> For the complete documentation index, see [llms.txt](https://dnccodex.gitbook.io/digimon-new-century-ultra-codex/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://dnccodex.gitbook.io/digimon-new-century-ultra-codex/skills-translation/digimon-by-rarity/cultivation/darknessbagramon-1.md).

# Rasenmon FM

#### **Output (DPS) | Nature** <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F4wzK9TOPQZioDhL3UcDk%2Felementwood.png?alt=media&amp;token=af2fbec8-e162-4828-972c-e55b8fdd05eb" alt="" data-size="line"> **|** **Data**<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Fw9QTGAkD5Gmu7vckPqhB%2Fdata.png?alt=media&amp;token=5359313b-4cbf-4029-897b-b0e4bac51976" alt="" data-size="line">**| APT25**

<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Ftf6bKek4fIRAVNvlgqCf%2Fhexin_ty.png?alt=media&amp;token=815f5d0a-2750-4591-a098-b03d0bcad135" alt="hexin_ty.png" data-size="line"> **Exclusive Microchip Core Effect:&#x20;**<mark style="color:blue;">**Main Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Spiral Hell)**</mark>* AP Consumption **-1**.

**Suitable General Microchip Core:** <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FmzdqPyeGApMyGbE76Z9e%2F7100200.png?alt=media&amp;token=7fa40468-0ab4-42b4-baa2-229f0d541371" alt="hexin_dz24.png" data-size="line"> Every time the user deals damage, increase own <mark style="background-color:blue;">**ATK**</mark> by <mark style="background-color:blue;">**2%**</mark>, stacked up to **8 times**, removed after attacking.&#x20;

<details>

<summary>Materials</summary>

* **Rasenmon FM's Soulstone x1** *(synthesized after farming 1000 shards during Soul Core Defense Drill event)*
* Any **Ultimate** level Digimons **x24**
* **Awakening Tubes** <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FfNco2i2L9YRbFjTL8BEo%2Fjuexingyinzi_5.png?alt=media&amp;token=679563a6-fc22-4521-85ec-8b38e5c3eaa9" alt="" data-size="line"> **x400.6万** *(obtainable from Awakening Islands)*
* **Gold Digivolution Disks x80** *(*<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F0xVlrXD8il1ufVNNjAfQ%2Felementwater.png?alt=media&amp;token=553903cc-f9f1-4cca-9ee3-5243408d7d0c" alt="" data-size="line"> *Water x20,* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2Fi7dA1tp1MU8vm8hzDCGE%2Felementthunder.png?alt=media&amp;token=62356a40-ad80-417f-a01b-961114385b7f" alt="" data-size="line"> *Thunder x20,* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FcGBsixIXN0UPXA5BR5hO%2Felementlight.png?alt=media&amp;token=13919f5d-728e-4e7d-a427-593905ff65b9" alt="" data-size="line"> *Light x20,* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F1SsMNxXBBUDiZXNMk6B4%2Felementearth.png?alt=media&amp;token=69da60e8-c0b4-4d7c-818a-a85143bedb22" alt="" data-size="line"> *Earth x20)*
* **Jogress Tube x1**
* **Cultivation Crystals** <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FH3nKLacgysiTXHRPbEla%2Fpeiyujiejing.png?alt=media&amp;token=a66002a1-e905-4979-a1b1-52cfac7e069d" alt="" data-size="line"> **x3** *(obtainable from Soul Core Defense Drill event or from Live PVP Shop after reaching S-Rank)*
* **Cult Item - Excited Crystals** <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FUzMeufI21ikGw2ZqfwyK%2FCult%20Item.png?alt=media&amp;token=de0e94e0-f27b-4f63-b123-d421c45819e8" alt="" data-size="line"> **x4000** *(obtainable from the last 3 stages of any plugin dungeon after reaching 75% progress, will stop dropping once reaching enough pieces)*
* **EXP** **x200万**

</details>

<details>

<summary>Color Coding System Explanation</summary>

<mark style="color:blue;">**Blue Text:**</mark> Skill name, weapon name, skill details, built-in stats bonus.

<mark style="color:red;">**Red Text:**</mark> Cleansable debuff or abnormal status.

<mark style="color:green;">**Green Text:**</mark> Dispellable buff or beneficial status.

<mark style="color:purple;">**Purple Text**</mark>**:** Unpreventable unique effect.

<mark style="color:orange;">**Orange Text**</mark>**:** Exclusive layer, undeletable green icons, stacks.

<mark style="background-color:red;">**Red Highlight:**</mark> Negative mark. Can be prevented by *Mark Immunity* or specific ability.

<mark style="background-color:green;">**Green Highlight:**</mark> Undispellable buff. Can be affected by *Delete* effect.

<mark style="background-color:orange;">**Orange Highlight:**</mark> Exclusive mark. Can’t be prevented by *Mark Immunity*.

<mark style="background-color:purple;">**Purple Highlight:**</mark> Negative halo. Unaffected by the enemy’s Status Resistance.

<mark style="background-color:blue;">**Blue Highlight:**</mark> Beneficial halo buff. Will remain active as long as the provider still survive and not Isolated.

**Basic Probability/Base Chance:** This effect will calculate *Status Hit vs Status Resistance*.

**Fixed Probability/Fixed Chance:** This effect doesn’t calculate *Status Hit vs Status Resistance*.

<mark style="color:red;">**Action Restriction:**</mark> The inflicted target still able to take an action, but with restricted skill or condition.

<mark style="color:red;">**Action Prohibition:**</mark> The inflicted target will be unable to take any action at all.

</details>

***

## <mark style="color:blue;">**Skills Translation**</mark>

#### <mark style="color:blue;">**Normal Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Desperate Vortex)**</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FE3p3E9H5WS5MvXMxdLJO%2Fs14801.webp?alt=media&amp;token=51bac7c0-d1fd-422a-8daf-635db33a1017" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F4wzK9TOPQZioDhL3UcDk%2Felementwood.png?alt=media&amp;token=af2fbec8-e162-4828-972c-e55b8fdd05eb" alt="" data-size="line">

<mark style="color:blue;">**Digivolution Energy: +10**</mark>

<mark style="color:blue;">Single Target</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +10**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Direct Damage</mark>

* Add ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F3LPd8c3EEsNv0L5yLLo4%2F10903.png?alt=media\&token=94aae8fe-10ea-4232-8056-9b520a7aa27a)*<mark style="background-color:orange;">**Dark Gaze**</mark>* to a **single target**, **invalidating the target's** <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FZh7eRbYC9F5NcUSu6V9j%2F311.png?alt=media&amp;token=f99a43d5-9ff3-4426-90c4-2fdd012ab901" alt="" data-size="line"> *<mark style="color:green;">**Stealth**</mark>* status, and then attacks the **single target 4 times**, each time dealing **30% damage**.
* There can only be **1 target** with ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F3LPd8c3EEsNv0L5yLLo4%2F10903.png?alt=media\&token=94aae8fe-10ea-4232-8056-9b520a7aa27a) *<mark style="background-color:orange;">**Dark Gaze**</mark>* on the field at the same time.
* When **enemy with** ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F3LPd8c3EEsNv0L5yLLo4%2F10903.png?alt=media\&token=94aae8fe-10ea-4232-8056-9b520a7aa27a) *<mark style="background-color:orange;">**Dark Gaze**</mark>* is **defeated**, the mark will be given to a **random enemy** target.&#x20;

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="background-color:orange;">(</mark>*![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F3LPd8c3EEsNv0L5yLLo4%2F10903.png?alt=media\&token=94aae8fe-10ea-4232-8056-9b520a7aa27a) *<mark style="background-color:orange;">**Dark Gaze:**</mark> <mark style="background-color:orange;"></mark><mark style="background-color:orange;">Rasenmon FM's</mark> <mark style="background-color:orange;"></mark><mark style="background-color:orange;">**exclusive negative mark**</mark><mark style="background-color:orange;">. It will cancel the possessor's</mark> <mark style="background-color:orange;"></mark><mark style="background-color:orange;">**Stealth status**</mark><mark style="background-color:orange;">. There can only be</mark> <mark style="background-color:orange;"></mark><mark style="background-color:orange;">**1 enemy**</mark> <mark style="background-color:orange;"></mark><mark style="background-color:orange;">with Dark Gaze mark on the field at the same time.)</mark>*

*<mark style="color:green;">(</mark>*<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FZh7eRbYC9F5NcUSu6V9j%2F311.png?alt=media&amp;token=f99a43d5-9ff3-4426-90c4-2fdd012ab901" alt="" data-size="line"> *<mark style="color:green;">**Stealth:**</mark> <mark style="color:green;"></mark><mark style="color:green;">A</mark> <mark style="color:green;"></mark><mark style="color:green;">**buff**</mark> <mark style="color:green;"></mark><mark style="color:green;">that</mark> <mark style="color:green;"></mark><mark style="color:green;">**prevents the possessor to be targetted**</mark> <mark style="color:green;"></mark><mark style="color:green;">by the enemy for as long as there is</mark> <mark style="color:green;"></mark><mark style="color:green;">**other available target**</mark> <mark style="color:green;"></mark><mark style="color:green;">on the field. When</mark> <mark style="color:green;"></mark><mark style="color:green;">**all remaining targets**</mark> <mark style="color:green;"></mark><mark style="color:green;">are under the</mark> <mark style="color:green;"></mark><mark style="color:green;">**Stealth**</mark> <mark style="color:green;"></mark><mark style="color:green;">status, the enemy would be</mark> <mark style="color:green;"></mark><mark style="color:green;">**allowed to target**</mark> <mark style="color:green;"></mark><mark style="color:green;">either one of them.)</mark>*

</details>

***

#### <mark style="color:blue;">**Main Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Spiral Hell)**</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FNvAvKD8HWBoCkZqG9Ppy%2Fs14803.webp?alt=media&amp;token=08a47bf4-a2a8-4a9a-9f1f-93e5dbfa55ad" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F4wzK9TOPQZioDhL3UcDk%2Felementwood.png?alt=media&amp;token=af2fbec8-e162-4828-972c-e55b8fdd05eb" alt="" data-size="line">

<mark style="color:blue;">**6 AP**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Direct Damage Multi-Hit</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**|**</mark> <mark style="color:blue;">**EXE: +30**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">AOE</mark>

<mark style="color:blue;">**Override Effect:**</mark> *Final Damage Bonus **+30%**.*

* Attacks **all enemies 4 times**, dealing **40% damage** each time.&#x20;
* If any target is **defeated**, cast this skill again **immediately**. Each repeated strike in the same round will deal **20% less damage**.
* This damage <mark style="color:purple;">**ignores all target's buffs**</mark>.

***

#### <mark style="color:blue;">**Sub Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Fighting Spirits Engaged)**</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FDNhJZwfwCANbkv81zsTV%2Fs14802.webp?alt=media&amp;token=78fcbfa5-dfc6-4d0f-9f5a-c42d6c5de69d" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F4wzK9TOPQZioDhL3UcDk%2Felementwood.png?alt=media&amp;token=af2fbec8-e162-4828-972c-e55b8fdd05eb" alt="" data-size="line">

<mark style="color:blue;">**Passive Sub Skill**</mark> <mark style="color:blue;">**|**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">Cooldown: 3 rounds</mark>

* Each time Rasenmon FM attacks, there is a **50% basic probability** to inflict **1 stack** of <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FXYBEiV5WQu8ZkvEOoIrk%2FPoisoned.png?alt=media&amp;token=cfc84a87-eef6-4fe4-a193-f6d3ce5e7284" alt="" data-size="line"> *<mark style="color:red;">**Poisoned**</mark>*, lasting for **3 turns**, and another **100% basic probability** to inflict <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FuhMQpNosSKufkLxmNHtu%2FHeal%20Ban%20Debuff.png?alt=media&amp;token=2bfd0d9c-172b-4cf3-ba5b-aa3debb60410" alt="" data-size="line"> <mark style="color:red;">**Recovery Block**</mark> debuff to the target, lasting for **2 rounds**.
* If the target already inflicted with <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FXYBEiV5WQu8ZkvEOoIrk%2FPoisoned.png?alt=media&amp;token=cfc84a87-eef6-4fe4-a193-f6d3ce5e7284" alt="" data-size="line"> *<mark style="color:red;">**Poisoned**</mark>*, Rasenmon FM's attacks will <mark style="color:purple;">**ignore the target's Status Resistance**</mark> during the current battle round.
* When **any ally's HP** falls **below 50%**, immediately cast Rasenmon FM's <mark style="color:blue;">**Main Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Spiral Hell)**</mark>* without any AP consumption. This skill has a **cooldown** period of **3 rounds**.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="color:red;">(</mark>*<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FXYBEiV5WQu8ZkvEOoIrk%2FPoisoned.png?alt=media&amp;token=cfc84a87-eef6-4fe4-a193-f6d3ce5e7284" alt="" data-size="line"> *<mark style="color:red;">**Poisoned:**</mark> <mark style="color:red;"></mark><mark style="color:red;">A type of</mark> <mark style="color:red;"></mark><mark style="color:red;">**damage-related abnormal status**</mark> <mark style="color:red;"></mark><mark style="color:red;">that will deal</mark> <mark style="color:red;"></mark><mark style="color:red;">**continuous damage over time**</mark><mark style="color:red;">. Before taking action every round, the target will receive damage equivalent to</mark> <mark style="color:red;"></mark><mark style="color:red;">**4%**</mark> <mark style="color:red;"></mark><mark style="color:red;">of its</mark> <mark style="color:red;"></mark><mark style="color:red;">**Maximum HP**</mark> <mark style="color:red;"></mark><mark style="color:red;">and</mark> <mark style="color:red;"></mark><mark style="color:red;">**not exceeding 40%**</mark> <mark style="color:red;"></mark><mark style="color:red;">of the inflictor's</mark> <mark style="color:red;"></mark><mark style="color:red;">**ATK**</mark> <mark style="color:red;"></mark><mark style="color:red;">stats. This effect can be stacked up to</mark> <mark style="color:red;"></mark><mark style="color:red;">**10 layers**</mark><mark style="color:red;">.)</mark>*

</details>

***

#### <mark style="color:blue;">**Passive Skill**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Final Entanglement)**</mark>* <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FVOkXNaOE6rroJ4UFa4AN%2Fs14851.webp?alt=media&amp;token=e2ddeba2-bef2-4b19-81ce-2bdd210a4fb8" alt="" data-size="line"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F4wzK9TOPQZioDhL3UcDk%2Felementwood.png?alt=media&amp;token=af2fbec8-e162-4828-972c-e55b8fdd05eb" alt="" data-size="line">

* Built-in <mark style="color:blue;">**Damage Increase +40%**</mark>, <mark style="color:blue;">**Damage Reduction +40%**</mark>. *(Built-in stats also included when counting **base stats**)*
* For every **10,000 basic ATK**, gain additional <mark style="color:blue;">**Maximum HP +1%**</mark>, <mark style="color:blue;">**ATK +1%**</mark>, <mark style="color:blue;">**DEF +2%**</mark> *(Up to a maximum of **800,000 ATK** will be calculated)*. In **PVE mode**, when calculating the bonus, Rasenmon FM will be considered as having **at least 500,000 ATK**.
* When attacking a target inflicted with <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FXYBEiV5WQu8ZkvEOoIrk%2FPoisoned.png?alt=media&amp;token=cfc84a87-eef6-4fe4-a193-f6d3ce5e7284" alt="" data-size="line"> *<mark style="color:red;">**Poisoned**</mark>*, Rasenmon FM will <mark style="color:purple;">**ignore 75% of the target's DEF**</mark>.
* Rasenmon FM is able to <mark style="color:purple;">**ignore Stealth status**</mark> when launching an attack.
* At the **start of the battle**, inflict ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F3LPd8c3EEsNv0L5yLLo4%2F10903.png?alt=media\&token=94aae8fe-10ea-4232-8056-9b520a7aa27a) *<mark style="background-color:orange;">**Dark Gaze**</mark>* to a **random enemy target**.
* When Rasmonmon FM is **defeated**, the target inflicted with ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F3LPd8c3EEsNv0L5yLLo4%2F10903.png?alt=media\&token=94aae8fe-10ea-4232-8056-9b520a7aa27a) *<mark style="background-color:orange;">**Dark Gaze**</mark>* will have **100% fixed probability** of being inflicted with ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FJkXfAE5tJH2Kda9vbVXt%2F10904.png?alt=media\&token=3d1b5a1d-4586-411c-ab5c-752f01ee081e) *<mark style="background-color:orange;">**Entanglement**</mark>* mark, lasting for ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F3LPd8c3EEsNv0L5yLLo4%2F10903.png?alt=media\&token=94aae8fe-10ea-4232-8056-9b520a7aa27a) *<mark style="background-color:orange;">**Dark Gaze**</mark>*.
* When the target inflicted with ![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FJkXfAE5tJH2Kda9vbVXt%2F10904.png?alt=media\&token=3d1b5a1d-4586-411c-ab5c-752f01ee081e) *<mark style="background-color:orange;">**Entanglement**</mark>* mark is **defeated**, or the **duration** of Entanglement mark **is over**, Rasenmon FM will be **revived** to the battlefield, gaining a *<mark style="color:green;">**Recovery Effect**</mark>*<mark style="color:green;">,</mark> restoring **100% Maximum HP**. This effect has a **3 turns cooldown** period.
* Rasenmon FM is **immune** to <img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FsoPYMX8JFGLWsBX9Sq5u%2Fsilent.png?alt=media&amp;token=a262d00c-b2b0-4453-8d40-2f6d6190a9d0" alt="" data-size="line"> *<mark style="color:red;">**Silent**</mark>* status.

<details>

<summary>Icons &#x26; Terms Explanation</summary>

*<mark style="background-color:orange;">(</mark>*![](https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FJkXfAE5tJH2Kda9vbVXt%2F10904.png?alt=media\&token=3d1b5a1d-4586-411c-ab5c-752f01ee081e) *<mark style="background-color:orange;">**Entanglement:**</mark> <mark style="background-color:orange;"></mark><mark style="background-color:orange;">Rasenmon FM's</mark> <mark style="background-color:orange;"></mark><mark style="background-color:orange;">**exclusive negative mark**</mark><mark style="background-color:orange;">. The target inflicted with Entanglement mark</mark> <mark style="background-color:orange;"></mark><mark style="background-color:orange;">**cannot leave the battlefield**</mark><mark style="background-color:orange;">, and the</mark> <mark style="background-color:orange;"></mark><mark style="background-color:orange;">**natural AP recovery**</mark> <mark style="background-color:orange;"></mark><mark style="background-color:orange;">is</mark> <mark style="background-color:orange;"></mark><mark style="background-color:orange;">**deducted by -1 per round.**</mark> <mark style="background-color:orange;"></mark><mark style="background-color:orange;">After each action, the target will lose</mark> <mark style="background-color:orange;"></mark><mark style="background-color:orange;">**50% Maximum HP**</mark><mark style="background-color:orange;">, which cannot exceeds</mark> <mark style="background-color:orange;"></mark><mark style="background-color:orange;">**1,000% of Rasenmon FM's ATK**</mark> <mark style="background-color:orange;"></mark><mark style="background-color:orange;">stats.)</mark>*

*<mark style="color:green;">(</mark><mark style="color:green;">**Recovery Effect:**</mark> <mark style="color:green;"></mark><mark style="color:green;">A</mark> <mark style="color:green;"></mark><mark style="color:green;">**beneficial status**</mark> <mark style="color:green;"></mark><mark style="color:green;">that</mark> <mark style="color:green;"></mark><mark style="color:green;">**restores the target's HP**</mark> <mark style="color:green;"></mark><mark style="color:green;">according to the Healing Effectiveness of the healer and the target. This effect</mark> <mark style="color:green;"></mark><mark style="color:green;">**can be blocked**</mark> <mark style="color:green;"></mark><mark style="color:green;">by</mark> <mark style="color:green;"></mark><mark style="color:green;">**Recovery Block**</mark> <mark style="color:green;"></mark><mark style="color:green;">debuff, or</mark> <mark style="color:green;"></mark><mark style="color:green;">**be reversed**</mark> <mark style="color:green;"></mark><mark style="color:green;">by</mark> <mark style="color:green;"></mark><mark style="color:green;">**Recovery Reverse**</mark> <mark style="color:green;"></mark><mark style="color:green;">debuff.)</mark>*

*<mark style="color:red;">(</mark>*<img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FsoPYMX8JFGLWsBX9Sq5u%2Fsilent.png?alt=media&amp;token=a262d00c-b2b0-4453-8d40-2f6d6190a9d0" alt="" data-size="line"> *<mark style="color:red;">**Silent**</mark><mark style="color:red;">: A type of</mark> <mark style="color:red;"></mark><mark style="color:red;">**Action Restriction**</mark> <mark style="color:red;"></mark><mark style="color:red;">control status,</mark> <mark style="color:red;"></mark><mark style="color:red;">**disabling all skills aside from Normal Skill**</mark><mark style="color:red;">. This status also</mark> <mark style="color:red;"></mark><mark style="color:red;">**deactivate any passive effect**</mark> <mark style="color:red;"></mark><mark style="color:red;">from the disabled skills.)</mark>*

</details>

### <mark style="background-color:blue;">**Breakthrough Skill Upgrade**</mark>

{% hint style="info" %}
Breakthrough recommendations:&#x20;

* **1 Star:** Unlock a lot of upgrade features such as microchips and awakening, making him usable enough.
* **4 Stars**: Reduce the cooldown duration to inflict *Entanglement*, which is quite a huge improvement.
* **6 Stars:** Give him full Damage Increase and Damage Reduction boost, unlocking his full damaging capability.
  {% endhint %}

<mark style="color:blue;">**1 Star**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Spiral Hell Level 2)**</mark>*

AP consumption **-1**.

<mark style="color:green;">Breakthrough Stats Boost: 5% Crit Rate</mark>

<mark style="color:blue;">**2 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Desperate Vortex Level 2)**</mark>*

Damage per hit **+10%**.

<mark style="color:green;">Breakthrough Stats Boost: 5% Crit Damage</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Reduction +5%</mark>&#x20;

<mark style="color:blue;">**3 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Spiral Hell Level 3)**</mark>*

Damage per hit **+10%**.

<mark style="color:green;">Breakthrough Stats Boost: 8% Crit Rate</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Increase +5%</mark>&#x20;

<mark style="color:blue;">**4 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Final Entanglement Level 2)**</mark>*

Cooldown period to inflict *Entanglement* **-1**.

<mark style="color:green;">Breakthrough Stats Boost: 10% Crit Damage</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Reduction +5%</mark>

<mark style="color:blue;">**5 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Fighting Spirits Engaged Level 2)**</mark>*

Cooldown period to launch costless Main Skill **-1**.

<mark style="color:green;">Breakthrough Stats Boost: 10% Damage Increase</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Reduction +5%</mark>

<mark style="color:blue;">**6 Stars**</mark><mark style="color:blue;">**&#x20;**</mark>*<mark style="color:blue;">**(Final Entanglement Level 3)**</mark>*

Built-in Damage Increase **+10%**, Damage Reduction **+10%**. When attacking *Poisoned* target, ignore DEF ratio **+25%**.

<mark style="color:green;">Breakthrough Stats Boost: 5% Damage Increase, 15% Damage Reduction</mark>

<mark style="color:purple;">Kernel Stats Boost: Damage Increase +10%</mark>

<details>

<summary>Total Stats Boost (Output Role)</summary>

<mark style="color:green;">**Breakthrough Stats Boost:**</mark>&#x20;

* <mark style="color:green;">Crit Rate +13%</mark>
* <mark style="color:green;">Crit Damage +15%</mark>
* <mark style="color:green;">Damage Increase +15%</mark>
* <mark style="color:green;">Damage Reduction +15%</mark>

<mark style="color:purple;">**Kernel Boost**</mark> <mark style="color:purple;"></mark>*<mark style="color:purple;">(added after placing this Digimon on the Kernel Link feature)</mark>*<mark style="color:purple;">**:**</mark>

* <mark style="color:purple;">Damage Increase +15%</mark>
* <mark style="color:purple;">Damage Reduction +15%</mark>

</details>

***

### <mark style="color:blue;">Build Recommendation</mark>

***Digimon New Century** is a game where your **DPS unit** could act as a **Control unit**, and your **Support unit** could act as your **DPS unit**. They are so **expandable**. This recommendation only offers the basic look to how you could set this unit up, but don't be **so rigid**, try out your own **unique build**, it surely would fit your team better.*

{% tabs %}
{% tab title="PVE" %}
**High Output Build**

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F7kn2eAA9auIvyB3O2E9O%2FOrdenimon%2004%20damage%20increase%20burst.png?alt=media&amp;token=5cefc60f-1b3b-410e-8f14-4d1f7d37ffc0" alt=""><figcaption><p><em>Obtained from <strong>Ordinemon</strong> plugin dungeon</em></p></figcaption></figure>

<table><thead><tr><th width="135"></th><th>Damage Increase Burst Set (4)</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>Crit Damage <strong>+3</strong> or <strong>+4</strong></p><p>Crit Rate <strong>+1</strong> or <strong>+2</strong></p><p>ATK %</p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>Crit Damage</td></tr><tr><td>5th Substat</td><td>Crit Damage <strong>+1</strong></td></tr><tr><td>Core</td><td><p><strong>Verdict</strong> (More out of turn damage)</p><p><picture><source srcset="/files/9igFMqIj1JdmjJrFytBr" media="(prefers-color-scheme: dark)"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FVOZqU6nMKGC7dtzXSi3q%2FWeakness%20core.png?alt=media&amp;token=8ab40e5b-1587-4a3c-96c0-fd9c2959b48c" alt="" data-size="line"></picture> <strong>Weakness</strong> <em>(If you're using Poisoned team)</em></p><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F6BUZ58oXThBExhTscoEZ%2Fassault%20core.png?alt=media&amp;token=f50ea76d-5dad-472e-ad77-0016fb862470" alt="" data-size="line"> <strong>Assault</strong> <em>(Suitable when the enemy has buffs)</em></p></td></tr><tr><td>Core Stats</td><td><p>ATK% + Crit Damage</p><p>Crit Damage + Crit Rate</p></td></tr><tr><td>Target Value</td><td><p>Crit Rate <strong>+140%</strong></p><p>Crit Damage <strong>+450 to 500%</strong></p></td></tr></tbody></table>
{% endtab %}

{% tab title="PVP" %}
**High Output Build**

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F7kn2eAA9auIvyB3O2E9O%2FOrdenimon%2004%20damage%20increase%20burst.png?alt=media&amp;token=5cefc60f-1b3b-410e-8f14-4d1f7d37ffc0" alt=""><figcaption><p><em>Obtained from <strong>Ordinemon</strong> plugin dungeon</em></p></figcaption></figure>

<table><thead><tr><th width="135"></th><th>Damage Increase Burst Set (4)</th></tr></thead><tbody><tr><td>Sub Stats</td><td><p>Crit Damage <strong>+3</strong> or <strong>+4</strong></p><p>Crit Rate <strong>+1</strong> or <strong>+2</strong></p><p>ATK %</p></td></tr><tr><td>Main Stat Slot-IV Plugin</td><td>Crit Damage</td></tr><tr><td>5th Substat</td><td>Crit Damage <strong>+1</strong></td></tr><tr><td>Core</td><td><p><strong>Verdict (More out of turn damage)</strong></p><p><picture><source srcset="/files/9igFMqIj1JdmjJrFytBr" media="(prefers-color-scheme: dark)"><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FVOZqU6nMKGC7dtzXSi3q%2FWeakness%20core.png?alt=media&amp;token=8ab40e5b-1587-4a3c-96c0-fd9c2959b48c" alt="" data-size="line"></picture> <strong>Weakness</strong> <em>(If you're using Poisoned team)</em></p><p><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2F6BUZ58oXThBExhTscoEZ%2Fassault%20core.png?alt=media&amp;token=f50ea76d-5dad-472e-ad77-0016fb862470" alt="" data-size="line"> <strong>Assault</strong> <em>(Suitable when the enemy has buffs)</em></p></td></tr><tr><td>Core Stats</td><td>Crit Damage + Crit Rate</td></tr><tr><td>Target Value</td><td><p>Crit Rate <strong>+150%</strong></p><p>Crit Damage <strong>+450 to 500%</strong></p></td></tr></tbody></table>
{% endtab %}

{% tab title="Remarks" %}

1. Rasenmon FM is pretty much the **enhanced version** of Minervamon X.
2. Rasenmon FM **doesn't need** his exclusive microchip core to function properly, but having it could help in terms of **AP consumption**, allowing him to use Main Skill **every 2 rounds** at 1 star.
   {% endtab %}
   {% endtabs %}

***

### <mark style="color:blue;">Arts</mark>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FciZrc9EiU9q31L6HBmok%2Fs148_31.webp?alt=media&amp;token=ebd58052-4b87-40eb-8b2c-46c527a675e3" alt=""><figcaption></figcaption></figure>

<figure><img src="https://2229431816-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT7utfLhbNrexGfOffmT3%2Fuploads%2FbmXamXXmazmMXUBhzjFs%2Fs148%20%2315.png?alt=media&amp;token=1206ac7d-6156-49f3-b4a4-d3db45103779" alt=""><figcaption></figcaption></figure>
