Output (DPS) | Nature
| Data
| APT25


Exclusive Microchip Core Effect: Main Skill (Spiral Hell) AP Consumption -1.
Suitable General Microchip Core: Every time the user deals damage, increase own ATK by 2%, stacked up to 8 times, removed after attacking.
Skills Translation
Normal Skill (Desperate Vortex) 



Digivolution Energy: +10
Single Target | EXE: +10 | Direct Damage
Add
Dark Gaze to a single target, invalidating the target's
Stealth status, and then attacks the single target 4 times, each time dealing 30% damage.
There can only be 1 target with
Dark Gaze on the field at the same time.
When enemy with
Dark Gaze is defeated, the mark will be given to a random enemy target.
Main Skill (Spiral Hell) 



6 AP | Direct Damage Multi-Hit | EXE: +30 | AOE
Override Effect: Final Damage Bonus +30%.
Attacks all enemies 4 times, dealing 40% damage each time.
If any target is defeated, cast this skill again immediately. Each repeated strike in the same round will deal 20% less damage.
This damage ignores all target's buffs.
Sub Skill (Fighting Spirits Engaged) 



Passive Sub Skill | Cooldown: 3 rounds
Each time Rasenmon FM attacks, there is a 50% basic probability to inflict 1 stack of
Poisoned, lasting for 3 turns, and another 100% basic probability to inflict
Recovery Block debuff to the target, lasting for 2 rounds.
If the target already inflicted with
Poisoned, Rasenmon FM's attacks will ignore the target's Status Resistance during the current battle round.
When any ally's HP falls below 50%, immediately cast Rasenmon FM's Main Skill (Spiral Hell) without any AP consumption. This skill has a cooldown period of 3 rounds.
Passive Skill (Final Entanglement) 



Built-in Damage Increase +40%, Damage Reduction +40%. (Built-in stats also included when counting base stats)
For every 10,000 basic ATK, gain additional Maximum HP +1%, ATK +1%, DEF +2% (Up to a maximum of 800,000 ATK will be calculated). In PVE mode, when calculating the bonus, Rasenmon FM will be considered as having at least 500,000 ATK.
When attacking a target inflicted with
Poisoned, Rasenmon FM will ignore 75% of the target's DEF.
Rasenmon FM is able to ignore Stealth status when launching an attack.
At the start of the battle, inflict
Dark Gaze to a random enemy target.
When Rasmonmon FM is defeated, the target inflicted with
Dark Gaze will have 100% fixed probability of being inflicted with
Entanglement mark, lasting for
Dark Gaze.
When the target inflicted with
Entanglement mark is defeated, or the duration of Entanglement mark is over, Rasenmon FM will be revived to the battlefield, gaining a Recovery Effect, restoring 100% Maximum HP. This effect has a 3 turns cooldown period.
Rasenmon FM is immune to
Silent status.
Breakthrough Skill Upgrade
1 Star (Spiral Hell Level 2)
AP consumption -1.
Breakthrough Stats Boost: 5% Crit Rate
2 Stars (Desperate Vortex Level 2)
Damage per hit +10%.
Breakthrough Stats Boost: 5% Crit Damage
Kernel Stats Boost: Damage Reduction +5%
3 Stars (Spiral Hell Level 3)
Damage per hit +10%.
Breakthrough Stats Boost: 8% Crit Rate
Kernel Stats Boost: Damage Increase +5%
4 Stars (Final Entanglement Level 2)
Cooldown period to inflict Entanglement -1.
Breakthrough Stats Boost: 10% Crit Damage
Kernel Stats Boost: Damage Reduction +5%
5 Stars (Fighting Spirits Engaged Level 2)
Cooldown period to launch costless Main Skill -1.
Breakthrough Stats Boost: 10% Damage Increase
Kernel Stats Boost: Damage Reduction +5%
6 Stars (Final Entanglement Level 3)
Built-in Damage Increase +10%, Damage Reduction +10%. When attacking Poisoned target, ignore DEF ratio +25%.
Breakthrough Stats Boost: 5% Damage Increase, 15% Damage Reduction
Kernel Stats Boost: Damage Increase +10%
Build Recommendation
Digimon New Century is a game where your DPS unit could act as a Control unit, and your Support unit could act as your DPS unit. They are so expandable. This recommendation only offers the basic look to how you could set this unit up, but don't be so rigid, try out your own unique build, it surely would fit your team better.
High Output Build

Sub Stats
Crit Damage +3 or +4
Crit Rate +1 or +2
ATK %
Main Stat Slot-IV Plugin
Crit Damage
5th Substat
Crit Damage +1
Core
Verdict (More out of turn damage)
Weakness (If you're using Poisoned team)
Assault (Suitable when the enemy has buffs)
Core Stats
ATK% + Crit Damage
Crit Damage + Crit Rate
Target Value
Crit Rate +140%
Crit Damage +450 to 500%
Arts


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