# BanchoStingmon

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**Role:** **Damage Dealer** (Single Target)&#x20;

**Element:** **Plant**&#x20;

**Attribute:** Data ☮

**Awakening Group:** Negative Output\*&#x20;

**Ability:** Damage Over Time (Severe Injury), Detonation, Probability to Perform Extra Action

**Digivolution Line:**

(Wormmon - Stingmon - JewelBeemon - BanchoStingmon)

**Normal Skill (Red Stick)**&#x20;

**Digivolution Energy: +10**

\- Attacks a **single enemy**, causing **100% damage**, and has a **100% chance** to inflict the target with Damage Over Time, **Severe Injury**, continuously losing HP each round, lasting for **2** **rounds**.

● (**Severe Injury**: Continuous damage over time, the target takes damage equal to **7%** of the attacker's **current HP** before each turn (but not exceeding **50%** of the attacker's **ATK stats**), which can be stacked up to **5 layers**)

**Main Skill (Bloody Finish)**&#x20;

**AP Consume: 4 AP**

**Digivolution Energy: +20**

\- Attack a **single enemy 3 times**, causing **80% damage** each time, and there is a **75% chance** to inflict the target with Damage Over Time, **Severe Injury**, continuously losing HP every round, lasting for **2 rounds**.

**Digivolution Effect:** Final Damage Bonus **+50%**.

**Sub Skill (Thunderstorm)**&#x20;

\- After attacking, if the target is inflicted with **Severe Injury** with more than **3 layers**, this skill will be activated, detonating all Damage Over Time debuff, which will cause all the damage to be settled at once, causing **100%** of its total damage as **True Damage**.

● (**True Damage** - When calculating the damage, Crit Damage multiplier will not be counted, and subtract the amount of damage directly from the target's HP)

**Passive Skill (Precision Sting)**&#x20;

\- For every **1% Crit Rate** that you have, you will increase your **Debuff Rate** by **+100**.

\- When the **Sub Skill (Thunderstorm)** is triggered successfully, you will have a **35% chance** to perform **1 additional action**.&#x20;

**Breakthrough Skill Upgrade**

**1 Star (Bloody Finish Lvl. 2)**

Skill damage **+20%** for each strike

Stats Boost: **5% Crit Rate**&#x20;

**2 Stars (Red Stick Lvl. 2)**

Skill damage **+20%**

Stats Boost: **5% Crit Damage**&#x20;

**3 Stars (Thunderstorm Lvl. 2)**

Detonation damage **+20%**

Stats Boost: **8% Crit Rate**

**4 Stars (Bloody Finish Lvl. 3)**

Severe Injury probability **+25%**

Stats Boost: **10% Crit Damage**&#x20;

**5 Stars (Precision Sting Lvl. 2)**

Probability to trigger additional action **+15%**

Stats Boost: **10% Damage Increase**
