# Diablomon X

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FSk8jTlLfnUVnzDxeB6KT%2F640%20(1).gif?alt=media&#x26;token=d0e3dac8-afc7-4e99-a9b6-b2e8fd4ab9ab" alt=""><figcaption></figcaption></figure>

**Crowd Control (CC) | Dark** <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F6C5r4TRaxmB1pKlLhqzI%2Felementdark.png?alt=media&#x26;token=bf6517d0-119e-4407-b06a-8f4c4564cb3e" alt="" data-size="line"> **|** **Virus**<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FcDlFNCz6gCvyn9tPDxDA%2Fvirus.png?alt=media&#x26;token=2ccfb83c-f97f-4bbe-b6b8-9e4d57a92c79" alt="virus.png" data-size="line"> **| APT25 | Diablomon x2**

<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Ftf6bKek4fIRAVNvlgqCf%2Fhexin_ty.png?alt=media&#x26;token=815f5d0a-2750-4591-a098-b03d0bcad135" alt="hexin_dz24.png" data-size="line">  **Exclusive Microchip Core Effect:** When Diablomon X returns to the battle from a defeated state, gain **1 hit** <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FM2JqRLWgyakukMcxmgMc%2FNull%20Damage%20Permanent.png?alt=media&#x26;token=e2473b1e-237c-43a9-8774-2ade1111bb33" alt="virus.png" data-size="line"> *<mark style="background-color:green;">**Null Damage**</mark>* which lasts for **1 round**.

**Suitable General Microchip Core:** <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FSl8MUT8gGcf7GXbo7aVB%2F7100700.png?alt=media&#x26;token=f399a298-8664-4989-a1dc-e5651ac698ee" alt="hexin_dz24.png" data-size="line"> When the attacked target's **SPD** is lower than the user, gain additional <mark style="background-color:blue;">**+1500 Effect Hit**</mark>.

<details>

<summary>Color Coding System Explanation</summary>

<mark style="color:blue;">**Blue Text:**</mark> Skill name, weapon name, skill details, built-in stats bonus.

<mark style="color:red;">**Red Text:**</mark> Cleansable debuff or abnormal status.

<mark style="color:green;">**Green Text:**</mark> Dispellable buff or beneficial status.

<mark style="color:purple;">**Purple Text**</mark>**:** Unpreventable unique effect.

<mark style="color:orange;">**Orange Text**</mark>**:** Exclusive layer, undeletable green icons, stacks.

<mark style="background-color:red;">**Red Highlight:**</mark> Negative mark. Can be prevented by *Mark Immunity* or specific ability.

<mark style="background-color:green;">**Green Highlight:**</mark> Undispellable buff. Can be affected by *Delete* effect.

<mark style="background-color:orange;">**Orange Highlight:**</mark> Exclusive mark. Can’t be prevented by *Mark Immunity*.

<mark style="background-color:purple;">**Purple Highlight:**</mark> Negative halo. Unaffected by the enemy’s Status Resistance.

<mark style="background-color:blue;">**Blue Highlight:**</mark> Beneficial halo buff. Will remain active as long as the provider still survive and not Isolated.

**Basic Probability/Base Chance:** This effect will calculate *Status Hit vs Status Resistance*.

**Fixed Probability/Fixed Chance:** This effect doesn’t calculate *Status Hit vs Status Resistance*.

<mark style="color:red;">**Action Restriction:**</mark> The inflicted target still able to take an action, but with restricted skill or condition.

<mark style="color:red;">**Action Prohibition:**</mark> The inflicted target will be unable to take any action at all.

</details>

***

## <mark style="color:blue;">**Skills Translation**</mark>

#### <mark style="color:blue;">**Normal Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Deadly Gaze)**</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FG8Rk31krHd6JQ4aJ1FK9%2Fx13601.png?alt=media&#x26;token=3ee8cc38-b5fa-411d-b512-0457cc2691d6" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F6C5r4TRaxmB1pKlLhqzI%2Felementdark.png?alt=media&#x26;token=bf6517d0-119e-4407-b06a-8f4c4564cb3e" alt="" data-size="line">

<mark style="color:blue;">Single Target</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +10**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Direct Damage</mark>

* Attack a **single target**, dealing **130% damage**, with **100% fixed probability** to inflict **1 layer** of <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FAabm5Nwy5cH9iYp8BbjH%2F10304.png?alt=media&#x26;token=2ea9285d-a7dd-4553-98f6-c6b73570474e" alt="" data-size="line"> *<mark style="background-color:red;">**Eclipse**</mark>* mark, lasting for **2 turns**, and **100% basic probability** to inflict <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FZLrwkdRLSMGCl9HmsnUN%2F101.png?alt=media&#x26;token=3ee17a1b-cae1-438b-901d-6cc3dbe253f7" alt="" data-size="line"> <mark style="color:red;">**ATK -20%**</mark>, for **2 turns**.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="background-color:red;">(</mark>*<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FAabm5Nwy5cH9iYp8BbjH%2F10304.png?alt=media&#x26;token=2ea9285d-a7dd-4553-98f6-c6b73570474e" alt="" data-size="line"> *<mark style="background-color:red;">**Eclipse:**</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">After receiving any</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">**Dark**</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">element skill, the</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">**Status Resistance**</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">of the target with this</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">**negative mark**</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">will be reduced by</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">**15%**</mark><mark style="background-color:red;">. This mark can be stacked up to</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">**5 layers.**</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">When inflicted with this mark, there is a</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">**20% chances**</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">to</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">**ignore cleansing effect**</mark> <mark style="background-color:red;"></mark><mark style="background-color:red;">when trying to remove debuffs.)</mark>*

</details>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FZT3HtFPneuwTgiJr9FQx%2F640.gif?alt=media&#x26;token=c2410342-9bd7-47a7-8b37-b3e77d0e1ec0" alt=""><figcaption><p>Inflict <strong>1 layer</strong> of <em><mark style="background-color:red;"><strong>Eclipse</strong></mark></em> mark and <mark style="color:red;"><strong>ATK -20%</strong></mark>,</p></figcaption></figure>

***

#### <mark style="color:blue;">**Main Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Ghost Killer)**</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F34PWqsTzmHhbnlS8V64d%2Fx13603.png?alt=media&#x26;token=2adc4195-e9d5-40b5-9f63-d5f5deae6bf6" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F6C5r4TRaxmB1pKlLhqzI%2Felementdark.png?alt=media&#x26;token=bf6517d0-119e-4407-b06a-8f4c4564cb3e" alt="" data-size="line">

<mark style="color:blue;">**6 AP**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Direct Damage</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +40**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">AOE</mark>

<mark style="color:blue;">**Override Effect:**</mark> *Diablomon X can perform another action after this skill is released.*

* With **50% basic probability**, <mark style="color:purple;">**convert 1 buff**</mark> on **all targets** into a **random&#x20;**<mark style="color:red;">**debuff**</mark> *(This effect will prioritizes converting* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FV3DvkQGqdVCrnUih40FW%2FStatus%20Immunity%20buff.png?alt=media&#x26;token=20a84166-d638-437c-850e-694755ccde95" alt="" data-size="line"> *<mark style="color:green;">**Status Immunity**</mark>)*.
* Afterwards, attack **all targets**, dealing **300% damage**, with a **100% fixed probability** to inflict **1 layer of** <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FAabm5Nwy5cH9iYp8BbjH%2F10304.png?alt=media&#x26;token=2ea9285d-a7dd-4553-98f6-c6b73570474e" alt="" data-size="line"> *<mark style="background-color:red;">**Eclipse**</mark>* mark lasting for **2 turns**, then grant yourself **2 stacks** of <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FthwuzUbzjJ2fnWhRRH13%2FDiablo%20Eye.png?alt=media&#x26;token=61aec72a-b9fe-4d45-a18d-79f76ab77e4b" alt="" data-size="line"> *<mark style="color:orange;">**Demon Eye**</mark>*.&#x20;
* Additionally, there is a **50% basic probability** to inflict <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FI5nyqCDeX5eyJCVIao3w%2FPetrified.png?alt=media&#x26;token=1184ad08-f37e-4632-8004-350f81da0381" alt="" data-size="line"> *<mark style="color:red;">**Petrified**</mark>* status to the **main target,** lasting for **2 turns** and also a **100% basic probability** to inflict <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FI72XNeu18UnhLufATIth%2F106.png?alt=media&#x26;token=42aeb660-d702-4fb8-8133-5fd2a4a6e586" alt="" data-size="line"> <mark style="color:red;">**Crit Rate -20%**</mark> and <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FW6x2hJG3j2yBbo48lOhr%2F113.png?alt=media&#x26;token=93f497e1-24b1-4c22-a3dc-7c04c688f80d" alt="" data-size="line"> <mark style="color:red;">**Damage Increase -20%**</mark> to **other targets**, lasting for **2 turns**.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="color:orange;">(</mark>*<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FthwuzUbzjJ2fnWhRRH13%2FDiablo%20Eye.png?alt=media&#x26;token=61aec72a-b9fe-4d45-a18d-79f76ab77e4b" alt="" data-size="line"> *<mark style="color:orange;">**Demon Eye**</mark><mark style="color:orange;">: Diablomon X's</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**exclusive stack**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">which would act as a negative halo to the enemies. Each stack will reduces enemy target's</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**ATK**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">by</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**-2%**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">and</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**Status Resistance**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">by</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**-450**</mark><mark style="color:orange;">)</mark>*

*<mark style="color:red;">(</mark>*<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FI5nyqCDeX5eyJCVIao3w%2FPetrified.png?alt=media&#x26;token=1184ad08-f37e-4632-8004-350f81da0381" alt="" data-size="line"> *<mark style="color:red;">**Petrified**</mark><mark style="color:red;">: A type of</mark> <mark style="color:red;"></mark><mark style="color:red;">**Action Prohibition**</mark> <mark style="color:red;"></mark><mark style="color:red;">control status which makes the inflicted target</mark> <mark style="color:red;"></mark><mark style="color:red;">**completely unable to move**</mark> <mark style="color:red;"></mark><mark style="color:red;">and take any action</mark> <mark style="color:red;"></mark><mark style="color:red;">**until the duration ends**</mark><mark style="color:red;">.)</mark>*

</details>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F6Mv2oBzq3lpMuwMEeP7G%2F640%20(2).gif?alt=media&#x26;token=150f7cbb-3b3a-4fb0-97ec-bce9c0af85ab" alt=""><figcaption><p><em>Main Skill inflicting <strong>various stats debuffs</strong> and also inflicting <mark style="color:red;"><strong>Petrified</strong></mark> status to the main target.</em></p></figcaption></figure>

***

#### <mark style="color:blue;">**Sub Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Omniscience and Omnipotence)**</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FqKuB4MLRdNxfYVdEdnSh%2Fx13602.png?alt=media&#x26;token=f44df9c9-fe8c-4a17-a4ba-039ec7eaf748" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F6C5r4TRaxmB1pKlLhqzI%2Felementdark.png?alt=media&#x26;token=bf6517d0-119e-4407-b06a-8f4c4564cb3e" alt="" data-size="line">

<mark style="color:blue;">**5 AP**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Direct Damage</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +30**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Single Target</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**Condition Based Active Skill**</mark>

* After an enemy target **makes a move,** Diablomon X will gain **1 stack** of <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FthwuzUbzjJ2fnWhRRH13%2FDiablo%20Eye.png?alt=media&#x26;token=61aec72a-b9fe-4d45-a18d-79f76ab77e4b" alt="" data-size="line"> *<mark style="color:orange;">**Demon Eye**</mark>*. Each stack of <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FthwuzUbzjJ2fnWhRRH13%2FDiablo%20Eye.png?alt=media&#x26;token=61aec72a-b9fe-4d45-a18d-79f76ab77e4b" alt="" data-size="line"> *<mark style="color:orange;">**Demon Eye**</mark>* reduces all enemy target's <mark style="background-color:purple;">**ATK -2%**</mark> and <mark style="background-color:purple;">**Status Resistance -450**</mark>. When Diablomon X is defeated, <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FthwuzUbzjJ2fnWhRRH13%2FDiablo%20Eye.png?alt=media&#x26;token=61aec72a-b9fe-4d45-a18d-79f76ab77e4b" alt="" data-size="line"> *<mark style="color:orange;">**Demon Eye**</mark>* stacks will not be reset.
* When <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FthwuzUbzjJ2fnWhRRH13%2FDiablo%20Eye.png?alt=media&#x26;token=61aec72a-b9fe-4d45-a18d-79f76ab77e4b" alt="" data-size="line"> *<mark style="color:orange;">**Demon Eye**</mark>* reaches **12 stacks**, Diablomon X will activate <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FgOi8abXg67Z5FXeFXE3u%2FDiablo%2013th%20Eye.png?alt=media&#x26;token=4dae26b4-e209-44b1-9428-8f678a3c5061" alt="" data-size="line"> *<mark style="color:orange;">**The 13th Eye**</mark>*, <mark style="color:purple;">**negating all Stealth status**</mark> on both teams, and unlocks an **active skill**:
  * *Attack a **single target**, with **100% basic probability** to inflict a* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FiOtsIJokzCCOtFcZO9Xw%2FDigitama.png?alt=media&#x26;token=736fd78f-952d-4100-abe1-d7ee9a895774" alt="" data-size="line"> *<mark style="color:red;">**Degenerated**</mark> status, degenerating the target into a **Digitama**, lasting until the end of the battle. In **PVE mode**, the control duration is limited to **1 turn**.*&#x20;
* The **Digitama** inherits the original target's stats. When the target in <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FiOtsIJokzCCOtFcZO9Xw%2FDigitama.png?alt=media&#x26;token=736fd78f-952d-4100-abe1-d7ee9a895774" alt="" data-size="line"> *<mark style="color:red;">**Degenerated**</mark>* status is **defeated**, have **100% basic probability** to inflict **all targets** with <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FQtWslg9by4aFQZ7D0Bb5%2FFear.png?alt=media&#x26;token=fea85254-2acf-41bc-b715-2335212bea1e" alt="" data-size="line"> *<mark style="color:red;">**Fear**</mark>* debuff, lasting for **2 turns**.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="color:orange;">(</mark>*<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FgOi8abXg67Z5FXeFXE3u%2FDiablo%2013th%20Eye.png?alt=media&#x26;token=4dae26b4-e209-44b1-9428-8f678a3c5061" alt="" data-size="line"> *<mark style="color:orange;">**The 13th Eye**</mark><mark style="color:orange;">: Diablomon X's</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**exclusive layer**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">which would</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**ignore all Stealth status**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">on</mark> <mark style="color:orange;"></mark><mark style="color:orange;">**both sides**</mark> <mark style="color:orange;"></mark><mark style="color:orange;">of the battle.)</mark>*

*<mark style="color:red;">(</mark>*<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FQtWslg9by4aFQZ7D0Bb5%2FFear.png?alt=media&#x26;token=fea85254-2acf-41bc-b715-2335212bea1e" alt="" data-size="line"> *<mark style="color:red;">**Fear:**</mark> <mark style="color:red;"></mark><mark style="color:red;">When the enemy is affected by this</mark> <mark style="color:red;"></mark><mark style="color:red;">**debuff**</mark><mark style="color:red;">, his</mark> <mark style="color:red;"></mark><mark style="color:red;">**SPD**</mark> <mark style="color:red;"></mark><mark style="color:red;">is reduced by</mark> <mark style="color:red;"></mark><mark style="color:red;">**-90%**</mark><mark style="color:red;">.)</mark>*

*<mark style="color:red;">(</mark>*<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FiOtsIJokzCCOtFcZO9Xw%2FDigitama.png?alt=media&#x26;token=736fd78f-952d-4100-abe1-d7ee9a895774" alt="" data-size="line"> *<mark style="color:red;">**Degenerated:**</mark> <mark style="color:red;"></mark><mark style="color:red;">A type of</mark> <mark style="color:red;"></mark><mark style="color:red;">**Action Prohibition**</mark> <mark style="color:red;"></mark><mark style="color:red;">control status</mark>* *<mark style="color:red;">that makes the target degenerate into a</mark> <mark style="color:red;"></mark><mark style="color:red;">**Digitama,**</mark> <mark style="color:red;"></mark><mark style="color:red;">losing the ability to</mark> <mark style="color:red;"></mark><mark style="color:red;">**take action**</mark> <mark style="color:red;"></mark><mark style="color:red;">and</mark> <mark style="color:red;"></mark><mark style="color:red;">**trigger self's skill effects.**</mark> <mark style="color:red;"></mark><mark style="color:red;">This status</mark> <mark style="color:red;"></mark><mark style="color:red;">**will not be removed**</mark> <mark style="color:red;"></mark><mark style="color:red;">when the target is</mark> <mark style="color:red;"></mark><mark style="color:red;">**defeated**</mark><mark style="color:red;">, and this effect is</mark> <mark style="color:red;"></mark><mark style="color:red;">**ineffective**</mark> <mark style="color:red;"></mark><mark style="color:red;">against</mark> <mark style="color:red;"></mark><mark style="color:red;">**Boss targets**</mark><mark style="color:red;">.)</mark>*

</details>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F5YJNvi9a1Hh7nSMXb7qK%2F640%20(3).gif?alt=media&#x26;token=1b43a068-ccc1-404f-843b-98b40b8a0cff" alt=""><figcaption><p><em>After</em> <em>an enemy target <strong>makes a move,</strong> Diablomon X will gain <strong>1 stack</strong> of <mark style="color:orange;"><strong>Demon Eye</strong></mark>.</em></p></figcaption></figure>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FMsF9W7goTMBUBPkHtjWd%2F640%20(4).gif?alt=media&#x26;token=a7a23c57-d8c0-4eab-ab6d-32e12d42b9b6" alt=""><figcaption><p><em>Each stack of <mark style="color:orange;"><strong>Demon Eye</strong></mark> reduces all enemy target's</em> <em><mark style="background-color:purple;"><strong>ATK -2%</strong></mark></em> <em>and <mark style="background-color:purple;"><strong>Status Resistance -450</strong></mark>.</em></p></figcaption></figure>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FD4XwsQS1v67jW2dN53IY%2F640%20(5).gif?alt=media&#x26;token=4fac2012-15ab-4922-9b28-e1b7f7380306" alt=""><figcaption><p><em><mark style="color:purple;"><strong>Negating all Stealth status</strong></mark> on both teams after <mark style="color:orange;"><strong>The 13th Eye</strong></mark></em> <em>is activated.</em></p></figcaption></figure>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Fy5L1XKUblAA1UW8Ad8T8%2F640%20(6).gif?alt=media&#x26;token=601f72eb-1dca-48fb-8841-07a15c0963d4" alt=""><figcaption><p><em>Degenerating the target into a <strong>Digitama.</strong></em></p></figcaption></figure>

***

#### <mark style="color:blue;">**Passive Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Return To The Abyss 13)**</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FIFd3vDarSAQYsRN3Nfz4%2Fx13651.png?alt=media&#x26;token=24f188e1-8c03-4f2a-86cb-ebba8713b7db" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F6C5r4TRaxmB1pKlLhqzI%2Felementdark.png?alt=media&#x26;token=bf6517d0-119e-4407-b06a-8f4c4564cb3e" alt="" data-size="line">

* At the start of battle, Diablomon X gains **3 layers** of <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FthwuzUbzjJ2fnWhRRH13%2FDiablo%20Eye.png?alt=media&#x26;token=61aec72a-b9fe-4d45-a18d-79f76ab77e4b" alt="" data-size="line"> *<mark style="color:orange;">**Demon Eye**</mark>*.
* *<mark style="color:purple;">**Entry Effect :**</mark>* After entering battle, grants <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FZh7eRbYC9F5NcUSu6V9j%2F311.png?alt=media&#x26;token=f99a43d5-9ff3-4426-90c4-2fdd012ab901" alt="" data-size="line"> *<mark style="color:green;">**Stealth**</mark>* to **allies except Diablomon X** himself, lasting until **the battle ends**.
* <mark style="color:blue;">**Damage Limiter Ability:**</mark> A **single direct damage** taken by Diablomon X **will not** exceed **40%** of **his Maximum HP**.
* When any target **other than** Diablomon X is **defeated**, if Diablomon X is in a **defeated** state, automatically **revive** himself and receive a *<mark style="color:green;">**Recovery Effect**</mark>* equivalent to **25%** of **his Maximum HP**. If Diablomon X is **alive**, he will **only** receive *<mark style="color:green;">**Recovery Effect**</mark>*.&#x20;
* *<mark style="background-color:blue;">**Beneficial Halo:**</mark>* When Diablomon X is **on the field**, grant **all allies** with <mark style="background-color:blue;">**Damage Reduction +25%**</mark>.
* Whenever an enemy **cleanse** any <mark style="color:red;">**Control Status**</mark>, have **100% basic probability** to inflict the target with <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FQtWslg9by4aFQZ7D0Bb5%2FFear.png?alt=media&#x26;token=fea85254-2acf-41bc-b715-2335212bea1e" alt="" data-size="line"> *<mark style="color:red;">**Fear**</mark>*, lasting for **1 turn**.&#x20;
* <mark style="color:blue;">**X-Antibody Attribute:**</mark> Diablomon X is **immune** to <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FGdFSyIUZ5nHbPNjhrfov%2F212.png?alt=media&#x26;token=02dcf3aa-206b-4fc3-8105-e52503cfcab9" alt="" data-size="line"> *<mark style="color:red;">**Paralyzed**</mark>* status.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="color:purple;">(</mark><mark style="color:purple;">**Entry Effect:**</mark> <mark style="color:purple;"></mark><mark style="color:purple;">The type of effect that is triggered when the Digimon</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**enters the field**</mark><mark style="color:purple;">,</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**overrides digivolve**</mark><mark style="color:purple;">, or goes into a</mark> <mark style="color:purple;"></mark><mark style="color:purple;">**new wave**</mark><mark style="color:purple;">.)</mark>*

*<mark style="color:green;">(</mark>*<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FZh7eRbYC9F5NcUSu6V9j%2F311.png?alt=media&#x26;token=f99a43d5-9ff3-4426-90c4-2fdd012ab901" alt="" data-size="line"> *<mark style="color:green;">**Stealth:**</mark> <mark style="color:green;"></mark><mark style="color:green;">A</mark> <mark style="color:green;"></mark><mark style="color:green;">**buff**</mark> <mark style="color:green;"></mark><mark style="color:green;">that</mark> <mark style="color:green;"></mark><mark style="color:green;">**prevents the possessor to be targetted**</mark> <mark style="color:green;"></mark><mark style="color:green;">by the enemy for as long as there is</mark> <mark style="color:green;"></mark><mark style="color:green;">**other available target**</mark> <mark style="color:green;"></mark><mark style="color:green;">on the field. When</mark> <mark style="color:green;"></mark><mark style="color:green;">**all remaining targets**</mark> <mark style="color:green;"></mark><mark style="color:green;">are under the</mark> <mark style="color:green;"></mark><mark style="color:green;">**Stealth**</mark> <mark style="color:green;"></mark><mark style="color:green;">status, the enemy would be</mark> <mark style="color:green;"></mark><mark style="color:green;">**allowed to target**</mark> <mark style="color:green;"></mark><mark style="color:green;">either one of them.)</mark>*

*<mark style="color:green;">(</mark><mark style="color:green;">**Recovery Effect:**</mark> <mark style="color:green;"></mark><mark style="color:green;">A</mark> <mark style="color:green;"></mark><mark style="color:green;">**beneficial status**</mark> <mark style="color:green;"></mark><mark style="color:green;">that</mark> <mark style="color:green;"></mark><mark style="color:green;">**restores the target's HP**</mark> <mark style="color:green;"></mark><mark style="color:green;">according to the Healing Effectiveness of the healer and the target. This effect</mark> <mark style="color:green;"></mark><mark style="color:green;">**can be blocked**</mark> <mark style="color:green;"></mark><mark style="color:green;">by</mark> <mark style="color:green;"></mark><mark style="color:green;">**Recovery Block**</mark> <mark style="color:green;"></mark><mark style="color:green;">debuff, or</mark> <mark style="color:green;"></mark><mark style="color:green;">**be reversed**</mark> <mark style="color:green;"></mark><mark style="color:green;">by</mark> <mark style="color:green;"></mark><mark style="color:green;">**Recovery Reverse**</mark> <mark style="color:green;"></mark><mark style="color:green;">debuff.)</mark>*

*<mark style="background-color:blue;">(</mark><mark style="background-color:blue;">**Beneficial Halo:**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">A special buff effect towards the team.</mark>* *<mark style="background-color:blue;">This effect</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**will remain active**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">as long as the provider is</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">**present**</mark> <mark style="background-color:blue;"></mark><mark style="background-color:blue;">in the battle.)</mark>*

</details>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FtcH1yG9eJb5LGn5GSy2r%2F640%20(7).gif?alt=media&#x26;token=3d0e9ad8-0a97-41de-8982-053f58d80005" alt=""><figcaption><p><em>After entering battle, grants <mark style="color:green;"><strong>Stealth</strong></mark> to <strong>allies except Diablomon X</strong> himself.</em></p></figcaption></figure>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FQIyA9HfL9KdTuKCHWCd7%2F640%20(8).gif?alt=media&#x26;token=0c99ab21-9adb-4e10-94b2-3a8890de8a34" alt=""><figcaption><p><em>A <strong>single direct damage</strong> taken by Diablomon X <strong>will not</strong> exceed <strong>40%</strong> of <strong>his Maximum HP</strong>.</em></p></figcaption></figure>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F1nKiwKn9AVA5fUZZ5D5l%2F640%20(9).gif?alt=media&#x26;token=02c42ef7-e079-4769-993a-6d9504e73b5f" alt=""><figcaption><p><em>When Diablomon X is <strong>on the field</strong>, grant <strong>all allies</strong></em> <em><mark style="background-color:blue;"><strong>Damage Reduction +25%</strong></mark>.</em></p></figcaption></figure>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FMsQvkVcOn28WYOB01gVn%2F640%20(10).gif?alt=media&#x26;token=f3934c60-7f8f-4d0d-955b-bae026fd9673" alt=""><figcaption><p><em>Whenever an enemy <strong>cleanse</strong> a <mark style="color:red;"><strong>Control Status</strong></mark>, have <strong>100% basic probability</strong> to inflict the target with <mark style="color:red;"><strong>Fear</strong></mark>.</em></p></figcaption></figure>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FGCVCRUoPjXAiHjepmVuE%2F640%20(11).gif?alt=media&#x26;token=71c72e82-2d70-43c4-894d-63cdf01653de" alt=""><figcaption><p><em>When any target <strong>other than</strong> Diablomon X is <strong>defeated</strong>, if Diablomon X is in a <strong>defeated</strong> state, automatically <strong>revive</strong> himself and receive a <mark style="color:green;"><strong>Recovery Effect</strong></mark>.</em></p></figcaption></figure>

***

### <mark style="background-color:blue;">**Breakthrough Skill Upgrade**</mark>

{% hint style="info" %}
Breakthrough recommendations:&#x20;

* **1 Star:** Unlock a lot of upgrade features such as microchips and awakening. Also increase the basic probability to inflict *Petrified* status and buff conversion.
* **3 Stars:** Gives +150 SPD stats, which is the maximum SPD boost that you can get from breakthrough. This is an advantage for Crowd Control role, because for Support role, they will only get full +150 SPD boost at 6 stars.
* **5 Stars:** Reducing AP consumption so that he would be more functional during Round 3.
* **6 Stars:** Give him more survivability from full Damage Reduction stats upgrade.
  {% endhint %}

<mark style="color:blue;">**1 Star**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Ghost Killer Level 2)**</mark>*

&#x20;AP consumption **-1**, basic probability to inflict *Petrified* and converting buff **+50%**

<mark style="color:green;">Breakthrough Stats Boost: SPD +50</mark>

<mark style="color:blue;">**2 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Omniscience and Omnipotence Level 2)**</mark>*

ATK debuff **+1%** per layer, Status Resistance reduced **+150** per layer

<mark style="color:green;">Breakthrough Stats Boost: Status Hit +1000</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Increase +5%</mark>

<mark style="color:blue;">**3 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Ghost Killer Level 3)**</mark>*

Number converted buff **+1**&#x20;

<mark style="color:green;">Breakthrough Stats Boost: SPD +100</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Increase +5%</mark>

<mark style="color:blue;">**4 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Omniscience and Omnipotence Level 3)**</mark>*

AP consumption **-1**

<mark style="color:green;">Breakthrough Stats Boost: Status Hit +1500</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Increase +5%</mark>

<mark style="color:blue;">**5 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Ghost Killer Level 4)**</mark>*

AP consumption **-1**, EXE gained **+10**

<mark style="color:green;">Breakthrough Stats Boost: Status Resistance +2500</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Increase +5%</mark>

<mark style="color:blue;">**6 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Return To The Abyss 13 Level 2)**</mark>*

**+2** *Demon Eye* at the start of battle, *Recovery Effect* ratio **+25%**

<mark style="color:green;">Breakthrough Stats Boost: Damage Reduction +20%</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Reduction +10%</mark>

<details>

<summary>Total Stats Boost (Control Role)</summary>

<mark style="color:green;">**Breakthrough Stats Boost:**</mark>&#x20;

* <mark style="color:green;">Status Hit +2500</mark>
* <mark style="color:green;">Status Resistance +2500</mark>
* <mark style="color:green;">SPD +150</mark>
* <mark style="color:green;">Damage Reduction +20%</mark>

<mark style="color:purple;">**Kernel Boost**</mark> <mark style="color:purple;"></mark>*<mark style="color:purple;">(added after placing this Digimon on the Kernel Link feature)</mark>*<mark style="color:purple;">**:**</mark>

* <mark style="color:purple;">Damage Increase +20%</mark>
* <mark style="color:purple;">Damage Reduction +10%</mark>

</details>

***

### <mark style="color:blue;">Build Recommendation</mark>

***Digimon New Century** is a game where your **DPS unit** could act as a **Control unit**, and your **Support unit** could act as your **DPS unit**. They are so **expandable**. This recommendation only offers the basic look to how you could set this unit up, but don't be **so rigid**, try out your own **unique build**, it surely would fit your team better.*

{% tabs %}
{% tab title="PVP" %}
**Hybrid SPD & Status Build**

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FMYVzFglDqiEHVrPCuKh1%2FZwart%2002%20blessing%20sniper.png?alt=media&#x26;token=640548e6-26af-4144-aa49-d78f61007691" alt=""><figcaption><p><em>Obtained from <strong>Omegamon Zwart D</strong> plugin dungeon.</em></p></figcaption></figure>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FE4Vx6BOnm0EoxHfpDia5%2FGankoo%2004%20quick%20blessing.png?alt=media&#x26;token=83196d0c-7814-4019-a0fe-390e458f13f2" alt=""><figcaption><p><em>Obtained from <strong>Gankoomon X</strong> plugin dungeon.</em></p></figcaption></figure>

<table><thead><tr><th width="137"></th><th>Blessing Sniper Set (2) + Quick Blessing Set (2)</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>Status Hit <strong>+3</strong> or <strong>+4</strong></p><p>Speed <strong>+2</strong> or <strong>+3</strong></p><p>HP %</p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>Status Hit or SPD</td></tr><tr><td>5th Substat</td><td>Status Hit <strong>+1</strong></td></tr><tr><td>Core</td><td><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FdFzO3uvu5xLfArh3340x%2Finsight%20core.png?alt=media&#x26;token=6fb8eb72-11e9-4269-a82b-bcea3fc6bd21" alt="" data-size="line"> <strong>Insight</strong> <em>(If not enough Status Hit)</em></p><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FBPare7K6RnaMBcvM1IED%2Frespite%20core.png?alt=media&#x26;token=da5e1ac3-1523-4533-97de-2461d730a96d" alt="" data-size="line"> <strong>Respite</strong> <em>(With his damage limiter ability, this core gives him more survivability)</em></p><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FpkiLQ1ge56kX9TwayNWx%2Fcleanse%20core.png?alt=media&#x26;token=5809d162-e726-4e7f-a64d-ddd45bd4cfb5" alt="" data-size="line"> <strong>Cleanse</strong> <em>(If not enough Status Resistance)</em></p><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FFtMAmAUDY0uktX2qTWo5%2Faccumulation%20core.png?alt=media&#x26;token=db9ffaf3-3c92-41dd-9bdd-7677d8824ea9" alt="" data-size="line"> <strong>Accumulation</strong> <em>(If you haven't reach 5 stars and need more AP)</em></p></td></tr><tr><td>Core Stats</td><td>Speed + Status Hit</td></tr><tr><td>Target Value</td><td><p>SPD <strong>+7000 to 7500</strong></p><p>Status Hit <strong>+40,000 to 50,000</strong></p></td></tr></tbody></table>
{% endtab %}

{% tab title="PVE" %}
**High Precision Build**

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FPh0i5kzoDos7YXxYsn6b%2FZwart%2004%20blessing%20precision.png?alt=media&#x26;token=412d048c-0c29-40c8-86d5-dd413fb9ba2e" alt=""><figcaption><p><em>Obtained from <strong>Omegamon Zwart D</strong> plugin dungeon.</em></p></figcaption></figure>

<table><thead><tr><th width="137"></th><th>Blessing Precision (4)</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>Status Hit <strong>+3</strong> or <strong>+4</strong></p><p>Speed <strong>+2</strong> or <strong>+3</strong></p><p>HP %</p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>Status Hit</td></tr><tr><td>5th Substat</td><td>Status Hit <strong>+1</strong></td></tr><tr><td>Core</td><td><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FdFzO3uvu5xLfArh3340x%2Finsight%20core.png?alt=media&#x26;token=6fb8eb72-11e9-4269-a82b-bcea3fc6bd21" alt="" data-size="line"> <strong>Insight</strong> <em>(If not enough Status Hit)</em></p><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FBPare7K6RnaMBcvM1IED%2Frespite%20core.png?alt=media&#x26;token=da5e1ac3-1523-4533-97de-2461d730a96d" alt="" data-size="line"> <strong>Respite</strong> <em>(With his damage limiter ability, this core gives him more survivability)</em></p><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FFtMAmAUDY0uktX2qTWo5%2Faccumulation%20core.png?alt=media&#x26;token=db9ffaf3-3c92-41dd-9bdd-7677d8824ea9" alt="" data-size="line"> <strong>Accumulation</strong> <em>(If you haven't reach 5 stars and need more AP)</em></p></td></tr><tr><td>Core Stats</td><td><p>Status Hit + HP %</p><p>SPD + Status Hit</p></td></tr><tr><td>Target Value</td><td><p>SPD <strong>+6000 to 6500</strong></p><p>Status Hit <strong>+45,000 to 60,000</strong></p></td></tr></tbody></table>
{% endtab %}

{% tab title="Remarks" %}

1. In **PVP**, Diablomon X needs to be **as fast as possible**. If Diablomon X meets an enemy who uses **Lilithmon X**, the **faster unit** will get the upper hand when deciding who's ***Entry Effect*** will be effective. If the enemy's **Lilithmon X** is **faster**, Diablomon X's team **will not get** the ***Stealth*** status.
2. **Dark** element units have their own **unique advantage** with the existence of ***Eclipse*** mark. For this reason, they don't need as much **Status Hit** compared to other elements.
3. If Diablomon X is paired with **Beelstarmon X**, and the enemy is using a **faster Lilithmon X**, Beelstarmon X's **X-Antibody Attribute** allows her to **keep the&#x20;*****Stealth***, because she is **unaffected** by any Abnormal Status and Negative Marks for 1 round.
4. Diablomon X doesn't really needs his exclusive microchip core to function properly, but having it surely would help, especially when the enemy is using **Takutoumon WM**.
   {% endtab %}
   {% endtabs %}

***

### <mark style="color:blue;">Arts</mark>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FIWyA1bqWPHw9wK3nWUpq%2Fx136.png?alt=media&#x26;token=ec5f820f-93fc-474f-a8ec-3ffd35f6bda0" alt="" width="563"><figcaption></figcaption></figure>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FWGNPaEvOJeB2CjukKpqL%2Fx136%20%23122.png?alt=media&#x26;token=0e69b573-fa4a-4361-beb3-3cf2172dae16" alt=""><figcaption></figcaption></figure>
