# Lilithmon X

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FduvVdxmg1FqdiB7zExdc%2F640.gif?alt=media&#x26;token=38beb975-2e9d-49aa-a16e-3463e6f86021" alt=""><figcaption></figcaption></figure>

**Crowd Control (CC) | Nature** <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F4wzK9TOPQZioDhL3UcDk%2Felementwood.png?alt=media&#x26;token=af2fbec8-e162-4828-972c-e55b8fdd05eb" alt="" data-size="line"> **|** **Virus**<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FcDlFNCz6gCvyn9tPDxDA%2Fvirus.png?alt=media&#x26;token=2ccfb83c-f97f-4bbe-b6b8-9e4d57a92c79" alt="virus.png" data-size="line"> **| APT25 | Lilithmon x2**

<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Ftf6bKek4fIRAVNvlgqCf%2Fhexin_ty.png?alt=media&#x26;token=815f5d0a-2750-4591-a098-b03d0bcad135" alt="hexin_dz24.png" data-size="line">  **Exclusive Microchip Core Effect:** When the enemy's <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FxipUo4aF97s9sMDD1GWv%2Fcharmed.png?alt=media&#x26;token=4898fc5b-02b9-426e-8c64-17f5764f95fa" alt="" data-size="line"> *<mark style="color:red;">**Charmed**</mark>* status disappears, apply **1 layer** of <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FXYBEiV5WQu8ZkvEOoIrk%2FPoisoned.png?alt=media&#x26;token=cfc84a87-eef6-4fe4-a193-f6d3ce5e7284" alt="" data-size="line"> *<mark style="color:red;">**Poisoned**</mark>*, lasting for **1 round**.

**Suitable General Microchip Core:** <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FSl8MUT8gGcf7GXbo7aVB%2F7100700.png?alt=media&#x26;token=f399a298-8664-4989-a1dc-e5651ac698ee" alt="hexin_dz24.png" data-size="line"> When the attacked target's **SPD** is lower than the user, gain additional <mark style="background-color:blue;">**+1500 Effect Hit**</mark>.

<details>

<summary>Color Coding System Explanation</summary>

<mark style="color:blue;">**Blue Text:**</mark> Skill name, weapon name, skill details, built-in stats bonus.

<mark style="color:red;">**Red Text:**</mark> Cleansable debuff or abnormal status.

<mark style="color:green;">**Green Text:**</mark> Dispellable buff or beneficial status.

<mark style="color:purple;">**Purple Text**</mark>**:** Unpreventable unique effect.

<mark style="color:orange;">**Orange Text**</mark>**:** Exclusive layer, undeletable green icons, stacks.

<mark style="background-color:red;">**Red Highlight:**</mark> Negative mark. Can be prevented by *Mark Immunity* or specific ability.

<mark style="background-color:green;">**Green Highlight:**</mark> Undispellable buff. Can be affected by *Delete* effect.

<mark style="background-color:orange;">**Orange Highlight:**</mark> Exclusive mark. Can’t be prevented by *Mark Immunity*.

<mark style="background-color:purple;">**Purple Highlight:**</mark> Negative halo. Unaffected by the enemy’s Status Resistance.

<mark style="background-color:blue;">**Blue Highlight:**</mark> Beneficial halo buff. Will remain active as long as the provider still survive and not Isolated.

**Basic Probability/Base Chance:** This effect will calculate *Status Hit vs Status Resistance*.

**Fixed Probability/Fixed Chance:** This effect doesn’t calculate *Status Hit vs Status Resistance*.

<mark style="color:red;">**Action Restriction:**</mark> The inflicted target still able to take an action, but with restricted skill or condition.

<mark style="color:red;">**Action Prohibition:**</mark> The inflicted target will be unable to take any action at all.

</details>

***

## <mark style="color:blue;">**Skills Translation**</mark>

#### <mark style="color:blue;">**Normal Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Nazar Nail)**</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Fj0NwxXKvlAliHQfdf3xS%2Fx11801.png?alt=media&#x26;token=b424d109-5d84-4967-98c3-d354f72d5e1e" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F4wzK9TOPQZioDhL3UcDk%2Felementwood.png?alt=media&#x26;token=af2fbec8-e162-4828-972c-e55b8fdd05eb" alt="" data-size="line">

<mark style="color:blue;">Single Target</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +10**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Direct Damage</mark>

* Attack a **single target**, dealing **120% damage**, with **a 50% basic probability** to inflict **3 stacks** of <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FXYBEiV5WQu8ZkvEOoIrk%2FPoisoned.png?alt=media&#x26;token=cfc84a87-eef6-4fe4-a193-f6d3ce5e7284" alt="" data-size="line"> *<mark style="color:red;">**Poisoned**</mark>*, lasting for **3 turns**.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FXYBEiV5WQu8ZkvEOoIrk%2FPoisoned.png?alt=media&#x26;token=cfc84a87-eef6-4fe4-a193-f6d3ce5e7284" alt="" data-size="line"> *<mark style="color:red;">**Poisoned:**</mark> <mark style="color:red;"></mark><mark style="color:red;">A type of</mark> <mark style="color:red;"></mark><mark style="color:red;">**damage-related abnormal status**</mark> <mark style="color:red;"></mark><mark style="color:red;">that will deal</mark> <mark style="color:red;"></mark><mark style="color:red;">**continuous damage over time**</mark><mark style="color:red;">. Before taking action every round, the target will receive damage equivalent to</mark> <mark style="color:red;"></mark><mark style="color:red;">**4%**</mark> <mark style="color:red;"></mark><mark style="color:red;">of its</mark> <mark style="color:red;"></mark><mark style="color:red;">**Maximum HP**</mark> <mark style="color:red;"></mark><mark style="color:red;">and</mark> <mark style="color:red;"></mark><mark style="color:red;">**not exceeding 40%**</mark> <mark style="color:red;"></mark><mark style="color:red;">of the inflictor's</mark> <mark style="color:red;"></mark><mark style="color:red;">**ATK**</mark> <mark style="color:red;"></mark><mark style="color:red;">stats. This effect can be stacked up to</mark> <mark style="color:red;"></mark><mark style="color:red;">**10 layers**</mark><mark style="color:red;">.</mark>*

</details>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FtGOhUmUbnrhomPWgV4Nk%2F640%20(1).gif?alt=media&#x26;token=ae670132-c233-4862-81cb-4682d2855c40" alt=""><figcaption><p><em>Attack a <strong>single target</strong> with <strong>basic probability</strong> to inflict <mark style="color:red;"><strong>Poisoned</strong></mark>.</em></p></figcaption></figure>

***

#### <mark style="color:blue;">**Main Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Phantom Pain)**</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Ff6EltZqCHj6keCZgsfA4%2Fx11803.png?alt=media&#x26;token=65dbbc40-4133-461f-bc43-ed56e9a99b17" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F4wzK9TOPQZioDhL3UcDk%2Felementwood.png?alt=media&#x26;token=af2fbec8-e162-4828-972c-e55b8fdd05eb" alt="" data-size="line">

<mark style="color:blue;">**6 AP**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Direct Damage</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +40**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">AOE</mark>

<mark style="color:blue;">**Override Effect:**</mark> *Lilithmon X can perform another action after this skill is released.*

* Grants <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FfjPX5Eiy7qx0n5P4JyGi%2FStatus%20Hit%20buff.png?alt=media&#x26;token=89c73fde-b446-4734-8e7b-97fe7af7f6ab" alt="" data-size="line"> <mark style="color:green;">**Status Hit +5000**</mark> buff to **all allies**, lasting for **2 turns.**
* Afterwards attack **all targets 3 times**, dealing **60% damage** **each time**, each with a **15% basic probability** to inflict <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FxipUo4aF97s9sMDD1GWv%2Fcharmed.png?alt=media&#x26;token=4898fc5b-02b9-426e-8c64-17f5764f95fa" alt="" data-size="line"> *<mark style="color:red;">**Charmed**</mark>* status, lasting for **1 turn**.
* Additionally, have **50% basic probability** to inflict **3 stacks** of <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FXYBEiV5WQu8ZkvEOoIrk%2FPoisoned.png?alt=media&#x26;token=cfc84a87-eef6-4fe4-a193-f6d3ce5e7284" alt="" data-size="line"> *<mark style="color:red;">**Poisoned**</mark>*, lasting for **3 turns**.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FxipUo4aF97s9sMDD1GWv%2Fcharmed.png?alt=media&#x26;token=4898fc5b-02b9-426e-8c64-17f5764f95fa" alt="" data-size="original"> *<mark style="color:red;">**Charmed**</mark><mark style="color:red;">: A type of</mark> <mark style="color:red;"></mark><mark style="color:red;">**Action Restriction**</mark> <mark style="color:red;"></mark><mark style="color:red;">control status, forcing the target to</mark> <mark style="color:red;"></mark><mark style="color:red;">**use Normal Skill to attack one random teammate**</mark> <mark style="color:red;"></mark><mark style="color:red;">when in action.</mark>*

</details>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FfZNAxAvZSAqhUh8E85Cf%2F640%20(2).gif?alt=media&#x26;token=b627c790-f16f-42dc-b4dd-e2a99e707d9d" alt=""><figcaption><p><em>Attack <strong>all targets 3 times</strong>, each with <strong>basic probability</strong> to inflict <mark style="color:red;"><strong>Charmed</strong></mark></em> <em>status. Additionally, have <strong>basic probability</strong> to inflict <mark style="color:red;"><strong>Poisoned</strong></mark>.</em></p></figcaption></figure>

***

#### <mark style="color:blue;">**Sub Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(7th Fascinate)**</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FoRhxVydv1pcV84wMnVvt%2Fx11802.png?alt=media&#x26;token=89da3004-66f7-4330-bda3-6b0cabdaf0e3" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F4wzK9TOPQZioDhL3UcDk%2Felementwood.png?alt=media&#x26;token=af2fbec8-e162-4828-972c-e55b8fdd05eb" alt="" data-size="line">

<mark style="color:blue;">**Condition-Based Skill**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Single Target</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**Direct Damage**</mark>

* **After** Lilithmon X **actively attacks**, <mark style="color:purple;">**dispel**</mark>**&#x20;all buffs** on the **main target** and deal an **additional 100% damage** on the target, with a **50% basic probability** to inflict <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FOm9HBSLTtwOE2FNLF8mJ%2FHeal%20Reverse%20debuff.png?alt=media&#x26;token=3770b56f-05a4-4be5-b4be-90e400707b03" alt="" data-size="line"> *<mark style="color:red;">**Heal Reverse**</mark>* debuff on the **main target**, lasting for **3 turns**.
* The <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FOm9HBSLTtwOE2FNLF8mJ%2FHeal%20Reverse%20debuff.png?alt=media&#x26;token=3770b56f-05a4-4be5-b4be-90e400707b03" alt="" data-size="line"> *<mark style="color:red;">**Heal Reverse**</mark>* debuff will deal damage equivalent to **100% of the possessor's value of&#x20;***<mark style="color:green;">**Recovery Effect**</mark>*.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="color:red;">(</mark>*<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FOm9HBSLTtwOE2FNLF8mJ%2FHeal%20Reverse%20debuff.png?alt=media&#x26;token=3770b56f-05a4-4be5-b4be-90e400707b03" alt="" data-size="line"> *<mark style="color:red;">**Heal Reverse:**</mark> <mark style="color:red;"></mark><mark style="color:red;">A type of</mark> <mark style="color:red;"></mark><mark style="color:red;">**debuff**</mark> <mark style="color:red;"></mark><mark style="color:red;">that will transform</mark> <mark style="color:red;"></mark><mark style="color:red;">**all Recovery Effects**</mark> <mark style="color:red;"></mark><mark style="color:red;">initiated by the possessor into</mark> <mark style="color:red;"></mark><mark style="color:red;">**damage**</mark> <mark style="color:red;"></mark><mark style="color:red;">instead. This damage</mark> <mark style="color:red;"></mark><mark style="color:red;">**will not exceed 1000%**</mark> <mark style="color:red;"></mark><mark style="color:red;">of the inflictor's</mark> <mark style="color:red;"></mark><mark style="color:red;">**ATK**</mark> <mark style="color:red;"></mark><mark style="color:red;">stats. This debuff</mark> <mark style="color:red;"></mark><mark style="color:red;">**will not convert**</mark> <mark style="color:red;"></mark><mark style="color:red;">any Recovery Effect that the possessor</mark> <mark style="color:red;"></mark><mark style="color:red;">**receives from other target**</mark> <mark style="color:red;"></mark><mark style="color:red;">who does not possessed this debuff.)</mark>*

*<mark style="color:green;">(</mark><mark style="color:green;">**Recovery Effect:**</mark> <mark style="color:green;"></mark><mark style="color:green;">A</mark> <mark style="color:green;"></mark><mark style="color:green;">**beneficial status**</mark> <mark style="color:green;"></mark><mark style="color:green;">that</mark> <mark style="color:green;"></mark><mark style="color:green;">**restores the target's HP**</mark> <mark style="color:green;"></mark><mark style="color:green;">according to the Healing Effectiveness of the healer and the target. This effect</mark> <mark style="color:green;"></mark><mark style="color:green;">**can be blocked**</mark> <mark style="color:green;"></mark><mark style="color:green;">by</mark> <mark style="color:green;"></mark><mark style="color:green;">**Recovery Block**</mark> <mark style="color:green;"></mark><mark style="color:green;">debuff, or</mark> <mark style="color:green;"></mark><mark style="color:green;">**be reversed**</mark> <mark style="color:green;"></mark><mark style="color:green;">by</mark> <mark style="color:green;"></mark><mark style="color:green;">**Recovery Reverse**</mark> <mark style="color:green;"></mark><mark style="color:green;">debuff.)</mark>*

</details>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F1HY4Q6f79UNKXptM6FIU%2F640%20(3).gif?alt=media&#x26;token=1c033fd3-5b39-4de9-8d3b-6a40c14c214d" alt=""><figcaption><p><em>The <mark style="color:red;"><strong>Heal Reverse</strong></mark> debuff will deal damage equivalent to <strong>100% of the possessor's value of</strong><strong> </strong><mark style="color:green;"><strong>Recovery Effect</strong></mark>.</em></p></figcaption></figure>

***

#### <mark style="color:blue;">**Passive Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Crown of Lust)**</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FrlvI9Q84pm8YPQuIMpGN%2Fx11851.png?alt=media&#x26;token=de5ced28-0405-40c8-bed5-5e2d5c4b0fb3" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F4wzK9TOPQZioDhL3UcDk%2Felementwood.png?alt=media&#x26;token=af2fbec8-e162-4828-972c-e55b8fdd05eb" alt="" data-size="line">

* **300% of Lilithmon X's Status Hit** is converted into **ATK** *(cannot exceed **60% of her own base ATK**). (Built-in stats also included when counting **base stats**)*&#x20;
* <mark style="color:blue;">**Damage Limiter Ability:**</mark> A **single direct damage** taken by Lilithmon X **will not** exceed **45%** of **her Maximum HP**.
* *<mark style="background-color:purple;">**Negative Halo:**</mark>* When Lilithmon X is **present**, when enemies inflicted with <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FxipUo4aF97s9sMDD1GWv%2Fcharmed.png?alt=media&#x26;token=4898fc5b-02b9-426e-8c64-17f5764f95fa" alt="" data-size="line"> *<mark style="color:red;">**Charmed**</mark>* status attack **their allies**, deal an additional **300% of Lilithmon X's ATK** stats as *<mark style="color:purple;">**True Damage**</mark>*; each trigger will **only deal 1 hit**.
* *<mark style="background-color:blue;">**Beneficial Halo:**</mark>* When Lilithmon X is **alive**, **all allies** will gain <mark style="background-color:blue;">**Crit Rate +10%**</mark>, <mark style="background-color:blue;">**Crit Damage +30%**</mark>.
* *<mark style="color:purple;">**Entry Effect:**</mark>* After entering the battle, **all enemies** will be inflicted with <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FZ6to038QFkG0Yy6nWkDD%2FGain%20Prohibition.png?alt=media&#x26;token=2f6291ec-c6e1-4fa5-af02-71984fa94d8f" alt="" data-size="line"> *<mark style="color:red;">**Buff Prohibition**</mark>* debuff lasting for **1 turn**.
* <mark style="color:blue;">**X-Antibody Attribute:**</mark> Lilithmon X is **immune** to <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FxipUo4aF97s9sMDD1GWv%2Fcharmed.png?alt=media&#x26;token=4898fc5b-02b9-426e-8c64-17f5764f95fa" alt="" data-size="line"> *<mark style="color:red;">**Charmed**</mark>* statu&#x73;**.**

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="background-color:purple;">(</mark><mark style="background-color:purple;">**Negative Halo:**</mark> <mark style="background-color:purple;"></mark><mark style="background-color:purple;">A special negative effect towards the enemy.</mark>* *<mark style="background-color:purple;">This effect</mark> <mark style="background-color:purple;"></mark><mark style="background-color:purple;">**ignores**</mark> <mark style="background-color:purple;"></mark><mark style="background-color:purple;">the enemy's</mark> <mark style="background-color:purple;"></mark><mark style="background-color:purple;">**Status Resistance**</mark><mark style="background-color:purple;">.)</mark>*

*<mark style="color:purple;">(</mark><mark style="color:purple;">**True Damage:**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">When calculating the damage,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Crit Rate**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Crit Damage**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Damage Increase**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Damage Reduction**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Crit Resist**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**Toughness**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">and</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**DEF**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">stats will not be counted, and subtract the amount of damage</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**directly**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">from the target's HP.)</mark>*

*<mark style="background-color:blue;">(</mark><mark style="background-color:blue;">**Beneficial Halo:**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">A special buff effect towards the team.</mark>* *<mark style="background-color:blue;">This effect</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**will remain active**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">as long as the provider is</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**present**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">in the battle.)</mark>*

*<mark style="color:purple;">(</mark><mark style="color:purple;">**Entry Effect:**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">The type of effect that is triggered when the Digimon</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**enters the field**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**overrides digivolve**</mark><mark style="color:purple;">, or goes into a</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**new wave**</mark><mark style="color:purple;">.)</mark>*

*<mark style="color:red;">(</mark>*<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FZ6to038QFkG0Yy6nWkDD%2FGain%20Prohibition.png?alt=media&#x26;token=2f6291ec-c6e1-4fa5-af02-71984fa94d8f" alt="" data-size="line"> *<mark style="color:red;">**Buff Prohibition**</mark><mark style="color:red;">: A type of</mark> <mark style="color:red;"></mark><mark style="color:red;">**debuff**</mark> <mark style="color:red;"></mark><mark style="color:red;">that will make the target</mark> <mark style="color:red;"></mark><mark style="color:red;">**unable to gain**</mark> <mark style="color:red;"></mark><mark style="color:red;">any</mark> <mark style="color:red;"></mark><mark style="color:red;">**dispellable buff**</mark><mark style="color:red;">.)</mark>*

</details>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FpxDIni06Z3wimSRcxqxk%2F640%20(4).gif?alt=media&#x26;token=045e35a2-69f2-4327-88da-7fb3a143ffe7" alt=""><figcaption><p><em>After entering the battle, <strong>all enemies</strong> will be inflicted with <mark style="color:red;"><strong>Buff Prohibition</strong></mark> debuff.</em></p></figcaption></figure>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FWlcfHMn9XFwYETLEsido%2F640%20(5).gif?alt=media&#x26;token=50bb3f33-3aa6-44a8-b29e-9adec9b9dddd" alt=""><figcaption><p><em>When Lilithmon X is <strong>present</strong>, when enemies inflicted with <mark style="color:red;"><strong>Charmed</strong></mark></em> <em>status</em> <em>attack <strong>their allies</strong>, deal an additional <mark style="color:purple;"><strong>True Damage</strong></mark>.</em></p></figcaption></figure>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FT728fDs7f7ZCEbXzbABl%2F640%20(6).gif?alt=media&#x26;token=b986452c-df3d-479c-aec4-4dd82ecba292" alt=""><figcaption><p><em><mark style="background-color:blue;"><strong>Beneficial Halo:</strong></mark></em> <em>When Lilithmon X is <strong>alive</strong>, <strong>all allies</strong> will gain <mark style="background-color:blue;"><strong>Crit Rate +10%</strong></mark>, <mark style="background-color:blue;"><strong>Crit Damage +30%</strong></mark>.</em></p></figcaption></figure>

***

### <mark style="background-color:blue;">**Breakthrough Skill Upgrade**</mark>

{% hint style="info" %}
Breakthrough recommendations:&#x20;

* **1 Star:** Unlock a lot of upgrade features such as microchips and awakening. Also increase the basic probability to inflict *Heal Reverse* debuff.
* **3 Stars:** Gives +150 SPD stats, which is the maximum SPD boost that you can get from breakthrough. This is an advantage for Crowd Control role, because for Support role, they will only get full +150 SPD boost at 6 stars.
* **4 Stars:** Gives her more survivability with smaller limit for her damage limiter ability.
* **5 Stars:** Making her a much more reliable Crowd Control unit.
* **6 Stars:** Give him more survivability from full Damage Reduction stats upgrade and provide extra damaging output to the whole team.
  {% endhint %}

<mark style="color:blue;">**1 Star**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(7th Fascinate Level 2)**</mark>*

&#x20;**+50%** base chance to inflict *Heal Reverse*

<mark style="color:green;">Stats Boost : SPD +50</mark>

<mark style="color:blue;">**2 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Nazar Nail Level 2)**</mark>*

**+50%** base chance to inflict *Poisoned*, skill damage **+20%**

<mark style="color:green;">Stats Boost : Effect Hit +1000</mark>

<mark style="color:blue;">**3 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Phantom Pain Level 2)**</mark>*

AP consumption **-1**, **+50%** base chance to inflict *Poisoned*.

<mark style="color:green;">Stats Boost : SPD +100</mark>

<mark style="color:blue;">**4 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Crown of Lust Level 2)**</mark>*

A single direct damage taken by Lilithmon X **will not** exceed **30%** of **her Maximum HP**.

<mark style="color:green;">Stats Boost : Effect Hit +1500</mark>

<mark style="color:blue;">**5 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Phantom Pain Level 3)**</mark>*

**+15%** base chance to inflict *Charmed*, skill damage per hit **+50%**

<mark style="color:green;">Stats Boost : Status Resistance +2500</mark>

<mark style="color:blue;">**6 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Crown of Lust Level 3)**</mark>*

*Halo Buff*: **Crit Rate +10%, Crit Damage  +20%**.

<mark style="color:green;">Stats Boost : Damage Reduction +20%</mark>

***

### <mark style="color:blue;">Build Recommendation</mark>

***Digimon New Century** is a game where your **DPS unit** could act as a **Control unit**, and your **Support unit** could act as your **DPS unit**. They are so **expandable**. This recommendation only offers the basic look to how you could set this unit up, but don't be **so rigid**, try out your own **unique build**, it surely would fit your team better.*

{% tabs %}
{% tab title="PVP" %}
**Hybrid SPD & Status Build**

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FMYVzFglDqiEHVrPCuKh1%2FZwart%2002%20blessing%20sniper.png?alt=media&#x26;token=640548e6-26af-4144-aa49-d78f61007691" alt=""><figcaption><p><em>Obtained from <strong>Omegamon Zwart D</strong> plugin dungeon.</em></p></figcaption></figure>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FE4Vx6BOnm0EoxHfpDia5%2FGankoo%2004%20quick%20blessing.png?alt=media&#x26;token=83196d0c-7814-4019-a0fe-390e458f13f2" alt=""><figcaption><p><em>Obtained from <strong>Gankoomon X</strong> plugin dungeon.</em></p></figcaption></figure>

<table><thead><tr><th width="137"></th><th>Blessing Sniper Set (2) + Quick Blessing Set (2)</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>Status Hit <strong>+3</strong> or <strong>+4</strong></p><p>Speed <strong>+2</strong> or <strong>+3</strong></p><p>HP %</p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>Status Hit or SPD</td></tr><tr><td>5th Substat</td><td>Status Hit <strong>+1</strong></td></tr><tr><td>Core</td><td><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FdFzO3uvu5xLfArh3340x%2Finsight%20core.png?alt=media&#x26;token=6fb8eb72-11e9-4269-a82b-bcea3fc6bd21" alt="" data-size="line"> <strong>Insight</strong> <em>(If not enough Status Hit)</em></p><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FBPare7K6RnaMBcvM1IED%2Frespite%20core.png?alt=media&#x26;token=da5e1ac3-1523-4533-97de-2461d730a96d" alt="" data-size="line"> <strong>Respite</strong> <em>(With her damage limiter ability, this core gives her more survivability)</em></p><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FpkiLQ1ge56kX9TwayNWx%2Fcleanse%20core.png?alt=media&#x26;token=5809d162-e726-4e7f-a64d-ddd45bd4cfb5" alt="" data-size="line"> <strong>Cleanse</strong> <em>(If not enough Status Resistance)</em></p></td></tr><tr><td>Core Stats</td><td>Speed + Status Hit</td></tr><tr><td>Target Value</td><td><p>SPD <strong>+7000 to 7500</strong></p><p>Status Hit <strong>+40,000 to 50,000</strong></p></td></tr></tbody></table>
{% endtab %}

{% tab title="PVE" %}
**High Precision Build**

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FPh0i5kzoDos7YXxYsn6b%2FZwart%2004%20blessing%20precision.png?alt=media&#x26;token=412d048c-0c29-40c8-86d5-dd413fb9ba2e" alt=""><figcaption><p><em>Obtained from <strong>Omegamon Zwart D</strong> plugin dungeon.</em></p></figcaption></figure>

<table><thead><tr><th width="137"></th><th>Blessing Precision (4)</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>Status Hit <strong>+3</strong> or <strong>+4</strong></p><p>Speed <strong>+2</strong> or <strong>+3</strong></p><p>HP %</p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>Status Hit</td></tr><tr><td>5th Substat</td><td>Status Hit <strong>+1</strong></td></tr><tr><td>Core</td><td><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FdFzO3uvu5xLfArh3340x%2Finsight%20core.png?alt=media&#x26;token=6fb8eb72-11e9-4269-a82b-bcea3fc6bd21" alt="" data-size="line"> <strong>Insight</strong> <em>(If not enough Status Hit)</em></p><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FBPare7K6RnaMBcvM1IED%2Frespite%20core.png?alt=media&#x26;token=da5e1ac3-1523-4533-97de-2461d730a96d" alt="" data-size="line"> <strong>Respite</strong> <em>(With her damage limiter ability, this core gives her more survivability)</em></p></td></tr><tr><td>Core Stats</td><td><p>Status Hit + HP %</p><p>SPD + Status Hit</p></td></tr><tr><td>Target Value</td><td><p>SPD <strong>+6000 to 6500</strong></p><p>Status Hit <strong>+45,000 to 60,000</strong></p></td></tr></tbody></table>
{% endtab %}

{% tab title="Remarks" %}

1. When going against Cherubimon (Virtue) X, the **faster unit** will get the upper hand when deciding who's ***Entry Effect*** will be effective.
2. When going against Diablomon X, if Lilithmon X is **faster**, she will be able to **block** Diablomon X's AOE *Stealth* buffs. If **Diablomon X is faster**, Lilithmon X would **still be able** to inflict *Buff Prohibition*, but **it will not block Diablomon X's&#x20;*****Stealth***, because the *Stealth* buff is applied **before** Lilithmon X inflict her *Buff Prohibition*.
3. Lilithmon X **doesn't really needs** her exclusive microchip core to function properly, and using it only gives minimal significance.
4. When calculating the chances of landing a status from multi-hit skill, the calculations are: 1 - (chances of not landing from each hit) Example:

   * chance of landing is 50% (0.50) for each hit

   1 - (0.50 x 0.50 x 0.50) = 0.875

   * Which means, you got 87.5% chances of landing the status
     {% endtab %}
     {% endtabs %}

***

### <mark style="color:blue;">Arts</mark>

![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FM5f2dhfnyTb7mbpRqOZg%2F0.png?alt=media)

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FKLvuVQ2ESpoFShOQq4Az%2Fx118.png?alt=media&#x26;token=0ae48841-0557-4fcd-bc4e-387805feafec" alt=""><figcaption></figcaption></figure>
