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Crowd Control (CC) | Water | Virus | APT25 | Lilithmon X1 Ancient Mermaimon x1

Exclusive Microchip Core Effect: At the start of battle, grants Cendrillmon Stealth for 1 turns.

Suitable General Microchip Core: When the attacked target's SPD is lower than the user, gain additional +1500 Effect Hit.

Color Coding System Explanation

Blue Text: Skill name, weapon name, skill details, built-in stats bonus.

Red Text: Cleansable debuff or abnormal status.

Green Text: Dispellable buff or beneficial status.

Purple Text: Unpreventable unique effect.

Orange Text: Exclusive layer, undeletable green icons, stacks.

Red Highlight: Negative mark. Can be prevented by Mark Immunity or specific ability.

Green Highlight: Undispellable buff. Can be affected by Delete effect.

Orange Highlight: Exclusive mark. Can’t be prevented by Mark Immunity.

Purple Highlight: Negative halo. Unaffected by the enemy’s Status Resistance.

Blue Highlight: Beneficial halo buff. Will remain active as long as the provider still survive and not Isolated.

Basic Probability/Base Chance: This effect will calculate Status Hit vs Status Resistance.

Fixed Probability/Fixed Chance: This effect doesn’t calculate Status Hit vs Status Resistance.

Action Restriction: The inflicted target still able to take an action, but with restricted skill or condition.

Action Prohibition: The inflicted target will be unable to take any action at all.


Skills Translation

Normal Skill (Marriage Strike)

Single Target | EXE: +10 | True Damage

  • Deals True Damage equal to 100% of Cendrillmon Defense to a single enemy and grants 2 stacks of Rising Tide to all Water-element allies.

  • When any allied Digimon attacks, Cendrillmon has a 50% Fixed chance to perform a coordinated attack. If the attacking ally is Water-element, this fixed chance increases to 100%.

  • When triggered outside Cendrillmon’s turn, dispels all buffs from the target before attacking and grants Cendrillmon 2 stacks of Rising Tide.

Icons & Terms Explanation

Rising Tide: A unique stack for Water element Digimon. It can enable various bonus effects according to the number of layers. Can stack up to 10 layers.

Deals True Damage to a single enemy and grants all Water-element allies 2 stacks of Rising Tide.
When triggered outside the Cendrillmon's turn, dispels all buffs from the target before attacking and grants Cendrillmon 2 stacks of Rising Tide.

Main Skill (Noble Familiarts)

6 AP | True Damage | EXE: +40 | AoE

Override Effect: Frozen is changed to Permafrost Mark.

  • Deals True Damage equal to 200% of Cendrillmon Defense to all enemies.

  • Gives[Invitation of Familiars] to all enemies with a 50% base chance for 1 turn. When dispelled, inflict [Glass Slipper] to the target for 2 turns.

  • Inflict Frozen to the main target with a 100% base chance for 1 turn.

  • Grants all allies Full Dispel Immunity for 2 turns.

Icons & Terms Explanation

Invitation of Familiars: Prevents the target from becoming untargetable and Taunts all enemies.

Glass Slipper: Targets with [Glass Slipper] deal 60% less final damage to Cendrillmon. Cendrillmon’s exclusive mark.

Full Dispel Immunity: Nullifies dispel effects on allies.

Main skill full showcase

Sub Skill (Prism Date Break)

Condition Based Active Skill | True Damage | Single Target

  • Gains 1 stack of [Ball Countdown] after any Digimon acts. Gains 2 stacks when an enemy suffers fatal damage. Each stack increases Cendrillmon Defense +3% and SPD +20.

  • At 24 stacks, unlocks Active Skill: Consumes 24 stacks of [Ball Countdown] to deal True Damage equal to 2000% of Cendrillmon defense to a single enemy. If the target survives fatal damage from this attack, applies Permafrost Mark with 100% chance for 2 turns.

Icons & Terms Explanation

Permafrost Mark: Prevents the target from acting. Negative mark. Ineffective in PvE.

Whenever an enemy receive fatal damage, you gain 2 layers of [Ball Countdown]
When [Ball Countdown] reaches 24 layers, 24 layers of [Ball Countdown] are consumed to cause true damage to a single enemy. If the target is still alive, the target will be marked as Permafrost Mark.

Passive Skill (Prince Candidate)

  • Built-in Status Hit +25,000, SPD +600, Damage Reduction +40%. (Built-in stats also included when counting base stats)

  • For every 5,000 Defense, gains +1% Max HP, +1% ATK, and +2% DEF with a maximum of 400,000 Defense calculated. In PvE, when calculating Attack and Defense bonuses, it is considered that Cendrillmon has at least 250,000 Defense.

  • At the first round’s start, applies [Glass Slipper] to the first enemy in the action order for 2 turns. Targets with [Glass Slipper] deal 60% less final damage to Cendrillmon. If the target with the [Glass Slipper] does not attack Cendrillmon, inflict Permafrost Mark to them with 100% fixed chance at their turn’s end for 2 turns.

  • When Cendrillmon takes True Damage, gains Max HP equal to the damage taken up to 500% of Cendrillmon base HP until battle ends.

  • At the start of Cendrillmon turn, consumes all Rising Tide stacks to restore AP, every 2 layers of Rising Tide consumed will restore 1 AP.

  • Cendrillmon is immune to Frozen.

Immune to Frozen.
In the first round, grant Crystal Slippers to the target at the top of the enemy's action sequence.
If the Digimon holding the Crystal Slippers does not attack Cendrillmon, the Digimon will be marked as Permafrost at the end of its turn.
Comparison of damage to Cendrillmon from enemies without and with the Crystal Slippers mark
At the start of your turn, consume all your Rising tides to restore your AP

Breakthrough Skill Upgrade

Breakthrough recommendations:

1 Star (Noble Familiarts Level 2)

[Invitation of Familiars] Base chance +50%.

Breakthrough Stats Boost: SPD +50

2 Stars (Prism Date Break Level 2)

Each [Ball Countdown] stack grants +2% DEF and +30 SPD.

Breakthrough Stats Boost: Status Hit +1000

Kernel Stats Boost: Damage Increase +5%

3 Stars (Noble Familiarts Level 3)

AP Cost -1; [Invitation of Familiars] duration +1 turn.

Breakthrough Stats Boost: SPD +100

Kernel Stats Boost: Damage Increase +5%

4 Stars (Prism Date Break Field Level 3)

[Permafrost Mark] duration increased to permanent.

Breakthrough Stats Boost: Status Hit +1500

Kernel Stats Boost: Damage Increase +5%

5 Stars (Noble Familiarts Level 4)

Frozen duration on main target +1 turn.

Breakthrough Stats Boost: Status Resistance +2500

Kernel Stats Boost: Damage Increase +5%

6 Stars (Prince Candidate Level 2)

[Glass Slipper] targets deal 90% less final damage to Cendrillmon; Rising Tide consumed per AP -1.

Breakthrough Stats Boost: Damage Reduction +20%

Kernel Stats Boost: Damage Reduction +10%

Total Stats Boost (Control Role)

Breakthrough Stats Boost:

  • Status Hit +2500

  • Status Resistance +2500

  • SPD +150

  • Damage Reduction +20%

Kernel Boost (added after placing this Digimon on the Kernel Link feature):

  • Damage Increase +20%

  • Damage Reduction +10%


Build Recommendation

Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fit your team better.

Hybrid SPD & Status Build

Obtained from Omegamon Zwart D plugin dungeon.
Obtained from Gankoomon X plugin dungeon.
Blessing Sniper Set (2) + Quick Blessing Set (2)

Sub Stats

Status Hit +3 or +4

Speed +2 or +3

Defense %

Main Stat Slot-IV Plugin

Status Hit or SPD

5th Substat

Status Hit +1

Core

Insight (If not enough Status Hit)

Cleanse (If not enough Status Resistance)

Accumulation (If you haven't reach 5 stars and need more AP)

Core Stats

Speed + Status Hit

Target Value

SPD +7000 to 7500

Status Hit +40,000 to 50,000


Arts

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