# Cendrillmon

<figure><img src="/files/ZBfNySMa15xfwE4Cfei3" alt=""><figcaption></figcaption></figure>

**Crowd Control (CC) | Water** \<img src="/files/AURfrux9SZDkjL1K9q0z" alt="Icono

Descripción generada automáticamente" data-size="line"> **|** **Virus** <img src="/files/U8ZJjl3it00TiJN8r08B" alt="virus.png" data-size="line"> **| APT25 | Lilithmon X1 Ancient Mermaimon** **x1**

<img src="/files/7Z4I4DPWk0ctgFh2bUEC" alt="" data-size="line"> **Exclusive Microchip Core Effect:** At the start of battle, grants Cendrillmon **Stealth** for **1 turns**.

**Suitable General Microchip Core:** <img src="/files/zbuxQjI5m3ZBSULh7dtH" alt="hexin_dz24.png" data-size="line"> When the attacked target's **SPD** is lower than the user, gain additional <mark style="background-color:blue;">**+1500 Effect Hit**</mark>.

<details>

<summary>Color Coding System Explanation</summary>

<mark style="color:blue;">**Blue Text:**</mark> Skill name, weapon name, skill details, built-in stats bonus.

<mark style="color:red;">**Red Text:**</mark> Cleansable debuff or abnormal status.

<mark style="color:green;">**Green Text:**</mark> Dispellable buff or beneficial status.

<mark style="color:purple;">**Purple Text**</mark>**:** Unpreventable unique effect.

<mark style="color:orange;">**Orange Text**</mark>**:** Exclusive layer, undeletable green icons, stacks.

<mark style="background-color:red;">**Red Highlight:**</mark> Negative mark. Can be prevented by *Mark Immunity* or specific ability.

<mark style="background-color:green;">**Green Highlight:**</mark> Undispellable buff. Can be affected by *Delete* effect.

<mark style="background-color:orange;">**Orange Highlight:**</mark> Exclusive mark. Can’t be prevented by *Mark Immunity*.

<mark style="background-color:purple;">**Purple Highlight:**</mark> Negative halo. Unaffected by the enemy’s Status Resistance.

<mark style="background-color:blue;">**Blue Highlight:**</mark> Beneficial halo buff. Will remain active as long as the provider still survive and not Isolated.

**Basic Probability/Base Chance:** This effect will calculate *Status Hit vs Status Resistance*.

**Fixed Probability/Fixed Chance:** This effect doesn’t calculate *Status Hit vs Status Resistance*.

<mark style="color:red;">**Action Restriction:**</mark> The inflicted target still able to take an action, but with restricted skill or condition.

<mark style="color:red;">**Action Prohibition:**</mark> The inflicted target will be unable to take any action at all.

</details>

***

## <mark style="color:blue;">**Skills Translation**</mark>

#### <mark style="color:blue;">**Normal Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Marriage Strike)**</mark>* <img src="/files/zLYBtPViUz8UpvRFiyc6" alt="" data-size="line">\<img src="/files/AURfrux9SZDkjL1K9q0z" alt="Icono

Descripción generada automáticamente" data-size="line">

<mark style="color:blue;">Single Target</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +10**</mark> <mark style="color:blue;">**|**</mark>  <mark style="color:blue;"></mark><mark style="color:blue;">True Damage</mark>

* Deals <mark style="color:purple;">**True Damage equal to 100% of Cendrillmon Defense**</mark> to a **single enemy** and grants **2 stacks** of <img src="/files/ZvcQrbL7FkEU7N3a0TN6" alt="" data-size="line"> *<mark style="color:orange;">**Rising Tide**</mark>* to **all Water-element allies**.
* When any allied Digimon attacks, Cendrillmon has a **50% Fixed chance** to perform a **coordinated attack**. If the attacking ally is **Water-element**, this fixed chance **increases** to **100%**.
* When triggered **outside** Cendrillmon’s turn, **dispels all buffs** from the target **before** attacking and grants Cendrillmon **2 stacks** of <img src="/files/ZvcQrbL7FkEU7N3a0TN6" alt="" data-size="line"> *<mark style="color:orange;">**Rising Tide**</mark>*.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

<img src="/files/ZvcQrbL7FkEU7N3a0TN6" alt="" data-size="line"> *<mark style="color:orange;">**Rising Tide:**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">A unique stack for</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**Water**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">element Digimon. It can enable various bonus effects according to the number of layers. Can stack up to</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**10 layers**</mark><mark style="color:orange;">.</mark>*

</details>

<figure><img src="/files/KyhSyboDF00a3CNPksuG" alt=""><figcaption><p>Deals True Damage to a single enemy and grants all Water-element allies 2 stacks of <em><mark style="color:orange;"><strong>Rising Tide</strong></mark></em>.</p></figcaption></figure>

<figure><img src="/files/PZk6bFoAZxB8Sn2mAYn4" alt=""><figcaption><p>When triggered outside the Cendrillmon's turn, dispels all buffs from the target before attacking and grants Cendrillmon 2 stacks of <em><mark style="color:orange;"><strong>Rising Tide</strong></mark></em>.</p></figcaption></figure>

***

#### <mark style="color:blue;">**Main Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Noble Familiarts)**</mark>* <img src="/files/bJ5MhxcmgkjCugQARPc7" alt="" data-size="line">\<img src="/files/AURfrux9SZDkjL1K9q0z" alt="Icono

Descripción generada automáticamente" data-size="line">

<mark style="color:blue;">**6 AP**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">True Damage</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +40**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">AoE</mark>

<mark style="color:blue;">**Override Effect:**</mark> <img src="/files/KbD0aOnKmNb6ELYF6dv7" alt="vaccine].png" data-size="line"> *<mark style="color:red;">**Frozen**</mark>* is changed to ![](/files/ukn1HX7CacDW3khPYfTl)<mark style="background-color:red;">**Permafrost**</mark>**&#x20;Mark**.

* Deals <mark style="color:purple;">**True Damage equal to 200% of Cendrillmon Defense**</mark> to **all enemies**.
* Gives![](/files/ncl807O36AIPVrqRMPbC)<mark style="color:green;">**\[Invitation of Familiars]**</mark> to **all enemies** with a **50% base chance** for **1 turn.** When dispelled, inflict ![](/files/cEnIYzjTmV3YCiIcxqe2)<mark style="background-color:orange;">**\[Glass Slipper]**</mark> to the target for **2 turns**.
* Inflict <img src="/files/KbD0aOnKmNb6ELYF6dv7" alt="vaccine].png" data-size="line"> *<mark style="color:red;">**Frozen**</mark>* to the **main target** with a **100% base chance** for **1 turn**.
* &#x20;Grants **all allies** <mark style="color:green;">**Full Dispel Immunity**</mark> for **2 turns**.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

![](/files/ncl807O36AIPVrqRMPbC)<mark style="color:green;">**Invitation of Familiars: Prevents the target from becoming untargetable and Taunts all enemies.**</mark>

![](/files/cEnIYzjTmV3YCiIcxqe2)<mark style="background-color:orange;">**Glass Slipper:**</mark> <mark style="background-color:orange;"></mark><mark style="background-color:orange;">Targets with</mark> <mark style="background-color:orange;"></mark><mark style="background-color:orange;">**\[Glass Slipper]**</mark> <mark style="background-color:orange;"></mark><mark style="background-color:orange;">deal</mark> <mark style="background-color:orange;">60% less final damage to Cendrillmon</mark><mark style="background-color:orange;">**.**</mark> <mark style="background-color:orange;"></mark><mark style="background-color:orange;">Cendrillmon’s exclusive mark.</mark>

<mark style="color:purple;">**Full Dispel Immunity**</mark><mark style="color:purple;">:</mark> <mark style="color:purple;">Nullifies dispel effects on allies.</mark>

</details>

<figure><img src="/files/jeNYao1QBQxIwUsJOOnW" alt=""><figcaption><p>Main skill full showcase</p></figcaption></figure>

***

#### <mark style="color:blue;">**Sub Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Prism Date Break)**</mark>* <img src="/files/no4uavFixhvRyqeZ0Mfi" alt="" data-size="line">\<img src="/files/AURfrux9SZDkjL1K9q0z" alt="Icono

Descripción generada automáticamente" data-size="line">

<mark style="color:blue;">**Condition Based Active Skill**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">True Damage</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**| Single Target**</mark>

* Gains **1 stack** of ![](/files/YEdle5QC9kfYs6QQjYOl)<mark style="color:orange;">**\[Ball Countdown]**</mark> after **any Digimon acts**. Gains **2 stacks** when an **enemy** suffers **fatal damage**. Each stack increases Cendrillmon <mark style="background-color:blue;">**Defense +3% and SPD +20**</mark>.
* At **24 stacks**, unlocks **Active Skill**: Consumes **24 stacks** of ![](/files/YEdle5QC9kfYs6QQjYOl)<mark style="color:orange;">**\[Ball Countdown]**</mark> to deal <mark style="color:purple;">**True Damage equal to 2000% of Cendrillmon defense**</mark> to a **single enemy**. If the target **survives fatal damage** from this attack, applies ![](/files/ukn1HX7CacDW3khPYfTl)<mark style="background-color:red;">**Permafrost**</mark>**&#x20;Mark** with **100% chance** for **2 turns**.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

![](/files/ukn1HX7CacDW3khPYfTl)<mark style="background-color:red;">**Permafrost Mark:**</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">Prevents the target from acting. Negative mark.  Ineffective in PvE.</mark>

</details>

<figure><img src="/files/rBjKLC5SMSUu8BYhjzo3" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/CXfVQy5EhVjtIZ3zr2rF" alt=""><figcaption><p>Whenever an enemy receive fatal damage, you gain 2 layers of [Ball Countdown]</p></figcaption></figure>

<figure><img src="/files/Vy8ICG8OxsPS54Ds4oLo" alt=""><figcaption><p>When [Ball Countdown] reaches 24 layers, 24 layers of [Ball Countdown] are consumed to cause true damage to a single enemy. If the target is still alive, the target will be marked as Permafrost Mark.</p></figcaption></figure>

***

#### <mark style="color:blue;">**Passive Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Prince Candidate)**</mark>* <img src="/files/zw8CaJ6gzahXrDU5xIZ6" alt="" data-size="line">\<img src="/files/AURfrux9SZDkjL1K9q0z" alt="Icono

Descripción generada automáticamente" data-size="line">

* Built-in <mark style="color:blue;">**Status Hit +25,000**</mark>, <mark style="color:blue;">**SPD +600**</mark>, <mark style="color:blue;">**Damage Reduction +40%**</mark>. *(Built-in stats also included when counting **base stats**)*
* For every **5,000 Defense**, gains <mark style="color:blue;">**+1% Max HP**</mark>, <mark style="color:blue;">**+1% ATK**</mark>, and <mark style="color:blue;">**+2% DEF**</mark> with a maximum of **400,000 Defense calculated**. In **PvE**, when calculating **Attack and Defense** bonuses, it is considered that Cendrillmon has at least **250,000 Defense**.
* At the **first round’s** start, applies  ![](/files/cEnIYzjTmV3YCiIcxqe2)<mark style="background-color:orange;">**\[Glass Slipper]**</mark> to the **first enemy** in the **action order** for 2 **turns**. Targets with  ![](/files/cEnIYzjTmV3YCiIcxqe2)<mark style="background-color:orange;">**\[Glass Slipper]**</mark> deal **60% less final damage** to **Cendrillmon**. If the target with the ![](/files/cEnIYzjTmV3YCiIcxqe2)<mark style="background-color:orange;">**\[Glass Slipper]**</mark> does **not attack** Cendrillmon, inflict ![](/files/ukn1HX7CacDW3khPYfTl)<mark style="background-color:red;">**Permafrost**</mark>**&#x20;Mark** to them with **100% fixed chance** at **their turn’s end** for **2 turns**.
* When Cendrillmon takes <mark style="color:purple;">**True Damage**</mark>, gains <mark style="color:purple;">**Max HP equal to the damage taken up to 500% of Cendrillmon base HP**</mark>**&#x20;until battle ends.**
* At the **start of Cendrillmon turn**, consumes all <img src="/files/ZvcQrbL7FkEU7N3a0TN6" alt="" data-size="line"> *<mark style="color:orange;">**Rising Tide**</mark>* stacks to restore AP, every 2 layers of <img src="/files/ZvcQrbL7FkEU7N3a0TN6" alt="" data-size="line"> *<mark style="color:orange;">**Rising Tide**</mark>* consumed will **restore 1 AP**.
* &#x20;Cendrillmon is **immune** to <img src="/files/KbD0aOnKmNb6ELYF6dv7" alt="vaccine].png" data-size="line"> *<mark style="color:red;">**Frozen**</mark>*.

<figure><img src="/files/aiidAsYp6xl8qmxNHMqr" alt=""><figcaption><p>I<strong>mmune to</strong> Frozen.</p></figcaption></figure>

<figure><img src="/files/wxjcmik4fIiBOIdmpMgf" alt=""><figcaption><p>In the first round, grant Crystal Slippers to the target at the top of the enemy's action sequence.</p></figcaption></figure>

<figure><img src="/files/woOME9MdCJKAg57DodAp" alt=""><figcaption><p>If the Digimon holding the Crystal Slippers does not attack Cendrillmon, the Digimon will be marked as Permafrost at the end of its turn.</p></figcaption></figure>

<figure><img src="/files/QHxa3zMWPcYLUUWDwhg5" alt=""><figcaption><p>Comparison of damage to Cendrillmon from enemies without and with the Crystal Slippers mark</p></figcaption></figure>

<figure><img src="/files/Dmmu9wnHcn6kubZPV5qx" alt=""><figcaption><p>At the start of your turn, consume all your Rising tides to restore your AP</p></figcaption></figure>

***

### <mark style="background-color:blue;">**Breakthrough Skill Upgrade**</mark>

{% hint style="info" %}
Breakthrough recommendations:&#x20;

*

{% endhint %}

<mark style="color:blue;">**1 Star**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Noble Familiarts Level 2)**</mark>*

\[Invitation of Familiars] Base chance **+50%.**

<mark style="color:green;">Breakthrough Stats Boost: SPD +50</mark>

<mark style="color:blue;">**2 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Prism Date Break Level 2)**</mark>*

Each \[Ball Countdown] stack grants **+2% DEF** and **+30 SPD**.

<mark style="color:green;">Breakthrough Stats Boost: Status Hit +1000</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Increase +5%</mark>

<mark style="color:blue;">**3 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Noble Familiarts Level 3)**</mark>*

AP Cost **-1**; \[Invitation of Familiars] duration **+1 turn**.

<mark style="color:green;">Breakthrough Stats Boost: SPD +100</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Increase +5%</mark>

<mark style="color:blue;">**4 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Prism Date Break Field Level 3)**</mark>*

\[Permafrost Mark] duration increased to **permanent**.

<mark style="color:green;">Breakthrough Stats Boost: Status Hit +1500</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Increase +5%</mark>

<mark style="color:blue;">**5 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Noble Familiarts Level 4)**</mark>*

Frozen duration on main target **+1** turn.

<mark style="color:green;">Breakthrough Stats Boost: Status Resistance +2500</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Increase +5%</mark>

<mark style="color:blue;">**6 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Prince Candidate Level 2)**</mark>*

\[Glass Slipper] targets deal **90%** less final damage to Cendrillmon; Rising Tide consumed per AP **-1.**

<mark style="color:green;">Breakthrough Stats Boost: Damage Reduction +20%</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Reduction +10%</mark>

<details>

<summary>Total Stats Boost (Control Role)</summary>

<mark style="color:green;">**Breakthrough Stats Boost:**</mark>&#x20;

* <mark style="color:green;">Status Hit +2500</mark>
* <mark style="color:green;">Status Resistance +2500</mark>
* <mark style="color:green;">SPD +150</mark>
* <mark style="color:green;">Damage Reduction +20%</mark>

<mark style="color:purple;">**Kernel Boost**</mark> <mark style="color:purple;"></mark>*<mark style="color:purple;">(added after placing this Digimon on the Kernel Link feature)</mark>*<mark style="color:purple;">**:**</mark>

* <mark style="color:purple;">Damage Increase +20%</mark>
* <mark style="color:purple;">Damage Reduction +10%</mark>

</details>

***

### <mark style="color:blue;">Build Recommendation</mark>

***Digimon New Century** is a game where your **DPS unit** could act as a **Control unit**, and your **Support unit** could act as your **DPS unit**. They are so **expandable**. This recommendation only offers the basic look to how you could set this unit up, but don't be **so rigid**, try out your own **unique build**, it surely would fit your team better.*

{% tabs %}
{% tab title="PVP" %}
**Hybrid SPD & Status Build**

<figure><img src="/files/Y0PGE9txLwIoxIRAZ3hF" alt=""><figcaption><p><em>Obtained from <strong>Omegamon Zwart D</strong> plugin dungeon.</em></p></figcaption></figure>

<figure><img src="/files/eNC9ne8AyJTAc5feGRtx" alt=""><figcaption><p><em>Obtained from <strong>Gankoomon X</strong> plugin dungeon.</em></p></figcaption></figure>

<table><thead><tr><th width="137"></th><th>Blessing Sniper Set (2) + Quick Blessing Set (2)</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>Status Hit <strong>+3</strong> or <strong>+4</strong></p><p>Speed <strong>+2</strong> or <strong>+3</strong></p><p>Defense %</p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>Status Hit or SPD</td></tr><tr><td>5th Substat</td><td>Status Hit <strong>+1</strong></td></tr><tr><td>Core</td><td><p><img src="/files/1vmYTUbC2wlsegSxTLoS" alt="" data-size="line"> <strong>Insight</strong> <em>(If not enough Status Hit)</em></p><p><img src="/files/xogpnjaqKVA5vjStqUy3" alt="" data-size="line"> <strong>Cleanse</strong> <em>(If not enough Status Resistance)</em></p><p><img src="/files/VbqEj4OBaotu6NHbKcOg" alt="" data-size="line"> <strong>Accumulation</strong> <em>(If you haven't reach 5 stars and need more AP)</em></p></td></tr><tr><td>Core Stats</td><td>Speed + Status Hit</td></tr><tr><td>Target Value</td><td><p>SPD <strong>+7000 to 7500</strong></p><p>Status Hit <strong>+40,000 to 50,000</strong></p></td></tr></tbody></table>
{% endtab %}

{% tab title="PVE" %}
**High Precision Build**

<figure><img src="/files/bhTdffjPnihP12kfocFs" alt=""><figcaption><p><em>Obtained from <strong>Omegamon Zwart D</strong> plugin dungeon.</em></p></figcaption></figure>

<table><thead><tr><th width="137"></th><th>Blessing Precision (4)</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>Status Hit <strong>+3</strong> or <strong>+4</strong></p><p>Speed <strong>+2</strong> or <strong>+3</strong></p><p>HP %</p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>Status Hit</td></tr><tr><td>5th Substat</td><td>Status Hit <strong>+1</strong></td></tr><tr><td>Core</td><td><p><img src="/files/1vmYTUbC2wlsegSxTLoS" alt="" data-size="line"> <strong>Insight</strong> <em>(If not enough Status Hit)</em></p><p><img src="/files/VbqEj4OBaotu6NHbKcOg" alt="" data-size="line"> <strong>Accumulation</strong> <em>(If you haven't reach 5 stars and need more AP)</em></p></td></tr><tr><td>Core Stats</td><td><p>Status Hit + HP %</p><p>SPD + Status Hit</p></td></tr><tr><td>Target Value</td><td><p>SPD <strong>+6000 to 6500</strong></p><p>Status Hit <strong>+45,000 to 60,000</strong></p></td></tr></tbody></table>
{% endtab %}

{% tab title="Remarks" %}
1\.
{% endtab %}
{% endtabs %}

***

### <mark style="color:blue;">Arts</mark>

<figure><img src="/files/rf98z8L4tEV2lCabwDGV" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/bLJmLRwIb8d7XF3EEpMS" alt=""><figcaption></figcaption></figure>


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