</mark>*

*<mark style="color:red;">(</mark>*<img src="/files/2L8DdLJORN3CD4XoM3ig" alt="" data-size="line"> *<mark style="color:red;">**Paralyzed:**</mark> <mark style="color:red;"></mark><mark style="color:red;">A type of</mark> <mark style="color:red;"></mark><mark style="color:red;">**Action Prohibition**</mark> <mark style="color:red;"></mark><mark style="color:red;">control status which makes the inflicted target</mark> <mark style="color:red;"></mark><mark style="color:red;">**completely unable to move**</mark> <mark style="color:red;"></mark><mark style="color:red;">and take any action</mark> <mark style="color:red;"></mark><mark style="color:red;">**until the duration ends**</mark><mark style="color:red;">.)</mark>*

</details>

<figure><img src="/files/oo13juqIoerqgjCp8hqN" alt=""><figcaption><p><em>For each <mark style="background-color:purple;"><strong>Legendary Monsters</strong></mark> on the field, increase Alphamon Ouryuken's <mark style="background-color:blue;"><strong>Crit Damage +30%</strong></mark>.</em></p></figcaption></figure>

***

### <mark style="background-color:blue;">**Breakthrough Skill Upgrade**</mark>

{% hint style="info" %}
Breakthrough recommendations:&#x20;

* **1 star:** Usable enough for most PVE contents, recommended for newbies.
* **4 stars:** Will make sure his DEF and Toughness debuffs last longer.
* **5 Stars:** Unlock his full potential as a Main DPS
* **6 Stars:** Enable him to refresh his ability to enter *Alternate Dimension* by using override.
  {% endhint %}

<mark style="color:blue;">**1 Star**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Seiken Gradalpha Level 2)**</mark>*

*Holy Sword Gradalpha* skill damage is increased by **+10%** for each hit, *Royal Dragon Sword* skill damage is increased by **+50%**

<mark style="color:green;">Stats Boost: 5% Crit Rate</mark>

<mark style="color:blue;">**2 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Great Sword Assault Level 2)**</mark>*

In *Holy Sword Form*, buff dispel chance **+50%**; In *Royal Dragon Sword Form*, skill damage **+30%**

<mark style="color:green;">Stats Boost: 5% Crit Damage</mark>&#x20;

<mark style="color:blue;">**3 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Space Lord Level 2)**</mark>*

Built-in ATK **+10%**. For each *Legendary Monster* on the field, self Crit Damage **+20%**

<mark style="color:green;">Stats Boost: 8% Crit Rate</mark>

<mark style="color:blue;">**4 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Holy Sword Grid**</mark>* *<mark style="color:blue;">**Alpha Level 3)**</mark>*

AP consumption **-1**. Duration of -DEF and -Toughness debuff **+1** **turn**

<mark style="color:green;">Stats Boost: 10% Crit Damage</mark>

<mark style="color:blue;">**5 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Space Lord Level 3)**</mark>*

Built-in Damage Reduction **+10%**, Damage Increase **+10%**

<mark style="color:green;">Stats Boost: 10% Damage Increase</mark>

<mark style="color:blue;">**6 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Ultimate Glaive Level 2)**</mark>*

Cooldown period for teleporting to Alternate Dimension **-1**

<mark style="color:green;">Stats Boost: 5% Damage Increase, 15% Damage Reduction</mark>

***

### <mark style="color:blue;">Build Recommendation</mark>

***Digimon New Century** is a game where your **DPS unit** could act as a **Control unit**, and your **Support unit** could act as your **DPS unit**. They are so **expandable**. This recommendation only offers the basic look to how you could set this unit up, but don't be **so rigid**, try out your own **unique build**, it surely would fit your team better.*

{% tabs %}
{% tab title="PVE" %}
**High Output Build**

<figure><img src="/files/9Sb46k7uJfo8mmPIJ8zZ" alt=""><figcaption><p><em>Obtained from <strong>Ordinemon</strong> plugin dungeon.</em></p></figcaption></figure>

<table><thead><tr><th width="135"></th><th>Damage Increase Burst Set (4)</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>Crit Damage <strong>+3</strong> or <strong>+4</strong></p><p>Crit Rate <strong>+1</strong> or <strong>+2</strong></p><p>ATK %</p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>Crit Damage</td></tr><tr><td>5th Substat</td><td>Crit Damage <strong>+1</strong></td></tr><tr><td>Core</td><td><p><picture><source srcset="/files/9igFMqIj1JdmjJrFytBr" media="(prefers-color-scheme: dark)"><img src="/files/vv13i2onkW065YgtU6dg" alt="" data-size="line"></picture> <strong>Weakness</strong> <em>(If you're using debuff team)</em></p><p><picture><source srcset="/files/L48T3B0IcvBe7sSmlkgf" media="(prefers-color-scheme: dark)"><img src="/files/rdGRLpcpZTXt6563cj0G" alt="" data-size="line"></picture> <strong>Assault</strong> <em>(Suitable if the enemy has buffs)</em></p><p><picture><source srcset="/files/lSB3C5XYDKgiVlJjOFoD" media="(prefers-color-scheme: dark)"><img src="/files/8Tdh5zyfQWnjzHfxSUeX" alt="" data-size="line"></picture> <strong>Persuit</strong> <em>(Suitable for multi-hits)</em></p></td></tr><tr><td>Core Stats</td><td><p>ATK% + Crit Damage</p><p>Crit Damage + Crit Rate</p></td></tr><tr><td>Target Value</td><td><p>SPD <strong>+3000 to 4000</strong></p><p>Crit Rate <strong>+140%</strong></p><p>Crit Damage <strong>+450 to 500%</strong></p></td></tr></tbody></table>
{% endtab %}

{% tab title="PVP" %}
**High Speed Mid Output Build**

<figure><img src="/files/6et2YnX2k6KLF0AJAEGH" alt=""><figcaption><p><em>Obtained from <strong>Beelzemon BM</strong> plugin dungeon.</em></p></figcaption></figure>

<table><thead><tr><th width="125"></th><th>Damage Increase Speed Set</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>SPD <strong>+3</strong> or <strong>+4</strong></p><p>Crit Damage <strong>+2</strong> or <strong>+3</strong></p><p>Crit Rate <strong>+1</strong> or <strong>+2</strong></p><p>ATK %</p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>SPD</td></tr><tr><td>5th Substat</td><td>Crit Damage <strong>+1</strong></td></tr><tr><td>Core</td><td><p><picture><source srcset="/files/LESSxbCQxQhED6l8qJwU" media="(prefers-color-scheme: dark)"><img src="/files/xogpnjaqKVA5vjStqUy3" alt="" data-size="line"></picture> <strong>Cleanse</strong> <em>(To prevent Control Status)</em></p><p><picture><source srcset="/files/L48T3B0IcvBe7sSmlkgf" media="(prefers-color-scheme: dark)"><img src="/files/rdGRLpcpZTXt6563cj0G" alt="" data-size="line"></picture> <strong>Assault</strong> <em>(Suitable if the enemy has buffs)</em></p><p><picture><source srcset="/files/9igFMqIj1JdmjJrFytBr" media="(prefers-color-scheme: dark)"><img src="/files/vv13i2onkW065YgtU6dg" alt="" data-size="line"></picture> <strong>Weakness</strong> <em>(If you're using debuff team)</em></p></td></tr><tr><td>Core Stats</td><td><p>SPD + Crit Damage</p><p>SPD + Crit Rate</p></td></tr><tr><td>Target Value</td><td><p>SPD <strong>+5500 to 6500</strong></p><p>Crit Rate <strong>+140%</strong></p><p>Crit Damage <strong>+300% to 380%</strong></p></td></tr></tbody></table>

**Mid Speed High Output Build**

<figure><img src="/files/9Sb46k7uJfo8mmPIJ8zZ" alt=""><figcaption><p><em>Obtained from <strong>Ordinemon</strong> plugin dungeon.</em></p></figcaption></figure>

<table><thead><tr><th width="137"></th><th>Damage Increase Burst Set (4)</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>Crit Damage <strong>+3</strong> or <strong>+4</strong></p><p>Crit Rate <strong>+1</strong> or <strong>+2</strong></p><p>Attack %</p><p>SPD <strong>+1</strong></p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>Crit Damage</td></tr><tr><td>5th Substat</td><td>Crit Damage <strong>+1</strong></td></tr><tr><td>Core</td><td><p><picture><source srcset="/files/LESSxbCQxQhED6l8qJwU" media="(prefers-color-scheme: dark)"><img src="/files/xogpnjaqKVA5vjStqUy3" alt="" data-size="line"></picture> <strong>Cleanse</strong> <em>(To prevent Control Status)</em></p><p><picture><source srcset="/files/L48T3B0IcvBe7sSmlkgf" media="(prefers-color-scheme: dark)"><img src="/files/rdGRLpcpZTXt6563cj0G" alt="" data-size="line"></picture> <strong>Assault</strong> <em>(Suitable if the enemy has buffs)</em></p><p><picture><source srcset="/files/9igFMqIj1JdmjJrFytBr" media="(prefers-color-scheme: dark)"><img src="/files/vv13i2onkW065YgtU6dg" alt="" data-size="line"></picture> <strong>Weakness</strong> <em>(If you're using debuff team)</em></p></td></tr><tr><td>Core Stats</td><td><p>SPD + Crit Damage</p><p>Crit Damage + Crit Rate</p><p>Crit Damage + ATK %</p></td></tr><tr><td>Target Value</td><td><p>SPD <strong>+4500 to 5000</strong></p><p>Crit Rate <strong>+150%</strong></p><p>Crit Damage <strong>+450 to 500%</strong></p></td></tr></tbody></table>
{% endtab %}

{% tab title="Remarks" %}

1. In PVP, the **most common method** to counter the enemy's Alphamon Ouryuken is by using **Control Status**. Using **Cleanse** core for PVP is very recommended.
2. In PVP, when facing against another Alphamon Ouryuken, **the first one** to use **Main Skill** is the more likely to win.
3. In PVP, when facing against another Alphamon Ouryuken, **the first one** to **enters Alternate Dimension** is the more likely to win.
4. Alpamon Ouryuken's exclusive microchip core effect **only works once**.
   {% endtab %}
   {% endtabs %}

***

### <mark style="color:blue;">Arts</mark>

<figure><img src="/files/cp5DoxdDS1O4kpy14Gc5" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/4rqyGzfKTcx4rmdxQAev" alt=""><figcaption></figcaption></figure>


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