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Output (DPS) | Nature | Data| APT25

Exclusive Microchip Core Effect: Main Skill (Spiral Hell) AP Consumption -1.

Suitable General Microchip Core: Every time the user deals damage, increase own ATK by 2%, stacked up to 8 times, removed after attacking.

Materials
  • Rasenmon FM's Soulstone x1 (synthesized after farming 1000 shards during Soul Core Defense Drill event)

  • Any Ultimate level Digimons x24

  • Awakening Tubes x400.6万 (obtainable from Awakening Islands)

  • Gold Digivolution Disks x80 ( Water x20, Thunder x20, Light x20, Earth x20)

  • Jogress Tube x1

  • Cultivation Crystals x3 (obtainable from Soul Core Defense Drill event or from Live PVP Shop after reaching S-Rank)

  • Cult Item - Excited Crystals x4000 (obtainable from the last 3 stages of any plugin dungeon after reaching 75% progress, will stop dropping once reaching enough pieces)

  • EXP x200万

Color Coding System Explanation

Blue Text: Skill name, weapon name, skill details, built-in stats bonus.

Red Text: Cleansable debuff or abnormal status.

Green Text: Dispellable buff or beneficial status.

Purple Text: Unpreventable unique effect.

Orange Text: Exclusive layer, undeletable green icons, stacks.

Red Highlight: Negative mark. Can be prevented by Mark Immunity or specific ability.

Green Highlight: Undispellable buff. Can be affected by Delete effect.

Orange Highlight: Exclusive mark. Can’t be prevented by Mark Immunity.

Purple Highlight: Negative halo. Unaffected by the enemy’s Status Resistance.

Blue Highlight: Beneficial halo buff. Will remain active as long as the provider still survive and not Isolated.

Basic Probability/Base Chance: This effect will calculate Status Hit vs Status Resistance.

Fixed Probability/Fixed Chance: This effect doesn’t calculate Status Hit vs Status Resistance.

Action Restriction: The inflicted target still able to take an action, but with restricted skill or condition.

Action Prohibition: The inflicted target will be unable to take any action at all.


Skills Translation

Normal Skill (Desperate Vortex)

Digivolution Energy: +10

Single Target | EXE: +10 | Direct Damage

  • Add Dark Gaze to a single target, invalidating the target's Stealth status, and then attacks the single target 4 times, each time dealing 30% damage.

  • There can only be 1 target with Dark Gaze on the field at the same time.

  • When enemy with Dark Gaze is defeated, the mark will be given to a random enemy target.

Icons & Terms Explanation

( Dark Gaze: Rasenmon FM's exclusive negative mark. It will cancel the possessor's Stealth status. There can only be 1 enemy with Dark Gaze mark on the field at the same time.)

( Stealth: A buff that prevents the possessor to be targetted by the enemy for as long as there is other available target on the field. When all remaining targets are under the Stealth status, the enemy would be allowed to target either one of them.)


Main Skill (Spiral Hell)

6 AP | Direct Damage Multi-Hit | EXE: +30 | AOE

Override Effect: Final Damage Bonus +30%.

  • Attacks all enemies 4 times, dealing 40% damage each time.

  • If any target is defeated, cast this skill again immediately. Each repeated strike in the same round will deal 20% less damage.

  • This damage ignores all target's buffs.


Sub Skill (Fighting Spirits Engaged)

Passive Sub Skill | Cooldown: 3 rounds

  • Each time Rasenmon FM attacks, there is a 50% basic probability to inflict 1 stack of Poisoned, lasting for 3 turns, and another 100% basic probability to inflict Recovery Block debuff to the target, lasting for 2 rounds.

  • If the target already inflicted with Poisoned, Rasenmon FM's attacks will ignore the target's Status Resistance during the current battle round.

  • When any ally's HP falls below 50%, immediately cast Rasenmon FM's Main Skill (Spiral Hell) without any AP consumption. This skill has a cooldown period of 3 rounds.

Icons & Terms Explanation

( Poisoned: A type of damage-related abnormal status that will deal continuous damage over time. Before taking action every round, the target will receive damage equivalent to 4% of its Maximum HP and not exceeding 40% of the inflictor's ATK stats. This effect can be stacked up to 10 layers.)


Passive Skill (Final Entanglement)

  • Built-in Damage Increase +40%, Damage Reduction +40%. (Built-in stats also included when counting base stats)

  • For every 10,000 basic ATK, gain additional Maximum HP +1%, ATK +1%, DEF +2% (Up to a maximum of 800,000 ATK will be calculated). In PVE mode, when calculating the bonus, Rasenmon FM will be considered as having at least 500,000 ATK.

  • When attacking a target inflicted with Poisoned, Rasenmon FM will ignore 75% of the target's DEF.

  • Rasenmon FM is able to ignore Stealth status when launching an attack.

  • At the start of the battle, inflict Dark Gaze to a random enemy target.

  • When Rasmonmon FM is defeated, the target inflicted with Dark Gaze will have 100% fixed probability of being inflicted with Entanglement mark, lasting for Dark Gaze.

  • When the target inflicted with Entanglement mark is defeated, or the duration of Entanglement mark is over, Rasenmon FM will be revived to the battlefield, gaining a Recovery Effect, restoring 100% Maximum HP. This effect has a 3 turns cooldown period.

  • Rasenmon FM is immune to Silent status.

Icons & Terms Explanation

( Entanglement: Rasenmon FM's exclusive negative mark. The target inflicted with Entanglement mark cannot leave the battlefield, and the natural AP recovery is deducted by -1 per round. After each action, the target will lose 50% Maximum HP, which cannot exceeds 1,000% of Rasenmon FM's ATK stats.)

(Recovery Effect: A beneficial status that restores the target's HP according to the Healing Effectiveness of the healer and the target. This effect can be blocked by Recovery Block debuff, or be reversed by Recovery Reverse debuff.)

( Silent: A type of Action Restriction control status, disabling all skills aside from Normal Skill. This status also deactivate any passive effect from the disabled skills.)

Breakthrough Skill Upgrade

Breakthrough recommendations:

  • 1 Star: Unlock a lot of upgrade features such as microchips and awakening, making him usable enough.

  • 4 Stars: Reduce the cooldown duration to inflict Entanglement, which is quite a huge improvement.

  • 6 Stars: Give him full Damage Increase and Damage Reduction boost, unlocking his full damaging capability.

1 Star (Spiral Hell Level 2)

AP consumption -1.

Breakthrough Stats Boost: 5% Crit Rate

2 Stars (Desperate Vortex Level 2)

Damage per hit +10%.

Breakthrough Stats Boost: 5% Crit Damage

Kernel Stats Boost: Damage Reduction +5%

3 Stars (Spiral Hell Level 3)

Damage per hit +10%.

Breakthrough Stats Boost: 8% Crit Rate

Kernel Stats Boost: Damage Increase +5%

4 Stars (Final Entanglement Level 2)

Cooldown period to inflict Entanglement -1.

Breakthrough Stats Boost: 10% Crit Damage

Kernel Stats Boost: Damage Reduction +5%

5 Stars (Fighting Spirits Engaged Level 2)

Cooldown period to launch costless Main Skill -1.

Breakthrough Stats Boost: 10% Damage Increase

Kernel Stats Boost: Damage Reduction +5%

6 Stars (Final Entanglement Level 3)

Built-in Damage Increase +10%, Damage Reduction +10%. When attacking Poisoned target, ignore DEF ratio +25%.

Breakthrough Stats Boost: 5% Damage Increase, 15% Damage Reduction

Kernel Stats Boost: Damage Increase +10%

Total Stats Boost (Output Role)

Breakthrough Stats Boost:

  • Crit Rate +13%

  • Crit Damage +15%

  • Damage Increase +15%

  • Damage Reduction +15%

Kernel Boost (added after placing this Digimon on the Kernel Link feature):

  • Damage Increase +15%

  • Damage Reduction +15%


Build Recommendation

Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fit your team better.

High Output Build

Obtained from Ordinemon plugin dungeon
Damage Increase Burst Set (4)

Sub Stats

Crit Damage +3 or +4

Crit Rate +1 or +2

ATK %

Main Stat Slot-IV Plugin

Crit Damage

5th Substat

Crit Damage +1

Core

Verdict (More out of turn damage)

Weakness (If you're using Poisoned team)

Assault (Suitable when the enemy has buffs)

Core Stats

ATK% + Crit Damage

Crit Damage + Crit Rate

Target Value

Crit Rate +140%

Crit Damage +450 to 500%


Arts

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