Last updated
Last updated
Exclusive Microchip Core Effect: After using his fully enhanced Sub Skill (Schwertflügel), gain Crit Damage +50% buff, which lasts for 1 round.
Single Target | EXE: +10 | Direct Damage
Attack a single enemy, causing 120% damage. If the Sword Spirits is fully activated, this skill ignores 80% of the target's DEF.
Condition Based Active Skill | Direct Damage | EXE: +10 | AOE
This skill can only be cast when all 3 Sword Spirits are activated.
Attacks all enemies, causing 150% + (Jesmon X's available AP x 15)% damage to each target. For each defeated opponent, increase Final Damage Bonus by +25%.
Afterwards, all Sword Spirits will be deactivated.
5 AP | Direct Damage | EXE: +20 | Single Target
Override Effect: Jesmon X can perform another action after this skill is released.
Attack a single target, causing 200% damage.
According to which Sword Spirits that have been activated, Jesmon X can cooperate with them to launch coordinated attacks, each having the following effects respectively:
After activating all Sword Spirits, this skill will be strengthened:
The Sword Spirits will bless Jesmon X at all times. Each Sword Spirit will respectively provide the following effects:
Jesmon X will activate 1 Sword Spirit at the beginning of the battle.
After disabling, the Sword Spirits can be activated in the following two ways (when activating the Sword Spirits, the Sword Spirit with the same name will not be activated repeatedly):
After taking the initiative to attack, activate 1 Sword Spirit.
When being attacked, activate 1 Sword Spirit (limited to 1 Sword Spirit per round).
Each inactive Sword Spirit provides Jesmon X with additional Damage Reduction +10% .
Each activated Sword Spirit provides Jesmon X with additional Damage Increase +10%.
Breakthrough recommendations:
1 Star: Unlock a lot of upgrade features such as microchips and awakening. Also guaranteed to activate all Sword Spirits, enabling him to use the fully enhanced Sub Skill during Round 1.
6 Stars: Give him full Damage Increase and Damage Reduction boost, also extending the effectiveness of his Null Damage buff.
1 Star (Sword Spirits Fusion Level 2)
The number of Sword Spirits activated at the beginning of the battle +2
Breakthrough Stats Boost : 5% Crit Rate
2 Stars (Iron Fist Judgement Level 2)
Skill damage +30%
Breakthrough Stats Boost: 5% Crit Damage
Kernel Stats Boost: Damage Reduction +5%
3 Stars (Schwertflügel Level 2)
Skill damage +50%, AP consumption -1
Breakthrough Stats Boost: 8% Crit Rate
Kernel Stats Boost: Damage Increase +5%
4 Stars (Ultimate-Battle-Blade Seibaken Level 2)
Skill damage +50%, each available AP will provide additional damage +5%
Breakthrough Stats Boost: 10% Crit Damage
Kernel Stats Boost: Damage Reduction +5%
5 Stars (Schwertflügel Level 3)
Shoulder Sword & Leg Sword damage +25%, Tail Sword damage +50%
Breakthrough Stats Boost: 10% Damage Increase
Kernel Stats Boost: Damage Reduction +5%
6 Stars (Sword Spirits Fusion Level 3)
The Damage Reduction and Damage Increase provided by the Sword Spirits are increased by +5%, and the Null Damage buff can withstand additional +1 hit
Breakthrough Stats Boost: 5% Damage Increase, 15% Damage Reduction
Kernel Stats Boost: Damage Increase +10%
Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fit your team better.
High Output Build
Damage Increase Burst Set (4) | |
---|---|
Sub Stats | Crit Damage +3 or +4 Crit Rate +1 or +2 ATK % |
Main Stat Slot-IV Plugin | Crit Damage |
5th Substat | Crit Damage +1 |
Core | |
Core Stats | ATK% + Crit Damage Crit Damage + Crit Rate |
Target Value | SPD +3000 to 4000 Crit Rate +140% Crit Damage +450 to 500% |
Suitable General Microchip Core: When attacking a target who has a Shield, the Final Damage dealt will be increased by additional +12%.
Shoulder Sword Atho: Attack the designated target twice, each causing 50% damage. Dispels 2 buff statuses from the target after attacking.
Leg Sword René: Attack the designated target twice, each causing 50% damage. After attacking, Jesmon X gains SPD +600, lasting for 1 round.
Tail Sword Por: Launch an attack on the designated target, causing 200% damage, and 100% of the damage caused by this skill will be deducted from the target's Maximum HP.
Attack a single target, causing 600% damage. After attacking, dispel all buffs of the target, and Jesmon X will gain SPD +600, Hit Rate +50%, both lasting for 1 round. This skill will deduct the target's Maximum HP equivalent to 35% of the damage dealt.
( Shoulder Sword Atho: Allows Jesmon X to counterattack the attacker when being actively attacked. Sword Spirit Atho is unaffected by any Control Status.)
( Leg Sword René: Launch persuit attack on random target after Jesmon X actively attacks a target.)
( Tail Sword Por: Increase Jesmon X's ATK stats.)
Shoulder Sword Atho: When being actively attacked, counterattacks the attacker, causing 150% damage, and grants Jesmon X a Recovery Effect, restoring 50% of the damage dealt. This effect is not affected by any Control Status.
Leg Sword René: Deals 180% damage to random enemy targets at the end of Jesmon X's active turn.
Tail Sword Por: Increase ATK +60%.
When all three Sword Spirit are fully activated, they will fuse together and provide Damage Increase and Damage Reduction at the same time. At this time, Jesmon X will clear all of his Abnormal Statuses, and obtain 1-hit Null Damage, lasting for 2 rounds.
X-Antibody Attribute: Jesmon X is immune to Silent status.
( Null Damage: Nullify the damage from any direct damage attack.)
( Silent: A type of Action Restriction control status, disabling all skills aside from Normal Skill. This status also deactivate any passive effect from the disabled skills.)
Weakness (If you're using debuff team)
Assault (Suitable if the enemy has buffs)
Persuit (Suitable for multi-hits)
Weakness (If you're using debuff team)
Assault (Suitable if the enemy has buffs)
Persuit (Suitable for multi-hits)
Weakness (If you're using debuff team)
Assault (Suitable if the enemy has buffs)
Persuit (Suitable for multi-hits)