> For the complete documentation index, see [llms.txt](https://dnccodex.gitbook.io/digimon-new-century-ultra-codex/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://dnccodex.gitbook.io/digimon-new-century-ultra-codex/skills-translation/digimon-by-rarity/mega/rare-soulstone/dijiangmon.md).

# Dijiangmon

![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FvDvw8VYYWXxSwwtHGKCd%2F0.png?alt=media)

**Role:** **Damage Dealer** (Single Target)&#x20;

**Element:** **Dark**&#x20;

**Attribute:** Virus ☣

**Awakening Group:** Negative Output\*&#x20;

**Ability:** Damage Over Time (Poison), Action Restriction (Charmed), Debuff Mark (Eclipse)&#x20;

**Digivolution Line:**

(Impmon - Lianpumon - Xingtianmon - Dijiangmon)

\
**Normal Skill (Curse Rush)**&#x20;

**Digivolution Energy: +10**

\- Treat **150%** of Dijiangmon’s **DEF** as attack power and deal **110% damage** to a **single target**. After using this skill, gain **1 layer** of **Dance**, increasing Dijiangmon’s **DEF by 5%**. Maximum **Dance** layer is 9.

\- If this skill is used outside of Dijiangmon’s turn, gain **2 layers** of **Dance** instead.&#x20;

\
**Main Skill (Chaos Sub Dimension)**&#x20;

**Digivolution Energy: +30**

\- **This skill can only be used if Dijiangmon has 4 or more Dance layers.**&#x20;

\- Consume all **Dance** layers upon use. Treat **150%** of Dijiangmon’s **DEF** as attack power, deal **130%** + (**Dance** layer consumed **\* 10%**) to a single target and 2 random enemies.

\- Each layer of **Dance** consumed will have **70% chance** to trigger 1 of the following debuff (**no repeat**), lasting **2 rounds**:

* ATK - 20%
* DEF - 60%
* Hit - 20%
* Dodge - 20%
* Crit rate - 20%
* Crit resist - 20%
* Debuff rate - 5000
* Debuff resist - 5000
* Speed - 200

\
**Sub Skill (Evil Ominous Spin)**

**AP Consume :4 AP**

**Digivolution Energy: +20**

\- Treat **150%** of Dijiangmon’s **DEF** as attack power, deal **150% damage** to a **single target**, and add 1 layer of **Counter** to all allies for 1 round.

● (**Counter**: The target with this state will counterattack with normal skill after being attacked)

**Digivolution Effect:** Dijiangmon can perform another action after this skill is released.

**Passive Skill (Faceless Ancient Beast)**&#x20;

\- When Dijiangmon’s HP is **higher than 50%**, activates the halo effect and causes all enemies to have **ATK - 15% and DEF - 30%**.&#x20;

\- When Dijiangmon’s HP is **lower than 50%**, Dijiangmon’s own **damage increment + 15% and damage reduction + 15%**.&#x20;

**Breakthrough Skill Upgrade**

**1 Star (Chaos Sub Dimension Level 2):**

The damage increment of each **Dance** layer + 10%&#x20;

Stats Boost: **5% Crit Rate**&#x20;

**2 Stars (Curse Rush Level 2):**

Skill usage outside of Dijiangmon’s turn increases 1 additional **Dance** layer.

Stats Boost: **5% Crit Damage**&#x20;

**3 Stars (Faceless Ancient Beast Level 2):**

When Dijiangmon’s HP is lower than 50%, damage increment + 5%, damage reduction + 5%.

Stats Boost: **8% Crit Rate**&#x20;

**4 Stars (Evil Ominous Spin Level 2):**

Counter last 1 additional turn.

Stats Boost: **10% Crit Damage**&#x20;

**5 Stars (Faceless Ancient Beast Level 3):**

Halo effect for when Dijiangmon’s HP is higher than 50%, ATK - 5%, DEF - 10%

Stats Boost: **10% Damage Increase**


---

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