# SeitenGokuwmon

<figure><img src="/files/6koACzQSa30voP8YBczf" alt=""><figcaption></figcaption></figure>

**Output (DPS) | Earth** <img src="/files/Jytbd7hnrGEGQs7FsQls" alt="" data-size="line"> **| Virus**<img src="/files/U8ZJjl3it00TiJN8r08B" alt="virus.png" data-size="line"> **| APT25 | Dijiangmon x1 + MetalEtemon x1**

<img src="/files/GWfWACiAW1D0cTX43UBf" alt="hexin_dz24.png" data-size="line">  **Exclusive Microchip Core Effect:** At the **start of the battle**, grant ![](/files/dMuIG7R2ZZA9Ftj4irRG)[<mark style="color:red;background-color:red;">**【Immobilization】**</mark>](#user-content-fn-1)[^1] to the two fastest enemy for a round.

**Suitable General Microchip Core:** <img src="/files/dcwL4nSv5Dv1OFQOl2PJ" alt="hexin_dz24.png" data-size="line"> When attacking a target who has a <img src="/files/aJq9Mx30r6Xft4zsAnmA" alt="" data-size="line"> <mark style="color:green;">**Shield**</mark>, the **Final Damage** dealt will be increased by additional **+12%**.&#x20;

<details>

<summary>Color Coding System Explanation</summary>

<mark style="color:blue;">**Blue Text:**</mark> Skill name, weapon name, skill details, built-in stats bonus.

<mark style="color:red;">**Red Text:**</mark> Cleansable debuff or abnormal status.

<mark style="color:green;">**Green Text:**</mark> Dispellable buff or beneficial status.

<mark style="color:purple;">**Purple Text**</mark>**:** Unpreventable unique effect.

<mark style="color:orange;">**Orange Text**</mark>**:** Exclusive layer, undeletable green icons, stacks.

<mark style="background-color:red;">**Red Highlight:**</mark> Negative mark. Can be prevented by *Mark Immunity* or specific ability.

<mark style="background-color:green;">**Green Highlight:**</mark> Undispellable buff. Can be affected by *Delete* effect.

<mark style="background-color:orange;">**Orange Highlight:**</mark> Exclusive mark. Can’t be prevented by *Mark Immunity*.

<mark style="background-color:purple;">**Purple Highlight:**</mark> Negative halo. Unaffected by the enemy’s Status Resistance.

<mark style="background-color:blue;">**Blue Highlight:**</mark> Beneficial halo buff. Will remain active as long as the provider still survive and not Isolated.

**Basic Probability/Base Chance:** This effect will calculate *Status Hit vs Status Resistance*.

**Fixed Probability/Fixed Chance:** This effect doesn’t calculate *Status Hit vs Status Resistance*.

<mark style="color:red;">**Action Restriction:**</mark> The inflicted target still able to take an action, but with restricted skill or condition.

<mark style="color:red;">**Action Prohibition:**</mark> The inflicted target will be unable to take any action at all.

</details>

***

## <mark style="color:blue;">**Skills Translation**</mark>

#### <mark style="color:blue;">**Normal Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(**</mark><mark style="color:blue;">Super Great Sage Thunder Cannon</mark><mark style="color:blue;">**)**</mark>* <img src="/files/6U4bybizxGghg7lq4ZSN" alt="" data-size="line"><img src="/files/Jytbd7hnrGEGQs7FsQls" alt="" data-size="line">

<mark style="color:blue;">Single Target Multi-Hit</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +10**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Direct Damage</mark>

* Attack a **single enemy** **2 times**, each hit dealing **75% damage**.
* When **actively casting** this skill, for **each stack** of ![](/files/GWnJFd55FnrSvIKYwzHY)[<mark style="color:orange;">**【Might of Ten Thousand Juns】**</mark>](#user-content-fn-2)[^2] you have, **increase** this **skill’s damage by 50% per stack**.

<figure><img src="/files/7SFbplrTKQJPqAKi0jcl" alt=""><figcaption><p>Normal skill effect display.</p></figcaption></figure>

<figure><img src="/files/xkRErOCiKF2eMzgH9JJo" alt=""><figcaption><p>When actively attacking, <mark style="color:orange;"><strong>【 Might of Ten Thousand Juns 】</strong></mark><strong> stacks</strong> increases the damage of the skill.</p></figcaption></figure>

***

#### <mark style="color:blue;">**Main Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(**</mark><mark style="color:blue;">Dharmic Manifestation・Triple Body</mark><mark style="color:blue;">**)**</mark>* <img src="/files/XXe3tCvlmWaktV2yspCN" alt="" data-size="line"><img src="/files/Jytbd7hnrGEGQs7FsQls" alt="" data-size="line">

<mark style="color:blue;">**6 AP**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Direct Damage</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +30**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">AoE</mark>

<mark style="color:blue;">**Override Effect:**</mark> ***before** casting this skill, immediately gain **5 stacks** of* ![](/files/qr947El6ELlEhckdPtME)[*<mark style="color:orange;">**【Might of Ten Thousand Juns】**</mark>*](#user-content-fn-2)[^2]

* With a **100% base chance**, remove **all buffs** from the **main target** (this removal <mark style="color:purple;">**ignores the target’s Status Resistance**</mark>), then attack **all enemies**, dealing **320% damage**. For each stack of ![](/files/qr947El6ELlEhckdPtME)[<mark style="color:orange;">**【Might of Ten Thousand Juns】**</mark>](#user-content-fn-2)[^2], this skill’s **Final Damage** is increased by **10%**.
* For every **1/2/3/4 targets** removed from the **enemy field**, this **skill's damage** increases to **120%/150%/200%/300%**. Then, with a **100% fixed chance**, inflict ![](/files/dMuIG7R2ZZA9Ftj4irRG)[<mark style="color:red;background-color:red;">**【Immobilization】**</mark>](#user-content-fn-1)[^1] to **all enemies** for 3 **turns**.&#x20;

<figure><img src="/files/OcxznVJ1yau1xbIzW5jl" alt=""><figcaption><p>Main Skill Effect Display.</p></figcaption></figure>

<figure><img src="/files/fMFa4GNrBosVpkd1Qf8m" alt=""><figcaption><p>Increases damage when only one target is left.</p></figcaption></figure>

<figure><img src="/files/ygo16YmGpGE6t0ZZiywR" alt=""><figcaption><p>Comparison of the damage without the stacks and with the stacks.</p></figcaption></figure>

***

#### <mark style="color:blue;">**Sub Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(**</mark><mark style="color:blue;">Ruyi Jingu Bang</mark><mark style="color:blue;">**)**</mark>* <img src="/files/wuOWGYrYCtME0MaDQKdi" alt="" data-size="line"><img src="/files/Jytbd7hnrGEGQs7FsQls" alt="" data-size="line">

<mark style="color:blue;">**Passive Sub Skill**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">| Counterattack</mark>

* When SeitenGokuwmon is **attacked**, it will **counterattack** with a **100% fixed chance**, dealing **300% damage to the attacker**, and dealing <mark style="color:purple;">**True Damage equal to 30% of the original damage to all other enemies**</mark>.&#x20;
* After **each action turn,** if SeitenGokuwmon was **not attacked**, gain **1 stack** of ![](/files/qr947El6ELlEhckdPtME)[<mark style="color:orange;">**【Might of Ten Thousand Juns】**</mark>](#user-content-fn-2)[^2]. Each stack of ![](/files/qr947El6ELlEhckdPtME)[<mark style="color:orange;">**【Might of Ten Thousand Juns】**</mark>](#user-content-fn-2)[^2] makes SeitenGokuwmon <mark style="color:purple;">**ignore 8% of the target’s Defense when attacking**</mark>, up to **9 stacks**. When ![](/files/qr947El6ELlEhckdPtME)[<mark style="color:orange;">**【Might of Ten Thousand Juns】**</mark>](#user-content-fn-2)[^2] reaches **5 stacks** or **more**, after SeitenGokuwmon performs an **active attack**, cast a <mark style="color:blue;">**Main Skill**</mark> on **all enemies** at **no cost**, then remove **all stacks** of ![](/files/qr947El6ELlEhckdPtME)[<mark style="color:orange;">**【Might of Ten Thousand Juns】**</mark>](#user-content-fn-2)[^2] from SeitenGokuwmon; for **each stack removed**, restore **HP equal to 10% of Max HP**.
* After ![](/files/qr947El6ELlEhckdPtME)[<mark style="color:orange;">**【Might of Ten Thousand Juns】**</mark>](#user-content-fn-2)[^2] reach **9 stacks for the first time**, <mark style="color:purple;">**ignore defense**</mark> will become a permanent effect. When SeitenGokuwmon is **attacked** while **having 9 stacks** of ![](/files/qr947El6ELlEhckdPtME)[<mark style="color:orange;">**【Might of Ten Thousand Juns】**</mark>](#user-content-fn-2)[^2], it will **launch a counterattack** with the <mark style="color:blue;">**Main Skill**</mark>.

<figure><img src="/files/qh9nzZ3prI1bPBPCn9qc" alt=""><figcaption><p>Demonstration of the effect of counterattack of the sub skill.</p></figcaption></figure>

<figure><img src="/files/ntCIjSKVeQ4LQkBG1Bx1" alt=""><figcaption><p>Each action turn will increase the number of stacks of <mark style="color:orange;"><strong>【Might of Ten Thousand Juns】</strong></mark> when you are not attacked.</p></figcaption></figure>

<figure><img src="/files/EMFlZTnZuqjgVoXwzWlB" alt=""><figcaption><p>After attacking, clear the specified number of stacks of <mark style="color:orange;"><strong>【Might of Ten Thousand Juns】</strong></mark> , then activate the main skill without consumption + clear <mark style="color:orange;"><strong>【Might of Ten Thousand Juns】</strong></mark> to <strong>restore HP.</strong></p></figcaption></figure>

***

#### <mark style="color:blue;">**Passive Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(**</mark><mark style="color:blue;">Seventy-Two Transformations</mark><mark style="color:blue;">**)**</mark>* <img src="/files/xVWDdDdpMOVveCnlo2Gq" alt="" data-size="line"><img src="/files/Jytbd7hnrGEGQs7FsQls" alt="" data-size="line">

* Built-in <mark style="color:blue;">**Damage Increase +40%**</mark> and <mark style="color:blue;">**Damage Reduction +40%**</mark>*. (Built-in stats also included when counting **base stats**)*

  • For every 10,000 Attack, gains <mark style="color:blue;">**Max HP+1%**</mark>,  <mark style="color:blue;">**Attack +1%**</mark>, and <mark style="color:blue;">**Defense +2%**</mark>, up to a maximum calculation of **800,000 Attack**. In PvE, when calculating the Attack and Defense bonus, SeitenGokuwmon will be **considered** as having **at least 500,000 Attack**.
* SeitenGokuwmon **additionally gains** an **Attack increase** equal to **100% of its base Defense**, and a T**oughness increase** equal to **100% of its base Crit Rate**.
* At the **start of the battle**, SeitenGokuwmon gains 2 ![](/files/0K6Pc8op5zFtCc1Bo4GG)[<mark style="color:orange;">**【Lifesaving Hair】**</mark>](#user-content-fn-3)[^3]. When **taking lethal damage**, consume the ![](/files/0K6Pc8op5zFtCc1Bo4GG)[<mark style="color:orange;">**【Lifesaving Hair】**</mark>](#user-content-fn-3)[^3] to **nullify that damage,** clear all <mark style="color:red;">**abnormal status**</mark> and <mark style="color:red;background-color:red;">**negative markers**</mark>, and <mark style="color:green;">**recover 100% of its maximum health**</mark>. and **transform** into <mark style="color:blue;">**【 Peach of Immortality 】**</mark>, reverting to <mark style="color:blue;">**true form**</mark> only **before** SeitenGokuwmon’s **next action**. <mark style="color:blue;">**【 Peach of Immortality 】**</mark> is **not affected by other skill effects**; **Critical Damage** taken is **capped at 120%**, and it can **endure direct damage** up to **2000% of self DEF**. If the damage taken **exceeds this value**, SeitenGokuwmon will reveal its <mark style="color:blue;">**true form**</mark> **early**. After returning to its <mark style="color:blue;">**true form**</mark>, SeitenGokuwmon **gains a HP boost equal to 100% of its base maximum HP**.
* Upon **entering battle**, Seiten Gokuwmon gains the ![](/files/h4I49jmWJOQc52rvbxEN)[<mark style="color:orange;">**【Stone Monkey】**</mark>](#user-content-fn-4)[^4] effect: while SeitenGokuwmon  HP percentage is **above 70%**, it is **not affected** by <mark style="color:red;">**action-prohibition**</mark> and <mark style="color:red;">**action-limiting statuses**</mark>, and **additionally gains** a **Damage Reduction** equal to **100% of the current HP percentage**.
* SeitenGokuwmon is **not affected** by <mark style="color:purple;">**Ignore-Defense effects**</mark>.

<figure><img src="/files/mJ6OjZFkXJdUAFQALFvo" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/DRZKCGn5YwaSFRnHfkjd" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/Er2wsVrmfbGOwvDKD45t" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/SDH7NmOwz5PAxwcfABPp" alt=""><figcaption></figcaption></figure>

***

### <mark style="background-color:blue;">**Breakthrough Skill Upgrade**</mark>

{% hint style="info" %}
Breakthrough recommendations:&#x20;

*

{% endhint %}

<mark style="color:blue;">**1 Star**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Dharmic Manifestation・Triple Body Level 2)**</mark>*

AP Cost **-1**, Damage **+30%**

<mark style="color:green;">Breakthrough Stats Boost: 5% Crit Rate</mark>

<mark style="color:blue;">**2 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Seventy-Two Transformations Level 2)**</mark>*

Damage Increase **+10%**, Damage Reduction **+10%**, HP percentage required to trigger 【Stone Monkey】 **-30%**.

<mark style="color:green;">Breakthrough Stats Boost: 5% Crit Damage</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Reduction +5%</mark>&#x20;

<mark style="color:blue;">**3 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Ruyi Jingu Bang Level 2)**</mark>*

Damage **+50%**, splash True Damage ratio **+20%**.

<mark style="color:green;">Breakthrough Stats Boost: 8% Crit Rate</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Increase +5%</mark>&#x20;

<mark style="color:blue;">**4 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Seventy-Two Transformations Level 3)**</mark>*

Quantity of 【Lifesaving Hair】 **+1**, ATK increase ratio based on DEF **+50%**, Toughness increase ratio based on Crit Rate **+50%**.

<mark style="color:green;">Breakthrough Stats Boost: 10% Crit Damage</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Reduction +5%</mark>

<mark style="color:blue;">**5 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Dharmic Manifestation・Triple Body Level 3)**</mark>*

AP Cost **-1**, Final Damage gained per stack of 【Might of Ten Thousand Juns】 **+5%**.

<mark style="color:green;">Breakthrough Stats Boost: 10% Damage Increase</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Reduction +5%</mark>

<mark style="color:blue;">**6 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Ruyi Jingu Bang Level 3)**</mark>*

Stacks of 【Might of Ten Thousand Juns】 accumulated each action turn **+1**.

<mark style="color:green;">Breakthrough Stats Boost: 5% Damage Increase, 15% Damage Reduction</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Increase +10%</mark>

<details>

<summary>Total Stats Boost (Output Role)</summary>

<mark style="color:green;">**Breakthrough Stats Boost:**</mark>&#x20;

* <mark style="color:green;">Crit Rate +13%</mark>
* <mark style="color:green;">Crit Damage +15%</mark>
* <mark style="color:green;">Damage Increase +15%</mark>
* <mark style="color:green;">Damage Reduction +15%</mark>

<mark style="color:purple;">**Kernel Boost**</mark> <mark style="color:purple;"></mark>*<mark style="color:purple;">(added after placing this Digimon on the Kernel Link feature)</mark>*<mark style="color:purple;">**:**</mark>

* <mark style="color:purple;">Damage Increase +15%</mark>
* <mark style="color:purple;">Damage Reduction +15%</mark>

</details>

***

### <mark style="color:blue;">Build Recommendation</mark>

***Digimon New Century** is a game where your **DPS unit** could act as a **Control unit**, and your **Support unit** could act as your **DPS unit**. They are so **expandable**. This recommendation only offers the basic look to how you could set this unit up, but don't be **so rigid**, try out your own **unique build**, it surely would fit your team better.*

{% tabs %}
{% tab title="PVE" %}
**High Output Build**

<figure><img src="/files/9Sb46k7uJfo8mmPIJ8zZ" alt=""><figcaption><p><em>Obtained from <strong>Ordinemon</strong> plugin dungeon.</em></p></figcaption></figure>

<table><thead><tr><th width="135"></th><th>Damage Increase Burst Set (4)</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>Crit Damage <strong>+3</strong> or <strong>+4</strong></p><p>Crit Rate <strong>+1</strong> or <strong>+2</strong></p><p>ATK %<br>DEF%</p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>Crit Damage</td></tr><tr><td>5th Substat</td><td>Crit Damage <strong>+1</strong></td></tr><tr><td>Core</td><td><p><picture><source srcset="/files/9igFMqIj1JdmjJrFytBr" media="(prefers-color-scheme: dark)"><img src="/files/vv13i2onkW065YgtU6dg" alt="" data-size="line"></picture> <strong>Weakness</strong> <em>(If you're using debuff team)</em></p><p><picture><source srcset="/files/L48T3B0IcvBe7sSmlkgf" media="(prefers-color-scheme: dark)"><img src="/files/rdGRLpcpZTXt6563cj0G" alt="" data-size="line"></picture> <strong>Assault</strong> <em>(Suitable if the enemy has buffs)</em><br><em>Post Attacking</em></p><p><em>Accumulation</em></p></td></tr><tr><td>Core Stats</td><td><p>ATK% + Crit Damage</p><p>Crit Damage + Crit Rate</p></td></tr><tr><td>Target Value</td><td><p>SPD <strong>+4500 to 5000</strong></p><p>Crit Rate <strong>+140%</strong></p><p>Crit Damage <strong>+450 to 500%</strong></p></td></tr></tbody></table>
{% endtab %}

{% tab title="PVP" %}
**Mid Speed High Output Build**

<figure><img src="/files/9Sb46k7uJfo8mmPIJ8zZ" alt=""><figcaption><p><em>Obtained from <strong>Ordinemon</strong> plugin dungeon.</em></p></figcaption></figure>

<table><thead><tr><th width="137"></th><th>Damage Increase Burst Set (4)</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>Crit Damage <strong>+3</strong> or <strong>+4</strong></p><p>Crit Rate <strong>+1</strong> or <strong>+2</strong></p><p>ATK %</p><p>SPD <strong>+1</strong></p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>Crit Damage</td></tr><tr><td>5th Substat</td><td>Crit Damage <strong>+1</strong></td></tr><tr><td>Core</td><td><p><picture><source srcset="/files/LESSxbCQxQhED6l8qJwU" media="(prefers-color-scheme: dark)"><img src="/files/xogpnjaqKVA5vjStqUy3" alt="" data-size="line"></picture> <strong>Cleanse</strong> <em>(To prevent Control Status)</em></p><p><picture><source srcset="/files/L48T3B0IcvBe7sSmlkgf" media="(prefers-color-scheme: dark)"><img src="/files/rdGRLpcpZTXt6563cj0G" alt="" data-size="line"></picture> <strong>Assault</strong> <em>(Suitable if the enemy has buffs)</em></p><p><picture><source srcset="/files/9igFMqIj1JdmjJrFytBr" media="(prefers-color-scheme: dark)"><img src="/files/vv13i2onkW065YgtU6dg" alt="" data-size="line"></picture> <strong>Weakness</strong> <em>(If you're using debuff team)</em></p></td></tr><tr><td>Core Stats</td><td><p>SPD + Crit Damage</p><p>Crit Damage + Crit Rate</p><p>Crit Damage + ATK %</p></td></tr><tr><td>Target Value</td><td><p>SPD <strong>+5000 to 6000</strong></p><p>Crit Rate <strong>+150%</strong></p><p>Crit Damage <strong>+450 to 500%</strong></p></td></tr></tbody></table>
{% endtab %}

{% tab title="Remarks" %}
1\.
{% endtab %}
{% endtabs %}

***

### <mark style="color:blue;">Arts</mark>

<figure><img src="/files/pTrbqG11OcyULAMMZRrK" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/relNgfnrshKbMbd6wu7M" alt=""><figcaption></figcaption></figure>

[^1]: ![](/files/dMuIG7R2ZZA9Ftj4irRG)<mark style="color:red;background-color:red;">**【Immobilization】:**</mark> <mark style="color:red;background-color:red;"></mark><mark style="color:red;background-color:red;">A negative mark from SeitenGokuwmon, a target granted this effect cannot actively use the same type of skill consecutively (Normal Skill excluded).</mark>

[^2]: ![](/files/GWnJFd55FnrSvIKYwzHY)<mark style="color:orange;">**【Might of Ten Thousand Juns】:**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">Each stack makes SeitenGokuwmon ignore a certain percentage of the target’s Defense and enhances other skills.</mark>

[^3]: ![](/files/0K6Pc8op5zFtCc1Bo4GG)<mark style="color:orange;">**【Lifesaving Hair】:**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">When taking lethal damage, nullify the damage and transform into Peach of Immortality.</mark>

[^4]: ![](/files/h4I49jmWJOQc52rvbxEN)<mark style="color:orange;">**【Stone Monkey】:**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">When SeitenGokuwmon HP is relatively high, SeitenGokuwmon is unaffected by action-prohibition and action-limiting statuses, and gains Damage Reduction equal to the current HP percentage.</mark>


---

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