
Crowd Control (CC) | Water | Virus
| APT25 | Lilithmon X1 Ancient Mermaimon x1
Exclusive Microchip Core Effect: At the start of battle, grants Cendrillmon Stealth for 1 turns.
Suitable General Microchip Core: When the attacked target's SPD is lower than the user, gain additional +1500 Effect Hit.
Skills Translation
Normal Skill (Marriage Strike) 



Single Target | EXE: +10 | True Damage
Deals True Damage equal to 100% of Cendrillmon Defense to a single enemy and grants 2 stacks of
Rising Tide to all Water-element allies.
When any allied Digimon attacks, Cendrillmon has a 50% Fixed chance to perform a coordinated attack. If the attacking ally is Water-element, this fixed chance increases to 100%.
When triggered outside Cendrillmon’s turn, dispels all buffs from the target before attacking and grants Cendrillmon 2 stacks of
Rising Tide.


Main Skill (Noble Familiarts) 



6 AP | True Damage | EXE: +40 | AoE
Override Effect: Frozen is changed to
Permafrost Mark.
Deals True Damage equal to 200% of Cendrillmon Defense to all enemies.
Gives
[Invitation of Familiars] to all enemies with a 50% base chance for 1 turn. When dispelled, inflict
[Glass Slipper] to the target for 2 turns.
Inflict
Frozen to the main target with a 100% base chance for 1 turn.
Grants all allies Full Dispel Immunity for 2 turns.

Sub Skill (Prism Date Break) 



Condition Based Active Skill | True Damage | Single Target
Gains 1 stack of
[Ball Countdown] after any Digimon acts. Gains 2 stacks when an enemy suffers fatal damage. Each stack increases Cendrillmon Defense +3% and SPD +20.
At 24 stacks, unlocks Active Skill: Consumes 24 stacks of
[Ball Countdown] to deal True Damage equal to 2000% of Cendrillmon defense to a single enemy. If the target survives fatal damage from this attack, applies
Permafrost Mark with 100% chance for 2 turns.



Passive Skill (Prince Candidate) 



Built-in Status Hit +25,000, SPD +600, Damage Reduction +40%. (Built-in stats also included when counting base stats)
For every 5,000 Defense, gains +1% Max HP, +1% ATK, and +2% DEF with a maximum of 400,000 Defense calculated. In PvE, when calculating Attack and Defense bonuses, it is considered that Cendrillmon has at least 250,000 Defense.
At the first round’s start, applies
[Glass Slipper] to the first enemy in the action order for 2 turns. Targets with
[Glass Slipper] deal 60% less final damage to Cendrillmon. If the target with the
[Glass Slipper] does not attack Cendrillmon, inflict
Permafrost Mark to them with 100% fixed chance at their turn’s end for 2 turns.
When Cendrillmon takes True Damage, gains Max HP equal to the damage taken up to 500% of Cendrillmon base HP until battle ends.
At the start of Cendrillmon turn, consumes all
Rising Tide stacks to restore AP, every 2 layers of
Rising Tide consumed will restore 1 AP.
Cendrillmon is immune to
Frozen.





Breakthrough Skill Upgrade
1 Star (Noble Familiarts Level 2)
[Invitation of Familiars] Base chance +50%.
Breakthrough Stats Boost: SPD +50
2 Stars (Prism Date Break Level 2)
Each [Ball Countdown] stack grants +2% DEF and +30 SPD.
Breakthrough Stats Boost: Status Hit +1000
Kernel Stats Boost: Damage Increase +5%
3 Stars (Noble Familiarts Level 3)
AP Cost -1; [Invitation of Familiars] duration +1 turn.
Breakthrough Stats Boost: SPD +100
Kernel Stats Boost: Damage Increase +5%
4 Stars (Prism Date Break Field Level 3)
[Permafrost Mark] duration increased to permanent.
Breakthrough Stats Boost: Status Hit +1500
Kernel Stats Boost: Damage Increase +5%
5 Stars (Noble Familiarts Level 4)
Frozen duration on main target +1 turn.
Breakthrough Stats Boost: Status Resistance +2500
Kernel Stats Boost: Damage Increase +5%
6 Stars (Prince Candidate Level 2)
[Glass Slipper] targets deal 90% less final damage to Cendrillmon; Rising Tide consumed per AP -1.
Breakthrough Stats Boost: Damage Reduction +20%
Kernel Stats Boost: Damage Reduction +10%
Build Recommendation
Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fit your team better.
Hybrid SPD & Status Build


Sub Stats
Status Hit +3 or +4
Speed +2 or +3
Defense %
Main Stat Slot-IV Plugin
Status Hit or SPD
5th Substat
Status Hit +1
Core
Insight (If not enough Status Hit)
Cleanse (If not enough Status Resistance)
Accumulation (If you haven't reach 5 stars and need more AP)
Core Stats
Speed + Status Hit
Target Value
SPD +7000 to 7500
Status Hit +40,000 to 50,000
Arts


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